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JacKc
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FB Alpha 0.2.97.09
#265472 - 10/02/11 02:08 AM


http://www.barryharris.me.uk/index.php


Quote:


A long time between releases again, so a rather hefty changelog again.
The next version will feature a bit of a feature-cull, as there are a lot of half-completed or redundant features that I want to remove. This will make the program simpler for users to use, and will certainly make it easier for us to maintain from a development point-of-view.
Get the new version from the FB Alpha page, where you can also find updated compile guides if you want to compile your own version.

Ported the ARM CPU core from MAME [iq_132]
Ported the MSM5205 sound core from MAME, replacing the old core [iq_132]

Updated the Asuka driver to use it [Barry]
Updated the Double Dragon driver to use it [Barry]
Updated the Street Fighter driver to use it [iq_132]
Updated the Taito Misc driver to use it, giving ADPCM sound in Darius [Barry]
Updated the Tecmo driver to use it [Barry]

Ported the ES8712 sound core from MAME [iq_132]
Updated the TMZ280B core to support missing sound modes [iq_132]
Tidied up the samples interface [Barry]

Updated the DrvBurnStruct to support sample filename, and sample lists
Updated the sample module initialisation to use the BurnSampleInfo struct
Updated the Rally X driver to use the new code
Added the sample path to the Support Path dialog and the config file making it configurable
Added a Sample Info tab to the game information dialog
Added "uses samples from" info to the game information, game selection, and jukebox dialogs
Added sample support to the dat file writing module

Updated the zlib library to v1.2.5 [Barry]
Updated the libpng library to v1.5.4 [Barry]
Added regret's DirectInput8 module and updated it for FB Alpha, replacing the DirectInput7 module [Barry]
Removed dependency on dxguid lib since it is no longer available [Barry]
Added ability to compile without A68K, definable via BUILD_A68K makefile option [Barry]
Rewrote the Taito TC0100SCN module and updated all the drivers that used it, adding support for multiple screens and hopefully making it faster [Barry]
Added double width support to the TC0480SCP module [Barry]
Added multiple chip support to the PC080SN module [Barry]
Fixed sprite rendering order in Warrior Blade [Barry]
Added a memory management module to the burn library [iq_132]
Added support to the generic tiles module to decode single tiles [Barry]
Reduced the volume in the K053260 core to remove distortion and corrected the left and right channels [Barry, reported by Huggybaby]
Fixed Loop Address in Sega PCM Module, as per MAME 0.141u1, fixing sound in Super Monaco Grand Prix [Barry]
Added driver for Backfire [iq_132]
Added driver for Chack'n Pop [iq_132]
Added driver for Darius II (dual screen) and Warrior Blade [Barry]
Added driver for games on Data East Simple 156 System hardware [iq_132]
Added driver for Dynamite Duke [iq_132]
Added driver for games on Gaelco hardware [iq_132]
Added driver for games on Irem M62 hardware [Barry]
Added driver for games on Irem M63 hardware [iq_132]
Added driver for games on Irem M72 hardware [iq_132]
Added driver for games on Irem M90 hardware, replacing old driver [iq_132]
Added driver for games on Irem M92 hardware, replacing old driver [iq_132]
Added driver for Lord of Gun and Alien Challenge [iq_132]
Added driver for Marine Boy [kenshiro]
Added driver for Operation Thunderbolt [Barry]
Added driver for Pocket Gal Deluxe [iq_132]
Added Cave games to the PGM driver and made other improvements to the driver [iq_132]
Added some non-working clones to the PGM driver [JacKc]
Added driver for the S2650 based Pacman games [iq_132]
Added Fantasy Zone 2 to the Sega System 16B driver [Barry]
Added driver for games on Seta hardware [iq_132]
Added driver for Success Joe [iq_132]
Added driver for games on Taito-B hardware [iq_132]
Added driver for games on Tecmo System hardware [iq_132]
Added driver for Varia Metal [iq_132]
Added driver for World Cup '90 bootleg hardware [Barry]
Added driver for Xor World [iq_132][
Added The Pit to the Galaxian driver [Barry]
Added Triple Draw Poker to the Galaxian driver [Barry]
Added Puzzle Break to the Hyper Pacman driver [Barry]
Added a module for the Taito TC0180VCU tilemap chip [iq_132]
Added a module for the Tatio TC0640FIO I/O chip [Barry]
Ported MAME's Time Keeper module to FB Alpha [Barry]
Fixed some inputs in the Taito B driver [Barry]
Added Thunder Fox to the Taito F2 driver [Barry]
Added Operation Wolf 3, Slapshot and Top Speed to the Taito Misc driver [Barry]
Added Volfied to the Taito Misc driver [Barry]
Added bootleg of 1943 to the 1943 driver [Barry]
Added 2 clones to the 1943 driver [Barry]
Added clone of Armed Formation to the Armed Formation driver [Barry]
Added clone of Black Tiger to the Black Tiger button [Barry]
Added clone of Blood Bros. to the Blood Bros. driver [BisonSAS]
Added Koro Koro Quest and Crusher Makochan to the Cave driver [iq_132]
Removed fake region switches and added clones to Air Gallet, Mazinger Z and Pretty Soldier Sailor Moon in the Cave driver [Barry]
Added clone of 1941 to the CPS-1 driver [Barry]
Added bootleg of Cadillacs and Dinosaurs (Dinosaur Hunter) to the CPS-1 driver [Barry, JacKc]
Added 2 clones of Captain Commando to the CPS-1 driver [Barry]
Added clone of Dynasty Wars to the CPS-1 driver [Barry]
Added clone of Final Fight to the CPS-1 driver [Barry]
Added 2 clones of Forgotten Worlds to the CPS-1 driver [Barry]
Added 2 clones of King of Dragons to the CPS-1 driver [Barry]
Added clone of Knights of the Round to the CPS-1 driver [Barry]
Added bootleg of The Punisher to the CPS-1 driver [JacKc]
Added bootleg of Street Fighter 2 to the CPS-1 driver [Barry]
Added 2 clones of Street Fighter 2 to the CPS-1 driver [Barry]
Added clone of Street Fighter 2 Champion Edition to the CPS-1 driver [Barry]
Added clone of UN Squadron to the CPS-1 driver [Barry]
Added clone of Dungeons & Dragons: Tower of Doom to the CPS-2 driver [Barry]
Added clone of Eco Fighters to the CPS-2 driver [Barry]
Added clone of Gigawing to the CPS-2 driver [Barry]
Added clone of Marvel vs. Capcom to the CPS-2 driver [Barry]
Added clone of Ring of Destruction to the CPS-2 driver [Barry]
Added clone of Street Fighter Alpha to the CPS-2 driver [Barry]
Added clone of Street Fighter Alpha 2 to the CPS-2 driver [Barry]
Added 2 clones of Street Fighter Alpha 3 to the CPS-2 driver [Barry]
Added 3 clones of X-Men: Children of the Atom to the CPS-2 driver [Barry]
Added clone of X-Men vs. Street Fighter to the CPS-2 driver [Barry]
Added several Phoenix sets to the CPS-2 driver [Barry]
Added clones of Red Earth to the CPS-3 driver [Barry]
Added support to the CPS-3 driver for JoJo's Venture USA BIOS [Barry]
Added support to the CPS-3 driver for Street Fighter III Hispanic BIOS [Barry]
Added 2 clones of Street Fighter Zero to the CPS Changer driver [Barry]
Added 3 clones of Street Fighter Zero to the CPS Changer driver [JacKc]
Added clone of Double Dragon to the Double Dragon driver [Barry]
Added clone of Biomechanical Toy to the Gaelco driver [Barry]
Added clone of Amidar to the Galaxian driver [Barry]
Added clone of Defend the Terra Attack on the Red UFO to the Galaxian driver [Barry]
Added clone of Hot Shocker to the Galaxian driver [Barry]
Added 2 clones of Moon Cresta to the Galaxian driver [Barry]
Added clone of Moon Shuttle to the Galaxian driver [Barry]
Added clone of Scorpion to the Galaxian driver [Barry]
Added clone of Scramble to the Galaxian driver [Barry]
Added clone of Streaking to the Galaxian driver [Barry]
Added bootleg of Gyruss to the Gyruss driver [Barry]
Added clone of Parodius DA! to the Konami driver [Barry]
Added clone of Teenage Mutant Ninja Turtles to the Konami driver [Barry]
Added clone of Iron Clad to the Neo-Geo driver [JacKc]
Added clone of Jockey GP to the Neo-Geo driver [Barry]
Added clone of King of Fighters '97 to the Neo-Geo driver [Barry]
Added clone of King of Fighters '98 to the Neo-Geo driver [Barry]
Added Last Hope to the Neo-Geo driver [Barry, Robert]
Added clone of Quiz Daisousa Sen to the Neo-Geo driver [Barry, JacKC]
Added clone of Quiz King of Fighters to the Neo-Geo driver [Barry, JacKC]
Added clone of Real Bout Fatal Fury Special to the Neo-Geo driver [Barry, JacKC]
Added Oriental Legend Special Plus to the PGM driver[iq_132, info from CreamyMami]
Added clone of Prehistoric Isle to the Prehistoric Isle driver [Barry]
Added clone of Space Bomber to the Psikyo SH-2 driver [Barry]
Added clone of Fantasy Zone to the Sega System 16A driver [Barry]
Added clone of Shinobi to the Sega System 16A driver [Barry]
Added clone of Bloxeed to the Sega System 16B driver [Barry]
Added clone of Fantasy Zone to the Sega System 16B driver [Barry]
Added clone of Heavyweight Champ to the Sega System 16B diver [Barry]
Added the ISG bootlegs to the Sega System 16B driver [Barry]
Added clone of Desert Breaker to the Sega System 18 driver [Barry]
Added clone of Galaxy Force 2 to the Sega Y-Board driver [Barry]
Added clone of Rail Chase to the Sega Y-Board driver [Barry]
Added clone of Street Fighter to the Street Fighter driver [Barry]
Added clone of Armed Police Batrider to the Toaplan-2 driver [Barry]
Added clone of Dogyuun to the Toaplan-2 driver [Barry]
Added clone of Vigilante to the Vigilante driver [Barry]
Made the foreground layer in Air Buster transparent [Barry, reported by BisonSAS]
Fixed the background rendering in Anteater [Barry]
Tidied the dips in the Blood Bros. driver [BisonSAS]
Tidied up the dips, titles, and manufacturers in the Cave driver as well as fixing EEPROM config in Hotdog Storm and Metomoquester and fixing savestates [BisonSAS]
Made the Resale versions of CPS-1 games run at 12MHz [Barry]
Tidied up dips and added Unicode title to the Crash Race driver [BisonSAS]
Forced the Demon World driver to use the Musashi 68000 core [iq_132]
Fixed the Gun Smoke driver video and sound speed [Lantus]
Added unicode titles, fixed some inputs and dips, and corrected some resolutions in all of the Konami drivers [BisonSAS]
Fixed the sprite offset in the Konami Ultraman driver [BisonSAS]
Fixed inputs and dips and added Unicode titles to the Magical Cat Adventure driver [BisonSAS]
Fixed an error in the Metal Slug 5 (bootleg) driver initialisation [kenshiro]
Fixed inputs and added Unicode title to the Mogura driver [BisonSAS]
Labelled the HyperFlip button in Moon War [Barry]
Tidied up the Power Instinct driver fixing some Z80 handling, Z80 reads and writes, sound hardware handling and boosted the interleave to fix the sound [Barry, reported by BisonSAS]
Fixed a romsize in the Robocop driver [JacKc]
Correctly cleared the screen in the Seta2 driver, fixing Subsino logo in Penguin Brothers [Barry, reported by BisonSAS]
Added unicode titles to the Tumble Pop bootleg driver [BisonSAS]
Fixed dip switches in the Turbo Outrun driver [Barry]
Fixed inputs and dips and added Unicode titles to the Welltris driver [BisonSAS]
Corrected clocks in the Double Dragon driver [Barry]
Corrected clocks in World Cup 90 as per MAME 0.136u4 [Barry]
Added ability to adjust CPU speed in the World Cup 90 driver [Barry]
Added ability to adjust CPU speed in the Sega drivers [Barry]
Added ability to adjust CPU speed in the Megadrive driver [Barry, suggested by manliodp]
Fixed a psikyosh crash and implemented the graphics banking[iq_132]
Fixed rotated screenshots [BisonSAS, regret (FBAShuffle)]
Fixed the "include" implementation in the cheat file parser [BisonSAS]
Removed kof95a as it seems to be a bad dump [JacKc]
Excluded Neo-Geo "decrypted C sets" from the build [Barry]
Added support to the Neo-Geo driver for a new BIOS rom [Barry]
Corrected the Iron Clad V3 rom in the Neo-Geo driver [JacKc]
Updated the Forgotton Worlds alt gfx set loading routine to support the new rom layout [Barry]
Updated the CPS-1 mappers as per MAME [Barry]
Updated the dat file writing module to ignore the CPS-3 driver when writing the ROM_VERIFY dat [Barry]
Fixed priorities in Magical Cat Adventure driver [iq_132]
Fixed sprites in Bloxeed, making it working [Barry]
Improvements to the M68705 core [iq_132]
Tidied up the dips and the driver for Batrider, Battle Garegga, Batsugun and Dogyuun [JackC]
Added 1360x768 to the auto-detect aspect ratio code [Captain CPS-X]
Fixed the favorites feature with drivers longer than 8 characters [Captain CPS-X]
Reverted back to the perl script for generating driverlist.h and amended it to support the changes to the BurnDriver struct since it was last used [Barry]
Tidied code to build without warning using GCC 3.4.5 and GCC 4.5.2 [Barry]
Updated the compile guides to work with the newest available tools [Barry]
Matched all sets to MAME 0.143u6 [Barry]




Edited by JacKc (10/02/11 02:11 AM)






fortuna_chan
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Re: FB Alpha 0.2.97.09 new [Re: JacKc]
#265475 - 10/02/11 03:07 AM


finally an update

excellent for low pc and basic users



DaffyDuck
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Re: FB Alpha 0.2.97.09 new [Re: JacKc]
#265476 - 10/02/11 03:12 AM


JacKc do you know if the devs are planning to include Sega System32 games, or NBA JAM and NBA Hangtime games?

I'm asking you, because your are also seem to be a part for FBA devs (or at least a helper/contributor).


Greets,
DaffyDuck



Daffy Duck



Garetmax
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Re: FB Alpha 0.2.97.09 new [Re: DaffyDuck]
#265481 - 10/02/11 04:38 AM


Awesome job Barry and others!!! The update is finally here!!!



B2K24
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Re: FB Alpha 0.2.97.09 new [Re: JacKc]
#265484 - 10/02/11 06:28 AM


Thanks JacKc, and all that makes this release and work possible



iq_132
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Re: FB Alpha 0.2.97.09 new [Re: DaffyDuck]
#265489 - 10/02/11 09:13 AM


> do you know if the devs are planning to include Sega System32 games, or NBA JAM
> and NBA Hangtime games?

Nope. Not me anyway.



Dullaron
Diablo III - Dunard #1884
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How come you guys don't merge onto MAMEWORLD forum? new [Re: JacKc]
#265490 - 10/02/11 09:53 AM


Just wondering. =)



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



RobbbertModerator
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Re: FB Alpha 0.2.97.09 new [Re: JacKc]
#265491 - 10/02/11 10:16 AM


> http://www.barryharris.me.uk/index.php
>
Server seems to be unavailable.



B2K24
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Re: FB Alpha 0.2.97.09 new [Re: Robbbert]
#265493 - 10/02/11 10:30 AM


> > http://www.barryharris.me.uk/index.php
> >
> Server seems to be unavailable.

works just fine here.



RobbbertModerator
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Re: FB Alpha 0.2.97.09 new [Re: B2K24]
#265495 - 10/02/11 11:39 AM


> > > http://www.barryharris.me.uk/index.php
> > >
> > Server seems to be unavailable.
>
> works just fine here.

Came good at last, after several hours of non-connectivity..



JacKc
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Re: FB Alpha 0.2.97.09 new [Re: DaffyDuck]
#265498 - 10/02/11 12:33 PM


> JacKc do you know if the devs are planning to include Sega System32 games, or NBA JAM
> and NBA Hangtime games?
>
> I'm asking you, because your are also seem to be a part for FBA devs (or at least a
> helper/contributor).
>
>
> Greets,
> DaffyDuck

Hi DaffyDuck,

I'm not a part from FBA Devs and don't have any skills to pretend to be a Dev...I just sometimes help/contribute a bit.






DaffyDuck
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Re: FB Alpha 0.2.97.09 new [Re: JacKc]
#265552 - 10/03/11 07:50 PM


FB Alpha v0.2.97.0.9 Previews pack (incl. Megadrive):

fba_previews.zip (39.41 MB)
http://www.multiupload.com/PAQM7JORGQ


FB Alpha v0.2.97.0.9 Titles pack (incl. Megadrive):

fba_titles.zip (30.21 MB)
http://www.multiupload.com/LF14DWM3GZ


I forgot to say thanks to emu-france.com for the initial packs. Though, my packs above are updated to include support for Megadrive games.



Daffy Duck



karadaniano
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Re: FB Alpha 0.2.97.09 new [Re: JacKc]
#265805 - 10/06/11 11:05 PM


for some reason i cant play the neo-geo games, do this version need an special bios file, or another romset/datfile?



arcade FTW



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Re: FB Alpha 0.2.97.09 new [Re: karadaniano]
#265806 - 10/06/11 11:21 PM


There's an option to have it spit out a dat file so you can audit your roms. I just pointed it to my mame/roms though.



DaffyDuck
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Re: FB Alpha 0.2.97.09 new [Re: JacKc]
#265845 - 10/07/11 08:11 AM


FB Alpha 0.2.97.09 64-bit binary


fba_x64_029709.zip (4.07 MB)
http://www.multiupload.com/FKOCZW78S9


Credits/thanks to redhat, for the compiled binary.


NOT TESTED by myself, I just packed and uploaded it.


[edit]

note: png support for previews, titles etc. is broken. Maybe it has few other bugs.

Edited by DaffyDuck (10/07/11 09:23 AM)



Daffy Duck



Outrun2006
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Re: FB Alpha 0.2.97.09 new [Re: DaffyDuck]
#265846 - 10/07/11 10:04 AM


Out of curiosity does anyone know if Ponder will be using this build in ggpo?



DaffyDuck
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FB Alpha 0.2.97.10 is out new [Re: JacKc]
#265898 - 10/08/11 03:13 AM


http://www.barryharris.me.uk/article_view.php?id=154


FB Alpha 0.2.97.10 Release


Quote:


Another FB Alpha release! This version has the promised feature-cull, see the what's new for details.

This version also comes with an x64 binary. It is considered experimental at the moment, and the Direct3D 7 blitter isn't included, but it does seem to work quite well.

Redesigned the game selection dialog [Barry]
Added a dialog to view roms and/or samples required by a driver to the game selection dialog [Barry]
Removed the incomplete Neo-Geo multi-slot implementation [Barry]
Removed the "save decrypted C roms" functionality [Barry]
Removed the jukebox functionality and resources [Barry]
Removed support for datfiles other than the latest ClrMAME format [Barry]
Removed the package importer and resources [Barry]
Removed the menu themes and resources [Barry]
Removed skins and resources [Barry]
Removed the gamelist translation module and resources [Barry]
Removed icons support and resources [Barry]
Removed the favourites functionality and resources [Barry]
Removed the context menu from the game selection dialog [Barry]
Removed IPS Patch functionality and resources [Barry]
Removed the game information dialog and resources [Barry]
Removed unneeded support file paths and resources [Barry]
Removed IPS Patch functionality and resources [Barry]
Restructured source code and removed any unneeded modules [Barry]
Removed PNGlib and updated preview loading code to use libPNG [Barry, heavily based on some old code from Jan_Klaassen]
Updated preview loading code to allow interpolation on resizing [Barry, heavily based on some old code from Jan_Klaassen]
Fixed the localisation template support [Barry]
Tidied up the resource files [Barry]
Added flag to the makefile allowing X86 assembly code to not be built, and added support in the code to not build X86 assembly when defined [Barry]
Fixed sound rendering in the YM2151 module when not using the MMX routines [Barry]
Tidied up the source code to compile with Microsoft tools when building in an X64 environment [Barry]
Added an option in the makefile to build an X64 binary, and updated the VC makefile and source code to support it [Barry]
Added ability to change the volume of the YM2203 module and used it to bring down the volume in the 1943 driver [Barry]
Fixed FM Interpolation rendering routine in the YM2203 module [Barry]
Added support for the YM2610 module to mix the sounds into one stream (mono) and updated the Bonze Adventure, Darius 2, Operation Thunderbolt, Taito-B, Taito-Z and Welltris drivers to use it [Barry]
Added Super Chase to release builds as it works fine except for sound [Barry]
Fixed missing sounds in the 1943 driver [Barry]
Disabled the corrupt boot screen in Last Hope in the Neo-Geo driver [Barry, with info from Johnboy]
Corrected default dip values in the PS2 datafile System 16B version of Bloxeed [Barry]
Fixed some rom sizes in the Irem M72 driver [Barry]
Updated the help file based on the above feature cull [Barry]





Edited by DaffyDuck (10/08/11 03:14 AM)



Daffy Duck



MetalliC
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Re: FB Alpha 0.2.97.10 is out new [Re: DaffyDuck]
#265916 - 10/08/11 11:58 AM


hmm... I see a lot of removed features. whats the point to do this ?



etabeta
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Re: FB Alpha 0.2.97.10 is out new [Re: MetalliC]
#265917 - 10/08/11 12:05 PM


Barry's words (when the 09 version was released):


Quote:


The next version will feature a bit of a feature-cull, as there are a lot of half-completed or redundant features that I want to remove. This will make the program simpler for users to use, and will certainly make it easier for us to maintain from a development point-of-view.





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Re: FB Alpha 0.2.97.10 is out new [Re: MetalliC]
#265931 - 10/08/11 06:06 PM


> hmm... I see a lot of removed features. whats the point to do this ?

Smaller executable, easier to maintain and update.

I disagree with some changes (Jukebox noooooooooooooooo) but overall it's for the best.



Dullaron
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Clean FB Alpha that is. =) new [Re: DaffyDuck]
#265944 - 10/09/11 12:50 AM


I wondering how clean it is.

By the way. On his website there are two dead links.



JacKc
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FB Alpha 0.2.97.11 is out! new [Re: JacKc]
#265965 - 10/09/11 01:54 PM


http://www.barryharris.me.uk/index.php

Here's what what's new.


Quote:


- Readded the IPS Manager functionality, updating it to support x64 and the new PNG routines [Barry]
- Added a search option to the Game Selection dialog [Barry]
- Updated the help file to reflect above changes [Barry]





Doosh
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Is there a list of games that work on FB and not on MAME? new [Re: JacKc]
#266475 - 10/15/11 09:46 PM


Is there a list of games available that work on FB but not on MAME? If so where can I find the list.

D.

Edited by Dariusz (10/17/11 11:19 AM)



RevO EmaG
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Re: FB Alpha 0.2.97.12 released new [Re: JacKc]
#266515 - 10/16/11 06:37 AM


http://www.barryharris.me.uk/article_view.php?id=159


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