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MAME 0.143u3 is out
#262197 - 08/15/11 02:20 AM
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http://mamedev.org/
0.143u3 -------
MAMETesters Bugs Fixed ---------------------- - 04443: [Sound] flower: hanging note in sound (hap) - 02505: [Sound] asurabus: Sound effects are looping. (hap) - 04319: [Sound] tengai, tengaij: Bomb sound effect drags on after activating. (hap) - 04447: [Graphics] pblbeach: Incorrect sprite stretching during gameplay (Angelo Salese) - 04446: [Graphics] kiwames: Sprites aren't drawn correctly (Angelo Salese) - 04448: [DIP/Input] warofbug, zigzag: Unable to coin. (hap) - 03301: [Crash/Freeze] polepos2a, polepos2b: Game does not start (hap) - 04444: [Graphics] navarone: Cocktail Player 2 shot offset (hap) - 04442: [Documentation] break: [possible] Wrong description - 04438: [Crash/Freeze] All sets in zn.c: Crash after OK (smf) - 04440: [Crash/Freeze] mquake: Crash before OK (smf) - 04436: [Sound] sasuke: snk6502 Custom Audio pitched too high (hap) - 04392: [Sound] polepos2, polepos2a, polepos2b: High-score music has a hung note throughout. (hap) - 04434: [DIP/Input] hustler and clones: Missing Dip Switch (Tafoid)
Source Changes -------------- m68k: 040 fpu ops are somewhat available on a 030 when the fpu is added [O. Galibert]
cothreads: fixed to run on PowerPC Mac OS X [R. Belmont]
m68k: Added FSIN, FCOS, and FTAN using SoftFloat extensions [Stanislav Shwartsman, R. Belmont]
Added socket support to windows osd [Miodrag Milanovic]
Fixed initialization order for slot devices [Nathan Woods]
Fix for the hlsl scanline jitter effect [nimitz]
drmicro.c: Added dipswitch locations to Dr. Micro [Brian Troha]
drtomy.c: Added dipswitch locations to Dr. Tomy [Brian Troha]
m68k: Fixed instruction support table ("fixes" taitojc regression) [O. Galibert]
f1gp.c: Added dipswitch locations to F-1 Grand Prix [Brian Troha]
Fix hlsl phosphor decay [nimitz]
warpwarp.c: Added dipswitch locations to all games in driver [Tafoid]
h8: implemented LDM/STM, LDC/STC, double-shift versions of SHLL/SHLR, BIT immediate, ROTR.B and .L, and ROTXR.L. Makes Epoch and Cybiko happy. [R. Belmont]
h8: added SLEEP opcode [R. Belmont]
tms9928a.c: Converted to a C++ device. [Wilbert Pol]
h8: Added peripheral and IRQ support for H8S/2xxx CPUs. [Tim Schuerewegen, R. Belmont]
metro.c: Added additional documentation, added PCB layouts for Mouse Shooter GoGo, Bal Cube, Bang Bang Ball & Daitoride (YMF278B). Corrected misc dipswitches and settings. Added dipswitch locations to Bal Cube, Bang Bang Ball / Battle Bubble, Mouse Shooter GoGo, Blazing Tornado, Grand Striker 2, Daitoride, Dharma Doujou, Gun Master, Karate Tournament, Lady Killer / Moeyo Gonta!!, Last Fortress, Mahjong Doukyuusei, Mouja, Pang Pom's, Poitto!, Puzzli, Sankokushi, Pururun, Sky Alert and Toride II [Brian Troha]
Default layout for 4 screens systems added [Robbbert]
h8: fixed bset instruction [Tim Schuerewegen]
h8: added the rest of the H8S double-shifts, fixed up some bit operations, and added 8-bit mulxs/divxs [R. Belmont]
Removing MD5 support in ROMLOAD_* [Oliver Stoneberg]
Various core and tools memory leaks fixes [Oliver Stoneberg]
taito_b.c: Major input port restructure. Fixed several incorrect dip switches and coinage settings. Made use of PORT_INCLUDE and PORT_MODIFY for regional sets to add correct regional coinage as needed. Added dipswitch locations all sets in the driver. [Brian Troha]
flower.c: further improved interrupts [hap]
H8: rewrote H8S/2xxx timers [Tim Schuerewegen]
taito_h.c: Added dipswitch locations to the driver [Brian Troha]
OS/2 build fixes [K.O. Myung-Hun]
taito_f2.c: Fixed some incorrect dip switches. Made use of PORT_INCLUDE and PORT_MODIFY for regional sets to add correct regional coinage as needed. Added dipswitch locations all sets in the driver. [Brian Troha]
Updated romload so devices are loaded from separate files [Miodrag Milanovic]
Removed LOADBYNAME, since it is deprecated by using per device rom load_software_part_region [Miodrag Milanovic]
Created makedev tool to generate array of devices, and created lst file according to current devices usage. [Miodrag Milanovic]
Changed listxml command to output device roms too [Miodrag Milanovic]
taito_l.c: Added dipswitch locations to all the games in the driver [Brian Troha]
taito_x.c: Standardized dipswitch notation and style through greater use of PORT_INCLUDE and PORT_MODIFY. Added dipswitch locations to Gigandes, Last Strijer / Kyuukyoko no Striker & Balloon Brothers. [Brian Troha]
Fixed memory unmap if mirror/mask was used [hap]
memory: Fix an endianness issue when doing a device mapping on a big endian bus [O. Galibert]
Fixed DMA add values and a MVI condition shift flag bug in SCU DSP core. [Angelo Salese]
metro.c: Add PCB locations to roms where possible. Corrected a few rom lables. Added basic PCB layout for Mouja. Changed clock speeds to values based on actual OSCs on the PCB. [Brian Troha]
Fixed SCU DSP PC reads from SH-2 side. [Angelo Salese]
cybertnk.c: Added dipswitches as per "Super" on MW forum & linked Manual [Brian Troha]
karnov.c: Added dipswitch locations to Wonder Planet and the Chelnov sets. [Brian Troha]
romident: format fix [O. Galibert]
Provided memory map documentation for Sega Hikaru HW [Stefano Teso]
Crystal descramble code for MPU4 [Project 'Amber']
ymf278b.c improvements [hap] * added status register BUSY and LD bits * accurate timers (same as ymf262.c) * added envelope attack rate * added damping and pseudo reverb * misc. fixes/cleanups
fuukifg2.c: Added notes about the difference of dipswitch settings as reported by Service Mode and actual effect for Go Go! Mile Smile. Corrected a couple of dipswitches and added dipswitch locations to Go Go! Mile Smile & Gyakuten!! Puzzle Bancho [Brian Troha]
galspnbl.c: Corrected dipswitches and added dipswitch locations to Gals Pinball & Hot Pinball [Brian Troha]
fuukifg3.c: Corrected dipswitches and added dipswitch locations to Asura Blade & Asura Blaster [Brian Troha]
Update Dwarf's Den/Electrocoin hardware pcb diagram and notes; Renamed "Dwarf's den" to "Draw Poker III / Dwarf's den", as that is the set currently in MAME (verified with working machine) [Balrog, Lord_Nightmare]
funkyjet.c: Add dipswitch locations to Funky Jet & Sotsugyo Shousho [Brian Troha]
flower.c: improved sound driver and fixed most of the hanging notes by adding channel effects [hap]
Various aristmk4 fixes, that gets Enchanted Forest (12XF528902, US) and Arctic Wins (4XF5227H03, US) to be working [FrasheR]
odin_dlx, solarwap, poleposn, sonstwar, wolfman, odisea (peyper.c) [stephh] : * Improved and documented Dip Switches (after verification of the Z80 code and the manuals when they were found)
freekick.c: Added dipswitch locations to all the games in the driver. [Brian Troha]
funkybee.c: Added dipswitch locations to Funky Bee & Sky Lancer. [Brian Troha]
firetrap.c: Added dipswitch locations to Fire Trap. [Brian Troha]
pktgaldx.c: Added dipswitch locations to Pocket Gal Deluxe sets. [Brian Troha]
Added dipswitches and locations for Dwarf's den set from manual. Added new dwarf's den romset with only card graphics. Corrected some errors on the power port pinout and other port descriptions. [Lord Nightmare, dox, bushjc, balrog]
galpanic.c: Added dipswitch locations to Gals Panic, Fantasia, Super Model, New Fantasia, Fantasy '95, Miss World '96, Ms/Mr World '96, Fantasia II & Gals Hustler. [Brian Troha]
pcktgal.c: Added dipswitch locations to Pocket Gal and clones. [Brian Troha]
pbaction.c: Added dipswitch locations to Pinball Action and clones. [Brian Troha]
paradise.c: Corrected a few dipswitch settings and names. Added dipswitch locations to Paradise (plus clones) and Target Ball. [Brian Troha]
Major reorganization and clean-up of SMPC [Angelo Salese]
mc146818: remove hacks [Hans Ostermeyer]
sh2: fix fractional FRC increments [R. Belmont]
fuukifg3.c: readded ymf262, used in the music for fm channels [hap]
Fix sound in Sega Model 2a/2b/2c. [trap15, R. Belmont]
Fix SHARC CPU in unidasm [trap15]
Further major organization, documentation and addition of numerous (over 800) gambling / Fruit machine titles covering multiple systems. [David Haywood]
Various fixes to Aristocrat MK-V HW [Palindrome] * Fixed NVRAM & random crashes * Set default mode to game mode * Added watchdog timer * Dram emulator error fixed * External Video Crystal Error fixed * Fixed 2khz timer
New games added or promoted from NOT_WORKING status --------------------------------------------------- Enchanted Forest (12XF528902, US) [FrasheR] Arctic Wins (4XF5227H03, US) [FrasheR]
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Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Thanks to all the Devs that makes this possible.
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redk9258 |
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redk9258 |
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Fix sound in Sega Model 2a/2b/2c. [trap15, R. Belmont]
Daytonaaaaa !
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Re: MAME 0.143u3 is out
[Re: Mosquito2001]
#262230 - 08/15/11 10:39 AM
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Fix for HLSL scanline jitter effect....
YAY!!!!......can update from 142.u5 at last.
It's a small feature, but makes all the difference to the 'look & feel' on LCD screens.
Many thnx.
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> > Provided memory map documentation for Sega Hikaru HW [Stefano Teso] >
More ! More !
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Chism |
MAME Fan
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Reged: 09/20/07
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R. Belmont |
Cuckoo for IGAvania
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Re: MAME 0.143u3 is out
[Re: Mosquito2001]
#262250 - 08/15/11 04:38 PM
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> Fix sound in Sega Model 2a/2b/2c. [trap15, R. Belmont] > > Daytonaaaaa !
...already had working sound. It's Model 2 (2 prime?), not 2A/B/C.
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CiroConsentino |
Frontend freak!
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Reged: 09/21/03
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thank you. holly crap! this new "device_ref" complicated things a little for frontend writers when it comes to audit sets
I see the improvement in MAME, as you won't have to keep updating those "special" ROMs on every game set out there, just the new device sets (like it currently works for bios sets) ...
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Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]
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Re: MAME 0.143u3 is out
[Re: CiroConsentino]
#262285 - 08/15/11 10:30 PM
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Hello.
Which is better:
Mame in MS DOS Command or MAMEUI32/64 .143.3 ?? Whats the difference?
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Re: MAME 0.143u3 is out
[Re: ]
#262286 - 08/15/11 10:40 PM
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> Whats the difference?
the interface
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Re: MAME 0.143u3 is out
[Re: ]
#262292 - 08/15/11 11:44 PM
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> Hello. > > Which is better: > > Mame in MS DOS Command or MAMEUI32/64 .143.3 ?? Whats the difference?
If you have to ask, I'd say MAMEUI is more intuitive and user friendly for you.
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Re: MAME 0.143u3 is out
[Re: Mozii]
#262296 - 08/16/11 12:57 AM
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No, I am good at MS DOS Command.. thats why I like this without a GUI but no difference right ?
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Re: MAME 0.143u3 is out
[Re: ]
#262309 - 08/16/11 03:28 AM
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> No, I am good at MS DOS Command.. thats why I like this without a GUI but no > difference right ?
Nope, no difference that I know of other than one being straight command line, and one having a more intuitive GUI.
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Re: MAME 0.143u3 is out
[Re: Mozii]
#262317 - 08/16/11 04:26 AM
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Thank you. I appreciate that. Cheers!
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CiroConsentino |
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Re: MAME 0.143u3 is out
[Re: ]
#262350 - 08/16/11 04:24 PM
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R. Belmont |
Cuckoo for IGAvania
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Re: MAME 0.143u3 is out
[Re: ]
#262355 - 08/16/11 05:59 PM
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> No, I am good at MS DOS Command.. thats why I like this without a GUI but no > difference right ?
If you're good at the command line (there is no MS DOS in XP/Vista/7, it's a fully 32 or 64-bit shell) then all the advantages of it come into play for MAME: you have command history, you can create batch files to run games with specific settings, and so on. I find it generally a bit easier on my wrists than navigating any of the GUI frontends.
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Re: MAME 0.143u3 is out
[Re: R. Belmont]
#262359 - 08/16/11 09:20 PM
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hello guys
i wonder How can I run mame 143.3?
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Re: MAME 0.143u3 is out
[Re: Ziggy100]
#262361 - 08/16/11 09:38 PM
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Hello,
Jitter is fixed indeed but diagonal 'crease' reported fixed in 142u6 is still visible in 143u3. Do you see the same diagonal 45 degree black line on top of all the games as well?
Does anybody know how to fix the diagonal crease line reported fixed in 142u6?; that is shown only when HLSL is ON.
Thank you, jufis.
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redk9258 |
Regular
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Re: MAME 0.143u3 is out
[Re: orcotusi99999]
#262363 - 08/16/11 10:21 PM
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> hello guys > > i wonder How can I run mame 143.3?
Have a look at EasyEmu & MAME FAQ.
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Re: MAME 0.143u3 is out
[Re: jufis]
#262372 - 08/17/11 07:20 AM
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> Hello, > > Jitter is fixed indeed but diagonal 'crease' reported fixed in 142u6 is still visible > in 143u3. Do you see the same diagonal 45 degree black line on top of all the games > as well? > > Does anybody know how to fix the diagonal crease line reported fixed in 142u6?; that > is shown only when HLSL is ON. > > Thank you, > jufis.
Its an HLSL bug and it is known. You asked about this on the messdev board already.
LN
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"When life gives you zombies... *CHA-CHIK!* ...you make zombie-ade!"
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Re: MAME 0.143u3 is out
[Re: R. Belmont]
#262383 - 08/17/11 02:45 PM
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> > No, I am good at MS DOS Command.. thats why I like this without a GUI but no > > difference right ? > > If you're good at the command line (there is no MS DOS in XP/Vista/7, it's a fully 32 > or 64-bit shell) then all the advantages of it come into play for MAME: you have > command history, you can create batch files to run games with specific settings, and > so on. I find it generally a bit easier on my wrists than navigating any of the GUI > frontends.
Yeah.. I mean Command Prompt in Windows 7 and not MS Dos.. Sorry about that but you know what I am talking about, don't you ? Thanks.
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