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jopezu
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the mario 64 source port is... strange.
#386101 - 05/05/20 10:32 PM Attachment: Capture.JPG 121 KB (0 downloads)


does anybody know how this was done?

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



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Qun Mang
Legend of Link
Reged: 12/12/03
Posts: 746
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Re: the mario 64 source port is... strange. new [Re: jopezu]
#386103 - 05/05/20 11:44 PM


> does anybody know how this was done?

The Mario 64 decompilation project has been going on for awhile, most likely came from that.

https://github.com/n64decomp/sm64

Note that decompilation of Ocarina of Time, Perfect Dark, and Goldeneye is happening as well, so it's possible one day someone will put together PC ports of those as well.



Foxhack
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Reged: 01/30/04
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Re: the mario 64 source port is... strange. new [Re: Qun Mang]
#386134 - 05/07/20 05:53 AM


> > does anybody know how this was done?
>
> The Mario 64 decompilation project has been going on for awhile, most likely came
> from that.
>
> https://github.com/n64decomp/sm64
>
> Note that decompilation of Ocarina of Time, Perfect Dark, and Goldeneye is happening
> as well, so it's possible one day someone will put together PC ports of those as
> well.

SOMEONE GOT MARIO TO RUN IN A BROWSER AND IT RUNS SUPER FAST

https://froggi.es/mario/



Robbbert
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Reged: 08/21/04
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Re: the mario 64 source port is... strange. new [Re: Foxhack]
#386135 - 05/07/20 06:11 AM


>



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
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Re: the mario 64 source port is... strange. new [Re: Foxhack]
#386136 - 05/07/20 07:12 AM Attachment: Screenshot (363).png 1326 KB (0 downloads)


> > > does anybody know how this was done?
> >
> > The Mario 64 decompilation project has been going on for awhile, most likely came
> > from that.
> >
> > https://github.com/n64decomp/sm64
> >
> > Note that decompilation of Ocarina of Time, Perfect Dark, and Goldeneye is
> happening
> > as well, so it's possible one day someone will put together PC ports of those as
> > well.
>
> SOMEONE GOT MARIO TO RUN IN A BROWSER AND IT RUNS SUPER FAST
>
> https://froggi.es/mario/

Only problem is the screen is cut off at the bottom.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: the mario 64 source port is... strange. new [Re: Dullaron]
#386140 - 05/07/20 11:26 AM


> Only problem is the screen is cut off at the bottom.

Look at the text at the top.



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
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Re: the mario 64 source port is... strange. new [Re: Robbbert]
#386141 - 05/07/20 11:27 AM


> > SOMEONE GOT MARIO TO RUN IN A BROWSER AND IT RUNS SUPER FAST
> >
> > https://froggi.es/mario/
>
> So fast that it's completely black.

Works fine for me. Perhaps it just doesn't work on a 486 running Windows 2000?



Foxhack
Furry guy
Reged: 01/30/04
Posts: 2409
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Re: the mario 64 source port is... strange. new [Re: Robbbert]
#386143 - 05/07/20 08:19 PM


> > SOMEONE GOT MARIO TO RUN IN A BROWSER AND IT RUNS SUPER FAST
> >
> > https://froggi.es/mario/
>
> So fast that it's completely black.

That's because it's downloading the game data in the background. The data is about 15 MB, the site is getting hammered so download is slow, and it also takes a while for the browser to process it.

But once it gets started, this thing is blazing fast. I have NEVER seen a 3D-based browser game run as fast as this. That's some excellent optimizing.



URherenow
Reged: 09/21/03
Posts: 4260
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Re: the mario 64 source port is... strange. new [Re: MooglyGuy]
#386149 - 05/08/20 10:04 AM


but what if it was a 486 DX2 @66mhz?



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MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
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Re: the mario 64 source port is... strange. new [Re: URherenow]
#386151 - 05/08/20 10:08 AM


> but what if it was a 486 DX2 @66mhz?

Then you'd be in prime position to run some of the first versions of MAME.



Robbbert
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Reged: 08/21/04
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Re: the mario 64 source port is... strange. new [Re: Foxhack]
#386152 - 05/08/20 11:12 AM


>



Foxhack
Furry guy
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Re: the mario 64 source port is... strange. new [Re: Robbbert]
#386156 - 05/08/20 04:55 PM


> I waited 20 minutes, and there's nothing apart from the instructions. I tried Firefox
> and IE. Does it require Win 10? (I'm using Win 7).

I'm on Windows 10 using Firefox, no idea if these would work on 7. Sorry.

Also yeah this isn't gonna work on Internet Exploder. Edge, maybe? :P



remax
MAME Fan
Reged: 08/29/12
Posts: 147
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Re: the mario 64 source port is... strange. new [Re: Foxhack]
#386163 - 05/09/20 09:21 PM


> > I waited 20 minutes, and there's nothing apart from the instructions. I tried
> Firefox
> > and IE. Does it require Win 10? (I'm using Win 7).
>
> I'm on Windows 10 using Firefox, no idea if these would work on 7. Sorry.
>
> Also yeah this isn't gonna work on Internet Exploder. Edge, maybe? :P

Works perfectly on chrome under W7... So not an OS problem.



URherenow
Reged: 09/21/03
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Re: the mario 64 source port is... strange. new [Re: Robbbert]
#386170 - 05/10/20 10:37 AM


what kind of video hardware do you have? My laptop plays this thing at full speed and doesn't seem to even stutter. That goes for graphics and audio alike...

edit:I only get a blank screen (with the instructions) when trying to play offline. Perhaps you're not reaching whatever page the rom/emulator is coming from? Try with a vpn, maybe?



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Robbbert
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Re: the mario 64 source port is... strange. new [Re: URherenow]
#386171 - 05/10/20 12:21 PM


>



Foxhack
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Reged: 01/30/04
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Re: the mario 64 source port is... strange. new [Re: Robbbert]
#386173 - 05/10/20 03:09 PM


> I used Firefox's investigative abilities, and discovered that 3rd-party cookies need
> to be enabled. I was blocking them. Once unblocked, the game ran perfectly well, with
> no stutter or slowness. Not bad for a 8-year-old 32-bit computer with bog-standard
> onboard parts.

I actually played it a bit and got along to get three stars... but when I went back a day or two later, the save was gone. -_-



URherenow
Reged: 09/21/03
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Re: the mario 64 source port is... strange. new [Re: Foxhack]
#386186 - 05/11/20 07:27 PM


I'm in a pre-deployment quarantine, so I had nothing better to do than to build the latest myself. The current source here: https://github.com/sm64pc/sm64pc (don't worry, nothing copyrighted, to my knowledge. You must provide an actual rom yourself to rip all the assets out of for re-compiling) is AMAZING, if you build with BETTERCAMERA=1.

Analog camera. You can even move the camera with the mouse, if you want (options menu added to the pause screen, via R button). Controlls are perfect using my Steelseries Stratus XL.

Anyway, I was beating my head over the fact that once I got the web version to build, I couldn't run the darn thing in any browser (nor could I when I downloaded the frogg.ie page). Just now figured out that Chrome and pretty much any other browser does not play nice with this stuff, when dealing with urls like file:///

So, I installed XAMPP, created a SM64 folder in htdocs, dropped the files in, and accessed it with 127.0.0.1/sm64. Runs full speed! But it does seem to not save anything at all, to include the sm64config.txt that it actually says that it's creating. When running the .exe it does create that file, and it does save your game when you get a star and save.



Just broke my personal record for number of consecutive days without dying!



Haze
Reged: 09/23/03
Posts: 5245
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Re: the mario 64 source port is... strange. new [Re: URherenow]
#386192 - 05/12/20 04:20 PM


> I'm in a pre-deployment quarantine, so I had nothing better to do than to build the
> latest myself. The current source here: https://github.com/sm64pc/sm64pc (don't
> worry, nothing copyrighted, to my knowledge. You must provide an actual rom yourself
> to rip all the assets out of for re-compiling) is AMAZING, if you build with
> BETTERCAMERA=1.
>

It's very much still code that's owned by Nintendo being distributed.

Nintendo own the whole game, not just the assets. A decompiled version of the code, or any port based on such is still owned by Nintendo, the copyright issue is no different to distributing the ROM. They even show that you can build the exact original game binaries from this source, and once you add the rest of the assets you have an exact match for the original ROM.

This isn't an original creation that just happens to use the ROM data if you have it, it's Nintendo's ROM data decompiled and ported for use on a PC.. All Nintendo need to is ask for this to be removed and it will be gone.



Foxhack
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Re: the mario 64 source port is... strange. new [Re: Haze]
#386193 - 05/12/20 04:33 PM


> This isn't an original creation that just happens to use the ROM data if you have it,
> it's Nintendo's ROM data decompiled and ported for use on a PC.. All Nintendo need to
> is ask for this to be removed and it will be gone.

I'm actually surprised it -hasn't- happened yet.



URherenow
Reged: 09/21/03
Posts: 4260
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Re: the mario 64 source port is... strange. new [Re: Haze]
#386197 - 05/12/20 06:54 PM


Knowing Nintendo's track record (and Github's), and the popularity of that port, I would think that repo (and all of the forks) would have been nuked already. This gives me pause...

Then again, that frogg.ie site is up there.

I'll go back and remove the link, if you want, but you didn't remove it when you quoted me.



Just broke my personal record for number of consecutive days without dying!



Haze
Reged: 09/23/03
Posts: 5245
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Re: the mario 64 source port is... strange. new [Re: URherenow]
#386200 - 05/12/20 09:58 PM


> Knowing Nintendo's track record (and Github's), and the popularity of that port, I
> would think that repo (and all of the forks) would have been nuked already. This
> gives me pause...
>
> Then again, that frogg.ie site is up there.
>
> I'll go back and remove the link, if you want, but you didn't remove it when you
> quoted me.

Well they've already started going after places due to it
https://torrentfreak.com/nintendo-lawyer...pc-port-200508/

I imagine it's just a matter of time until the repros vanish, probably just going through due process with Github, or trying to get details of everybody who has contributed to it / forked it / downloaded it for future legal cases (any future projects anybody involved works on are potentially tainted by studying this code, it has the potentially to make people unemployable for that reason depending on how far Nintendo want to push things.)


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