Fasten your seatbelts and get ready for MAME 0.230! There are big changes this month, but before we get to that, let’s highlight some of the more routine additions. Several TV games featuring adaptations of popular Hasbro board games are now supported, as well as a couple of VTech systems featuring Dora the Explorer. Several electronic toys and handheld LED game from Mattel and Invicta have been emulated this month. There’s a big update for the Apple II software lists this month, with clean cracks of lots of educational software from MECC.
If you’ve been following along with development, you’re no doubt excited about the new Yamaha OPM/OPN (YM2151, YM2203, YM2608, YM2610, YM2610B, YM2612, and YM3438) sound emulation core. This addresses numerous subtle and not-so-subtle issues, particularly in Sega and Data East games. Windy Fairy and Jennifer Taylor have continued to improve MAME’s support for Konami rhythm games, making beatmania IIDX, Beatmania III, Keyboardmania and ParaParaParadise games playable. Thanks to Happy, a couple more graphics issues with the Hyper Neo Geo 64 have been fixed.
There’s been a lot of work on the Apple IIgs and 68k Mac drivers this month. As well as the flood of machines promoted to working, Apple 3.5" floppy support has been revolutionised, and improvements to ADB GLU microcontroller simulation make the IIgs control panel usable. On the console side, save EEPROM support has been fixed for several Mega Drive games.
Of course that’s not all, and you can read about all the additions, bug fixes, and enhancements in the whatsnew.txt file. You can get the source and 64-bit Windows binary packages from the download page and start playing.
>you’re no doubt excited about the new Yamaha OPM/OPN (YM2151, YM2203, YM2608, YM2610, >YM2610B, YM2612, and YM3438) sound emulation core. This addresses numerous subtle and >not-so-subtle issues, particularly in Sega and Data East games. Windy Fairy and Jennifer >Taylor have continued to improve MAME’s support for Konami rhythm games, making beatmania >IIDX, Beatmania III, Keyboardmania and ParaParaParadise games playable.
Also loads of Mac computers support and improvements to add and also ongoing fruit machine emulation updates and fixes.
>handheld LED game from Mattel (Football 2) and Invicta have been emulated this month. >There’s a big update for the Apple II software lists this month, with clean cracks of >lots of educational software from MECC.
Updates to keep users busy for a while.....or at least up until next week.
My specific thanks to hap and Sean regarding Mattel led games updates since Football is one of the anticipated games I hope to see emulated, but Football 2 is what first version of Mattel Football wished it could have been.....so things worked out in a way. I am crossing fingers that the first generation Rockwell chip series can be figured out so the first generation of Mattel led games can be emulated which includes Auto Racing, Baseball, Football (first version), and a few other early generation Mattel led games.
> 7876: spectrum_cass.xml: Filled in year and publisher for many entries. [ArcadeShadow]
For the record, this update (in 5000 Spectrum softlist entries, no less) was thanks to ArcadeShadow's great work in parsing the XMLs that I had posted here on this board some time ago, glad that my work didn't go to waste in the end.
Thanks to Mr. Holtz for the Genesis EEPROM fixes. Sports Talk Baseball is now playable. Sadly the sound effect of the bat hitting the ball cannot be heard but I appreciate that it's working again.
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A story of one man and his obsession with the female anatomy.
> How odd, it does play fully the first time a ball is hit, but not afterwards.
Ah you are correct. You can hear the crack of the bat for the first pitch of the game if you hit the ball. I guess I swung and miss the first pitch lol. If you swing and hit the second pitch and subsequent pitches though, the effect is not heard.
> Do you know if it played correctly in 0.229?
The issue with the EEPROM was preventing a game from being started for quite a while now. I do have 0.180 laying around and the effect can be heard throughout the game in that version. I don't know if it's related but there's a similar issue with T2 The Arcade game where the fire gun sound effect is not heard.
Likely related, just noticed that Vectorman also has sound (in this case music) problems which didn't happen half a month ago, so I've opened another bug report: https://mametesters.org/view.php?id=7923
When I select a StuffIt Expander 5.5 (which is necessary to unpack .sit archives) .dsk, my MacII VX with macOS 7.6.1 doesn't recognize it and offers me to format the disk every time.
That's because Old Mr. Grace, who happens to be young Mr. Grace's older brother, 'ticky ticker' (ie: heart pulse), stopped moments after this photo shoot ended. Fortunately young Mr. Grace stepped in and took over for his late older brother, Old Mr Grace, by grabbing the nurse and secretary for himself.
More Bemani updates that I am anticipating even though it might be a while before Drum Mania is fully playable and the unexpected Sun Electronics game addition [thanks to Dilweed and Osso's work] is good.
New working clones -- Warp-1 (Japan, bootleg) [anonymous, Dillweed]
*sarcasm*: "thanks Frontier telephone, or maybe it was third rated 'construction crew' working on 405 freeway lanes expansion for finally getting their act together and restoring telephone landlines screw up from last week. Minimal landline service [partial voice and zero DSL data] for last 5 days. Quality work there for breaking things."
Could someone tell me please, if any of the Nintendo games have been removed since version .210 it's been a couple of years since I updated and wanted to know before updating. Every time I update I always worry that some games might be missing. Thanks
> Could someone tell me please, if any of the Nintendo games have been removed since > version .210 it's been a couple of years since I updated and wanted to know before > updating. Every time I update I always worry that some games might be missing. Thanks
Why would they?
Historically, there are two documented instances of the MAME team removing game support at the behest of rights-holders, both of which happened years ago. One of which was on the order of 5-10 years ago, when support for a handful of Cave CV1K games were temporarily removed, and the other, when one or two HanaHo games were removed (or, alternately, never supported in the first place - it happened so long ago that I, a contributor since 2002, am not even clear on it).
If Nintendo or any other company started going around demanding that the MAME team remove support for already-supported games, the community would absolutely be thrown into a furor, and rightly so. There would most probably be some sort of public announcement of it, even.
So, no, "the Nintendo games" have not been removed from MAME over the two years or so since 0.210, nor would they have been, as evidenced by the complete lack of any information to indicate otherwise.
In the immortal words of Tom F. Wilson, "Think McFly, think!"
> Historically, there are two documented instances of the MAME team removing game > support at the behest of rights-holders, both of which happened years ago. One of > which was on the order of 5-10 years ago, when support for a handful of Cave CV1K > games were temporarily removed, and the other, when one or two HanaHo games were > removed (or, alternately, never supported in the first place - it happened so long > ago that I, a contributor since 2002, am not even clear on it).
We also removed a Tetris game at Arika’s request at one point. There was also the formalisation of the 3-year policy that resulted in a bunch of relatively new Neo-Geo games being removed.
But your point stands that it’s a pretty rare event.