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John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1969
Loc: Washington, USA
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HLSL/BGFX question for Moog, probably.
#392326 - 10/29/21 12:22 AM


Normally I live in BGFX w/ the fighters chain and all is good on the raster side.

But for the beloved vector games, it's tough to beat the HLSL vector and vector-mono.ini effects.

If -video d3d is headed for deprecation, what's involved with making them available as BGFX chains and is that something we could ask you nicely to look at? Thanks -



john iv
http://www.mameui.info/



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: HLSL/BGFX question for Moog, probably. new [Re: John IV]
#392329 - 10/29/21 09:22 AM


> But for the beloved vector games, it's tough to beat the HLSL vector and
> vector-mono.ini effects.
>
> If -video d3d is headed for deprecation, what's involved with making them available
> as BGFX chains and is that something we could ask you nicely to look at? Thanks -

It's definitely something that I want to look at at some point, but I can't give any definitive timeline as to when. Things are in high-gear at work right now. I'll have 3 weeks off around the holidays, though. I can't make any promises, but I'll try to make time to look into it then.



John IV
IV/Play, MAME, MAMEUI
Reged: 09/22/03
Posts: 1969
Loc: Washington, USA
Send PM


Re: HLSL/BGFX question for Moog, probably. new [Re: MooglyGuy]
#392332 - 10/29/21 08:37 PM


Cheers, thanks for the consideration.



john iv
http://www.mameui.info/


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