John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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[Annc] MAMEUI64 .226 w/ icons & snaps released.
#388299 - 10/28/20 08:47 AM
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: John IV]
#388304 - 10/28/20 03:09 PM
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> http://www.mameui.info/ > > Thanks to Robbbert for the .exe.
Thanks for the update.
Are the following missing snaps the same for anyone else?
snap [folder: snap - size: 432mb] missing rom: mp_bio.png [size: 34152] [CRC32: 1253db6d] missing rom: mp_col3.png [size: 54691] [CRC32: fd27a01a] missing rom: mp_gaxe2.png [size: 77400] [CRC32: 768024ec] missing rom: mp_gslam.png [size: 32810] [CRC32: 3041f8a7] missing rom: mp_gunhe.png [size: 43483] [CRC32: f68b6681] missing rom: mp_mazin.png [size: 57944] [CRC32: dc754772] missing rom: mp_soni2.png [size: 57250] [CRC32: 6c7bdf04] missing rom: mp_sonic.png [size: 59765] [CRC32: fe1725e6] missing rom: mp_sor2.png [size: 79731] [CRC32: 4eadd83e] missing rom: mp_twcup.png [size: 49991] [CRC32: 200f4741]
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"Go crazy, folks! Go crazy!"
Jack Buck
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: SecretAgentMan]
#388307 - 10/28/20 08:30 PM
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Ah, those were done when the megaplay games were added initially back in the day.
I just brought them out of my removed assets folder and as a result they didn't get added to my update pack since they were so old. I'll add them to the update pack and re-upload. Ok, the update pack should include them. Thanks -
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john iv
http://www.mameui.info/
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: John IV]
#388314 - 10/28/20 10:59 PM
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I went ahead and updated the single 211MB snap pack, it had been a year or so since the last time.
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john iv
http://www.mameui.info/
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: John IV]
#388341 - 10/30/20 05:16 AM
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: John IV]
#388476 - 11/07/20 04:12 AM
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: Robbbert]
#388479 - 11/07/20 10:15 AM
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Will do. Looks like there's a lot of cruft in my dist. directories built up over the years. Will sync them to the baseline package next go around.
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john iv
http://www.mameui.info/
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: John IV]
#388480 - 11/07/20 11:29 AM
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John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: Robbbert]
#388492 - 11/08/20 05:58 AM
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: John IV]
#388493 - 11/08/20 06:21 AM
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Stiletto |
They're always after me Lucky ROMS!
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: Robbbert]
#388630 - 11/16/20 11:24 PM
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> > Will do. > > Looks like there's a lot of cruft in my dist. directories built up over the years. > > Will sync them to the baseline package next go around. > > No problem. > > Please note that from 0.227, I'll be including some GLSL shaders in the HLSL folder > in my package. > These are the ones included with ARCADE64, and will be in all my releases from now > on. It would be > nice if you could add them to your package too. They are files with .vsh and .fsh > extensions.
I mean no offense, but are you sure making MAMEUI not match MAME in the terms of the files it distributes is the best decision?
There's many users out there who still don't understand the project history and still think of MAMEUI as "the Windows version of MAME", despite it being something like 15 years where that has not been true. (They mean "a more native Windows UI", I guess, but these are the sort of users who wouldn't understand what a UI is.) And they'll continue to do so, unless the MAMEUI project changes its name or something.
Therefore it would make more sense from a user point of view that MAMEUI basically distribute everything MAME bundles and no more.
I would counterargue that it might be better to, at least temporarily, submit a pull request to upstream (MAME) adding the OpenGL shaders (with appropriate accreditation and licensing for the shaders that you did not create yourself) and see if it could pass review and be accepted.
Or you could make OpenGL shaders an optional add-on download from the MAMEUI website. There's plenty of solutions!
(At any rate, it's all sort-of a moot point, as eventually this will likely all be rewritten, perhaps years from now.)
- Stiletto
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Re: [Annc] MAMEUI64 .226 w/ icons & snaps released.
[Re: Stiletto]
#388631 - 11/16/20 11:38 PM
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> > > Will do. > > > Looks like there's a lot of cruft in my dist. directories built up over the > years. > > > Will sync them to the baseline package next go around. > > > > No problem. > > > > Please note that from 0.227, I'll be including some GLSL shaders in the HLSL folder > > in my package. > > These are the ones included with ARCADE64, and will be in all my releases from now > > on. It would be > > nice if you could add them to your package too. They are files with .vsh and .fsh > > extensions. > > I mean no offense, but are you sure making MAMEUI not match MAME in the terms of the > files it distributes is the best decision? > > There's many users out there who still don't understand the project history and still > think of MAMEUI as "the Windows version of MAME", despite it being something like 15 > years where that has not been true. (They mean "a more native Windows UI", I guess, > but these are the sort of users who wouldn't understand what a UI is.) And they'll > continue to do so, unless the MAMEUI project changes its name or something. > > Therefore it would make more sense from a user point of view that MAMEUI basically > distribute everything MAME bundles and no more. > > I would counterargue that it might be better to, at least temporarily, submit a pull > request to upstream (MAME) adding the OpenGL shaders (with appropriate accreditation > and licensing for the shaders that you did not create yourself) and see if it could > pass review and be accepted. > > Or you could make OpenGL shaders an optional add-on download from the MAMEUI website. > There's plenty of solutions! > > (At any rate, it's all sort-of a moot point, as eventually this will likely all be > rewritten, perhaps years from now.) > > - Stiletto
Technically, shaders are features of the UI surely? Personally, I use ARCADE64 over MAMEUI not because of the UI options, but because the drivers included are more in line with my needs". But then, that could be just me.
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