People are playing the enemies in the video games we play. We've seen the evolution in intelligence just as they have with us. From Pong where they calmly,coldly tried to defeat that spastic paddle on the other end. To the dawn of the Koopa-age where they learned to charge steadfast, even into that pit, to developing and learning to turn around at platforms and adapt a red shell to let other plumbers in the area know that it is not to be trifled with.
Fast forward 25 years or so and in this alternate universe our enemies, what we thought was "A.I." that WE created, in fact it's the opposite on their end and the battle still rages on, all the while we're trying to fight the forces of evil in our games, and on their end they're amassing gigantic forces in the efforts to stop that small resistance group that somehow keeps defeating their best efforts.
> People are playing the enemies in the video games we play. We've seen the evolution > in intelligence just as they have with us. From Pong where they calmly,coldly tried > to defeat that spastic paddle on the other end. To the dawn of the Koopa-age where > they learned to charge steadfast, even into that pit, to developing and learning to > turn around at platforms and adapt a red shell to let other plumbers in the area know > that it is not to be trifled with. > > Fast forward 25 years or so and in this alternate universe our enemies, what we > thought was "A.I." that WE created, in fact it's the opposite on their end and the > battle still rages on, all the while we're trying to fight the forces of evil in our > games, and on their end they're amassing gigantic forces in the efforts to stop that > small resistance group that somehow keeps defeating their best efforts.
Maybe the bullets of the good guys are too fast for them to even see - thus they've never figured out that slow bullets won't get the job done, no matter how many they fill the screen with.
I mean really. What if there were a game where the shots you fired went as slow as the enemies, and they had the sense to dodge your shots as well...?
Talk about leveling the playing field. *wonders if they really do have a game like that - a shmup of course*
> Maybe the bullets of the good guys are too fast for them to even see - thus they've > never figured out that slow bullets won't get the job done, no matter how many they > fill the screen with. > > I mean really. What if there were a game where the shots you fired went as slow as > the enemies, and they had the sense to dodge your shots as well...? > > Talk about leveling the playing field. *wonders if they really do have a game like > that - a shmup of course*
I think the closest are the Seihou games (Touhou series "sister"). Still predictable patron recognition though.
How is that "leveling the playing field" anyway? You die with only one bullet, lives are limited, they're many and they have more than 5 energy bars.
Say the hero didn't save the day, or rescue the princess, or whatever. What would the story be if the bad guys won? Nobody to challenge their tyranny. Noone to fight the righteous cause.
Then what?
What do the bad guys do? Go after other bad guys? What do they do when there is nothing else to conquer?
> People are playing the enemies in the video games we play. We've seen the evolution > in intelligence just as they have with us. From Pong where they calmly,coldly tried > to defeat that spastic paddle on the other end. To the dawn of the Koopa-age where > they learned to charge steadfast, even into that pit, to developing and learning to > turn around at platforms and adapt a red shell to let other plumbers in the area know > that it is not to be trifled with. > > Fast forward 25 years or so and in this alternate universe our enemies, what we > thought was "A.I." that WE created, in fact it's the opposite on their end and the > battle still rages on, all the while we're trying to fight the forces of evil in our > games, and on their end they're amassing gigantic forces in the efforts to stop that > small resistance group that somehow keeps defeating their best efforts.
Yeah, Pete Molyneux pondered this about 20 years ago, the result was a little game called 'Dungeon Master'!