MAMEWorld >> The Loony Bin
View all threads Index   Threaded Mode Threaded  

Pages: 1

Andrew
Girl Watcher
Reged: 09/21/03
Posts: 5082
Loc: Boston, Mass.
Send PM


Doom 3 source released
#271949 - 01/01/12 07:51 PM


Probably old news for most:

http://www.eurogamer.net/articles/2011-11-23-doom-3-source-code-finally-released












--
A story of one man and his obsession with the female anatomy.



italieAdministrator
MAME owes italie many thank yous, hah
Reged: 09/20/03
Posts: 15246
Loc: BoomTown
Send PM


its like heaven... new [Re: Andrew]
#271951 - 01/01/12 08:28 PM


> Probably old news for most:
>
> http://www.eurogamer.net/articles/2011-11-23-doom-3-source-code-finally-released

//not talking about doom.



aavada
master of unlocking
Reged: 09/25/10
Posts: 795
Send PM


Re: Doom 3 source released new [Re: Andrew]
#271955 - 01/01/12 10:31 PM



Quote:


Doom 3's inner workings were ready to go at the start of the month, but last-minute legal issues temporarily held up its release - Carmack was forced to re-write some of the code to placate "skittish" lawyers nervous about the release of a particular section.




Re-write code? Or remove some uh, colorful comments?



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
Send PM


Re: Doom 3 source released new [Re: aavada]
#271956 - 01/01/12 10:38 PM


> Doom 3's inner workings were ready to go at the start of the month, but last-minute
> legal issues temporarily held up its release - Carmack was forced to re-write some of
> the code to placate "skittish" lawyers nervous about the release of a particular
> section.
>
> Re-write code? Or remove some uh, colorful comments?

More blood and gore. Even added naked old dead ladies.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



Vas Crabb
BOFH
Reged: 12/13/05
Posts: 4462
Loc: Melbourne, Australia
Send PM


Re: Doom 3 source released new [Re: aavada]
#271974 - 01/02/12 04:15 AM


> Doom 3's inner workings were ready to go at the start of the month, but last-minute
> legal issues temporarily held up its release - Carmack was forced to re-write some of
> the code to placate "skittish" lawyers nervous about the release of a particular
> section.
>
> Re-write code? Or remove some uh, colorful comments?

It was some patent issue. He and someone at Creative Labs supposedly independently came up with some rendering technique, and Creative patented it. They cut a deal that they wouldn't bother him about the patent, and he'd put in a good word for some of their hardware. His lawyers wanted the code affected by the patent removed from the open-source release.



jopezu
bread-train
Reged: 09/21/03
Posts: 5499
Loc: georgia
Send PM


yeh, i'd heard about that awh**CHOKE** new [Re: Andrew]
#272068 - 01/03/12 02:16 AM


dowant



i learned everything i know from KC



Lord Nightmare
Speech Synth Berzerker
Reged: 03/08/04
Posts: 855
Loc: PA, USA
Send PM


Re: Doom 3 source released new [Re: Vas Crabb]
#272074 - 01/03/12 03:06 AM


> > Doom 3's inner workings were ready to go at the start of the month, but last-minute
> > legal issues temporarily held up its release - Carmack was forced to re-write some
> of
> > the code to placate "skittish" lawyers nervous about the release of a particular
> > section.
> >
> > Re-write code? Or remove some uh, colorful comments?
>
> It was some patent issue. He and someone at Creative Labs supposedly independently
> came up with some rendering technique, and Creative patented it. They cut a deal that
> they wouldn't bother him about the patent, and he'd put in a good word for some of
> their hardware. His lawyers wanted the code affected by the patent removed from the
> open-source release.
The issue more specifically is the "Carmack's Reverse"/"depth fail" method for rendering fast dynamic shadows.
See https://en.wikipedia.org/wiki/Shadow_volume#Depth_fail
His solution to the patent issue was to completely remove that code from the game; hence, the open-source version has no dynamic shadows AT ALL.

LN



"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"



StilettoAdministrator
They're always after me Lucky ROMS!
Reged: 03/07/04
Posts: 6472
Send PM


Re: Doom 3 source released new [Re: Lord Nightmare]
#272094 - 01/03/12 06:54 AM


> His solution to the patent issue was to completely remove that code from the game;
> hence, the open-source version has no dynamic shadows AT ALL.

Seriously? Not cool

- Stiletto



Reznor007
Semi-Lurker
Reged: 09/21/03
Posts: 529
Loc: Norman, OK, USA
Send PM


Re: Doom 3 source released new [Re: Stiletto]
#272111 - 01/03/12 02:28 PM


What I heard was he put in an alternate shadow method that is a few % slower, but still nothing major for modern cards.


Pages: 1

MAMEWorld >> The Loony Bin
View all threads Index   Threaded Mode Threaded  

Extra information Permissions
Moderator:  GatKong 
0 registered and 292 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 2952