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TrevEB
Brokering peace between the collectors and the Mame Community
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Sound Samples still wanted?
#386766 - 06/21/20 08:18 PM


I happen to be looking at the code for Fire One and noted that sound samples are listed as wanted.

I don’t think the code to put the samples to use is ready yet but that is not a big deal once there is motivation.

At my next opportunity to visit the warehouse I’ll collect sound samples for Fire One.

Are there other titles that are in need of samples?



gregf
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Re: Sound Samples still wanted? *edited* new [Re: TrevEB]
#386774 - 06/21/20 11:33 PM


>I happen to be looking at the code for Exidy Fire One and noted that sound samples are listed as
> wanted. I don’t think the code to put the samples to use is ready yet but that is not a
>big deal once there is motivation.

Videos like what you and Andy Welburn have done in the past for Atari Stunt Cycle would be awesome.


--
Re: New ART! Lets knock a few requests off of the Wanted Artwork List
05/02/11

https://www.mameworld.info/ubbthreads/sh...part=1&vc=1




Atari Stunt Cycle May 2, 2011
Trevor Brown

https://www.youtube.com/watch?v=mAbu2bHNx44



Atari Stunt Cycle (1976) Original gameplay footage Dec 20, 2017
andys-arcade
https://www.youtube.com/watch?v=EvFHIOy0e5g


--



Wasn't there a PSE Desert Patrol cab in there somewhere for doing video and audio capture as well? ;-) Definitely needed.



>Are there other titles that are in need of samples?

A laundry truckload size of titles I can envision. Any Midway 8080 black/white hardware there? I can see maybe some confirmation needing to be done with some of the analog audio components on some pcbs. Colin already completing Midway Gun Fight and 280 zapp is a great start.

I look forward to what titles are there that can be accessed and examined and loads of video of game play and if having to document audio components on pcbs if there is time.

Edited by gregf (09/13/20 05:15 AM)



TrevEB
Brokering peace between the collectors and the Mame Community
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Re: Sound Samples still wanted? new [Re: gregf]
#386782 - 06/22/20 03:28 AM


Schematics for Fire One exist in the manual.
Its very similar hardware to Star Fire.

Star Fire uses samples. Nice as it would be for netlist to do it, I am not expecting that to happen anytime soon.

It was a leap to get Sky Raider and Starship One hooked up.



RaspBear
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Reged: 09/12/16
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Re: Sound Samples still wanted? new [Re: TrevEB]
#386924 - 06/30/20 09:55 PM


I'd love to get sound in Deep Scan (Invinco/deep scan - vic dual). Supposed to use same sound samples as Depth Charge.
Opened request long ago ... no response.



gregf
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Re: Sound Samples still wanted? new [Re: RaspBear]
#387364 - 08/03/20 11:38 AM




>I'd love to get sound in Deep Scan (Invinco/deep scan - vic dual). Supposed to use same
>sound samples as Depth Charge. Opened request long ago ... no response.

For Deep Scan, the sounds might sound similar, but the hardware that generates the sound effects could be different. An example would be Midway Gun Fight and Midway Boot Hill. Some of the sound effects sound similar, but each game uses different hardware components even though the sound effects sound similar. If Colin should work on Midway Boot Hill later, read and compare Colin's notes with Gun Fight hardware and any future documentation notes he writes in case Colin decides to work on Boot Hill.

As for Gremlin's Depth Charge and Gremlin's Deep Scan, Deep Scan also includes a 'radar' sound effect that does not exist with Depth Charge. Another reason why Depth Charge 'external audio samples' would not be used with Deep Scan.


I sent a message already to someone in case they decide to work on Sega vicdual hardware later.



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
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Re: Sound Samples still wanted? new [Re: TrevEB]
#387374 - 08/04/20 02:19 AM


If you have a Fire One board, it would be nice to get a recording of what the different sound effects sound like, particularly the sonar.



TrevEB
Brokering peace between the collectors and the Mame Community
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Re: Sound Samples still wanted? new [Re: MooglyGuy]
#387376 - 08/04/20 06:59 AM


Fire One gameplay video.

I will definitely do that. Hopefully this weekend will be the time to make the trip to the warehouse.

TrevEB



RaspBear
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Re: Sound Samples still wanted? new [Re: gregf]
#387387 - 08/06/20 12:37 AM


Thanks for the explanation and support in potentially getting sound in Deep Scan in the future.



gregf
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Re: Sound Samples still wanted? new [Re: TrevEB]
#387395 - 08/06/20 11:17 PM




>Fire One gameplay video. I will definitely do that.

It looks like while you get to take video recordings of the actual Fire One cab, it now appears you might be able to compare with analog audio emulation in MAME at the same time you are there at the warehouse doing video recordings of actual cab. :-)


> Hopefully this weekend will be the time to make the trip to the warehouse.

Assuming it is still the same warehouse from last year, any chance that the Sega Samurai cab is still there?


Sega Samurai?
06/21/19
https://www.mameworld.info/ubbthreads/sh...part=1&vc=1

Video recordings definitely needed in case the cab is in working shape.


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