MAMEWorld >> EmuChat
View all threads Index   Threaded Mode Threaded  

Pages: 1

edcosta
15khz user
Reged: 05/25/07
Posts: 178
Send PM


CabMame game over?
#242558 - 01/04/11 01:38 AM


Cabmame no more updated? anyone know about?



Lando242
MAME Fan
Reged: 08/27/06
Posts: 240
Send PM


Re: CabMame game over? new [Re: edcosta]
#242570 - 01/04/11 02:59 AM


> Cabmame no more updated? anyone know about?

Cabmame .139 appears to be the newest version released, so its not that far back. It might still be in development and just not updated every release cycle.

Lando242



How to Ask Questions the Smart Way.



mogli
MAME Fan
Reged: 01/26/08
Posts: 1956
Send PM


Re: CabMame game over? new [Re: Lando242]
#242984 - 01/07/11 09:49 AM


Cabmame is about largely about:

- being able to display things natively, with emphasis on CGA and EGA.

- smooth video and audio

Newer games are not in its sphere of concern, and most games added these days are newer games - ie: resolution = 640x480 or greater.



Consider it high comedy....sincere tragedy....whatever...don't take it personally.

The Culture




edcosta
15khz user
Reged: 05/25/07
Posts: 178
Send PM


Re: CabMame game over? new [Re: mogli]
#243001 - 01/07/11 02:33 PM


> - smooth video and audio

very nice in Cabmame it is just that does not have sound hicups with Triplebuffering...



Chris Kennedy
The Groovy Organization
Reged: 08/31/10
Posts: 14
Loc: US Midwest
Send PM


Re: CabMame game over? new [Re: edcosta]
#243451 - 01/12/11 03:19 AM


Updated builds of Mame 0141 with cabmame patches, also this works in either Windows or Linux...

http://sourceforge.net/projects/groovyarcade/files/Mame_Windows_Builds/



SwitchRes - http://arcade.groovy.org
Modeline Generator and Mame Wrapper for Windows or Linux
LiveCD of Groovy Arcade Linux with newest DRM for Radeon/Nvidia
--
The Groovy Organization



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
Reged: 04/19/06
Posts: 3135
Loc: USA
Send PM


Re: CabMame game over? new [Re: Chris Kennedy]
#243455 - 01/12/11 03:55 AM


> Updated builds of Mame 0141 with cabmame patches, also this works in either Windows
> or Linux...
>
> http://sourceforge.net/projects/groovyarcade/files/Mame_Windows_Builds/

I hate to discourage your work, but releasing downloadable binaries with the disclaimer/flag screens disabled is frowned upon by those who both own the MAME trademark and those who develop MAME.

Please check http://mamedev.org/about.html and look under "Derivative Works"



Chris Kennedy
The Groovy Organization
Reged: 08/31/10
Posts: 14
Loc: US Midwest
Send PM


Re: CabMame game over? new [Re: Tafoid]
#243456 - 01/12/11 04:00 AM


Ah I understand and now see, was just including another patch to cabmame ones from MKChamp and I'll redo that so I don't remove those disclaimer/flag screens in the build. Wasn't sure if original cabmame did that too, just built upon the other patch from MKChamp instead since it was updated.



SwitchRes - http://arcade.groovy.org
Modeline Generator and Mame Wrapper for Windows or Linux
LiveCD of Groovy Arcade Linux with newest DRM for Radeon/Nvidia
--
The Groovy Organization



Chris Kennedy
The Groovy Organization
Reged: 08/31/10
Posts: 14
Loc: US Midwest
Send PM


Re: CabMame game over? new [Re: Tafoid]
#243457 - 01/12/11 04:08 AM


> > Updated builds of Mame 0141 with cabmame patches, also this works in either Windows
> > or Linux...
> >
> > http://sourceforge.net/projects/groovyarcade/files/Mame_Windows_Builds/
>
> I hate to discourage your work, but releasing downloadable binaries with the
> disclaimer/flag screens disabled is frowned upon by those who both own the MAME
> trademark and those who develop MAME.
>
> Please check http://mamedev.org/about.html and look under "Derivative Works"


Is it acceptable to enable the disclaimer/flag screens by default but have the option to disable them, so if a user purposefully disables them then it's obvious they should know what they are doing? From what I can see they basically don't want them disabled by default so a user won't send bug reports when the disclaimer screen told them to expect bugs. So figure that means having it as an obscure option for the knowledgeable who want to turn them off would be ok (I *think* at least), but not enabling it by default so no one gets confused about what is working and what isn't. Of course if this goes into copyright information about the original games then I see it is a bad feature to remove that, but from what I can tell it has to do with telling the user games might not be perfect.

Edited by Chris Kennedy (01/12/11 05:18 AM)



SwitchRes - http://arcade.groovy.org
Modeline Generator and Mame Wrapper for Windows or Linux
LiveCD of Groovy Arcade Linux with newest DRM for Radeon/Nvidia
--
The Groovy Organization



krick
Get Fuzzy
Reged: 02/09/04
Posts: 4235
Send PM


Re: CabMame game over? new [Re: Chris Kennedy]
#243468 - 01/12/11 07:36 AM


> Is it acceptable to enable the disclaimer/flag screens by default but have the option
> to disable them, so if a user purposefully disables them then it's obvious they
> should know what they are doing?


My understanding is that you can do whatever you want in your own private build, but as soon as you distribute it to other people, you have to play by the MAMEDev rules that say you can't disable those screens.



GroovyMAME support forum on BYOAC



Chris Kennedy
The Groovy Organization
Reged: 08/31/10
Posts: 14
Loc: US Midwest
Send PM


Re: CabMame game over? new [Re: krick]
#243469 - 01/12/11 08:16 AM


> > Is it acceptable to enable the disclaimer/flag screens by default but have the
> option
> > to disable them, so if a user purposefully disables them then it's obvious they
> > should know what they are doing?
>
>
> My understanding is that you can do whatever you want in your own private build, but
> as soon as you distribute it to other people, you have to play by the MAMEDev rules
> that say you can't disable those screens.

So basically it seems cabmame itself goes against these rules, now looking closer I see that. It's easy to disable the part of the hiscore patch that ignores the warning/nag screens and instead force them on by default, and if really necessary I can make it impossible to use command line options and disable them even with the user who wants to disable them purposefully and knows what they are doing. Seems that the main goal though stated is to keep bug reports from happening because a game doesn't work and the warning/nag screen would have said if there were issues. So seems that if a binary or patch that doesn't disable them itself, but does allow a user to choose to disable them themselves by conscious decision, would put up to the end user to be the one purposefully disabling the screens (since it's not disabled by default and not recommended to them to do so, yet they don't have to know how to hack mame to disable them if they really want to). I don't mind either way, I just want to make sure it's really necessary for me to go in and fully rip out the code to do this (or really just break it so it doesn't work at all) for each patch/build I make, or just simply alter the defaults to not enable the option to avoid the nag screens (or even hide the option so an end user has to read the code to even know how to set the option to disable nag screens, which hopefully then they really aren't foolish enough to send bug reports about games). Seems interesting since this option is what a lot of people with arcade cabinets like, that aren't going to be looking to send in bug reports and know what they are doing enough to know what works and what doesn't, and if a build doesn't do this without a user choosing it explicitly seems nice to have it available for the advanced cabinet users. Hopefully the goal isn't really trying to fully ban the technical information about how to disable them from being given out, seems definitely strange to do that with the main goal just being to keep users that aren't so technical from filing silly bug reports because the nag screens were disabled by default (which I do agree shouldn't be disabled by default, now looking at this, I see that by default they should be enabled, but think a cabinet user should have the knowledge to disable them if it has to be a separate patch they completely apply on their own, but it should be available). Also is this about patches too, or just Mame builds themselves with the patches applies? Since patches vs. builds seem like two different legal areas, and I could always just point to the hiscore peoples patches and have my additional patch and fully avoid having to build mame for others and do the extra footwork, but allow the cabmame patches to apply still to newer versions.



SwitchRes - http://arcade.groovy.org
Modeline Generator and Mame Wrapper for Windows or Linux
LiveCD of Groovy Arcade Linux with newest DRM for Radeon/Nvidia
--
The Groovy Organization



mogli
MAME Fan
Reged: 01/26/08
Posts: 1956
Send PM


Dude....can you said that again....in less words? new [Re: Chris Kennedy]
#243626 - 01/14/11 03:47 AM


And be clear about what you're *going* to do?



Consider it high comedy....sincere tragedy....whatever...don't take it personally.

The Culture




Chris Kennedy
The Groovy Organization
Reged: 08/31/10
Posts: 14
Loc: US Midwest
Send PM


Re: Dude....can you said that again....in less words? new [Re: mogli]
#243627 - 01/14/11 04:12 AM


> And be clear about what you're *going* to do?

I disabled it in the mame and mess binaries I have up, so should not bypass the info screens anymore.


Pages: 1

MAMEWorld >> EmuChat
View all threads Index   Threaded Mode Threaded  

Extra information Permissions
Moderator:  Robbbert, Tafoid 
0 registered and 364 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 3097