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Disco Boy and digitized sounds
#269210 - 11/21/11 10:40 AM
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Hi there, can you tell me in which point/level the MSM5205 sounds are used in Disco boy? I cannot be able to hear any digitized sound. :I Thanks.
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Re: Disco Boy and digitized sounds
[Re: stevephil]
#269247 - 11/21/11 11:03 PM
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Nobody? Is it the wrong forum??
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Moose |
Don't make me assume my ultimate form!
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Reged: 05/03/04
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Re: Disco Boy and digitized sounds
[Re: stevephil]
#269275 - 11/22/11 04:36 AM
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> Nobody? Is it the wrong forum??
Patience, dude. People don't get paid to answer posts.
As soon as someone stops by that knows the answer to your question, they will help.
Until then - PATIENCE.
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Moose
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R. Belmont |
Cuckoo for IGAvania
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Re: Disco Boy and digitized sounds
[Re: stevephil]
#269382 - 11/23/11 03:04 PM
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> Hi there, can you tell me in which point/level the MSM5205 sounds are used in Disco > boy? > I cannot be able to hear any digitized sound. :I
Press ~ and use the sliders to turn off the other sound chip channels so only the 5205 is active.
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Re: Disco Boy and digitized sounds
[Re: R. Belmont]
#269405 - 11/23/11 10:51 PM
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I know I'm stupid, but 'not so much' Of course, before posting, I've tried what you wrote, but it seems not to be used! (it is always mute)
..Without offence.. :-)
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Re: Disco Boy and digitized sounds
[Re: stevephil]
#269415 - 11/24/11 12:36 AM
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> I know I'm stupid, but 'not so much' > Of course, before posting, I've tried what you wrote, but it seems not to be used! > (it is always mute) > > ..Without offence.. :-)
It was initialized in emulation, but in no way hooked up to the sample memory. Try it again and 0.144u1 and listen to the crappy samples you might be missing
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Re: Disco Boy and digitized sounds
[Re: Tafoid]
#269454 - 11/24/11 10:44 AM
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Hahaha, funny! I thought I was having 'auditory hallucinations' instead it was a bug.
However, it's a great news! I will wait for that version! Thank you.
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