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Gameshow Host
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R. Belmont’s M1: questions and suggestions
#248609 - 03/11/11 07:50 PM


Hi guys,

First of all, sorry if these issues have been discussed a million times before on this forum. I haven’t really hung out here for years. (I was a regular on the original Mame forums around 10 years ago.)

Also, I realise I could have sent all this directly to R. Belmont himself, but I wanted to see if others had any opinions.

First of all, I was wondering if M1 is still being supported and will ever be updated?

Also I’m a bit confused about the definitions/xml file, which some Japanese person is keeping updated (http://www.e2j.net/downloads.html). What is this file for? Does it affect which games will run, or allow new games to work? If not, what does it do? Does simply updating the definitions file mean M1 no longer needs developing?

I also have a couple of suggestions for R. Belmont:

First, I REALLY think the M1 homepage should have a FAQ, because I find M1 quite mysterious and confusing. Suggestions for the FAQ include:

1. What exactly does M1 do? (Basic info)
2. Who made it and why? (Basic info)
3. Does M1 require MAME to run?
4. How do I run it? (Information about BridgeM1)
5. What are the “lists” files for and where do I get them?
6. What is the definitions file and where do I get it?
7. Can I contribute to the list and definitions file?
8. Is M1 still in development/does it need further development?
9. Are there any alternatives/other programs like it?
10. How come some games are not supported, even though MAME supports them?
11. How likely is it that [x unsupported game] will eventually be supported?
12. How come there are so many music emulators for games consoles, but only one for arcade games, developed occasionally by one person?
13. Can I help/support M1?

My second suggestion is that R. Belmont change the name of M1, for the following reasons:

1. Mainly because it’s absolutely impossible to search for. No one outside this community is ever going to hear about it or be able to find it! (Or is that the intention?)
2. Secondly, “M1” is a totally non-descriptive name.
3. Finally, to me M1 doesn’t do justice to how awesome, powerful, fun and exciting the software is—not to mention the fact that it’s totally unique.

Personally I’d call it something like “Emusician - the arcade music player”.

I should also ask if R. Belmont requires a logo for the program? I’m a graphic designer and I think everything should have a logo!

Jamie



Tomu Breidah
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Re: R. Belmont’s M1: questions and suggestions new [Re: Gameshow Host]
#248612 - 03/11/11 08:15 PM


I haven't been there in a reaaaally long time. (Well, except one time to post a ghostly message in the shoutbox). But that was when this forum was missing for a few days. You might have better luck in the links below. They have an official forum there.

http://forums.bannister.org/

http://forums.bannister.org/ubbthreads.p...e39894730a188b5

eta: That is to say that nobody here won't answer your questions. & I guess if you did go an open a topic over there - that'd be considered cross forum posting.



LEVEL-4



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
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Re: R. Belmont’s M1: questions and suggestions new [Re: Gameshow Host]
#248614 - 03/11/11 08:25 PM


> Hi guys,
>
>
> First of all, I was wondering if M1 is still being supported and will ever be
> updated?
>
> Also I’m a bit confused about the definitions/xml file, which some Japanese person is
> keeping updated (http://www.e2j.net/downloads.html). What is this file for? Does it
> affect which games will run, or allow new games to work? If not, what does it do?
> Does simply updating the definitions file mean M1 no longer needs developing?

I can answer these bits, as the updated XML made for the last public release of M1 (0.78a10) is my doing.
The XML is a database, simply, of what is expected to be usable with the current core. You cannot add functionality to the core from the XML file.

The reason I continue to update the XML is to assist those who hold current MAME romsets to use M1. I do this by keeping the XML database current and accounting for such changes as rom names, set names, new parent or clones in the MAME releases. Also, new sets are added if they match the current functionality and built-in drivers that are in the last public release of M1.

Only R. Belmont can comment if the project will go further at his hands or not, but the source as been release for nearly a year now for others to add new game/driver functionality.
http://rbelmont.mameworld.info/m1_2010Mar13.zip (copy/paste into address bar - 403 error otherwise!)



twistyAdministrator
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Re: R. Belmont’s M1: questions and suggestions new [Re: Tafoid]
#248616 - 03/11/11 08:50 PM


> (copy/paste into address bar - 403
> error otherwise!)

That isn't necessary here






APN
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Re: R. Belmont’s M1: questions and suggestions new [Re: Gameshow Host]
#248654 - 03/12/11 07:41 AM


The user 'unknownfile' was working on a rewrite of M1 based on the released source code.
You can read his progress in this thread: http://hcs64.com/mboard/forum.php?showthread=39

Last update was in July last year: http://hcs64.com/mboard/forum.php?showthread=39&showpage=171
There hasn't been any updates for awhile now.



R. Belmont
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Re: R. Belmont’s M1: questions and suggestions new [Re: APN]
#248679 - 03/12/11 05:25 PM


> The user 'unknownfile' was working on a rewrite of M1 based on the released source
> code.
> You can read his progress in this thread:
> http://hcs64.com/mboard/forum.php?showthread=39
>
> Last update was in July last year:
> http://hcs64.com/mboard/forum.php?showthread=39&showpage=171
> There hasn't been any updates for awhile now.

I love UF (in a strictly hetero way) but that new M1 is unlikely to be the official new M1.


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