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wanting to add 7 segment credits display to game, in the cpp i found this for stadium cross but nothing for alien 3
void segas32_state::scross_sw2_output( int which, uint16_t data ) { /* Note: I'm not an expert on digits, so I didn't know the right map to use, I just added it manually and it seems to work fine. */ if (which == 0) machine().output().set_value("MA_Digit", data); else machine().output().set_value("MB_Digit", data);
if someone else had some time maybe they could take a look, if its not there how do you report it to mame developers??
[ATTACHED IMAGE]
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My Mame Artwork
https://drive.google.com/drive/folders/1OP43Qk_2uCIJ7HLY2maemAmJHtu9kbyV?usp=share_link
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Re: Alien 3 :The Gun
[Re: wemr97dl]
#397728 - 01/19/24 07:43 PM
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So I spent like 3 days making this gun using Tinkercad, imported the OBJ file into Blender about 20 times trying to get it right. Tried using PNG's for the labels but they didn't show up when I exported it as an OBJ, so back to Tinkercad to make the side labels and SEGA logo. Into blender to smooth the edges a bit. Then screen shots, cleaned up in gimp and PRESTO! my first 3D control. How easy was that!
Hopefully the next one won't take a week.
Also made the Instruction Card and added the 7seg display but could not get it to work. No output from MAME. All the other resorces were from @Nightvoice.
I got the image from a video of the cabinet online. Don't know if you could pull the credit count using a script?? If anyone knows how would love it. The yellow buttons to take a credit I don't believe would work as the game starts by pulling the fire button.
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
Edited by wemr97dl (01/22/24 12:21 PM)
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My Mame Artwork
https://drive.google.com/drive/folders/1OP43Qk_2uCIJ7HLY2maemAmJHtu9kbyV?usp=share_link
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Re: Alien 3 :The Gun with working 3D guns
[Re: wemr97dl]
#397759 - 01/23/24 12:19 AM
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Re: Alien 3 :The Gun with working 3D guns
[Re: Nightvoice]
#397761 - 01/23/24 09:25 AM
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