icronnya77 |
Ex-Arcade collector and Mame Fan
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MAME 0.145u2
#277312 - 02/26/12 05:04 PM
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http://mamedev.org
0.145u2 -------
MAMETesters Bugs Fixed ---------------------- - 04704: [Gameplay] 25pacman: Unable to continue while playing Galaga (Tafoid) - 04694: [Documentation] m5fmonty: The correct description is "Full Monty (The) (Empire) (MPU5)". - 04692: [Documentation] j6kapang: The correct description is "Kapang! (Crystal) (IMPACT)". - 04691: [Documentation] j6cpal and clone: The correct description is "Caesars Palace (Whitbread / Crystal) (IMPACT, set 1)". The set 'j6cpala' is his clone. - 04693: [Documentation] m5cockdd: The correct description is "Cock A Doodle Dough! (Empire) (MPU5)". - 04696: [Crash/Freeze] Crash when loading samples in certain games (Aaron Giles) - 04697: [Compiling] Unable to compile LDRESAMPLE.exe tool (Aaron Giles) - 04698: [Compiling] Unable to compile LDVERIFY.exe tool (Aaron Giles)
Source Changes -------------- chdcd: Fix crash when parsing bin/cue [R. Belmont]
Rewrite INS8250 to use diserial, updated Microtouch to modern and made it serial device, updated connected drivers [Carl]
Checksum the delay slot in single-instruction blocks in the MIPS3 and RSP DRCs. [Ryan Holtz]
mc146818 - Set period even if timer is disabled, required for windows nt [Carl]
diserial - added optinal rx and tx timers and callbacks [Carl]
ins8250 - serial rx line high on start and fix for msr register [Carl]
m68k: Add API to install a non-debugger instruction hook. Usage is strongly NOT recommended except for dire cases. [R. Belmont]
Williams blits with bit 2 set take approximately 2x as long because they are bus-shared with RAM. Should impact some timing behaviors such as later levels in Robotron, where approximately 10% of the blits are done with bit 2 set. Further refinements may be necessary but this addresses the most significant issue. [Sean Riddle, Aaron Giles]
i386: One more to fix cmpsb (dir /s in MS-DOS works now) and remove unused variables. [Carl]
Improvements to Golden Poker driver [Roberto Fresca] * Inputs from the scratch. * Switched manufacturer 'Playman' to PM / Beck Elektronik, since it's PM and Beck Elektronik/Computer/etc... * Added technical and game notes.
Added a trivial Y reject to triangle draw commands in the N64 RDP. [Ryan Holtz]
N64: Various PIF fixes [Ryan Holtz]
info.c: several fixes and additions to listxml output [Fabio Priuli] * appended to xml info about devices which can be optionally mounted to slots * added a description attribute to slotoption to show which devices can be mounted in each slot * added to xml info of cpus/inputs/image/slots which are relative to devices (e.g. CPUs or Dipswitches in the device itself) * tags of elements directly attached to the root_device do not display anymore the root colon (slot tags were already behaving in this way); elements attached to optional devices use tags starting with colon (to be interpreted as a relative tags which gets appended to the device tag, when such a device is selected in a slot) * modified when necessary output routines to pass a root_device and a root_tag as parameters, in order to simplify output of relative devices and avoid duplicated code * updated DTD according to the new elements and attributes These changes allow frontends to know in advance how drivers can be configured through the various slot options (by matching option descriptions with device descriptions), without the need to run -lx with the various slot combinations. This is especially of use if a device adds e.g. dipswitches or image devices (like additional floppy drives or additional slot expansions), but also if one wants to know e.g. how many sound channels a soundcard would add to a pc driver, or which kind of screen parameters would be added by a specific choice of video card.
i386: Added 32-bit versions of LMSW, and made LMSW only change the lower 4 bits of CR0. [Barry Rodewald]
Fixed Windows 95 blue screen. [Carl]
Preliminary driver for Merkur's 'Mahn Oh-Mann'. German board game similar to Ludo, derivated from the indian game Parchisi. Coin-op machine for 1-4 players. No screen, just artwork and lamps. [Roberto Fresca]
Removed need for *_dev.lst files [Miodrag Milanovic] * enforced short names for slot card devices * updated validation, romverify and listxml output accordingly
N64: Force mtc0 opcodes that initiate to-RSP DMAs to end recompile sequences to force a code check. Fixes certain microcodes from executing garbage code after DMA. [Ryan Holtz]
N64: Don't flush the RSP DRC cache on DMA. Fixes Mario 64 and others. [Ryan Holtz]
N64: Miscellaneous machine fixes [Ryan Holtz] * Increase the amount of time consumed by PI DMA, makes certain RSP microcodes that test DMA speed land in the correct window. * Force the main CPU to yield when the RSP reads its atomic semaphore. * Force the RSP to yield when PI DMA completes. * Flush the RSP DRC cache when touching IMEM with SP DMA.
i386: Prevent page faults when returning to same privilege and unmapped pages are above the stack. Windows 95 boots now. [Carl]
Documentation of the video data on Dragon Gun. [David Haywood]
N64: Fix audio sync issues in Super Mario 64 and probably others, and also bring PI DMA speed into the realm of reality. [Ryan Holtz]
N64: Change PI DMA speed from 3 cycles/word to 5.08 cycles, as average PI speed is between 2.53 and 2.55 cycles/byte. [Ryan Holtz]
i386: LOCK prefix should depend on IOPL on 386. Windows NT beta boots. [Carl]
gticlub: Rewrote the 3D renderer. Implemented gouraud shading, lighting and fog. [Ville Linde]
Create a new device_mixer_interface, derived from device_sound_interface, which mixes all its inputs to a single output stream. Redefined the SPEAKER device to use this and remove the duplicate underlying logic. The main purpose of this new interface is to allow device-ification of an entire sound board, which can itself become a mixer of all of its sound components to a single output stream. This stream can then be routed by the device's owner to the appropriate speakers. A real-life example will show up soon. [Aaron Giles]
Better management of FLAC block sizes, aiming to keep them around 2k samples. Increased CD sectors per hunk to 8 for better compression. [David Haywood]
Re-did the non-CD FLAC codec to be "smart" in that it can choose either big-endian or little-endian on the fly and uses the best one. Added FLAC as a default codec for hard disks, which helps a lot for certain disks. [Aaron Giles]
Added missing proms for Fax and Fax 2. [W. Belk, Smitdogg, The Dumping Union]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Casino Poker (Ver PM86LO-35-5, German) [Roberto Fresca, Team Europe]
New clones added ---------------- Altered Beast (FD1094 317-0069) [Stefan Lindberg, Chris Hardy, The Dumping Union] PuzzLoop 2 (Japan 010226) [idc/Team Avalaunch] Street Fighter II': Champion Edition (Japan 920322) [idc/Team Avalaunch] Mortal Kombat (Yawdim bootleg - Set 2) [ScheissNussen, Smitdogg, The Dumping Union]
New games marked as GAME_NOT_WORKING ------------------------------------ Mann, oh-Mann [Roberto Fresca, Team Europe] NFL Classic Football (NCF3 Ver.A.) [Smitdogg, The Dumping Union] Area 51: Site 4 (September 11, 1998) [ninjakid] Pot O' Gold [Bicyclerepairman]
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redk9258 |
Regular
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redk9258 |
Regular
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redk9258 |
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Re: MAME 0.145u2
[Re: icronnya77]
#277318 - 02/26/12 06:49 PM
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mame -listxml is gets stuck and does not complete.
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CiroConsentino |
Frontend freak!
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Loc: Alien from Terra Prime... and Brazil
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Re: MAME_0.145u2b_64-bit...
[Re: redk9258]
#277319 - 02/26/12 06:58 PM
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Re: MAME 0.145u2
[Re: redk9258]
#277320 - 02/26/12 07:02 PM
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> mame -listxml is gets stuck and does not complete.
Agreed.
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CiroConsentino |
Frontend freak!
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Re: MAME 0.145u2
[Re: redk9258]
#277321 - 02/26/12 07:03 PM
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confirmed. it does finishes, but it takes a very long time to do so. running 15 minutes and still not finished. this bug was present a few releases back... and the bug is back again.
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Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]
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Sune |
Connected
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Loc: Lagoa Santa, Brasil
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Already fixed by etabeta
[Re: redk9258]
#277323 - 02/26/12 07:13 PM
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I managed to ...
[Re: icronnya77]
#277324 - 02/26/12 07:14 PM
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play Solar Assault with the current release (thanks redk9258) and I wonder how much horse power is needed to play it without skips.
Excellent work Ville.
I am still on a Q8400S (4x 2,67GHz) and I would be interested to know how much better a SandyBridge (or maybe IvyBridge, when it's available) would perform compared to my system MAME-likewise Any takers?
SpeedUp from Gaelco is another game, which still lags on my system. Anybody playing it full speed?
Best regards, RetroLover
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Btw ...
[Re: icronnya77]
#277325 - 02/26/12 07:18 PM
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interesting contributer of Mortal Kombat called ...
ScheissNussen
Regards, RetroLover
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Re: Already fixed by etabeta
[Re: Sune]
#277328 - 02/26/12 07:32 PM
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CTOJAH |
MAME Addict
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Re: I managed to ...
[Re: RetroLover]
#277331 - 02/26/12 08:01 PM
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> SpeedUp from Gaelco is another game, which still lags on my system. Anybody playing > it full speed?
Yes, it works 100% ! My specs : Intel Core i7 930 2.8 GHz 6 GB DDR3 ram (3 x 2 GB) ATI Radeon HD 5870 1GB GDDR5 OS : Windows 7 Ultimate 64bit
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CiroConsentino |
Frontend freak!
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Re: Already fixed by etabeta
[Re: AntoPISA]
#277332 - 02/26/12 08:03 PM
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redk9258 |
Regular
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Re: Already fixed by etabeta
[Re: CiroConsentino]
#277333 - 02/26/12 08:06 PM
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> or the a compile of the fixed binary ? 64-bit please.
I got yelled at once for doing that.
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Cable |
retro gamer
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Reged: 08/30/08
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Loc: UK
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Re: MAME 0.145u2
[Re: icronnya77]
#277335 - 02/26/12 08:11 PM
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What has N64 and mario 64 got to do with mame?
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME 0.145u2
[Re: Cable]
#277338 - 02/26/12 08:20 PM
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> What has N64 and mario 64 got to do with mame?
Changes in MESS source are synced to MAME
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Sune |
Connected
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Aleck64_nt
[Re: Cable]
#277340 - 02/26/12 08:25 PM
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> What has N64 and mario 64 got to do with mame?
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Cable |
retro gamer
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Reged: 08/30/08
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Loc: UK
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Re: MAME 0.145u2
[Re: B2K24]
#277342 - 02/26/12 08:29 PM
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Does this effect anything in mame?
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Sune |
Connected
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Re: MAME 0.145u2
[Re: Cable]
#277344 - 02/26/12 08:36 PM
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Re: Already fixed by etabeta
[Re: redk9258]
#277345 - 02/26/12 08:37 PM
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I compiled it with the latest git and clrmame crashed. And making more folders for softlists sucks a chode. It's just extra work.
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Cable |
retro gamer
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Loc: UK
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Re: MAME 0.145u2
[Re: Sune]
#277347 - 02/26/12 08:52 PM
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Thanks i did have a look at system 16 but not close enough! Star soldIer looks good. As ever great work guys
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277350 - 02/26/12 08:58 PM
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> I compiled it with the latest git and clrmame crashed. And making more folders for > softlists sucks a chode. It's just extra work.
works fine here and I click no to the import softlist prompt. 9 new CHDs to u2 so have fun with that
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redk9258 |
Regular
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Reged: 09/21/03
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> Can someone kindly post the xml correct?
Here...
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Re: Already fixed by etabeta
[Re: B2K24]
#277356 - 02/26/12 09:11 PM
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Re: Already fixed by etabeta
[Re: redk9258]
#277357 - 02/26/12 09:16 PM
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> > Can someone kindly post the xml correct? > > Here...
Can´t even create a XML file for IV-Play. Help.
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CiroConsentino |
Frontend freak!
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Loc: Alien from Terra Prime... and Brazil
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Re: Already fixed by etabeta
[Re: redk9258]
#277361 - 02/26/12 09:48 PM
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Re: Already fixed by etabeta
[Re: redk9258]
#277365 - 02/26/12 09:58 PM
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Re: MAME 0.145u2
[Re: icronnya77]
#277371 - 02/26/12 10:35 PM
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anyone tried the alek64 games? I only tried Vivid Dolls and it runs around 50% on my core i3 sandybridge.
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R. Belmont |
Cuckoo for IGAvania
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Loc: ECV-197 The Orville
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Re: MAME 0.145u2
[Re: Cable]
#277374 - 02/26/12 11:05 PM
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> What has N64 and mario 64 got to do with mame?
The N64-based arcade games twrshaft, hipai, doncdoon, and kurufev all boot and coin up now in MAME and didn't do anything before, so there is real progress in MAME from this work
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Re: Already fixed by etabeta
[Re: B2K24]
#277378 - 02/26/12 11:15 PM
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> > I compiled it with the latest git and clrmame crashed. And making more folders for > > softlists sucks a chode. It's just extra work. > > works fine here and I click no to the import softlist prompt.
If I exclude the softlists it moves all the neogeo etc. into my backup folder. If I include them with new folders for them (in u3) clrmame crashes.
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Cable |
retro gamer
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Reged: 08/30/08
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Posts: 131
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Loc: UK
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Re: MAME 0.145u2
[Re: Sune]
#277380 - 02/26/12 11:20 PM
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After looking at system 16 it talks about seta aleg64 as well, but has no info on its games. After looking online for any reference I kept finding little more than the mention of its name. Was it abandoned?
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277382 - 02/26/12 11:33 PM
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> > > I compiled it with the latest git and clrmame crashed. And making more folders > for > > > softlists sucks a chode. It's just extra work. > > > > works fine here and I click no to the import softlist prompt. > > If I exclude the softlists it moves all the neogeo etc. into my backup folder. If I > include them with new folders for them (in u3) clrmame crashes.
same case in romcenter, trying create a list and freeze in the last step
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Stiletto |
They're always after me Lucky ROMS!
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Re: MAME 0.145u2
[Re: Cable]
#277390 - 02/27/12 12:18 AM
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> After looking at system 16 it talks about seta aleg64 as well, but has no info on its > games. After looking online for any reference I kept finding little more than the > mention of its name. Was it abandoned?
No, it's a typo for this: http://www.system16.com/hardware.php?id=816
- Stiletto
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277394 - 02/27/12 12:37 AM
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> If I exclude the softlists it moves all the neogeo etc. into my backup folder. If I > include them with new folders for them (in u3) clrmame crashes.
Then you simply rebuild from the backup path if needed and only if you're missing ROMs
With some sets etc. this is necessary step to the process.
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277396 - 02/27/12 12:40 AM
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> > > I compiled it with the latest git and clrmame crashed. And making more folders > for > > > softlists sucks a chode. It's just extra work. > > > > works fine here and I click no to the import softlist prompt. > > If I exclude the softlists it moves all the neogeo etc. into my backup folder. If I > include them with new folders for them (in u3) clrmame crashes.
probably Roman has added this on purpose because he knows you hate software lists and you love GoodTools... :P
anyway, neogeo roms are still included in the main -listxml output, so I really don't see why cmpro should move them out of your romfolder...
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Re: Already fixed by etabeta
[Re: etabeta]
#277397 - 02/27/12 12:42 AM
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I'll try the rebuild thing after I've installed my new hard drive and let my computer run through the week of chd updates. I'm not running through a million steps to audit roms anymore though so if it's going to be like this every u release I'll just update once every few months. This is a complete hassle.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: Already fixed by etabeta
[Re: etabeta]
#277398 - 02/27/12 12:49 AM
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> probably Roman has added this on purpose because he knows you hate software lists and > you love GoodTools... :P
I haven't used or understand this new softlist prompt/feature that has been added.
I load all the XMLs via batch mode and everything can be scanned in 5 minutes. Very super easy
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Re: MAME 0.145u2
[Re: icronnya77]
#277400 - 02/27/12 01:06 AM
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Thanks for this update....
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Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware
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Re: Already fixed by etabeta
[Re: B2K24]
#277402 - 02/27/12 01:16 AM
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So you're scanning 4 different folders with 4 different xml files you get from mame (1 for each softlist and 1 for the rest) in some sort of batch mode within clrmame that nobody else has even heard of or what exactly are you doing?
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Re: I managed to ...
[Re: RetroLover]
#277408 - 02/27/12 01:45 AM
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> play Solar Assault with the current release (thanks redk9258) and I wonder how much > horse power is needed to play it without skips. > > Excellent work Ville. > > I am still on a Q8400S (4x 2,67GHz) and I would be interested to know how much better > a SandyBridge (or maybe IvyBridge, when it's available) would perform compared to my > system MAME-likewise Any takers? > > SpeedUp from Gaelco is another game, which still lags on my system. Anybody playing > it full speed? > > Best regards, > RetroLover
Buy a nice cooler and overclock it!!!!
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Re: I managed to ...
[Re: Ramirez]
#277421 - 02/27/12 03:26 AM
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I bet there isn't that much improvement but I plan to upgrade my HTPC to a ivy bridge in april, I play Mame with it currently via my 42 inch tv and it's a blast.
I also use XBMC as a frontend\games launcher.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277424 - 02/27/12 03:34 AM
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> So you're scanning 4 different folders with 4 different xml files you get from mame > (1 for each softlist and 1 for the rest) in some sort of batch mode within clrmame > that nobody else has even heard of or what exactly are you doing?
I was referring to all 14X+ MESS software lists (since etabeta does a lot of work on the MESS side) as I use batch mode for that and if you have an empty profiler then CMP can automatically create Rompath for new dat or xml if you have the option checked, which saves you the massive trouble of having to set individual settings path for each XML.
If you don't keep up with MESS softlists then you don't need to know what batch mode or importing software lists even do.
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Re: Already fixed by etabeta
[Re: B2K24]
#277426 - 02/27/12 03:41 AM
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OK new question then, for anybody. Has anyone successfully audited their entire u3 set without having the softlist roms removed or is it screwed for every user on the planet.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277428 - 02/27/12 03:48 AM
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> OK new question then, for anybody. Has anyone successfully audited their entire u3 > set without having the softlist roms removed or is it screwed for every user on the > planet.
yes I have audited just fine, but I always answer no to the import software list prompt.
If you have previously answered yes, then you need to start over again by right click the mame and delete it from CMP profiler and re-add it back in.
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Re: Already fixed by etabeta
[Re: B2K24]
#277431 - 02/27/12 04:01 AM
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OK that seems to be working, I guess it will be OK so long as they have rom defs in the driver as well as hash for the softlist using drivers, though I think they will eventually be moved to just hash? At which point this issue will be back. Thanks for the info.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Posts: 2663
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277433 - 02/27/12 04:38 AM
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> though I think they will > eventually be moved to just hash? At which point this issue will be back.
I understand what you mean.
If you want you can drop the megatech, neogeo, & stv XMLs onto the CMP profiler OR use the Add Dat File function and also create 3 empty directories with the same names.
Then jump to rebuilder top 3 options checked and remove matched source files NOT checked.
source: mame roms destination: the empty directory
then you can have those directories ready and be prepared if that change happens to take place.
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277464 - 02/27/12 08:52 AM
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> So you're scanning 4 different folders with 4 different xml files you get from mame > (1 for each softlist and 1 for the rest) in some sort of batch mode within clrmame > that nobody else has even heard of or what exactly are you doing?
your complaints are ridiculous: the batch option is so unheard of that it's been present in cmpro since years (I used it to handle nointro and tosec dats since its addition); so unheard of that it's been mentioned mentioned for the past 2 years in MESS documentation about softlists ( see e.g. http://mess.redump.net/mess:howto#using_software_lists_with_cmpro or my blog); and so unheard of that 99% of the MESS users use it
not to mention that the batch option has been pointed out to you by me and others in the bannister shoutbox *every* time you came complaining about softlists, but you were probably too busy complaining about softlist, a feature you never even bothered to try (given you seemed to ignore that we used 8chars shortnames like MAME...), to read our suggestions
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277466 - 02/27/12 08:58 AM
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> I think they will eventually be moved to just hash? > At which point this issue will be back.
this is not going to happen (it's only been H*z* which tried to remove them from the driver list in the past).
what is possibly going to happen is that we remove the crc from the source and MAME gets these data from the list xml to use it at loading time and when you call -lx but things might even remain as they are now forever... so I suggest a good old DON'T PANIC
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Cable |
retro gamer
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Reged: 08/30/08
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Posts: 131
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Loc: UK
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Re: MAME 0.145u2
[Re: Stiletto]
#277468 - 02/27/12 09:09 AM
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Ok but when i clicked on This hardware is based on Nintendo 64, it brought me to a page where I found the SETA ALEG64 HARDWARE link. I found the following on that page:
"Similar to the Aleck64, this board is also N64 based. Aruze had Sammy-like designs on the arcade world at one point and put out some budget games which ran on these Aleg64 boards, using carts that are remarkably similar to the Aleck64 carts, the PCBs however are laid out differently (not sure if they share similar components)."
Im sure you can see my confusion.
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Re: Already fixed by etabeta
[Re: etabeta]
#277469 - 02/27/12 09:13 AM
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What's ridiculous is I don't see a single person correctly scanning mame with softlists imported the way it prompts them to be. That's arguably a clrmame fault though.
Most people probably quit updating altogether after the last chd change though. That's why I'm the only one bitching. Everyone else gave up except Sune. I literally have to install a new hard drive and let my computer process for a week. I saw a post on another board, some poor guy decided to just delete all his chds.
I've never seen "batch" anything in clrmame. I don't keep up with the mess lists because I don't have time to. You are the one not paying attention to exactly what I was bitching about "all those times" too. It wasn't anything to do with mess list scanning, seeing as though I've never even tried to. I get it why they are needed in mess, and why you would want the zips in separate folders for mess regardless. I'll bookmark that link so I'll know how to do batching if/when it's required for mame but it might not be(?).
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Posts: 2663
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277471 - 02/27/12 09:49 AM
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> What's ridiculous is I don't see a single person correctly scanning mame with > softlists imported the way it prompts them to be. That's arguably a clrmame fault > though.
That option was added to clrmame for MESS and doesn't need to be used with MAME, even though both binaries have a hash directory with softlists.
> Most people probably quit updating altogether after the last chd change though. > That's why I'm the only one bitching. Everyone else gave up except Sune. I literally > have to install a new hard drive and let my computer process for a week. I saw a post > on another board, some poor guy decided to just delete all his chds.
What's that supposed to mean? No one is really gonna give a crap about all that. That's like some noob saying MAME is to difficult to get going and setup, so I'm just gonna delete out everything. It don't have an easy or pretty GUI like the other emu's
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277528 - 02/27/12 08:38 PM
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why not simply tell me where it crashes exactly...
and the batcher is in since years....
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Re: Already fixed by etabeta
[Re: Roman]
#277531 - 02/27/12 08:47 PM
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OK load up click ok create button, point to mame ok let it make the xml click yes to import softlists click ok ok to all yes to all settings/add main rom path scanner / click fix all button uncheck samples click systems click auto-detect double click the 3 softlists and give them separate folders new scan yes freeze/crash
Problem signature: Problem Event Name: BEX64 Application Name: cmpro64.exe Application Version: 4.0.3.1 Application Timestamp: 4f42abf1 Fault Module Name: cmpro64.exe Fault Module Version: 4.0.3.1 Fault Module Timestamp: 4f42abf1 Exception Offset: 000000000028f410 Exception Code: c0000417 Exception Data: 0000000000000000 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0745 Additional Information 2: 07457f473d928b1868dd2fca4bf8cb04 Additional Information 3: ff67 Additional Information 4: ff67235100612f9d8ae4b59c4e3434cc
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277532 - 02/27/12 08:55 PM
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Looks like you ran into the same issue Dullaron got...congrats
new scan yes <--- what is this yes for?
what does the prompt say?
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Re: Already fixed by etabeta
[Re: Roman]
#277533 - 02/27/12 08:58 PM
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It said something about rom paths not being set for the softlist folders and did I want clrmame to auto add them for me. But it's all fine for me as long as I click no to the original softlist question. So as long as the checksums are in the drivers I'm all good, after the big chdman marathon that is. I don't want my neogeo etc. roms in a separate folder anyway.
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Re: Already fixed by etabeta
[Re: Smitdogg]
#277534 - 02/27/12 09:07 PM
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thanks...maybe I can nail it down with this info...
regarding batcher: select more than one profile in the profiler an hit load....then you will see the batcher
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Sune |
Connected
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Reged: 09/21/03
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Posts: 5648
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Loc: Lagoa Santa, Brasil
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Re: I managed to ...
[Re: Ramirez]
#277584 - 02/28/12 04:58 AM
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> > I am still on a Q8400S (4x 2,67GHz) and I would be interested to know how much > better > > a SandyBridge (or maybe IvyBridge, when it's available) would perform compared to > my > > system MAME-likewise Any takers? > > > > SpeedUp from Gaelco is another game, which still lags on my system. Anybody playing > > it full speed? > > > > Best regards, > > RetroLover > > Buy a nice cooler and overclock it!!!!
That would have to be a huge overclock, Solar Assault only just reaches 100% on my 3.16GHz Core 2 Duo. It's playable but stuttery. I'm guessing about 3.4 GHz would cut it.
S
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Re: I managed to ...
[Re: Sune]
#277691 - 02/28/12 07:52 PM
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> > > I am still on a Q8400S (4x 2,67GHz) and I would be interested to know how much > > better > > > a SandyBridge (or maybe IvyBridge, when it's available) would perform compared to > > my > > > system MAME-likewise Any takers? > > > > > > SpeedUp from Gaelco is another game, which still lags on my system. Anybody > playing > > > it full speed? > > > > > > Best regards, > > > RetroLover > > > > Buy a nice cooler and overclock it!!!! > > That would have to be a huge overclock, Solar Assault only just reaches 100% on my > 3.16GHz Core 2 Duo. It's playable but stuttery. I'm guessing about 3.4 GHz would cut > it. > > S
I believe his Q8400 would hit 3.4 easily with a nice cooler (maybe more). Anyway, if not enough, he can use the cooler later to overclock a Sandy or IvyBridge.
It just seems silly to upgrade (from a good cpu) to play games from drivers that aren't mature enough. But that's just my opinion...
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