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Pong is driving me crazy!
#386377 - 05/21/20 02:19 AM
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Hello,
I'm running the latest .221 version of MAME & trying to run PONG. It keeps telling me "pong.netlist" can't be found. Tried in PONG. I have the ROM in my rom folder, with the pong.netlist in it. Is there somewhere else that I should be putting the ROM? It recognizes all my other game roms.
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Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Posts: 3135
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Loc: USA
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Re: Pong is driving me crazy!
[Re: Envisaged0ne]
#386378 - 05/21/20 03:50 AM
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> Hello, > > I'm running the latest .221 version of MAME & trying to run PONG. It keeps telling me > "pong.netlist" can't be found. Tried in PONG. I have the ROM in my rom folder, with > the pong.netlist in it. Is there somewhere else that I should be putting the ROM? It > recognizes all my other game roms.
You need to the newest pong.netlist file that matches CRC with what MAME requires, just like any other romset. It was updated during the Dev cycle for 0.219 to coincide with other changes to the netlist system. https://github.com/mamedev/mame/commit/f7d8a10da53e07747ab4f11d5c7b4827869e5763
Alternatively, there is a version with an internal netlist that should run without any external files "pongf".
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Re: Pong is driving me crazy!
[Re: Tafoid]
#386381 - 05/21/20 04:18 AM
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Thank you very much for your help!!!
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Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM
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gregf |
Ramtek's Trivia promoter
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..and now for something else..
[Re: Tafoid]
#386383 - 05/21/20 07:50 AM
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as the 1970s era Monty Python tv show animation sign would read.
Atari Rebound as Haze mentioned when testing with .221
>Haze: at some point 'rebound' actually became properly playable with smooth increments in >the paddle movement, that's good to see
Going back to .210 release and probably earlier, the players paddle movements would jump / skip a few spaces instead of flowing at a smooth rate. I wonder exactly when the Rebound paddle movement was fixed between .210 and .221
It just seems like no more than last year even though it was about 2005 iirc when A. Scotti had presented a single screen snap image of Rebound in his emulator Tickle and it was shown and discussed on MW forums at the time.
The interesting pong variations [future targets?] would be For Play's Rally since that was one of the first generation pong clones that has option of either two players or player versus machine as a player would press switch on the control panel to select gameplay selection. Rally logic schematics online, but need to get other Rally paperwork scanned later.
The other would be Kee Games Spike which has a bit of Rebound gameplay where players direct pong ball with horizontal paddles while computer runs the vertical paddles and tries to block the pong ball back towards either player. I played Rally back in 1973. I never recall seeing Kee Games Spike. Getting scans online of Spike paperwork on to-do list.
Edited by gregf (05/21/20 08:26 AM)
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