Mr. Do![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
MAME Art Editor
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MAME Artwork Update - New for 2011...
#251971 - 04/17/11 02:40 AM
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In-Game Artwork - April 16, 2011
Here's some new stuff for 2011...
- After all this time, Time Pilot was a real group effort. Aaron Giles first purchased and scanned this over three years ago. Ad_Enuff took care of the background and color matching, zorg vectored all the vehicles, jcroach vectored all the clouds, and thanks to my job laying me off for a week, I was able to finish up the asteroids to complete it. (Yes, I'm already back to work now).
- Thanks to NightVoice for vectoring Zektor and Victory, which were scanned by TrevEB.
- Thanks to zorg for getting in contact withEtienne over at Dragon's Lair Fans. He scanned and vectored the Italian version of the Namco Galaxian bezel.
- Thanks to jcroach for vectoring Slither, which was scanned by TrevEB, and Hustle, which was based on a very good photo in an eBay auction
- Thanks to zorg for vectoring Turtles, which was scanned by TrevEB.
- Set maintenance - I redid the snap shots for venture and kick, as there was something wrong with each of them.
If you go over and check out the Artwork WIP Page, you'll notice that it's actually up to date now. Scroll all the way to the bottom, and you can also see stuff that I have scanned, but still need to stitch before cleanup starts.
Job is stable again, so I can probably put some more needed time into this stuff. Plus, we may have another helper waiting in the wings, so stay tuned.
On a final note, I would like to extend my apologies to DaPlumber. He contributed some stuff awhile ago that I had shot down, simply because I was, shall we say, really anal for no reason, and was wrong. I'm pretty sure I rubbed him the wrong way, and he hasn't been back since, though I have seen him pop his head in at MW every so often. Hopefully he reads this, or someone that knows him will forward this along to him. I'd be more than happy to welcome him back to help out artwork wise. And if anyone has the versions of Karnov and Blood Bros that he previously posted on MW, could you please send them my way, so that they can be in the next release as they should have originally been some time ago.
--- James
Edited by Mr. Do (04/17/11 07:56 PM)
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RELAX and just have fun. Remember, it's all about the games.
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Re: MAME Artwork Update - New for 2011...
[Re: Mr. Do]
#251975 - 04/17/11 03:55 AM
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> After all this time, Time Pilot was a real group effort. Ad_Enuff took care of the > background and color matching, zorg vectored all the vehicles, jcroach vectored all > the clouds, and thanks to my job laying me off for a week, I was able to finish up > the asteroids to complete it. (Yes, I'm already back to work now).
What, no love for the guy who acquired and scanned it in the first place?
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Mr. Do![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
MAME Art Editor
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Re: MAME Artwork Update - New for 2011...
[Re: AaronGiles]
#251977 - 04/17/11 04:06 AM
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> > After all this time, Time Pilot was a real group effort. Ad_Enuff took care of the > > background and color matching, zorg vectored all the vehicles, jcroach vectored all > > the clouds, and thanks to my job laying me off for a week, I was able to finish up > > the asteroids to complete it. (Yes, I'm already back to work now). > > What, no love for the guy who acquired and scanned it in the first place?
Ah, crap. I was even going through old emails to remember if this one did belong to you.
Everything updated, including original post. Sorry AG.
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RELAX and just have fun. Remember, it's all about the games.
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Re: MAME Artwork Update - New for 2011...
[Re: Mr. Do]
#251979 - 04/17/11 04:31 AM
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Yer welcome. I just wish my submissions could be a bit more complete (colors, etc.), but my software is shit, so I have to work with the limitations I have. For some reason, I can't get transparencies to work unless I save them in MS Photo Editor, which has a gross file size limitation. And when I export, the colors come out different. But at least I can spare you the grunt work of tracing the vectors and fixing the symmetry. I'm convinced at this point that you, Zorg, TrevEB, JCRoach, et al are practiced in some sort of witchcraft to get the results you get.
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I have officially retired from sucking at everything I do. Life is much easier now.
My MAME/MESS artwork files: https://drive.google.com/open?id=1ABxeKgNIrKlIsyck7dx4V241NFQDWAF4
Related screen shots: https://drive.google.com/open?id=1U5IbvbVzYW97PuOOQuocvZFE_YJz7WIn
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME Artwork Update - New for 2011...
[Re: Mr. Do]
#251998 - 04/17/11 07:43 AM
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The WIP page looks amazing. Thanks for all the work you guys are doing as these look absolutely wonderful in MAME. I really appreciate this work.
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MASH |
MASH
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Reged: 09/26/03
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Question?
[Re: Mr. Do]
#252029 - 04/17/11 06:41 PM
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Only for the MAMEinfo.dat:
The Slither lay-file says:
- Scanned bezel provided by TrevEB - Vectored by jcroach - Lay file by Mr. Do
> Thanks to jcroach for vectoring Slither, which was vectored by TrevEB, and Hustle, > which was based on a very good photo in an eBay auction.
So the text is:
Thanks to jcroach for vectoring Slither, which was *scanned* by TrevEB and Hustle, which was based on a very good photo in an eBay auction.
Correct?
Also there is no info/text about the new Turtles bezel. Can i add this to the MAMEinfo?
"Added new Turtles bezel with instructions cards, scanned by TrevEB and vectorized by Zorg."
M*A*S*H
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Mr. Do![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
MAME Art Editor
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Reged: 09/21/03
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Posts: 4887
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Loc: California
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Send PM
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Re: Question?
[Re: MASH]
#252033 - 04/17/11 07:57 PM
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> Only for the MAMEinfo.dat:
Yes on all counts. Sorry... I've had pneumonia all week. Was only half-conscious when posting yesterday =P
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RELAX and just have fun. Remember, it's all about the games.
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jcroach |
MAME Fan
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Re: MAME Artwork Update - New for 2011...
[Re: Mr. Do]
#252099 - 04/18/11 03:02 PM
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Everything looks great! That NAMCO Galaxian bezel was a big surprise.
> In-Game Artwork - April 16, 2011 > Here's some new stuff for 2011... > After all this time, Time Pilot was a real group effort. Aaron Giles first purchased > and scanned this over three years ago. Ad_Enuff took care of the background and color > matching, zorg vectored all the vehicles, jcroach vectored all the clouds, and thanks > to my job laying me off for a week, I was able to finish up the asteroids to complete > it. (Yes, I'm already back to work now). > Thanks to NightVoice for vectoring Zektor and Victory, which were scanned by TrevEB. > Thanks to zorg for getting in contact withEtienne over at Dragon's Lair Fans. He > scanned and vectored the Italian version of the Namco Galaxian bezel. > Thanks to jcroach for vectoring Slither, which was scanned by TrevEB, and Hustle, > which was based on a very good photo in an eBay auction > Thanks to zorg for vectoring Turtles, which was scanned by TrevEB. > Set maintenance - I redid the snap shots for venture and kick, as there was something > wrong with each of them. > > > If you go over and check out the Artwork WIP Page, you'll notice that it's actually > up to date now. Scroll all the way to the bottom, and you can also see stuff that I > have scanned, but still need to stitch before cleanup starts. > > Job is stable again, so I can probably put some more needed time into this stuff. > Plus, we may have another helper waiting in the wings, so stay tuned. > > On a final note, I would like to extend my apologies to DaPlumber. He contributed > some stuff awhile ago that I had shot down, simply because I was, shall we say, > really anal for no reason, and was wrong. I'm pretty sure I rubbed him the wrong way, > and he hasn't been back since, though I have seen him pop his head in at MW every so > often. Hopefully he reads this, or someone that knows him will forward this along to > him. I'd be more than happy to welcome him back to help out artwork wise. And if > anyone has the versions of Karnov and Blood Bros that he previously posted on MW, > could you please send them my way, so that they can be in the next release as they > should have originally been some time ago. > > --- James
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