DMala |
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Crash using switchres?
#260123 - 07/17/11 05:59 AM
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So I'm a little late to the .143 party, I'm just getting it set up now. With "switchres 1" in my INI file, MAME crashes instantly on two very different machines. (Core2Duo E8400/GeForce GTX 260/2GB RAM/Win7 x64 and Athlon64 X2 3800+/GeForce 6200/2GB RAM/Win7 x64) This happens with HLSL and all of the new options off. Is anyone else seeing this?
Even with switchres off, I'm also having zero luck with HLSL. When I turn it on on the Intel box, I get the usual warning screens, then a black screen with a white border and nothing happens. I do have the latest NVIDIA drivers on this system, maybe it's related to this? I haven't had a chance to roll them back yet.
On the Athlon, I turn it on and games run, but nothing is different. I see no difference in the image, and I don't even see any of the slider controls. I wasn't expecting miracles with my crappy GeForce 6200, but I thought *something* would happen. The card seems to meet the bare minimum requirements, as far as Directx and Pixel Shader 3.0 go. I'm also using an older driver on this system (191.07). Am I missing something here?
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Tafoid![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
I keep on testing.. testing.. testing... into the future!
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Re: Crash using switchres?
[Re: DMala]
#260134 - 07/17/11 02:36 PM
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> So I'm a little late to the .143 party, I'm just getting it set up now. With > "switchres 1" in my INI file, MAME crashes instantly on two very different machines. > (Core2Duo E8400/GeForce GTX 260/2GB RAM/Win7 x64 and Athlon64 X2 3800+/GeForce > 6200/2GB RAM/Win7 x64) This happens with HLSL and all of the new options off. Is > anyone else seeing this? > > > Even with switchres off, I'm also having zero luck with HLSL. When I turn it on on > the Intel box, I get the usual warning screens, then a black screen with a white > border and nothing happens. I do have the latest NVIDIA drivers on this system, maybe > it's related to this? I haven't had a chance to roll them back yet. > > On the Athlon, I turn it on and games run, but nothing is different. I see no > difference in the image, and I don't even see any of the slider controls. I wasn't > expecting miracles with my crappy GeForce 6200, but I thought *something* would > happen. The card seems to meet the bare minimum requirements, as far as Directx and > Pixel Shader 3.0 go. I'm also using an older driver on this system (191.07). Am I > missing something here?
Read through the MINI-FAQ that is provided at the top of this forum. Run -verbose on command line to see what is happening and address any issues that show up. HLSL will not activate unless you have everything MAME needs for it. HLSL and -switchres both work fine here (my machine is much like your second setup, except a 4400 and running on XP.. with on-board Geforce 6100 and it works fine here, albeit slowly.
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DMala |
Sleep is overrated
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Reged: 05/09/05
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Posts: 3989
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Re: Crash using switchres?
[Re: Tafoid]
#260191 - 07/18/11 06:40 AM
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> Read through the MINI-FAQ that is provided at the top of this forum. Run -verbose on > command line to see what is happening and address any issues that show up. > HLSL will not activate unless you have everything MAME needs for it. HLSL and > -switchres both work fine here (my machine is much like your second setup, except a > 4400 and running on XP.. with on-board Geforce 6100 and it works fine here, albeit > slowly.
HLSL problem is solved, I was missing the DirectX End User Runtime SDK. Thanks!
-switchres still blows up for me, though. If I leave the resolution set to "auto" and launch, say, Pacman, it picks 640x480@70hz, and that seems to work more often than not. If I force a specific resolution (800x600@85 in this case), it crashes every time.
Verbose output from a crash doesn't seem to show much: Parsing mame.ini Parsing mame.ini Parsing vertical.ini Video: Monitor 0000000000010001 = "\\.\DISPLAY1" (primary) Video: Monitor 0000000000010003 = "\\.\DISPLAY2" Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #1 = NVIDIA GeForce 6200 Direct3D: Selecting video mode... 1024x 768@ 60Hz -> 63.044792 1024x 768@ 70Hz -> 96.990555 1024x 768@ 72Hz -> 81.465240 1024x 768@ 75Hz -> 65.741272 1024x 768@ 85Hz -> 2000.780640 640x 480@ 60Hz -> 63.906185 640x 480@ 70Hz -> 97.851944 640x 480@ 72Hz -> 82.326630 640x 480@ 75Hz -> 66.602661 640x 480@ 85Hz -> 2001.641968 720x 480@ 60Hz -> 63.715534 800x 600@ 60Hz -> 2062.264160 800x 600@ 70Hz -> 2096.209961 800x 600@ 72Hz -> 2080.684570 800x 600@ 75Hz -> 2064.960693 800x 600@ 85Hz -> 4000.000000 800x 600@ 56Hz -> 2017.837769 1152x 864@ 60Hz -> 62.928600 1152x 864@ 70Hz -> 96.874367 1152x 864@ 72Hz -> 81.349045 1152x 864@ 75Hz -> 65.625076 1280x 720@ 60Hz -> 62.935749 1280x 768@ 60Hz -> 62.914768 1280x 800@ 60Hz -> 62.901497 1280x 960@ 60Hz -> 62.842518 1280x1024@ 60Hz -> 62.821880 Direct3D: Mode selected = 800x 600@ 85Hz Direct3D: Using dynamic textures Direct3D: YUV format = RGB Direct3D: Device created at 800x600 Direct3D: Max texture size = 4096x4096 DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels RawInput: APIs detected Input: Adding Mouse #0: Logitech USB Wheel Mouse Input: Adding Gun #0: Logitech USB Wheel Mouse Input: Adding Kbd #0: Standard PS/2 Keyboard DirectInput: Using DirectInput 7 Input: Adding Joy #0: XBOX 360 For Windows (Controller) Input: Changing default joystick map = s8.4s8.44s8.4445 s8888888s 4s88888s6 44s888s66 444555666 444555666 444555666 44s222s66 4s22222s6 s2222222s Input: Changing default joystick map = s8.4s8.44s8.4445 s8888888s 4s88888s6 44s888s66 444555666 444555666 444555666 44s222s66 4s22222s6 s2222222s Starting Driver Device 'root' Direct3D: Error 88760868 during device present call (missing dependencies; rescheduling) Starting Z80 'maincpu' Starting Video Screen 'screen' Starting Speaker 'mono' (missing dependencies; rescheduling) Starting Namco 'namco' Starting Driver Device 'root' (missing dependencies; rescheduling) Starting Speaker 'mono' Starting Driver Device 'root' Direct3D: resetting device
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