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jopezu
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anybody gotten bsnes 74 (32bit) working on xp?
#243753 - 01/16/11 08:37 AM


when i load a cartridge, i just get a black screen with no sound. the FPS counter looks like it's doing stuff, but absolutely nothing appears to be going on.



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jopezu
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also... new [Re: jopezu]
#243754 - 01/16/11 08:40 AM


> when i load a cartridge, i just get a black screen with no sound. the FPS counter
> looks like it's doing stuff, but absolutely nothing appears to be going on.


has this guy gone purist apeshit or something? right off the bat, all of the function mapping seems to be gone (savestates, etc) and you can only map the controller buttons. also, the dialog boxes are all strongarm now, looking for .sfc and i can't even get it to load files labeled .snes like the older versions could...


edit --- used snespurify on the rom folder, and now stuff works. still can't find the mappings though...

Edited by jopezu (01/16/11 08:44 AM)



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Firehawke
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Re: also... new [Re: jopezu]
#243755 - 01/16/11 08:53 AM


I think he's gone a TOUCH overboard, but.. *shrug*

Here's the situation, straight from his own mouth.

Really, this ends up hurting those who want the extra functionality removed quite a bit. ZSNES is pretty well dead in the water with their rewrite already having taken several years, and SNES9X is pretty crufty to put it mildly. I'd mostly switched to BSNES PC-side, myself, with one exception case.



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jopezu
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bah new [Re: jopezu]
#243756 - 01/16/11 08:59 AM


> > when i load a cartridge, i just get a black screen with no sound. the FPS counter
> > looks like it's doing stuff, but absolutely nothing appears to be going on.
>
>
> has this guy gone purist apeshit or something? right off the bat, all of the function
> mapping seems to be gone (savestates, etc) and you can only map the controller
> buttons. also, the dialog boxes are all strongarm now, looking for .sfc and i can't
> even get it to load files labeled .snes like the older versions could...
>
>
> edit --- used snespurify on the rom folder, and now stuff works. still can't find the
> mappings though...



it won't load stuff like star fox 2 either...



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Firehawke
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Re: bah new [Re: jopezu]
#243757 - 01/16/11 09:03 AM


You need the real DSP chip dumps to use anything DSP-1, SuperFX, etc.



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Pr3tty F1y
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Reged: 07/18/05
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Just use the 0.73 QT Build new [Re: jopezu]
#243770 - 01/16/11 05:38 PM


> when i load a cartridge, i just get a black screen with no sound. the FPS counter
> looks like it's doing stuff, but absolutely nothing appears to be going on.

The last QT Build (using the QT UI that has all of the features) is 0.73. You're not missing out on much in 0.74 unless you really like the two new ST-0010 and ST-0011 games. Plus, Byuu has dropped the Gambatte gameboy emulation for his own implementation which is still a work in progress and less complete than the emulation in 0.73.

On the BSNES Message board, King of Chaos compiled this build: http://www.mediafire.com/?xyh9nc09h6krpwj

Byuu is looking for someone to take up a build that has the features users are interested in so that he can focus accurate emulation.



Pr3tty F1y
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Re: bah new [Re: Firehawke]
#243771 - 01/16/11 05:45 PM


> You need the real DSP chip dumps to use anything DSP-1, SuperFX, etc.

You only need the the roms for the following special chips in 0.74:

DSP1 (everything but Super Mario Kart and Ballz 3D)
DSP1b (Super Mario Kart and Ballz 3D)
DSP2 (Dungeon Master)
DSP3 (SD Gundam game)
DSP4 (Top Gear 3000)
ST-0010 (F1 Roc II)
ST-0011 (Japanese chess type game)

The SuperFX chip, SA-1 , S-DD-1, OBC-1, S-RTC, and SPC7110 do not have rom data inside of them.

Only the CX4 (Megaman X2 and Megaman X3) and the ST-0018 (Some other Japanese chess type game) remain to have their ROM information extracted.

Also, BSNES will default to use the DSP1b rom for all DSP1 games. This is generally OK, but it does make the plane crash in the demo mode of Pilotwings. You can create an XML file that BSNES can use to direct it to use the plane DSP1 rom, but I haven't delved into that.



jopezu
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^thanks. will do. nt new [Re: Pr3tty F1y]
#243788 - 01/16/11 07:41 PM


> > when i load a cartridge, i just get a black screen with no sound. the FPS counter
> > looks like it's doing stuff, but absolutely nothing appears to be going on.
>
> The last QT Build (using the QT UI that has all of the features) is 0.73. You're not
> missing out on much in 0.74 unless you really like the two new ST-0010 and ST-0011
> games. Plus, Byuu has dropped the Gambatte gameboy emulation for his own
> implementation which is still a work in progress and less complete than the emulation
> in 0.73.
>
> On the BSNES Message board, King of Chaos compiled this build:
> http://www.mediafire.com/?xyh9nc09h6krpwj
>
> Byuu is looking for someone to take up a build that has the features users are
> interested in so that he can focus accurate emulation.



i learned everything i know from KC



jopezu
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Reged: 09/21/03
Posts: 5499
Loc: georgia
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odd, mario kart doesn't work... nt new [Re: Pr3tty F1y]
#243791 - 01/16/11 08:12 PM


> > when i load a cartridge, i just get a black screen with no sound. the FPS counter
> > looks like it's doing stuff, but absolutely nothing appears to be going on.
>
> The last QT Build (using the QT UI that has all of the features) is 0.73. You're not
> missing out on much in 0.74 unless you really like the two new ST-0010 and ST-0011
> games. Plus, Byuu has dropped the Gambatte gameboy emulation for his own
> implementation which is still a work in progress and less complete than the emulation
> in 0.73.
>
> On the BSNES Message board, King of Chaos compiled this build:
> http://www.mediafire.com/?xyh9nc09h6krpwj
>
> Byuu is looking for someone to take up a build that has the features users are
> interested in so that he can focus accurate emulation.



i learned everything i know from KC



Pr3tty F1y
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Reged: 07/18/05
Posts: 396
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Re: odd, mario kart doesn't work... nt new [Re: jopezu]
#243794 - 01/16/11 08:34 PM


Do you have the unpadded 8kb dsp1b.rom in your SNES roms directory?



jopezu
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Posts: 5499
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Re: odd, mario kart doesn't work... nt new [Re: Pr3tty F1y]
#243820 - 01/16/11 11:39 PM


> Do you have the unpadded 8kb dsp1b.rom in your SNES roms directory?

ah, nope

are these files up somewhere?



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SmitdoggAdministrator
Reged: 09/18/03
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Re: odd, mario kart doesn't work... nt new [Re: jopezu]
#243821 - 01/16/11 11:41 PM


It's rom code so they can't be linked to here.


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