Andrew |
Girl Watcher
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Reged: 09/21/03
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Posts: 5082
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Loc: Boston, Mass.
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Doom 3 source released
#271949 - 01/01/12 07:51 PM
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italie![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
MAME owes italie many thank yous, hah
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Reged: 09/20/03
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Posts: 15246
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Loc: BoomTown
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its like heaven...
[Re: Andrew]
#271951 - 01/01/12 08:28 PM
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Re: Doom 3 source released
[Re: Andrew]
#271955 - 01/01/12 10:31 PM
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Quote:
Doom 3's inner workings were ready to go at the start of the month, but last-minute legal issues temporarily held up its release - Carmack was forced to re-write some of the code to placate "skittish" lawyers nervous about the release of a particular section.
Re-write code? Or remove some uh, colorful comments?
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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Re: Doom 3 source released
[Re: aavada]
#271956 - 01/01/12 10:38 PM
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> Doom 3's inner workings were ready to go at the start of the month, but last-minute > legal issues temporarily held up its release - Carmack was forced to re-write some of > the code to placate "skittish" lawyers nervous about the release of a particular > section. > > Re-write code? Or remove some uh, colorful comments?
More blood and gore. Even added naked old dead ladies.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: Doom 3 source released
[Re: aavada]
#271974 - 01/02/12 04:15 AM
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> Doom 3's inner workings were ready to go at the start of the month, but last-minute > legal issues temporarily held up its release - Carmack was forced to re-write some of > the code to placate "skittish" lawyers nervous about the release of a particular > section. > > Re-write code? Or remove some uh, colorful comments?
It was some patent issue. He and someone at Creative Labs supposedly independently came up with some rendering technique, and Creative patented it. They cut a deal that they wouldn't bother him about the patent, and he'd put in a good word for some of their hardware. His lawyers wanted the code affected by the patent removed from the open-source release.
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jopezu |
bread-train
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Reged: 09/21/03
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Posts: 5499
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Loc: georgia
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yeh, i'd heard about that awh**CHOKE**
[Re: Andrew]
#272068 - 01/03/12 02:16 AM
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dowant
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i learned everything i know from KC
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Re: Doom 3 source released
[Re: Vas Crabb]
#272074 - 01/03/12 03:06 AM
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> > Doom 3's inner workings were ready to go at the start of the month, but last-minute > > legal issues temporarily held up its release - Carmack was forced to re-write some > of > > the code to placate "skittish" lawyers nervous about the release of a particular > > section. > > > > Re-write code? Or remove some uh, colorful comments? > > It was some patent issue. He and someone at Creative Labs supposedly independently > came up with some rendering technique, and Creative patented it. They cut a deal that > they wouldn't bother him about the patent, and he'd put in a good word for some of > their hardware. His lawyers wanted the code affected by the patent removed from the > open-source release. The issue more specifically is the "Carmack's Reverse"/"depth fail" method for rendering fast dynamic shadows. See https://en.wikipedia.org/wiki/Shadow_volume#Depth_fail His solution to the patent issue was to completely remove that code from the game; hence, the open-source version has no dynamic shadows AT ALL.
LN
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"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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Stiletto![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
They're always after me Lucky ROMS!
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Re: Doom 3 source released
[Re: Lord Nightmare]
#272094 - 01/03/12 06:54 AM
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> His solution to the patent issue was to completely remove that code from the game; > hence, the open-source version has no dynamic shadows AT ALL.
Seriously? Not cool ![](//www.mameworld.info/ubbthreads/images/graemlins/frown.gif)
- Stiletto
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Re: Doom 3 source released
[Re: Stiletto]
#272111 - 01/03/12 02:28 PM
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What I heard was he put in an alternate shadow method that is a few % slower, but still nothing major for modern cards.
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