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John IV
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Effect Example with new .142.5 code. *DELETED*
#256594 - 06/07/11 03:19 AM


Post deleted by John IV
Duped to:
http://www.mameworld.info/ubbthreads/sho...new=#Post256644

Edited by John IV (06/06/11 05:32 PM)



john iv
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redk9258
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Re: Effect Example with new .142.5 code. new [Re: John IV]
#256597 - 06/06/11 05:36 AM


> Old presets are outdated w/ this release. Here's my current favorite:

Too much pincushion in my opinion (unless you are using a monitor from a TV from 1953).



B2K24
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Re: Effect Example with new .142.5 code. new [Re: redk9258]
#256599 - 06/06/11 05:42 AM


John's setting seem really nice. Looks the best I have seen so far. Thanks for posting that so people have a good base to work from.



John IV
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Re: Effect Example with new .142.5 code. new [Re: redk9258]
#256600 - 06/06/11 05:50 AM


Haha, I hear ya. I include slight jitter and slight red offset too, just to demonstrate.
We should have an HLSL effects thread on emuadvice like the old effects thread. I don't use those anymore now that these are in.



john iv
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BIOS-D
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Re: Effect Example with new .142.5 code. new [Re: redk9258]
#256601 - 06/06/11 05:55 AM


> > Old presets are outdated w/ this release. Here's my current favorite:
>
> Too much pincushion in my opinion (unless you are using a monitor from a TV from
> 1953).

Really? Almost all arcades I went in that specific game era were like that. Some of them even went as far as using TV screens (you could see the disc like TV turner and paddle adjust controls inside the cabinet on the right of the screen). It's a miracle they weren't monochrome.



Reznor007
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Re: Effect Example with new .142.5 code. new [Re: BIOS-D]
#256603 - 06/06/11 06:03 AM


Arcade monitors have small knobbed potentiometers for adjusting contrast, brightness, vsync, vertical size, horizontal size, h position and v position, often on a small remote PCB that is under the control panel, but sometimes near the front of the CRT depending on the cabinet/monitor setup.

It's unlikely it was a true TV because that would require an RGB->NTSC encoder PCB.



Sune
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Re: Effect Example with new .142.5 code. new [Re: Reznor007]
#256606 - 06/06/11 06:37 AM


> Arcade monitors have small knobbed potentiometers for adjusting contrast, brightness,
> vsync, vertical size, horizontal size, h position and v position, often on a small
> remote PCB that is under the control panel, but sometimes near the front of the CRT
> depending on the cabinet/monitor setup.
>
> It's unlikely it was a true TV because that would require an RGB->NTSC encoder PCB.

Woooooooooooo America fuck yeah, freedom is the only way yeah

There's a world outside the US. In Europe, most televisions have RGB inputs. You can hook em right up to an arcade PCB.

http://en.wikipedia.org/wiki/SCART

S



Reznor007
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Re: Effect Example with new .142.5 code. new [Re: Sune]
#256607 - 06/06/11 06:46 AM


I'm well aware of that, however, usually when people talk about putting a TV in, they mean an NTSC/Pal TV, not an RGB capable TV. Because, ya know...an RGB TV is the same damn thing as an arcade monitor.



Sune
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Re: Effect Example with new .142.5 code. new [Re: Reznor007]
#256608 - 06/06/11 06:50 AM


> I'm well aware of that, however, usually when people talk about putting a TV in, they
> mean an NTSC/Pal TV, not an RGB capable TV. Because, ya know...an RGB TV is the same
> damn thing as an arcade monitor.

Exactly. Most TVs in Europe are like that. So if you put a TV in your arcade cabinet and connect the PCBs video signal to the SCART input, it's an arcade monitor. Pronto.

S



BIOS-D
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Re: Effect Example with new .142.5 code. new [Re: Reznor007]
#256611 - 06/06/11 08:34 AM


> Arcade monitors have small knobbed potentiometers for adjusting contrast, brightness,
> vsync, vertical size, horizontal size, h position and v position, often on a small
> remote PCB that is under the control panel, but sometimes near the front of the CRT
> depending on the cabinet/monitor setup.
>
> It's unlikely it was a true TV because that would require an RGB->NTSC encoder PCB.

Believe me, they were TVs. I just forgot to mention they didn't contain JAMMA boards. Consoles on arcade cabinets go far beyond XBOX, I can say since Atari 2600. Let's not forget MAME based machines also.



abelenki
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Re: Effect Example with new .142.5 code. new [Re: Reznor007]
#256626 - 06/06/11 01:42 PM


> I'm well aware of that, however, usually when people talk about putting a TV in, they
> mean an NTSC/Pal TV, not an RGB capable TV. Because, ya know...an RGB TV is the same
> damn thing as an arcade monitor.

LOL, all TV sets in europe were budled with SCART RGB inputs. and still are (even the latest LCD models).



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Reznor007
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Re: Effect Example with new .142.5 code. new [Re: abelenki]
#256629 - 06/06/11 02:23 PM


As I mentioned, I'm aware of that (I used to be an arcade repair tech so I do have some knowledge of tv's). However as bios-d followed up, it was an Atari 2600 console..so it was an actual ntsc or pal tv.



R. Belmont
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Re: Effect Example with new .142.5 code. new [Re: redk9258]
#256637 - 06/06/11 04:01 PM


> > Old presets are outdated w/ this release. Here's my current favorite:
>
> Too much pincushion in my opinion (unless you are using a monitor from a TV from
> 1953).

TVs of that era didn't have pincushion like that either unless they were poorly adjusted or had bad caps



R. Belmont
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Re: Effect Example with new .142.5 code. new [Re: Reznor007]
#256638 - 06/06/11 04:03 PM


> As I mentioned, I'm aware of that (I used to be an arcade repair tech so I do have
> some knowledge of tv's). However as bios-d followed up, it was an Atari 2600
> console..so it was an actual ntsc or pal tv.

Yeah, the TIA internally works on NTSC/PAL/SECAM phase relationships for color (which ones depended on the model, of course), so there's no way you'd get RGB out of one.



casm
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Re: Effect Example with new .142.5 code. new [Re: Sune]
#256656 - 06/06/11 07:30 PM


> Exactly. Most TVs in Europe are like that. So if you put a TV in your arcade cabinet
> and connect the PCBs video signal to the SCART input, it's an arcade monitor. Pronto.

I can confirm this from working in arcades while in University. If we had a title on the floor that was earning money that the monitor went out on and there wasn't anything else available to replace it with, we'd bung in a SCART-capable TV of about the right size until something more appropriate could be found. In some cases, they were just left that way. It was also common to do this for test rigs.

Now, I do seem to recall that we had adapter boards for some games that went between the game's video output and the SCART cable, but can't recall the specifics of it.

Edited by casm (06/06/11 07:34 PM)


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