|
Mortal Kombat Proto 4.0 Dumped
#239362 - 11/19/10 03:50 PM
|
|
|
xDisciplex dumped Mortal Kombat Proto 4.0.
![](http://smitdogg.mameworld.info/pics/mk1p1.png)
![](http://smitdogg.mameworld.info/pics/mk1p2.png)
![](http://smitdogg.mameworld.info/pics/mk1p3.png)
![](http://smitdogg.mameworld.info/pics/mk1p4.png)
A few differences he found so far:
- Earliest known version of Mortal Kombat in existence - You cannot play as the same character - Menu won't allow cursors to pass each other in 2 player selection - Sub Zero now has new corner infinite (ex. uppercut, freeze and repeat) - Sub Zero has faster recovery after slide and can go straight into sweep for most instances - Sub Zero can freeze opponent in air for finish him as he's falling from uppercut, and do fatality in air and body will fall to ground frozen - Liu Kang can do Flying Kick when you do a HK first in air than F, F HK - Raiden can now do Torpedo after doing a JK for more combo possibilities
|
|
|
gregf |
Ramtek's Trivia promoter
|
|
|
Reged: 09/21/03
|
Posts: 8632
|
Loc: southern CA, US
|
|
Send PM
|
|
|
Re: Mortal Kombat Proto 4.0 Dumped
[Re: Smitdogg]
#239399 - 11/19/10 11:24 PM
|
|
|
Those list of differences would be nice additions to the respective driver files imo.
PCB owners can then see what might be different between the various versions of the MK series and see what their pcb does or does not do.
----- A few differences found so far:
- Earliest known version of Mortal Kombat in existence - You cannot play as the same character - Menu won't allow cursors to pass each other in 2 player selection - Sub Zero now has new corner infinite (ex. uppercut, freeze and repeat) - Sub Zero has faster recovery after slide and can go straight into sweep for most instances - Sub Zero can freeze opponent in air for finish him as he's falling from uppercut, and do fatality in air and body will fall to ground frozen - Liu Kang can do Flying Kick when you do a HK first in air than F, F HK - Raiden can now do Torpedo after doing a JK for more combo possibilities -------
----------
http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
Here are some differences he has found so far from other sets:
-Earliest known version of the game -Free Play on by default -Demo has changed - text is centered, title comes before fight demonstration, bios missing: 3.1: "By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. Only seven warriors survived the battles and Shang Tsung's scheme would come to a violent end at the hands of Liu Kang." now reads, "By seizing control of the Shaolin Tournament he tried to tip the scales of order towards chaos. But seven warriors would not allow it."
3.1: "Shang Tsung's new plan is to lure his enemies to compete in the outworld where they will meet certain death by Shao Kahn himself." now reads, "Shang Tsung's plan is to lure his enemies to compete in the outworld where they will meet death by Shao Kahn himself."
-High score missing (Longest Winning Streaks) -Certain characters use alternate colors by default -No ending, goes straight to Game Over. -Several sounds missing (Sub-Zero's freeze, All of Shao Kahn) -Kung Lao is extremely buggy, walls can "block" hat toss -Many Fatalities missing (certain characters have none, Babalities/Friendships/Stage Fatalities missing completely) -You cannot throw the CPU -Fight ladder is static -Baraka's/Kitana's Swipe plays neither an effect nor damage sound (no sound at all) -Player 2 always has 2nd palette -AI is even more difficult (though glitchy) -P2 Button 6 crashes the game (not used) -Briefly locks up/No announcement if character(s) remain unchosen -Reptile's slide missing -Reptile's forceball startup is slower/shows up during fatality time -Floor doesn't raise/move during Reptile's Tongue Fatality -Can hold block through win announcement -Jax's Backbreaker missing/broken -Mileena has only one special move, Sai Throw EDIT: Teleport Kick commands were changed, is F-B-LK (ScheissNussen) -Baraka's Blade Lift Fatality lifts the camera/shakes the ground/always has male sounds -----
|
|
|
|
Re: Mortal Kombat Proto 4.0 Dumped
[Re: gregf]
#239416 - 11/20/10 01:40 PM
|
|
|
> Those list of differences would be nice additions to the respective driver files > imo. > > PCB owners can then see what might be different between the various versions of the > MK series and see what their pcb does or does not do. > Or they can simply use history.dat where IIRC all these differences are collected.
|
So long, and thanks for all the fish.
|
|
|
Re: Mortal Kombat Proto 4.0 Dumped
[Re: Captain Pugwash]
#239424 - 11/20/10 04:41 PM
|
|
|
> Or they can simply use history.dat where IIRC all these differences are collected.
Yes, and the Mortal Kombat entry was updated with the latest information posted here
|
See my collection: here
|
|