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jopezu
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Reged: 09/21/03
Posts: 5499
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do game developers not understand...
#397315 - 10/30/23 07:41 AM


...that people's index fingers rest on the triggers and NOT the shoulder buttons?

every fucking game puts major functions on the shoulder buttons and lesser used stuff on triggers. sometimes the triggers even go unused. i can't think of a controller that has both triggers and shoulder buttons where the shoulder buttons are a reach to get to from a default hand position. trigger/shoulder swap should be an os staple function.



i learned everything i know from KC



BIOS-D
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Reged: 08/07/06
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Re: do game developers not understand... new [Re: jopezu]
#397385 - 11/15/23 07:50 AM


> ...that people's index fingers rest on the triggers and NOT the shoulder buttons?
>
> every fucking game puts major functions on the shoulder buttons and lesser used stuff
> on triggers. sometimes the triggers even go unused. i can't think of a controller
> that has both triggers and shoulder buttons where the shoulder buttons are a reach to
> get to from a default hand position. trigger/shoulder swap should be an os staple
> function.

I rest my indexes over the shoulder buttons. Besides triggers are analog axis. It makes sense you shoot weapons with shoulders because you are firing (or not) a weapon. You are not hovering a plane. My middle finger is long enough to use triggers if the game needs them.

TL;DR Triggers are 2-way analog joysticks, it makes sense shoulder buttons to be used as buttons.



lharms
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Reged: 01/07/06
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Re: do game developers not understand... new [Re: jopezu]
#397424 - 11/23/23 12:28 AM


If I remember correctly the 360 controller you could basically only use one trigger at a time? But I could be remembering it wrong. It may be related to that?



Pr3tty F1y
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Reged: 07/18/05
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Re: do game developers not understand... new [Re: lharms]
#397425 - 11/23/23 02:32 AM


> If I remember correctly the 360 controller you could basically only use one trigger
> at a time? But I could be remembering it wrong. It may be related to that?

In xinput mode, this is not an issue. However, in Direct Input - the L/R triggers share an axis and cancel each other out if pressed simultaneously. I'm 100% certain that this was done on purpose by Microsoft to push xinput and make the Xbox series of controllers the shittiest Direct Input devices you can buy.


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