PokeMAME |
Gotta catch 'em all!
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Reged: 09/20/03
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Posts: 1405
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Loc: San Antonio, TX
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MAMEUI .248 'Final' (2022.09.27)?!?!?!?
#395029 - 10/25/22 07:14 PM
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Final?!?!?!?
What happened, johnIV?
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: MAMEUI .248 'Final' (2022.09.27)?!?!?!?
[Re: PokeMAME]
#395030 - 10/25/22 08:10 PM
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PokeMAME |
Gotta catch 'em all!
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Reged: 09/20/03
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Posts: 1405
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Loc: San Antonio, TX
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Re: MAMEUI .248 'Final' (2022.09.27)?!?!?!?
[Re: John IV]
#395032 - 10/26/22 12:51 AM
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> https://www.mameworld.info/ubbthreads/sh...part=1&vc=1
I concur with all of the sentiments! I will miss MAMEUI. It seems (at least to me) to be the easiest way to access the 'software' ROMs for computers and consoles.
I now have the same pit-of-the-stomach feeling as when ArcadeOS went under years ago.
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jopezu |
bread-train
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Reged: 09/21/03
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Posts: 5500
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Loc: georgia
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Re: MAMEUI .248 'Final' (2022.09.27)?!?!?!?
[Re: John IV]
#395054 - 10/28/22 08:20 PM
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thread is locked so i'll thank you & robbbert here.
i haven't used it in forever, but many others live by it. thanks again for all of your hard work!
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i learned everything i know from KC
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Re: MAMEUI .248 'Final' (2022.09.27)?!?!?!?
[Re: jopezu]
#395060 - 10/28/22 10:03 PM
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> thread is locked so i'll thank you & robbbert here. > > > i haven't used it in forever, but many others live by it. thanks again for all of > your hard work!
Hard work would actually involve maintaining the codebase, as opposed to just reverting out changes from mainline MAME because he's incapable of using a non-decrepit toolchain. But hey.
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