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R. Belmont
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RB WIP: "Getting into phase"
#245799 - 02/06/11 03:37 AM


Turn up your speakers and click here.



fortuna_chan
Por que yo hablo español muy bien.
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245800 - 02/06/11 03:47 AM


incredible, the sound is very clear and better that old spu



krick
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245806 - 02/06/11 04:04 AM


There's something trippy about the old music that I kinda like.



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abelenki
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245809 - 02/06/11 04:22 AM


> Turn up your speakers and click here.

the beat somehow reminded me of Roland TR-808 (especially, from 0:08 to 0:10).

more on this:

abelenki: YountMJ-Work: am i dreaming, or i really heard some 808 on this tune?
YountMJ-Work: Probably... sampled, perhaps.
YountMJ-Work: I was basically thinking that whatever was being played was being processed by the SPU, but I suppose that it could be using 808 samples by the sequencer, which would be pretty cool.
YountMJ-Work: That was one of my favorite sound processors. Beautiful sound out of that thing.



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CptGuapo
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245810 - 02/06/11 04:32 AM


Yeah, this is what I call an improvement...



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Naoki
Reged: 11/10/09
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245812 - 02/06/11 04:36 AM


Very noticable, the old MAME core made it sound something from a Mega Drive minus the better drum samples. Very nice of the pSX authors!



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Hibo
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Reged: 01/02/11
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245817 - 02/06/11 05:58 AM


Would this make any difference on the capcom zn games' sound problems ?



MAMu_
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245821 - 02/06/11 06:13 AM


> Turn up your speakers and click here.

WOW impressive



anoid
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245825 - 02/06/11 06:55 AM


Awesome job and thanks to psx author for contributing the code!

A-Noid



APN
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245826 - 02/06/11 06:56 AM


How does it compare to the Highly Experimental winamp plugin?



R. Belmont
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Re: RB WIP: "Getting into phase" new [Re: APN]
#245831 - 02/06/11 07:28 AM


> How does it compare to the Highly Experimental winamp plugin?

HE, pSX, and the PEOpS SPU plugin are all equally state-of-the-art ("the art" was perfected around 2003 for SPU emulation).



R. Belmont
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Re: RB WIP: "Getting into phase" new [Re: Hibo]
#245832 - 02/06/11 07:29 AM


> Would this make any difference on the capcom zn games' sound problems ?

Assuming those problems are with sound effects (not the music, which is a different chip), absolutely.



StilettoAdministrator
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245837 - 02/06/11 08:18 AM


> Turn up your speakers and click here.

Whoa, kinda tranced there for a second. Very trippy - great tune!

- Stiletto



Cypress
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245844 - 02/06/11 10:45 AM


And what about taito G-NET side ?



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Re: RB WIP: "Getting into phase" new [Re: krick]
#245846 - 02/06/11 12:11 PM


> There's something trippy about the old music that I kinda like.

Thanks I'd have preferred a more c64 style sound.



Anonymous
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Re: RB WIP: "Getting into phase" new [Re: Cypress]
#245847 - 02/06/11 12:12 PM


> And what about taito G-NET side ?

the last I heard, gnet has an unemulated sound chip.



Stefan Lindberg
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Re: RB WIP: "Getting into phase" new [Re: ]
#245848 - 02/06/11 12:30 PM


At least "Zooo" will sound good as it does not use the Zoom soundchip



Dr. Spankenstein
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Re: RB WIP: "Getting into phase" new [Re: Stefan Lindberg]
#245851 - 02/06/11 01:37 PM


Great work on the audio chip.

I could never make it to the top of the Chrysler Building in that game.



R. Belmont
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Re: RB WIP: "Getting into phase" new [Re: Cypress]
#245860 - 02/06/11 03:57 PM


> And what about taito G-NET side ?

Same answer. This will fix the reported errors/glitches in the sound effects in those games (the explosions in RayCrisis were missing reverb, for instance). It will not add the music.



Cypress
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Re: RB WIP: "Getting into phase" new [Re: R. Belmont]
#245867 - 02/06/11 04:50 PM


Anyway, congratulations for the job, thank you for the time spent.
Add these effects greatly improves the sound quality, myself being a big fan of the Parasite Eve theme.



RetroRepair
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Reged: 12/21/09
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Re: RB WIP: "Getting into phase" new [Re: Cypress]
#245911 - 02/07/11 01:08 AM


Dang, I thought this was going to be an update to the Seibu SPI driver to make Viper Phase sound right.

Very cool progress none the less.



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Ziggy100
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Reged: 06/14/08
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Re: RB WIP: "Getting into phase" new [Re: Cypress]
#245912 - 02/07/11 01:09 AM


Nice to see the PSX driver getting some love, for such a big arcade system, it seems to have been neglected over the past years


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