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icronnya77
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MAME 0.145u4
#278895 - 03/11/12 07:11 PM


http://mamedev.org/

0.145u4
-------


MAMETesters Bugs Fixed
----------------------
- 04721: [Sound] opwolf: Music and sound effects are completely messed
up (hap)
- 04699: [Core] cubeqst: Upgrade to chd v5 changes SHA1 (Aaron Giles)
- 04702: [Interface] UI Menus: Bottom menu option problems (hap)
- 04592: [Interface] GUI last menu item shows "Return to Game" instead
of "Return to Prior Menu" (hap)
- 04684: [Graphics] All sets in vmetal.c: graphics garbage (hap)
- 04677: [DIP/Input] ebases: The analog controls do not work. (hap)
- 04720: [Sound] mainevt and clones: Missing Audio (hap)
- 04715: [DIP/Input] cavenger: Second Player Bomb (in cocktail) does
not function (Tafoid)

Source Changes
--------------
Converted LR35902 cpu core to c++. [Wilbert Pol]

Fixed swapped romsets between doncdoon and kurufev [Angelo Salese]

SDL: support unofficial (not in the OSD class) num_processors API used
by chdman. Allows chdman to use multiple cores/processors on
non-Windows. [R. Belmont]

naomi: corrected PIC number information for starseek [Guru]

CPS-1 update [Team CPS-1]:
* Added some notes and done some documentation fixes.
* Expanded and updated games table in video\cps1.c
* Removed the notes about LW-13.10D ROM in forgottnu and RT_23.13B
ROM in wonder3, since current dumps are confirmed as good.
* Fixed qad labels and confirmed pcb infos.
* Fixed ROMs labels, added pcb locations and a better documentation
about sub-revisions. Renamed some romsets to use revision codes.

Fix for potential driver conflicts with same named machine states
between MAME and MESS. [David Haywood]

megatech.c: Implemented outputs for the time limit alarm sound and
screen flash. [bdam]

undrfire.c: Implement outputs for undrfire and cbombers. Lamps, gun
recoil, and wheel vibration are implemented. [bdam]

Fixed colors in senjyo.c driver (mostly noticeable with senjyo
background colors) [Tsuyoshi Hasegawa]

68k: add 68301/68307 aliases for better documentation [David Haywood]

ins8250 - Support for the 16550 fifo [Carl]

viper: Added main board DS2430 eeprom and code1d dongle eeprom. [Guru]

viper: Fixed some IDE parameters to allow HDD games to boot again.
[Ville Linde]

Various improvements to Popo Bear, game is somehow playable with
various video and sound glitches [Angelo Salese]

namcos23: Enable work queues for a substantial framerate boost in 3D
scenes [O. Galibert]

Added redumped Area 51: Site 4 CHD (a51site4a). [ninjakid]

bfm_sc1.c: [James Wallace]
* First pass of splitting out *all* of Scorpion 1 roms into clones so
that proper testing can begin.
* Identified some duplicates and 'premerged' versions of split ROM
files. So while there are more 'games', the number of ROMs has
actually decreased.

m6502.c: Fixed OAL illegal m6502 instruction to pass Acid5200 test.
[Wilbert Pol]

Formalized the Votrax SC-01 device. Implemented the full set of
digital logic from the patent, including the timing circuit,
transition circuit, glottal generator, and noise source. Some unknowns
still exist with regards to clocking, due to contradictory statements
in the patent, but as it stands now, all parameters are fetched and
processed, phonemes are requested, and in theory all that remains is
for someone with analog sound experience to simulate the filters on
the output. For now, you just get the raw glottal pulse mixed with the
noise signal based on the vocal and fricative amplitudes, which is
enough to show progress, but hardly a pleasing result just yet.
[Aaron Giles, Lord Nightmare, Olivier Galibert]

Converted gottlieb r1 and r2 sound boards into full-on devices, using
the recently-added mixer interface. All sound outputs are redirected
to the new sound device itself, and then the consuming driver can
route the new sound device's outputs as appropriate. The Votrax chip
has been hooked up properly, with a crude guess at the variable
clocking. Current Votrax emulation is turned off, but it can be
enabled by changing USE_FAKE_VOTRAX to 0 in gottlieb.h. [Aaron Giles]

Added Driver display in both the game select UI as well as the
gameinfo screens which should prove helpful. [Tafoid]

chdman: Correct processing of GDI files, add ability to extractcd to
.gdi, verified perfect checksum round-tripping on .GDI files.
[R. Belmont]

Rework libflac to play nicer with MAME's build system; should fix
compile problems on certain configrations based on suggestions by
Tsuruchiyo Nitro [R. Belmont]

k054539: Modernize [O. Galibert]

PowerPC: properly mirror SO bit from XER into CR0 [R. Belmont]

ioport: Make the compile time less insane [O. Galibert]

ioport: Support obsolete gcc versions [O. Galibert]

When copying CHDs, preserve the flag that indicates whether the
metadata is included in the SHA1. When creating LD CHDs, don't use a
checksum on the AVLD metadata, like we did before. Fixes recompression
of laserdisc CHDs. [Aaron Giles]

Refactored YM3526 to use devcb. [Curt Coder]

Create new devices buffered_spriteram_device, which manage buffered
spriteram. Removed core support for legacy buffered spriteram, and
updated all drivers to use the new devices instead. [Aaron Giles]

Removed required/optional_shared_size helpers. Instead the existing
required/optional_shared_ptr helpers now have a bytes() method that
can be used to query the size of the shared region. [Aaron Giles]

ymf271: Timer setup fix [trap15]

votrax: Analog path [O. Galibert]

tms57002: Modernize [O. Galibert]

Various i386, x87 and PIC fixes. [Carl]

neodrvr.c: Add program roms to Metal Slug 5 PCB. [Guru]

Neo-Geo documentation update [Johnboy]:
* Added SNK development boards
* Updated MVS motherboard list
* Updated sengoku2, zupapa, mslug, neodrift, ctomaday, pbobbl2n and
jockeygp chip info
* Added correct product ID codes for vliner and jockeygp
* Updated \hash\neogeo.xml accordingly

Fix for aleck64 crash on exit [Oliver Stoneberg]

dec8.c improvements [stephh] :
* lastmisn*, shackled, breywood, gondo, makyosen, garyoret, ghostb*,
meikyuh*, csilver*, oscar*, srdarwin*, cobracom* : fixed Dip
Switches and Inputs (after verification of the M6809/HD6309 code);
coinage for games without real MCU is still a guess though
* lastmisn*, csilver*, srdarwin* : added coinage simulation based on
the Dip Switches
* garyoret : use fake MCU based on 'gondo' instead of simulating it

PowerPC: Corrected DIVW divide-by-zero crashes, flags, and corner-case results [R. Belmont]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Skater (cassette)
[Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin
Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F.
Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray
Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser,
Tormod & Rambo]
Super Doubles Tennis (cassette)
[Chack'n & Team Japump!!!, Charles MacDonald, Dr. Spankenstein, Kevin
Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F.
Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana,
Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod &
Rambo]
Metal Slug 5 (JAMMA PCB) [Guru]


New clones added
----------------
Final Fight (World, set 2) [Bonky0013, JacKc]
Forgotten Worlds (USA, B-Board 88618B-2, Rev. C) [Bonky0013, JacKc]
Street Fighter II: The World Warrior (USA 920522, Rev. G)
[Bonky0013, JacKc]
Virtua Cop (Revision A) [Layne, Smitdogg, The Dumping Union]
Super Street Fighter II X: Grand Master Challenge (Japan 940223 rent version)
[idc/Team Avalaunch]
Vampire Hunter: Darkstalkers' Revenge (Japan 950307 stop version)
[idc/Team Avalaunch]
JoJo's Venture (990128) [idc/Team Avalaunch]
Pit Boss Megatouch II (9255-10-06 ROE, California version)
[Anondumper]
Megatouch IV (9255-40-01 RO, Standard version) [Anondumper]
Super Chase - Criminal Termination (Japan)
[Stefan Lindberg, The Dumping Union]
Deer Hunting USA V3 [Brian Troha, The Dumping Union]
Battle Gear 2 (2.01J) [Uncle Tom, The Dumping Union]
Soul Calibur III (SC31002-NA-NA) [Smitdogg, The Dumping Union]
Tekken 4 (TEF1 Ver. C) [Tormod, Smitdogg, The Dumping Union]
Street Fighter II': Champion Edition (Japan 920803) [Dominic Nater]
Raiden Fighters Jet (Taiwan) [ANY, R. Belmont, The Dumping Union]
Arkanoid - Revenge of DOH (Japan bootleg) [ANY, R. Belmont, The Dumping Union]
Dynablaster / Bomber Man (bootleg, alt) [ANY, R. Belmont, The Dumping Union]
Caveman Ninja (alternate) [Corrado Tomaselli]


New games marked as GAME_NOT_WORKING
------------------------------------
World Soccer Winning Eleven Arcade Game Style [Team Japump, Guru]
World Soccer Winning Eleven Arcade Game 2003 [Team Japump, Guru]
Power Shovel Simulator [Uncle Tom, The Dumping Union]
Mazan: Flash of the Blade (MAZ1 Ver. A) [Hans Johanson]
Fantastic (Galaga clone on Galaxian/Moon Cresta HW)
[Augusto Garcia, Silvio Finotti, Marcello Mancini, H**e & hap]

Edited by Mr. Do (03/12/12 07:38 AM)



Dr. Spankenstein
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Re: MAME 0.145u4 new [Re: icronnya77]
#278896 - 03/11/12 07:23 PM





B2K24
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME 0.145u4 new [Re: icronnya77]
#278899 - 03/11/12 07:38 PM


These threads are not encouraged until the release has been officially announced.



redk9258
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Re: MAME 0.145u4 new [Re: B2K24]
#278903 - 03/11/12 07:41 PM


It's been announced on mamedev.org but the source hasn't been uploaded yet.

http://mamedev.org/updates/whatsnew_0145u4.txt

Edited by redk9258 (03/12/12 12:02 PM)



SmitdoggAdministrator
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Re: MAME 0.145u4 new [Re: redk9258]
#278904 - 03/11/12 07:47 PM


It actually was. When I checked it before there was a link to the whatsnew and it worked. The diff probably worked too and then a bug was found. I'm tired of posters getting blamed for shit. No more bitch posts about early release news posts or I'm just going to delete them. If it's an issue then they need to fix their confusing system on mamedev.org that updates half the stuff at a time. I'm tired of the bitch posts turning releases into a bitch fest. This is the last time.



Ziggy100
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Re: MAME 0.145u4 new [Re: Smitdogg]
#278910 - 03/11/12 08:18 PM


"namcos23: Enable work queues for a substantial framerate boost in 3D
scenes [O. Galibert]"


I have no idea what that means....but i like the sound of it.



Johnboy
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Re: MAME 0.145u4 new [Re: icronnya77]
#278912 - 03/11/12 08:20 PM


> New games added or promoted from NOT_WORKING status
---------------------------------------------------
Metal Slug 5 (JAMMA PCB) [Guru]

Has the whole set been redumped or just p1/p2?
If not, c1-4 and sp-4x.sp1 need redump, too.

jb



Roman
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Re: MAME 0.145u4 new [Re: icronnya77]
#278919 - 03/11/12 09:15 PM


Linking mame64.exe...
obj/windows64/tools/unidasm.o:unidasm.c:(.data+0xa78): undefined reference to `c
pu_disassemble_tms57002(legacy_cpu_device*, char*, unsigned int, unsigned char c
onst*, unsigned char const*, int)'
collect2: ld returned 1 exit status



belegdol
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Re: MAME 0.145u4 new [Re: Roman]
#278921 - 03/11/12 09:20 PM


Same here (Fedora 16 x86_64):

Code:

Linking unidasm...
g++ -Wl,--warn-common -m64 obj/sdl/tools/unidasm.o obj/sdl/mame/mame/libdasm.a obj/sdl/libemu.a obj/sdl/libutil.a obj/sdl/libocore.a -lexpat -lz -lFLAC -lm `sdl-config --libs` `pkg-config --libs fontconfig` -lSDL_ttf -lutil -lX11 -lXinerama `pkg-config --libs gtk+-2.0` `pkg-config --libs gconf-2.0` -L/usr/X11/lib -L/usr/X11R6/lib -L/usr/openwin/lib -o unidasm
gcc -DCRLF=2 -DINLINE="static inline" -DLSB_FIRST -DPTR64 -DNDEBUG -DSDLMAME_SDL2=0 -DDISTRO=generic "-DSDLMAME_ARCH=" -DSYNC_IMPLEMENTATION=tc -DSDLMAME_UNIX -DUSE_OPENGL=1 -DUSE_DISPATCH_GL=1 -DSDLMAME_X11 -DNATIVE_DRC=drcbe_x64 -pipe -g2 -fno-omit-frame-pointer -O2 -fno-strict-aliasing -Wall -Wcast-align -Wundef -Wformat-security -Wwrite-strings -Wno-sign-compare -Wno-conversion -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector --param=ssp-buffer-size=4 -m64 -mtune=generic -DINI_PATH='"/etc/mame;"' -m64 `sdl-config --cflags | sed -e 's:/SDL[2]*::' -e 's:\(-I[^ ]*\)::g'` `pkg-config --cflags-only-other gtk+-2.0` `pkg-config --cflags-only-other gconf-2.0` -Isrc/mame -Iobj/sdl/mame/layout -Isrc/emu -Iobj/sdl/emu -Iobj/sdl/emu/layout -Isrc/lib/util -Isrc/lib -Isrc/osd -Isrc/osd/sdl -Isrc/lib/libjpeg -Isrc/debug -include src/osd/sdl/sdlprefix.h `sdl-config --cflags | sed -e 's:/SDL[2]*::' -e 's:\(-D[^ ]*\)::g'` `pkg-config --cflags fontconfig` `pkg-config --cflags-only-I gtk+-2.0` `pkg-config --cflags-only-I gconf-2.0` -I/usr/X11/include -I/usr/X11R6/include -I/usr/openwin/include -x c++ -std=gnu++98 -Woverloaded-virtual -c src/version.c -o obj/sdl/version.o
obj/sdl/tools/unidasm.o:(.rodata+0xa98): undefined reference to `cpu_disassemble_tms57002(legacy_cpu_device*, char*, unsigned int, unsigned char const*, unsigned char const*, int)'
collect2: ld returned 1 exit status
make: *** [unidasm] Error 1
make: *** Waiting for unfinished jobs....



ETA: seems like it is fixed in SVN already:
http://git.redump.net/mame/patch/src/tools/unidasm.c?id=74919107bea5ccb48e7a950af4e9bfe513fb7510

Edited by Belegdol (03/11/12 09:23 PM)



Carbonide
MAME Fan
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Re: MAME 0.145u4 new [Re: belegdol]
#278923 - 03/11/12 09:25 PM


SDLMAME compiles and works fine for me on Mac OS 10.7.3.

But some of the tools aren't compiling this time.



hap
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Re: MAME 0.145u4 new [Re: belegdol]
#278924 - 03/11/12 09:28 PM


it's not a showstopper, but if you really want/need unidasm.exe, then yeah, just apply the patch Belegdol linked to.



lharms
MAME Fan
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Re: MAME 0.145u4 new [Re: belegdol]
#278926 - 03/11/12 09:48 PM


Sounds like it is time for some sort of autobuild. Like every 15-20 mins after a checkin build everything (doesnt matter if it fails that is fine). If autobuild is failing dont release... Hudson/Jenkins works pretty good... You can even use it to build the final release, diff, and even the different flavors such as 32 bit and 64. This sort of error is exactly what things like Hudson/Jenkins help you find before you release.

Think you can even get plugins that let you promote current checkins to 'release' versions. You can then have those things auto populate a web page.



redk9258
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Re: MAME 0.145u4 new [Re: Smitdogg]
#278927 - 03/11/12 10:16 PM


> It actually was. When I checked it before there was a link to the whatsnew and it
> worked. The diff probably worked too and then a bug was found. I'm tired of posters
> getting blamed for shit. No more bitch posts about early release news posts or I'm
> just going to delete them. If it's an issue then they need to fix their confusing
> system on mamedev.org that updates half the stuff at a time. I'm tired of the bitch
> posts turning releases into a bitch fest. This is the last time.

I wasn't bitching. I just stated that the source was not there at the time.



SmitdoggAdministrator
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Re: MAME 0.145u4 new [Re: redk9258]
#278928 - 03/11/12 10:21 PM


I know, I was replying to your post in another part of my post and didn't feel like breaking it up into 2. It was B2K who made the bitch post, I thought that was clear.



redk9258
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Re: MAME 0.145u4 new [Re: Smitdogg]
#278930 - 03/11/12 10:29 PM


Gotcha.



redk9258
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MAME_0.145u4b_64-bit... new [Re: icronnya77]
#278933 - 03/11/12 10:31 PM Attachment: MAME_0.145u4b_64-bit.7z 14508 KB (120 downloads)


See attached...



ranger_lennier
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Re: MAME 0.145u4 new [Re: icronnya77]
#278934 - 03/11/12 10:35 PM


Thanks to everyone involved in getting the DECO cassettes dumped and running. It seemed for awhile that no more of those might be archived. Has anyone gotten in touch with Al Kossow regarding the cassettes he had at one point? (It's been so long, I don't even know for sure that he has them anymore.)



SmitdoggAdministrator
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Re: MAME 0.145u4 new [Re: ranger_lennier]
#278935 - 03/11/12 10:40 PM


Yeah he's sending what he has but last I heard he said he didn't have any dongles for them. And we probably have them all otherwise secured in Japan now anyway.



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME 0.145u4 new [Re: Smitdogg]
#278938 - 03/11/12 10:56 PM


> It was B2K who made the bitch post, I thought that was clear.

I didn't make a bitch post. I was respecting what kale has said in the past many times.

If your memory has failed you then you have the option of going back and reading the previous 0.14XXu threads here or looking at kale's posts.

kale has said just because it's on mamedev.org doesn't mean it's officially released and he specifically replied and told that to Red during one of the u release cycles.

http://www.mameworld.info/ubbthreads/sho...;new=1330406581

Edited by B2K24 (03/11/12 11:02 PM)



redk9258
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MAME_0.145u4b_32-bit... new [Re: icronnya77]
#278940 - 03/11/12 10:59 PM Attachment: MAME_0.145u4b_32-bit.7z 13784 KB (72 downloads)


See attached...



SmitdoggAdministrator
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Re: MAME 0.145u4 new [Re: B2K24]
#278942 - 03/11/12 11:03 PM


I don't give a rat's ass. Posters here aren't going to be publicly ridiculed/humiliated/scared to post because that website gets updated in a confusing manner. All bitchings about so-called too-early posts will be deleted from here out.



Lewis King
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Re: Oh God Why new [Re: Dr. Spankenstein]
#278944 - 03/11/12 11:06 PM





ranger_lennier
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Re: MAME 0.145u4 new [Re: Smitdogg]
#278945 - 03/11/12 11:14 PM


> Yeah he's sending what he has but last I heard he said he didn't have any dongles for
> them. And we probably have them all otherwise secured in Japan now anyway.

Yeah, it could be a problem if the dongles are missing, though in the past some games were decrypted without them IIRC. But really great news if more games are coming from Japan.



Cyberzinho Punk
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Re: MAME 0.145u4 new [Re: icronnya77]
#278955 - 03/12/12 12:34 AM


Thanks for this update!!!!

MAME packages for Slackware Linux users are here:

https://sourceforge.net/projects/mameforslack/




Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



DMala
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Reged: 05/09/05
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Re: MAME 0.145u4 new [Re: redk9258]
#278966 - 03/12/12 01:52 AM


> Formalized the Votrax SC-01 device. Implemented the full set of
> digital logic from the patent, including the timing circuit,
> transition circuit, glottal generator, and noise source. Some unknowns
> still exist with regards to clocking, due to contradictory statements
> in the patent, but as it stands now, all parameters are fetched and
> processed, phonemes are requested, and in theory all that remains is
> for someone with analog sound experience to simulate the filters on
> the output. For now, you just get the raw glottal pulse mixed with the
> noise signal based on the vocal and fricative amplitudes, which is
> enough to show progress, but hardly a pleasing result just yet.
> [Aaron Giles, Lord Nightmare, Olivier Galibert]
>
> Converted gottlieb r1 and r2 sound boards into full-on devices, using
> the recently-added mixer interface. All sound outputs are redirected
> to the new sound device itself, and then the consuming driver can
> route the new sound device's outputs as appropriate. The Votrax chip
> has been hooked up properly, with a crude guess at the variable
> clocking. Current Votrax emulation is turned off, but it can be
> enabled by changing USE_FAKE_VOTRAX to 0 in gottlieb.h. [Aaron Giles]

Ooooooh, shiny!



mogli
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What happened to the 'what's new' part being posted? (nt) new [Re: icronnya77]
#279002 - 03/12/12 07:28 AM





Consider it high comedy....sincere tragedy....whatever...don't take it personally.

The Culture




Mr. DoAdministrator
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You're right. There. --nt-- new [Re: mogli]
#279003 - 03/12/12 07:39 AM






RELAX and just have fun. Remember, it's all about the games.




icronnya77
Ex-Arcade collector and Mame Fan
Reged: 10/27/06
Posts: 105
Loc: Germany
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Re: You're right. There. --nt-- new [Re: Mr. Do]
#279014 - 03/12/12 01:09 PM


I tried several times to copy the "Whats new" text, but I got always an error
to edit my post was not possible too



CiroConsentino
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thank you (nt) new [Re: redk9258]
#279016 - 03/12/12 01:14 PM


nt



Emu Loader
Ciro Alfredo Consentino
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e-mail: [email protected]



mangamuscle
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Re: MAME 0.145u4 new [Re: DMala]
#279085 - 03/13/12 01:52 AM


> > Current Votrax emulation is turned off, but it can be
> > enabled by changing USE_FAKE_VOTRAX to 0 in gottlieb.h. [Aaron Giles]
>
> Ooooooh, shiny!

Could somebody do a youtube video to hear the current progress?



redk9258
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Re: MAME 0.145u4 new [Re: mangamuscle]
#279094 - 03/13/12 03:14 AM


It sounds like the aliens talking to each other in the movie Alien Nation. Great progress but not ready for the end user yet.



mogli
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Re: You're right. There. --nt-- new [Re: icronnya77]
#279276 - 03/14/12 10:37 PM


> I tried several times to copy the "Whats new" text, but I got always an error
> to edit my post was not possible too

Maybe there's a text limit for non-clan members?



Consider it high comedy....sincere tragedy....whatever...don't take it personally.

The Culture




AntoPISA
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Re: You're right. There. --nt-- new [Re: mogli]
#279280 - 03/14/12 10:47 PM


You can take it from here: http://mamedev.org/updates/whatsnew_0145u4.txt



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redk9258
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Re: You're right. There. --nt-- new [Re: AntoPISA]
#279281 - 03/14/12 10:58 PM


It wasn't there when he tried to copy it. That's all.



icronnya77
Ex-Arcade collector and Mame Fan
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Re: You're right. There. --nt-- new [Re: redk9258]
#279318 - 03/15/12 03:25 PM


It was there!
tried it several times



B2K24
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Re: You're right. There. --nt-- new [Re: redk9258]
#279341 - 03/15/12 07:10 PM


> It wasn't there when he tried to copy it. That's all.

/me facepalms



redk9258
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Re: You're right. There. --nt-- new [Re: icronnya77]
#279381 - 03/16/12 12:09 AM


> It was there!
> tried it several times

Oh, I thought is was MIA like the source diff was for a little while. My bad.


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