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gregf
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Model Racing Dribbling analog audio supported *edit*
#398148 - 03/14/24 08:28 PM


For a while, Dribbling would be kept up to date with code changes over time, but no specific updates to fully complete the emulation of the game.

——
https://github.com/mamedev/mame/blob/master/src/mame/mr/dribling.cpp


* Implement the 2 banks of 8 dips which determine coinage for the 2 players

* Actual game duration doesn't match the time reported in the manual

https://github.com/mamedev/mame/blob/944...ibling.cpp#L554



Sound support added to Model Racing Dribbling driver with example of an
earlier Mame (wip) Dribbling Full game recording example with sounds.

https://m.youtube.com/watch?v=t3chYXHCzG0

Other remaining items yet to be fixed, but audio getting supported is big.


I wonder if EGS Attack Force could be another item to get audio updates since supposedly the logic schematics
which include audio components logic of how analog audio sounds are generated of the game are available as
from what I recall.


https://www.tilt.it/deb/index-en.html

Electronic Games Systems

https://www.tilt.it/deb/egs-en.html#attackforce


https://www.tilt.it/deb/egs-en.html#attackforce

Edited by gregf (03/21/24 07:16 PM)



RobbbertModerator
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Re: Model Racing Dribbling audio in the works new [Re: gregf]
#398161 - 03/17/24 02:56 PM


> Adding sound support to Model Racing Dribbling driver. #12127
>
> https://github.com/mamedev/mame/pull/12127

Closed, most likely not happening.



Vas Crabb
BOFH
Reged: 12/13/05
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Re: Model Racing Dribbling audio in the works new [Re: Robbbert]
#398163 - 03/17/24 07:20 PM


> > Adding sound support to Model Racing Dribbling driver. #12127
> >
> > https://github.com/mamedev/mame/pull/12127
>
> Closed, most likely not happening.

Nah, it’s happening: https://github.com/mamedev/mame/pull/12147

There are only really two major issues, and neither is insurmountable.



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
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Re: Model Racing Dribbling audio in the works new [Re: Vas Crabb]
#398166 - 03/18/24 06:01 AM


> > > Adding sound support to Model Racing Dribbling driver. #12127
> > >
> > > https://github.com/mamedev/mame/pull/12127
> >
> > Closed, most likely not happening.
>
> Nah, it’s happening: https://github.com/mamedev/mame/pull/12147
>
> There are only really two major issues, and neither is insurmountable.

I guess someone else will have to fix it up, as the author kept marking conversations as resolved when they were not, kept insisting on doing things the wrong way, and after having it pointed out to him, the stereotypical Italian machismo gear kicked in.

It probably didn't help when Simzy the Idiot Wonder-Boy stepped in and started trying to tell the pull request author what a "good job" he was doing, when in reality he was doing a pretty lousy job in terms of doubling down on incorrectness.



gregf
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Re: Model Racing Dribbling audio in the works new [Re: Robbbert]
#398171 - 03/19/24 06:22 AM




> Adding sound support to Model Racing Dribbling driver.

Fortunately still ongoing after reading the pull entry. All the comments and work involved from multiple contributors reminds me of the emulation work that happened with Sega Cool Riders many years ago when seeing updates on Haze’s blog at the time. If any of the audio work does pass the standards and gets supported into MAME source, the Model Racing Dribbling fans can be thankful.

Other Model Racing games should be fortunate if further analog audio work should happen with any more of the games.



gregf
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a bigger netlist boat new [Re: Vas Crabb]
#398173 - 03/19/24 07:03 AM





> Nah, it’s happening: https://github.com/mamedev/mame/pull/12147
> There are only really two major issues, and neither is insurmountable.

With the filtering hardware emulation and other necessary goods being supported for analog audio, Roy Scheider’s Jaws character most memorable quote comes to mind.

Jaws (1975) - You're Gonna Need a Bigger Boat Scene

https://m.youtube.com/watch?v=2I91DJZKRxs

Everyone involved with the audio work could get applauds from the European fans of the game Dribbling.
You’ll be heroes there.



RobbbertModerator
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Re: Model Racing Dribbling audio in the works new [Re: Vas Crabb]
#398196 - 03/21/24 12:54 PM


> > > Adding sound support to Model Racing Dribbling driver. #12127
> > >
> > > https://github.com/mamedev/mame/pull/12127
> >
> > Closed, most likely not happening.
>
> Nah, it’s happening: https://github.com/mamedev/mame/pull/12147
>
> There are only really two major issues, and neither is insurmountable.

And after a torturous adventure, it's finally in.

https://github.com/mamedev/mame/commit/aadd5173db6211f1158699c503e783775e79336e



Paperinik
MAME Fan
Reged: 04/28/24
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Re: Model Racing Dribbling audio in the works new [Re: MooglyGuy]
#398391 - 04/28/24 01:35 PM



> I guess someone else will have to fix it up, as the author kept marking conversations
> as resolved when they were not, kept insisting on doing things the wrong way,

I am the author, I fixed them myself.
It was my first PR to Mame, with no guidance on the undocumented PR process whatsoever; so I wrongly thought that resolving the comments was the way to go when someone handed me what it looked like an optional suggestion. My bad.

>kept insisting on doing things the wrong way, and
> after having it pointed out to him, the stereotypical Italian machismo gear kicked
> in.

My bad as well. Also, please, please, please, fix your stereotypes. Having spent basically all my professional life in the US, it should be American machismo. At the end the PR was merged, with big help and lots of suggestions from Vas while you were commenting from the side.

>
> It probably didn't help when Simzy the Idiot Wonder-Boy stepped in and started trying
> to tell the pull request author what a "good job" he was doing, when in reality he
> was doing a pretty lousy job in terms of doubling down on incorrectness.

Before my PR sound was not working. When I proposed my changes, sound was working although not up to undocumented coding standard. Doesn't qualify as lousy job, right?
I cannot comment on other people's behavior or intentions.
My currency is "show me your code/work/contribution".
Wrt, but not directed to Vas:

> There are only really two major issues, and neither is insurmountable.

P.S. still working on it, trying to address the last issue standing between current status and having this marked as complete. https://github.com/mamedev/mame/pull/12180
You can see how much effort, research, pride and time I put in this small PR project.



Vas Crabb
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Reged: 12/13/05
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Re: Model Racing Dribbling audio in the works new [Re: Paperinik]
#398393 - 04/28/24 05:39 PM


> P.S. still working on it, trying to address the last issue standing between current
> status and having this marked as complete. https://github.com/mamedev/mame/pull/12180
> You can see how much effort, research, pride and time I put in this small PR project.

Haven’t forgotten about that, just too many competing priorities with MAME. I’m hoping to get to it soon.



Paperinik
MAME Fan
Reged: 04/28/24
Posts: 2
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Re: Model Racing Dribbling audio in the works new [Re: Vas Crabb]
#398395 - 04/28/24 06:36 PM


> > P.S. still working on it, trying to address the last issue standing between current
> > status and having this marked as complete.
> https://github.com/mamedev/mame/pull/12180
> > You can see how much effort, research, pride and time I put in this small PR
> project.
>
> Haven’t forgotten about that, just too many competing priorities with MAME. I’m
> hoping to get to it soon.

Vas, don't worry. I linked the PR to address a specific reply in this thread and the poor choice of picking stereotypes.
Stereotypes ignorant of that if it wasn't for the Italian machos, Mame (and Dribbling!) wouldn't have existed at all.
Looking forward to discuss about it in the PR itself, I am pretty happy to where your past suggestions have taken it so far.


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