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0.140 released
#236919 - 10/21/10 11:06 AM
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http://mamedev.org/
Quote:
0.140 -----
MAMETesters Bugs Fixed ---------------------- - 04091: [Misc.] simpbowl: NVRAM is not created correctly. (Aaron Giles) - 03770: [Interface] Setting 'snapname %g' does not allow snap to be saved with F12. (Aaron Giles) - 03835: [Compiling] Visual Studio compiler warning in src\mame\video\n64.c - 03937: [Misc.] Using CTRL-C to end MAME no longer works reliably (Aaron Giles) - 03915: [Interface] All sets using -autosave: "auto.sta" can mistakenly be erased (Aaron Giles) - 03930: [Compiling] LDPLAYER fails to link (Aaron Giles) - 04065: [Compiling] Default 'tiny' does not build (Aaron Giles) - 03074: [Sound] dkongjr and clones: Discrete audio output is lower pitched than normal (Derrick Renaud) - 04085: [Sound] All sets in seibuspi.c: sound issue - 04081: [Crash/Freeze] Games/drivers with no screen: When you exit MAME, you do not get control back (Aaron Giles) - 04059: [Graphics] qix, zookeep and clones: Player's character disappears during gameplay. (Aaron Giles) - 04080: [Crash/Freeze] [debug] Massive memory leaks + crash upon exit in debug build (Aaron Giles) - 03800: [Debugger] Many sets in snk.c: Viewing c000-c700 in debugger for "SUB" Z-80 causes memory corruption (MooglyGuy) - 04083: [Graphics] All sets in balsente.c: Black screen corruption (missing graphics) (MooglyGuy) - 04075: [Crash/Freeze] All sets in cps3.c: Black screen/Hang (Aaron Giles) - 04077: [Misc.] Crash when -effect is used (Aaron Giles) - 04078: [Crash/Freeze] mtrap + clones: Crash/Assert after OK (Aaron Giles) - 04076: [Misc.] Artwork cropping not working correctly (Aaron Giles)
Source Changes -------------- - Considerably improved UART communications in the CD-i 68070 implementation, increasing Quizard stability as a result. [Harmony]
Fixed use of the sign bits on the SegaCD Roz parameters, improves the SegaCD intro rotations etc. which now appear correct. Clamp Roz stuff to 24-bit, seems to fix the remaining issues with the Sega logos. [David Haywood]
Moved -effect implementation out of OSD code and into core since the implementations were identical across Windows/SDL and implemented in the core itself. [Aaron Giles]
More Clang fixes (verified OK with GCC) [Balrog]
Correctly free textures when screen size dynamically changes. Fixes texture assert when exiting on a number of games. [Aaron Giles]
Attempt to provide a correct M50458 char rom, used by the Nintendo Super System [Pat Dardenko, Angelo Salese]
Re-worked Quizard MCU communications handling to be more easily expanded. [Harmony]
Convert rendlay objects into C++, reduce the number of unused textures allocated. [Aaron Giles]
Fix texture leak in crsshair.c. [Aaron Giles]
Added new method reset_origin() to screen devices to allow manual synchronization of VBLANK start against an external timing source. Updated the MC6845 device to call reset_origin() on its screen at the start of each frame if a screen is present. [Aaron Giles]
Converted the RCA CDP1802 CPU into a C++ device. Refactored cidelsa.c to use the new RCA COSMAC CPU. [Curt Coder]
Added new devcb type DEVCB_TYPE_DRIVER, which implies the driver_device. [Aaron Giles]
Added new macros DEVCB_DRIVER_LINE_MEMBER and DEVCB_DRIVER_MEMBER to specify member functions of the driver device in callbacks. [Aaron Giles]
Reworked NMK16 irqs by not using cpu_getiloops() function [Angelo Salese]
Fix custom mapping for dsp56k internal memory. [Aaron Giles]
Refactored the CDP1869 chip into a C++ device. [Curt Coder]
Added explicit control handler for the console. Ctrl+C/Ctrl+Break now explicitly terminate the process forcefully, rather than unwinding through the system in an unexpected state. Other console events (exit, shutdown, logoff) request a graceful exit. [Aaron Giles]
Reworked 1942 interrupts by not using cpu_getiloops() function [Angelo Salese]
Removed deprecat.h usage from 1943 driver [Angelo Salese]
Removed deprecat.h usage from 40love driver [Angelo Salese]
Removed deprecat.h usage and did some minor clean-ups to the 4enraya driver [Angelo Salese]
Rewrote Alien Command irqs by not using cpu_getiloops() function [Angelo Salese]
New games added or promoted from NOT_WORKING status --------------------------------------------------- Devil Island (2 sets) [Brian Troha, The Dumping Union]
New clones added ---------------- Streaking (set 2) [Roberto Fresca]
New games marked as GAME_NOT_WORKING ------------------------------------ Magical Touch [Siftware, Mariusz Wojcieszek]
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0.140 Problem
[Re: Robbbert]
#236939 - 10/21/10 04:36 PM
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Hi
started the first three of the cmpro changed log 20pacgal, 25pacman, 3bagflvt non works for me? hmmm?!?
-Flynn
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Posts: 3137
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Loc: USA
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Send PM
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Re: 0.140 Problem
[Re: Flynn]
#236941 - 10/21/10 05:01 PM
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Re: 0.140 Problem
[Re: Tafoid]
#236942 - 10/21/10 05:06 PM
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Re: 0.140 Problem
[Re: Tafoid]
#236944 - 10/21/10 05:18 PM
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Posts: 3137
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Loc: USA
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Send PM
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Re: 0.140 Problem
[Re: AaronGiles]
#236946 - 10/21/10 05:27 PM
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might as well chuck it in if any actually use the thing
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- Converted existing structures except cheat_private to class and added constructor/destructor.
- Merged linked list loader or related functions to each class member.
- Added new class cheat_info in cheat_private as main base class.
- Added image scaner in cheat_info class to get image name and crc (for MESS, but untested now...)
- Added entry group based on cheat_entry and new cheat tag '<group>'. Now (main) cheat entry is child of entry group. And added group select item as the header on UI menu. If no group tag, create single entry group and print basename in subtext.
Quote:
<group desc="game 1"> <cheat desc="code 1-1"> ... </group> <group desc="game 2"> <cheat desc="code 2-1"> ... </group>
- Added new attribute 'skip(yes|no)' for cheat entry to skip load target entry. You can hide target cheat on UI menu.
- Separeate condition from action to new '<condition expression="expression">' tag. Now condition tag needs sub script entries.
Quote:
<condition expression="temp0 == 1"> <action>maincpu.pb@8000 = 10</action> <action>maincpu.pb@8001 = 12</action> <condition expression="temp1 == 2" <action>maincpu.pb@9000 = 20</action> <condition expression="temp2 == 3"<condition> <action>maincpu.pb@b000 = 30</action> </condition> <action>maincpu.pb@a000 = 30</action> </condition> <action>maincpu.pb@ffff = ff</action> </condition>
- Added new class cheat_memory to install user defined memory region. It is only read and installed at MAME initialization phase. Installed regions is standard RAM.
Quote:
<usermemory> <memory cpu="cputag|cpunum" address="address" offset="offset" /> </usermemory>
- Added new class cheat_symbol to enable grobal user defined symbol.
Quote:
<usersymbol> <symbol type="variable|value|function">symbolname</symbol> </usersymbol>
- Supporeted multi-parameters for item selection. Set 'paramvariables="num(1)" to maximum number of parmeter values. And use "paramX" symbol if read a value stored to "valueX".
Quote:
<parameter paramvariables="3"> <item value0="0" value1="1" value2="2">ITEM 1</item> <item value0="2" value1="4" value2="2">ITEM 2</item> ... </param> <script state="run"> <action>maincpu.pb@1000 = param0, maincpu.pb@2000 = param2, maincpu.pb@4000 = param3</action> </script>
- Changed UI item select functions to entry/option select callback. Added item selection function is the following. entry_select_toggel() entry_select_previous_item() entry_select_next_item() entry_select_previous_group() entry_select_next_group() entry_select_subcomment() entry_select_reset() entry_select_reset_all() entry_select_reload() entry_select_invalid() : No action but print error message when selected it.
- Loopable between last and first item/group in UI menu
- Added trim_whitespace() for an expression read from XML. Now accepts the following expression without an error.
Quote:
maincpu.pq@1234 = 1234 5678 9ABC DEF0
[ATTACHED IMAGE]
Edited by ShimaPong (10/22/10 04:37 PM)
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"Any company has no power to stop people emulating"
MAME is the emulator of no giving in the pressure from any company even if they don't allow
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Re: 0.140 Problem
[Re: Tafoid]
#237171 - 10/24/10 03:46 AM
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I am currently using a fresh 0.140 DEBUG build and some mk4 games may still hang on startup. Games will also freeze if you hang around too long in audit mode.
I suspect the RTC is causing the problem.
In the mkiv_pia_ina RTC read handler, if you return 0 the game does not hang on start-up or if you hang around too long in audit.
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Re: 0.140 Problem
[Re: palindrome]
#237419 - 10/26/10 10:29 AM
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Yes this is true, with a FRESH version 0.140 some MK4 games won't boot, instead they show a screen of all 00000000's. Some do however work.
Try phantomp and blkrhino .
Cheers
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