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joey35car
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Colecovision Super Game Module
#398589 - 06/06/24 07:52 PM


Ok so I was wondering how do I get these games working in MAME? Some games need this and does MAME emulate them? Example: trying to get Asteroids homebrew working in MAME.

Thanks



joey35car
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Re: Colecovision Super Game Module new [Re: joey35car]
#398590 - 06/06/24 08:37 PM


Ok I can get the game working now if I start the game and hit tab and change the slot to sgm and reset. How do I get this to launch without doing this all the time? Create a ini? If so what would I put. What would be the command-line?

Thanks

EDIT:
mame coleco -cart smg asteroid

works

Now what would I put as a ini so the games launch? I tried making a coleco ini and inside putting -cart smg but that doesn't work.

Edited by joey35car (06/06/24 09:51 PM)



joey35car
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Re: Colecovision Super Game Module new [Re: joey35car]
#398594 - 06/07/24 07:20 PM


So nobody here knows how to launch this game without going into the slot settings? Has to be a way to launch the game directly using a ini file.

Thanks



mhoes
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Re: Colecovision Super Game Module new [Re: joey35car]
#398595 - 06/07/24 09:12 PM


> So nobody here knows how to launch this game without going into the slot settings?
> Has to be a way to launch the game directly using a ini file.
>
> Thanks

So, just because no-one responded yet to a post you made just recently, you immediately come to the conclusion that 'nobody knows your sacred ini settings' ! We neeed theesee settingss NOW !

Pay attention to meeeeee !

Try this: in your 'mame' folder, put a textfile (do note, not your 'MS-Word' word processor, but a notepad text file) with a name like 'coleco-asteroid.cmd', and put this single line in it:


Code:

mame coleco -cart smg asteroid



Then double-clicking on that from file explorer, should lead to the holy grail you are seeking for, but were utterly unable to wait for an answer to !

Thanks, and enjoy !



Haze
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Re: Colecovision Super Game Module new [Re: mhoes]
#398596 - 06/07/24 11:09 PM


> > So nobody here knows how to launch this game without going into the slot settings?
> > Has to be a way to launch the game directly using a ini file.
> >
> > Thanks
>
> So, just because no-one responded yet to a post you made just recently, you
> immediately come to the conclusion that 'nobody knows your sacred ini settings' ! We
> neeed theesee settingss NOW !
>
> Pay attention to meeeeee !
>
> Try this: in your 'mame' folder, put a textfile (do note, not your 'MS-Word' word
> processor, but a notepad text file) with a name like 'coleco-asteroid.cmd', and put
> this single line in it:
>
> mame coleco -cart smg asteroid
>
> Then double-clicking on that from file explorer, should lead to the holy grail you
> are seeking for, but were utterly unable to wait for an answer to !
>
> Thanks, and enjoy !

it's

mame coleco -exp sgm asteroid

at least in the current codebase



joey35car
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Re: Colecovision Super Game Module new [Re: mhoes]
#398597 - 06/08/24 01:57 AM


I wasn't in a hurry. I just noticed that 50 plus people viewed and was surprised nobody chimed in.



joey35car
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Re: Colecovision Super Game Module new [Re: Haze]
#398598 - 06/08/24 01:58 AM


Thanks Haze.



joey35car
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Re: Colecovision Super Game Module new [Re: mhoes]
#398599 - 06/08/24 01:58 AM


and take it easy there. Been on this forum for 15 plus years so I know the routine. But thank you for the reply.



joey35car
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Re: Colecovision Super Game Module new [Re: Haze]
#398600 - 06/08/24 02:08 AM


Haze

So the command line works perfect.



mhoes
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Re: Colecovision Super Game Module new [Re: joey35car]
#398602 - 06/08/24 02:55 PM


> and take it easy there. Been on this forum for 15 plus years so I know the routine.
> But thank you for the reply.

Please do note that - apart from the incorrect commandline you gave, but thankfully has been corrected by Haze - I actually did give you a solution by just creating *.cmd files in your mame folder.

You're welcome.



mhoes
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Re: Colecovision Super Game Module new [Re: Haze]
#398603 - 06/08/24 02:57 PM


>
> it's
>
> mame coleco -exp sgm asteroid
>
> at least in the current codebase

Thanks for the correction. I just copied the commandline joey35car supplied (and said that worked), without verifying things.



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Re: Colecovision Super Game Module new [Re: joey35car]
#398604 - 06/08/24 03:19 PM


> Haze
>
> So the command line works perfect.

If you still want to try modifying your coleco.ini file, add this line to it:

exp sgm



joey35car
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Re: Colecovision Super Game Module new [Re: mhoes]
#398606 - 06/08/24 06:30 PM


Thank you



joey35car
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Re: Colecovision Super Game Module new [Re: Robbbert]
#398607 - 06/08/24 06:34 PM


Thank you. This is what I was looking for. I thought I had that in the ini. Maybe I had it backwards. Thanks again. All of you. I didn't mean to come out demanding.



mhoes
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Re: Colecovision Super Game Module new [Re: joey35car]
#398608 - 06/08/24 06:45 PM


Also: You are absolutely correct that I - even though I did provide 'a' solution - still behaved like an ass, and there was no need for me to do that. Sorry.



joey35car
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Re: Colecovision Super Game Module new [Re: mhoes]
#398609 - 06/08/24 06:48 PM


No worries. I'm not thin skinned lol. Enjoy the rest of your weekend. I'm just glad it boots directly in the games that use the sgm.



sirscotty
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Re: Colecovision Super Game Module new [Re: Robbbert]
#398730 - 06/22/24 09:15 PM


Not to change the subject, But how would I add voice to the Odyssey2.ini file? I tried 'exp voice' and it did not work....



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Re: Colecovision Super Game Module new [Re: sirscotty]
#398742 - 06/25/24 01:24 PM


> Not to change the subject, But how would I add voice to the Odyssey2.ini file? I
> tried 'exp voice' and it did not work....

It doesn't work because odyssey2 doesn't have any slots.
Instead voice is a cartridge. I don't know which games have voice support,
but let's assume that "ufo" does, then you would have on the command line:

>mame odyssey2 voice -cart2 ufo



joey35car
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Re: Colecovision Super Game Module new [Re: Robbbert]
#398743 - 06/25/24 07:51 PM


I'm also trying to figure this out. The command line works as above. Is there a way to create an ini file to launch game directly using the command? If so what would be the text in the ini?

Thanks



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Re: Colecovision Super Game Module new [Re: joey35car]
#398756 - 06/27/24 07:09 AM


> I'm also trying to figure this out. The command line works as above. Is there a way
> to create an ini file to launch game directly using the command? If so what would be
> the text in the ini?
>
> Thanks

cartridge videopac:voice:cart
cartridge2 ufo


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