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Best Console Port of an Arcade Game
#278855 - 03/11/12 08:11 AM
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What do you think some of the best console ports of an arcade game are? Take into consideration the authenticity, most true to the original, near identical graphics, gameplay, controls, etc.
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#278856 - 03/11/12 08:12 AM
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Two of my picks is (NES) "Teenage Mutant Ninja Turtles 2: The Arcade Game" and (SNES) Teenage Mutant Ninja Turtles IV: Turtles in Time
Edited by OldSchoolGamer (03/11/12 09:24 AM)
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#278861 - 03/11/12 08:30 AM
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That would be NES. The SNES port would be Turtles in Time, which was pretty decent as well.
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Try checking the MAME manual at http://docs.mamedev.org
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Re: Best Console Port of an Arcade Game
[Re: Firehawke]
#278866 - 03/11/12 09:22 AM
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> That would be NES. The SNES port would be Turtles in Time, which was pretty decent as > well.
Ah that's right. I edited/corrected it. And yes, they were both very good ports.
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Naoki |
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#278870 - 03/11/12 11:57 AM
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> What do you think some of the best console ports of an arcade game are? Take into > consideration the authenticity, most true to the original, near identical graphics, > gameplay, controls, etc.
Time Crisis 3. Literally the game play is the same in every aspect unlike TC 2 which had better graphics, HUD and "dead-eye" indicators.
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On a quest for Digital 573 and Dancing Stage EuroMix 2
By gods I've found it!
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279012 - 03/12/12 01:07 PM
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The Berzerk ports to the Atari 2600 & 5200 would be another one of my picks. But I'd assume that it is alot easier to do an authentic looking port of an old simple and low grade graphics type of game versus a newer complex and graphically intense. On the other hand, that wasn't the case with the infamous Pac-Man Atari 2600 port. They really botched that port.
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279015 - 03/12/12 01:11 PM
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Ah I forgot to list the Apple IIGS port of the game "Rastan". That port was well regarded as the closest in matching the arcade original graphically, in terms of fluid animation, music and sound.
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279017 - 03/12/12 01:29 PM
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> What do you think some of the best console ports of an arcade game are? Take into > consideration the authenticity, most true to the original, near identical graphics, > gameplay, controls, etc.
Rampage: World Tour on N64, in all of the categories you list.
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279031 - 03/12/12 03:44 PM
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House of the Dead on the DC is a good port.
Time Gal for the Laseractive is another.
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Tomu Breidah |
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279035 - 03/12/12 04:25 PM
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> What do you think some of the best console ports of an arcade game are? Take into > consideration the authenticity, most true to the original, near identical graphics, > gameplay, controls, etc.
Strider for the SEGA Genesis/Mega-Drive. ...I can't recall which one I played first, probably the port, but once you can beat that - the arcade version is a breeze.
Take just about any 2D Capcom fighter for the SEGA Saturn (I don't feel like making a list). Or almost any 2D arcade game that was ported over to it.
I never really did get another system after Dreamcast, but there are plenty of arcade classic ports for home systems -nowadays.
eta: This, of course, shouldn't include more recent games that have enough processing power in their home console port that is equal to or better than the arcade version. Soul Calibur for the Dreamcast for instance.
Edited by Tom Braider (03/12/12 04:47 PM)
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Re: Best Console Port of an Arcade Game
[Re: ]
#279037 - 03/12/12 04:30 PM
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Strider - Genesis/MD, Gradius - Nes.
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R. Belmont |
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279043 - 03/12/12 05:23 PM
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> Ah I forgot to list the Apple IIGS port of the game "Rastan". That port was well > regarded as the closest in matching the arcade original graphically, in terms of > fluid animation, music and sound.
Yeah, that was great. Also the IIgs ports of Arkanoid, Arkanoid II, Qix, and Marble Madness.
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mesk |
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Re: Best Console Port of an Arcade Game
[Re: R. Belmont]
#279046 - 03/12/12 05:32 PM
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Colecovision Donkey Kong.I like that one almost as much as the arcade original.
That game pretty much sold the Colecovision,it was leaps and bounds above it competitions offerings of that game,on the Intellivision and 2600.
Also Soul Edge\Soul Blade.The PS1 port of that game is excellent,it still holds up today,in fact I have been replaying it this past week,and it is a great as I remembered it,greatest videogame music ever!!
Edited by mesk (03/12/12 05:41 PM)
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mesk |
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279047 - 03/12/12 05:36 PM
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They botched many arcade ports on the 2600,it just didnt have the power to make those games look right. Dont get me wrong though,some of those 2600 ports are classics in their own right.
In fact,I prefer Asteroids on the 2600 over the arcade version.As for Berzerk,my favorite port of that game is on the 5200.As far as Pacman on the 2600 goes,well its just better to not discuss that game...I still feel the burn I got when I got that game as a kid.
Edited by mesk (03/12/12 05:37 PM)
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R. Belmont |
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Re: Best Console Port of an Arcade Game
[Re: mesk]
#279049 - 03/12/12 06:29 PM
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> Also Soul Edge\Soul Blade.The PS1 port of that game is excellent,it still holds up > today,in fact I have been replaying it this past week,and it is a great as I > remembered it,greatest videogame music ever!!
I don't know if that counts as a port given the arcade version was on PS1 hardware Top 5 fighting game soundtracks ever though for sure.
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Naoki |
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Re: Best Console Port of an Arcade Game
[Re: R. Belmont]
#279051 - 03/12/12 07:00 PM
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So was Time Crisis 3 but there was no rule saying the hardware had to differ xP
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Re: Best Console Port of an Arcade Game
[Re: mesk]
#279052 - 03/12/12 07:17 PM
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> They botched many arcade ports on the 2600,it just didnt have the power to make those > games look right. > Dont get me wrong though,some of those 2600 ports are classics in their own right. > > In fact,I prefer Asteroids on the 2600 over the arcade version.As for Berzerk,my > favorite port of that game is on the 5200.As far as Pacman on the 2600 goes,well its > just better to not discuss that game...I still feel the burn I got when I got that > game as a kid.
Most of them were botched because of time constraints, rather than primitive hardware. Where there's a will, there's a way, at least with the Atari 2600. If Atari can remake Battlezone on the 2600 whilst retaining the 3D gameplay instead of a Combat-like playfield, there's no excuse for shitty knock-offs of well known titles. The irony is, most of the 'good' Atari ports, were of Atari's own games, like Asteroids and Super Breakout, and a few conversions/remakes of discrete logic games. Obviously they must have wanted to make other companies' games look inferior to their own, but they took it way too far, blaming it on their own system instead (as opposed to time, quality checks, R&D etc).
DK was 'deliberately' made crappy on the 2600 by Coleco, just to make it look the Colecovision was a "far" superior console. Pac-Man was basically "make a Pac-Man knock-off from an empty slate with no original source code to look at - in a few days". Compared with Ms. Pac-Man and Jr., and the resultant Pac-Man hacks from these games, it's obvious that the original title could have been made much better if the programmer(s) had more time back in the early 1980s.
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Re: Best Console Port of an Arcade Game
[Re: mesk]
#279054 - 03/12/12 07:19 PM
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If it weren't for the fact its actually better than the arcade, I'd say Soul Calibur as well.
I wish Soul Blade were sold as a digital image on the PSP. IMSHO that would be an excellent game to play on it.
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R. Belmont |
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Re: Best Console Port of an Arcade Game
[Re: Heihachi_73]
#279056 - 03/12/12 08:13 PM
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> DK was 'deliberately' made crappy on the 2600 by Coleco, just to make it look the > Colecovision was a "far" superior console. Pac-Man was basically "make a Pac-Man > knock-off from an empty slate with no original source code to look at - in a few > days".
Right. Atari's versions of Pac-Man for PC/Apple II/etc were all significantly better than the 2600 version (and the 5200 version was near-perfect aside from the horrible analog joysticks). 2600 Ms. Pac Man was also far, far better. So they obviously weren't trying to make either Namco or the makers of other hardware look bad a la Coleco, it was just a crappy effort.
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mesk |
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Re: Best Console Port of an Arcade Game
[Re: R. Belmont]
#279058 - 03/12/12 08:36 PM
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It always seemed as if the best versions of Atari's games were for consoles other then their own.
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mesk |
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Re: Best Console Port of an Arcade Game
[Re: Heihachi_73]
#279060 - 03/12/12 08:41 PM
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I still remember the sinking feeling I got in my stomach after firing up my new 2600 Pac Man cart,from the minute I turned it on I was sad, ( I was about 6 yo) but it only got worse after hitting that first corner and seeing that Pac Man didnt even face the proper direction.
Only game that topped that disappointment was E.T.,also on the 2600.
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Re: Best Console Port of an Arcade Game
[Re: R. Belmont]
#279076 - 03/13/12 12:11 AM
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> Yeah, that was great. Also the IIgs ports of Arkanoid, Arkanoid II, Qix, and Marble > Madness.
Mac port of Arkanoid did a great job of preserving the feel of the game on a monochrome display.
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Sune |
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The ZX Spectrum ports of Cavelon and Bomb Jack_nt
[Re: OldSchoolGamer]
#279079 - 03/13/12 01:03 AM
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> What do you think some of the best console ports of an arcade game are? Take into > consideration the authenticity, most true to the original, near identical graphics, > gameplay, controls, etc.
S
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Sune |
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Re: Best Console Port of an Arcade Game
[Re: Vas Crabb]
#279080 - 03/13/12 01:05 AM
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> > Yeah, that was great. Also the IIgs ports of Arkanoid, Arkanoid II, Qix, and Marble > > Madness. > > Mac port of Arkanoid did a great job of preserving the feel of the game on a > monochrome display.
Totally agree, it was pretty much arcade perfect except for the lack of colurs. Did you know that it plays music with the floppy drive motor when you complete it?
S
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Re: Best Console Port of an Arcade Game
[Re: R. Belmont]
#279102 - 03/13/12 04:29 AM
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I remember reading that in the case of Atari 2600 Pac-Man, the original coder is still HORRIBLY embarassed.
Basically, he put together a quick and dirty demo to show that the game COULD be done on the 2600, and management said, "Great! Ship it!" against his protests. Certainly that was frequently the modus operandi of Atari-- Activision was formed as a protest against Atari's methods.
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279103 - 03/13/12 04:37 AM
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I'm going to go against the grain here. You said that I should take into account how authentic the port was, but I'm going to partially ignore that.
I would consider many of Konami's NES ports to be some of the best arcade ports. Most were recognizable as being very close to their source material, but Konami also didn't feel compelled to stick to certain elements that didn't work in the originals (e.g. the really horrid jumping animation in AC Contra) and frequently added additional content (Life Force's completely new stage) to flesh out the game further.
I'd go so far as to say that these games could be argued to be BETTER then their original AC versions despite the limitations of the hardware. I'd certainly say Contra and Super Contra were.
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DMala |
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279134 - 03/13/12 07:23 AM
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> What do you think some of the best console ports of an arcade game are? Take into > consideration the authenticity, most true to the original, near identical graphics, > gameplay, controls, etc.
Anybody mind if I take notes?
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279137 - 03/13/12 09:26 AM
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> What do you think some of the best console ports of an arcade game are? Take into > consideration the authenticity, most true to the original, near identical graphics, > gameplay, controls, etc.
Marble Madness on the Amiga. That was the first game that I can remember that was almost exactly like the arcade in graphics, sound, and gameplay.
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Re: Best Console Port of an Arcade Game
[Re: Firehawke]
#279138 - 03/13/12 09:43 AM
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> I remember reading that in the case of Atari 2600 Pac-Man, the original coder is > still HORRIBLY embarassed. > > Basically, he put together a quick and dirty demo to show that the game COULD be done > on the 2600, and management said, "Great! Ship it!" against his protests. Certainly > that was frequently the modus operandi of Atari-- Activision was formed as a protest > against Atari's methods.
I don't think Tod Frye was that embarrassed considering he hung one of the million dollar checks he received for it on the wall in his office. He tells the story on the "Once Upon Atari" DVD. IIRC, he was pretty proud of his work given the extreme deadline he was under and claimed that he could have done a better job if given more time and ROM space on the cart.
I bought 2600 Pac-Man the day it came out and it was a huge letdown when I got home and plugged it in.
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Re: Best Console Port of an Arcade Game
[Re: DMala]
#279139 - 03/13/12 11:33 AM
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> > What do you think some of the best console ports of an arcade game are? Take into > > consideration the authenticity, most true to the original, near identical graphics, > > gameplay, controls, etc. > > Anybody mind if I take notes?
You'd better! How about you do Arkanoid next? Remember to include IIgs, Mac, and even the recent DS port!
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Re: Best Console Port of an Arcade Game
[Re: Firehawke]
#279159 - 03/13/12 06:15 PM
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> I'm going to go against the grain here. You said that I should take into account how > authentic the port was, but I'm going to partially ignore that. > I'd go so far as to say that these games could be argued to be BETTER then their > original AC versions despite the limitations of the hardware.
I place Rygar on the NES in the above. My favorite game on that system.
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279166 - 03/13/12 07:02 PM
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Here are some of my choices for CONSOLE ports. Some seemed to have thrown in Computer ports when answering, which is a whole different league. Also self-published/homebrews/hacks I am excluding from consideration.
Berzerk Atari 5200 BluePrint Atari 5200 Bump'N'Jump ColecoVision Burgertime ColecoVision (Pre and Post crash) Carnival ColecoVision Centipede Atari 7800 (5200 runs an extremely close second, IMHO) Choplifter! SMS Commando Atari 7800 (Yes, even better than the NES) Defender Atari 5200 Dig Dug Atari 7800 (Famicom runs a close second post crash) Donkey Kong NES (ColecoVision if pre crash) Donkey Kong Jr NES (Colecovision if pre crash) Double Dragon SMS (Closest to Arcade / NES is my personal fav Until the Genesis port) Elevator Action NES Frenzy ColecoVision Frogger Atari 2600 Starpath Supercharger (Until the Genesis port) Galaga NES Galaxian ColecoVision Gorf ColecoVision Joust Atari 7800 Jungle Hunt ColecoVision Kangaroo Atari 5200 Moon Patrol ColecoVIsion Mouse Trap ColecoVision Mr. Do ColecoVision (Until the SNES port) Mr. Do's Castle ColecoVision Ms. Pac-Man Atari 7800 (5200 runs a very close second) Pac-Man Atari 5200 Popeye NES (ColecoVision runs second or first pre crash) Q-bert ColecoVision Robotron 2084 Atari 7800 Tutankham Colecovision Venture ColecoVision Wizard of Wor Atari 5200 Zaxxon ColecoVision
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How were they versus the Amiga versions?
[Re: R. Belmont]
#279169 - 03/13/12 07:06 PM
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I thought the Amiga Marble Madness, for example, really was a seller for the Amiga.
Now I just enjoy playing it "rarely" on my Wii *via Gamecube emulation* with a wavebird.
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R. Belmont |
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Re: Best Console Port of an Arcade Game
[Re: Trebor]
#279177 - 03/13/12 08:10 PM
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> > I'd go so far as to say that these games could be argued to be BETTER then their > > original AC versions despite the limitations of the hardware. > > I place Rygar on the NES in the above. My favorite game on that system.
Ditto. I was bitterly disappointed when MAME added Rygar, having only played it on the NES prior to that time.
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Re: Best Console Port of an Arcade Game
[Re: R. Belmont]
#279193 - 03/14/12 01:35 AM
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> I was bitterly disappointed when MAME added Rygar, having only played it on > the NES prior to that time.
Disappointed, indeed. My first arcade experience was a stand-alone arcade emulator from the mid-late 90's, prior to MAME emulating it. I think it was called RYG or RYGAREMU - something like that.
Anyhow, I never even saw a Rygar cab in the Arcades back in the day. The NES version is awesome. The original arcade - not so much, and actually a bit boring.
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Re: Best Console Port of an Arcade Game
[Re: Trebor]
#279728 - 03/20/12 03:58 PM
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same goes for Ninja Gaiden Arcade vs NES version.
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mesk |
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Re: Best Console Port of an Arcade Game
[Re: Trebor]
#279730 - 03/20/12 04:46 PM
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Re: How were they versus the Amiga versions?
[Re: greybeard]
#279748 - 03/20/12 08:27 PM
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> I thought the Amiga Marble Madness, for example, really was a seller for the Amiga.
i also thought it was truly excellent on amiga and had the nice feature of being able to play it with the mouse so u could control the marble much more accurately (ie. analog) as opposed to a digital joystick.
ps. in the same area another cracking amiga game in my opinion was zany golf (altho marble madness is better to play alone, zany golf really shined when played against friends..)
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R. Belmont |
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Re: How were they versus the Amiga versions?
[Re: grog]
#279770 - 03/20/12 10:25 PM
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> ps. in the same area another cracking amiga game in my opinion was zany golf (altho > marble madness is better to play alone, zany golf really shined when played against > friends..)
Yup. Zany Golf was great (and, like The Immortal, a IIgs original - the music's much better on the IIgs than any of the ports, although the legality of the obvious Pee Wee Herman sample is questionable).
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Re: How were they versus the Amiga versions?
[Re: grog]
#279827 - 03/21/12 07:33 AM
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> ps. in the same area another cracking amiga game in my opinion was zany golf (altho > marble madness is better to play alone, zany golf really shined when played against > friends..)
Man that's a blast from the past. I haven't seen that in ages!
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Stiletto |
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Re: Best Console Port of an Arcade Game
[Re: mesk]
#279841 - 03/21/12 09:10 AM
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> It is called "REM!" (RYGAR EMUALTOR) > last updated,1997 > > http://www.zophar.net/arcade/rem-rygar-emu-.html
We're getting close to be able to emulate DOS + these early emulators in MESS's PC driver, in some cases we're already there.
- Stiletto
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279876 - 03/21/12 05:24 PM
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Best Arcade ports - that I used to play a lot
Amiga
Bubble Bobble Cabal (better than arcade version) Paperboy Powerdrift R-type Silkworm (far superior music than arcade version)
Gamecube
F-Zero GX
Sega Master System
Alien Syndrome Outrun (I asked for this console as an xmas present for this game alone)
Sega Saturn
Sega Rally Championship
ZX Spectrum
Bomb Jack Commando Enduro Racer Galaxians Paperboy Renegade
Edited by zambr (03/21/12 05:45 PM)
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mesk |
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Re: Best Console Port of an Arcade Game
[Re: Stiletto]
#279879 - 03/21/12 05:34 PM
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I thought some people are already running Win 95 on the MESS PC driver?
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#279890 - 03/21/12 06:28 PM
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Saturday Night Slam Masters on SNES was about as perfect a port as you can get.
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Re: Best Console Port of an Arcade Game
[Re: mesk]
#279898 - 03/21/12 07:11 PM
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> I thought some people are already running Win 95 on the MESS PC driver?
it's still a bit unstable, and hence it usually fails to complete installation if you start from scratch
OTOH, if you install the OS with another emu (e.g. Bochs) and then you convert the hard disk image to CHD, I think the OS is then working fine...
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Re: Best Console Port of an Arcade Game
[Re: zambr]
#279910 - 03/21/12 08:40 PM
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Going slightly Off Topic - reply to MESS PC emulation
[Re: Stiletto]
#279937 - 03/22/12 01:30 AM
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> > It is called "REM!" (RYGAR EMUALTOR) > > last updated,1997 > > > > http://www.zophar.net/arcade/rem-rygar-emu-.html > > We're getting close to be able to emulate DOS + these early emulators in MESS's PC > driver, in some cases we're already there. > > - Stiletto 486 driver is becoming very good Boots CHD without any problems. 586 driver runs games slower than 486. Maybe it's because i am not getting enough air flow though my virtual tower case
On a serious note, tip for getting your 486 chd working on 586 driver (as people, me included, cannot get the chd file to boot into DOS 6.22). Boot from DOS install floppy disk 1, keep failing the disk, then go onto C drive manually (C: enter).
This gets round the floppy disk error problem too, when trying to boot from a DOS disk. Looks like it reads the boot sector info before you get the error message saying it cannot read the floppy disk.
On latest SVN version.
Edited by zambr (03/22/12 01:55 AM)
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Naoki |
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Reged: 11/10/09
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Posts: 1998
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Loc: United Kingdom
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Re: Best Console Port of an Arcade Game
[Re: zambr]
#279938 - 03/22/12 01:37 AM
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If anything F-Zero AX is a port of GX since AX AFAIK came out after GX. Besides, they're the same engine and the same hardware so no surprise it's the same XP
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R. Belmont |
Cuckoo for IGAvania
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Reged: 09/21/03
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Posts: 9716
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Loc: ECV-197 The Orville
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Re: Best Console Port of an Arcade Game
[Re: etabeta]
#279951 - 03/22/12 02:45 AM
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> > I thought some people are already running Win 95 on the MESS PC driver? > > it's still a bit unstable, and hence it usually fails to complete installation if you > start from scratch > > OTOH, if you install the OS with another emu (e.g. Bochs) and then you convert the > hard disk image to CHD, I think the OS is then working fine...
That actually improved; people have reported between the fixes for Win95 on FM-Towns and the CD-ROM support you can install entirely on MESS pretty reliably.
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Re: Best Console Port of an Arcade Game
[Re: mesk]
#279953 - 03/22/12 03:40 AM
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Re: Best Console Port of an Arcade Game
[Re: kevenz]
#279954 - 03/22/12 03:42 AM
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> same goes for Ninja Gaiden Arcade vs NES version.
Agreed...The arcade version plays like a slow sloppy mess. The larger sprites don't impress at all when gameplay is so flawed.
NES version sooooo much better.
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Re: Best Console Port of an Arcade Game
[Re: OldSchoolGamer]
#280022 - 03/22/12 03:12 PM
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Pit-Fighter ... Oh, wait!! I tought it was the WORSE Console port of an Arcade Game
My vote is for Saint Dragon!
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