It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.
A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.
There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.
That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.
MAMETesters Bugs Fixed
02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Brücke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Länder-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
ibm5170: The Final ChessCard [hap]
neogeo: Viewpoint (prototype) [Brian Hargrove]
ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
pcw: CP/M Plus v1.4 (Swe) work copy [Edström]
pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
specpls3_flop: 1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault, ICEknight] Coin-Op Hits [Dlfrsilver, ICEknight] 4 Soccer Simulators (Spa) [Gorski, ZXdenied, ICEknight] LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]
Software list items promoted to working
c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]
Source Changes
• Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]
• miniboy7: Fixed lamp blinking. [AJR]
• ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]
• unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]
• m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR] * Removes the need for many drivers to reset the CPU an extra time to load the correct vector.
• z100 improvements: [AJR] * Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module. * Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port. * Converted keyboard to low-level emulation, and added keyboard click/beep sound. * Corrected numerous clocks.
• m68705: Don’t register debug state entries for non-existent port latches and direction registers. [AJR]
• Added Adaptec AIC-565 device. [AJR]
• Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]
• bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]
• 5clown: Documented how to access the hidden settings table. [AJR]
• pk8020.cpp updates: [AJR] * Emulated programmable logic device used for banked address decoding. * Improve serial port/USART hookup, added save state support, and cleaned up code.
• z8000: Added save state support and cleaned up code. [AJR]
• i186 peripheral register refinements: [AJR] * Emulated strange but documented behavior of unaligned accesses and byte writes to internal peripheral registers. * Use more official register mnemonics.
• i386: Improved splitting of unaligned accesses (excluding program fetches). [AJR]
• at386, at486: Started splitting out and documenting mainboards. [AJR]
• Improved sorting of items for machine input menu. [AJR] * Inputs of the same type are sorted by name, and keyboard keys are sorted by their assigned character codes (if any).
• mc68340: Fixed interrupt vectoring. [AJR]
• z80netf: Fixed error in keyboard configuration. [AJR]
• tzx_cas.cpp: Pause for 1 ms between data blocks (fixes MT07296). [AmatCoder]
• cntsteer.cpp: Added PROM dumps to Counter Steer, and added preliminary color PROM decoding. [Anonymous, Angelo Salese]
• Removed unnecessary handler arguments and unnecessary trampoline handlers for many devices and drivers. [cam900]
• flkatck.cpp: Clarified 6809 CPU type and corrected clock source. [cam900]
• tc0280grd.cpp, atarirle.cpp, tms57002, igs_m027.cpp, cubeqcpu.cpp: Cleaned up code. [cam900]
• asic65.cpp, atarigen.cpp, deco_irq.cpp, taitoio.cpp: Suppress read side effects correctly, and cleaned up code. [cam900]
• k033906.cpp: Deferred allocation of registers and RAM until start time, and cleaned up code. [cam900]
• igs017_igs031.cpp updates: [cam900] * Made palette internal, made PIA tag configurable, and added save state support. * Improved region and member names, and cleaned up code.
• wswan.cpp: Implemented device_video_interface to obtain screen. [cam900]
• dgpix.cpp: Reduced runtime tag map lookups, restricted drawing to clipping rectangle, and cleaned up code. [cam900]
• cedar_magnet*.cpp updates: [cam900] * Reduced runtime tag map lookups and deferred frame buffer allocation to start. * Reduced redundancy and cleaned up code.
• igs017.cpp, igs011.cpp, mlanding.cpp: Reduced runtime tag map lookups, reduced redundancy, and cleaned up code. [cam900]
• taito_helper.cpp, pc080sc.cpp, tc0080vco.cpp: Implemented masked priority, and cleaned up code. [cam900]
• k053246_k053247_k055673.cpp: Reduced redundancy and cleaned up code. [cam900]
• taitoair.cpp, fcombat.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
• taitoio_yoke.cpp: Reduced runtime tag map lookups. [cam900]
• taito_h.cpp: Simplified graphics decoding, reduced redundant code, reduced runtime tag map lookups, and cleaned up code. [cam900]
• taito_o.cpp updates: [cam900] * Simplified graphics decoding, reduced runtime tag map lookups, and reduced redundant code. * Corrected metadata for parentj, updated notes, and cleaned up code.
• blockout.cpp: Converted palette to use a format handler, improved drawing behavior, improved member names, and cleaned up code. [cam900]
• galgames.cpp: Added save state support, suppress side effects correctly, and cleaned up code. [cam900]
• legionna.cpp: Simplified graphics decoding, reduced redundancy, mark tilemaps dirty on bank change, and cleaned up code. [cam900]
• rohga.cpp, taito_x.cpp, klax.cpp: Simplified graphics decoding, and cleaned up code. [cam900]
• tecmosys.cpp: Fixed graphics decoding. [cam900]
• gunbustr.cpp, superchs.cpp, undrfire.cpp: Simplified graphics decoding, reduced redundancy, reduced runtime tag map lookups, and cleaned up code. [cam900]
• alpha68k.cpp: Simplified graphics decoding, fixed sound ROM banking, and cleaned up code. [cam900]
• deckarn.cpp: Simplified configuration, added a callback for color/priority mapping, and cleaned up code. [cam900]
• groundfx.cpp, rastan.cpp, slapshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]
• xexex.cpp: Add note on audio emulation issue and link to reference. [cam900]
• vgmplay.cpp: Fixed volume behavior, and fixed stereo output. [cam900]
• limenko.cpp: Cleaned up sprite drawing, fixed some drawing behavior, and cleaned up code. [cam900]
• decbac06.cpp: Allowed for priority drawing, and cleaned up code. [cam900]
• taito_z.cpp: Simplified graphics decoding, eliminated register_postload, reduced redundancy, and cleaned up code. [cam900]
• namcona1.cpp updates: [cam900] * Don’t unnecessarily mark all tiles dirty, and set palette when relevant video register is written. * Correctly suppress read side effects, eliminated register_postload, simplified graphics decoding, and cleaned up code.
• decmxc06.cpp: Added callback for colour/priority mapping, simplified configuration, and cleaned up code. [cam900]
• kaneko_tmap.cpp: Internalized graphics decoding, and cleaned up code. [cam900]
• tc0080vco.cpp: Internalized graphics decoding and sprite drawing routines, simplified configuration, and cleaned up code. [cam900] * Also expanded and updated notes.
• taito_f2.cpp updates: [cam900] * Reduced runtime tag map lookups. * Fixed sound program banking. * Simplified graphics decoding, reduced redundancy, cleaned up code, and added notes.
• namco_c355spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]
• kaneko_spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]
• namcos2_sprite.cpp: Simplified and corrected graphics select select behavior, and cleaned up code. [cam900]
• seibucats.cpp, seibuspi.cpp: Simplified graphics decoding, fixed DMA drawing, and cleaned up code. [cam900]
• seibucats.cpp: Separated configuration for machines without tilemaps, fixed sound routing, and added notes. [cam900]
• pgm.cpp, pgmprot_*.cpp updates: [cam900] * Restricted sprite drawing to clipping rectangle, and corrected tile region sizes. * Reduced runtime tag map lookups, correctly suppress read side effects, cleaned up start/reset members, and reduced redundancy. * Simplified graphics decoding, made class members protected/private as appropriate, cleaned up code, and corrected comments.
• cave.cpp updates: [cam900] * Separated graphics decoding, palettes and bitmaps for each screen in ppsatan. * Fixed save states for third tilemap in sailormn. * Added partial implementation of sprite mixing when multiple chips draw to the same screen. * Correctly suppress read side effects, reduced runtime tag map lookups, cleaned up code, and added notes.
• segaic16_road.cpp: Simplified configuration, removed hard-coded takes, suppress read side effects, and cleaned up code. [cam900]
• ms32.cpp, bnstars.cpp, tetrisp2.cpp: Made graphics decoding use native ROM arrangement, and updated notes. [cam900]
• viewgfx.cpp: Show palette alpha values in graphics viewer. [cam900]
• machine/segaic16.cpp: Moved palette shadow/highlight handling into palette write handler, and cleaned up code. [cam900]
• 315_5124.cpp updates: [cam900] * Added a lookup table with correct levels and added SMS-compatible color mode for 315-5313. * Cleaned up code, and added notes. [cam900]
• 315_5313.cpp updates: [cam900] * Converted to 32-bit direct color drawing, and implemented 3-bit color mode.. * Fixed save states, fixed external palette mode, and cleaned up code.
• mega32x.cpp: Implemented device_palette_interface, converted to use color lookup, and cleaned up code. [cam900]
• sknsspr.cpp: Added link to reference video for jchan. [cam900]
• jchan.cpp: Corrected sprite delay, reduced runtime tag map lookups, and cleaned up code. [cam900]
• jalblend.cpp: Moved alpha table into palette, improved behavior, and cleaned up code. [cam900]
• dreamwld.cpp: Corrected video RAM data type, converted line RAM to memory share, and cleaned up code. [cam900]
• stvvdp2.cpp: Fixed blending when tilemap transparency pen is disabled, improved transparency behaviour, and cleaned up code. [cam900]
• stvvdp1.cpp: Fixed transparency, Gouraud shading and end-code behavior, fixed sprite limit, added notes, and cleaned up code. [cam900]
• avgdvg.cpp: Removed hard-coded absolute tags, reduced runtime tag map lookups, and cleaned up code. [cam900]
• omegrace.cpp: Correctly suppress read side effects. [cam900]
• audio/jaguar.cpp: Correctly derive serial timer rate from DSP clock speed. [cam900]
• jaguar.cpp updates: [cam900] * Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash). * Added palette device for pre-calculated YCC lookup. * Derive GPU timer rates from current clock frequency. * Updated comments.
• igs022.cpp: Reduced hard-coded absolute tags and runtime tag map lookups, and cleaned up code. [cam900]
• momoko.cpp: Reduced runtime tag map lookups and cleaned up code. [cam900]
• Netlist library updates: [Couriersud] * Added power terminals to most logic devices, removing the assumption that the negative supply rail is connected to ground. * Added additional validation checks and addressed issues identified. * Added validation support to nltool. * Changed from numeric to alphabetical identifiers for logic components within a package. * Added ability to enable runtime performance statistics via an environment variable or command-line option. * Changed netlist parsing code to explicitly set locale. * Fixed a memory leak in plib when a constructor throws an exception. * Added option to disable queue statistics at compile time, and prevented queue statistics from being printed when disabled. * Moved the 7448 truth table implementation into the macro file, and added power terminals. * Made nltool -v --version display valued of compile-time options. * Added example using state in truth tables to implement a J-K type flip-flop. * Changed 9316 to use an output array.
• pong.cpp updates: [Couriersud] * Increased horizontal resolution for pong and pongf to improve alignment of graphical elements. * Fixed breakout SLOW_BUT_ACCURATE mode and updated notes.
• tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru] * Konami 084 and bootleg star fields are implemented, selectable in machine configuration. * Colors are now based on galaxian, giving a better approximation.
• c64 updates: [Curt Coder] * Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge device. * Added enhanced disassembly for zero page locations and Kernal vectors. * Route LORAM to expansion port interface for BusCard.
• abc80: Added skeleton Owoco Super Smartaid device. [Curt Coder, Anders Sandahl]
• cosmac: Fixed long branch instruction timing. [Curt Coder]
• c1541: Added ROMs for a number of 1541 clones. [Curt Coder]
• TV Game work in progress: [David Haywood] * Continued work on newer µ'nSP CPU cores and GCM394 system-on-a-chip (used by smartfp and wrlshunt). * Started documenting GCM394 video register locations based on code analysis. * Started implementing GCM394 video DMA and sprite drawing.
• cgenie updates: [Dirk Best] * Fixed color RAM accesses. * Confirmed floppy drive controller type and crystal, and added more DOS versions as BIOS options. * Re-organized software lists.
• multi16 updates: [Dirk Best] * Corrected metadata, and added notes including a list of models. * Added PIT, floppy drive controller, and floppy drives. * Corrected CRT controller type to HD6845, added raw screen parameters, and added 3-bit RGB palette.
• splus.cpp: Fixed segmentation fault on starting spset005, spset015, and spset026. [Dirk Best]
• hotblock: Hooked up I²C EEPROM. [Dirk Best]
• 315_5649.cpp: Set I/O lines to input on reset (fixes MT07315). [Dirk Best]
• punchout: Use generic graphics decoding layouts. [Dirk Best]
• pzletime.cpp: Split static and dynamic palettes, and changed screen update function to use direct RGB color. [Dirk Best]
• quizo.cpp updates: [Dirk Best] * Cleaned up ROM banking, cleaned up video RAM banking, and converted screen update function to use direct RGB color. * Changed clocks to use crystal values, added second coin input, and documented more DIP switches.
• flopimg.h: Uncluttered the global namespace. [Edström]
• pcw.xml: Added Swedish CP/M v1.04 – adds Swedish keyboard mapping and error messages. [Edström]
• force68k.cpp: Made latest firmware the default, and started work on internal layout for CPU-1. [Edström]
• 6850acia.cpp: Silenced verbose logging by default. [Edström]
• diablo1300 updates: [Edström] * Added new microcode and table ROM, and started looking at a callback interface. * Fixed conditional jump JNC and table ROM offset from XLAT instruction.
• screen.cpp: Fixed screen_device::update_now() when drawing partial lines, and changed pixel accessors to use current screen bitmap. [Enik Land]
• Lua engine: Exposed machine flags, and corrected and expanded documentation comments. [feos]
• Add DS1994 1-wire real-time clock/backup RAM device, and hooked it up to Amatic Multi Game systems. [Grull Osgo]
• by35.cpp sound improvements: [hackbar] * Added support for Bally AS3022, Sounds Plus, Sounds Good and Cheap Squeak sound boards. * Converted AS8888 sound system to a proper device. * Refactored and cleaned up code.
• m6800: Fixed a bug where 6801 interrupt is never triggered. [hackbar]
• Added an auto-fire plugin with more flexibility than the built-in auto-fire feature. [Jack Li]
• galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindřich Makovička, Wolfgang Scherr, Couriersud]
• X11 lightgun support improvements: [Kiall Mac Innes] * Changed build options to include X11 XInput support by default. * Added documentation for lightgun configuration on Linux. * Disabled Wii Remote lightgun hack by default.
• chihiro.cpp: Updated satellite DVD documentation. [MetalliC]
• tms9901 updates: [Michael Zapf] * Changed input line reading from 8-bit units to single bits * Fixed decrementer so it continues counting even when initial value is zero. * Ensure INT3 input is disabled when clock is enabled.
• sam6883: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K). [Nigel Barnes]
• bbc: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device. [Nigel Barnes]
• coco12.cpp: Added handlers for CTS region $C000-$FEFF, allowing cartridges to implement devices in this region. [Nigel Barnes]
• dragon.cpp updates: [Nigel Barnes] * Fixed cursor keys in natural keyboard mode. * Added support for Premier Sprites board.
• coco2: Converted all coco/dragon extension devices to use CTS handlers. [Nigel Barnes]
• mu50: Improved emulation, and added SWP00 device. [O. Galibert]
• m680x0: Converted code generator to Python and refactored. [O. Galibert]
• Fixed drivers that depended on RAM auto-sharing in preparation for its removal. [O. Galibert]
• vsnes.cpp: Re-implemented bootlegs’ Z80 interfacing according to schematics (still doesn’t work). [R. Belmont, Kevin Horton]
• apple2: Fixed long hang on SCSI Card boot when a CD-ROM is present with no disc inserted. [R. Belmont]
• mac.cpp: Fixed missing audio for SE and Classic. [R. Belmont]
• 8080bw.cpp: Added sound to Invader's Revenge. [Robbbert, Andrew Welburn] * Sound ROM dump for invrvngegw is bad.
• jr100.cpp: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU. [Robbbert]
• h8.cpp: Fixed cassette, added reset button, and promoted machine to working. [Robbbert]
• lola8a.cpp: Added missing keys, added some some notes, and promoted machine to working. [Robbbert]
• poly880: Fixed booting sequence, machine now starts correctly. [Robbbert]
• mc6847.cpp: Added PAL color artifact emulation. [robcfg]
• goldnpkr.cpp: Fixed inputs, added default non-volatile RAM contents and added button lamps for potnpkrj. [Roberto Fresca]
• miniboy7.cpp updates: [Roberto Fresca] * Fixed button lamp order. * Documented PIA input multiplexing, and additional notes. * Added support for Super Mini-Boy.
• Added basic SGI GIO slot device support to the Indy and Indigo² drivers. [Ryan Holtz]
• SGI Newport graphics updates: [Ryan Holtz] * Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions. * Added support for 4 bits per pixel RGB frame buffer display. * Added dithering support, and fixed shaded rendering mode. * Added several modes used by Metero Blast demo. * Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus). * Added support for single-pixel line iteration. * Added a few more command configurations (fixes SceneView, albeit with glitches). * Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning. * Added 12 and 24 bits per pixel RGB frame buffer modes. * Fixed host data port readback behavior. * Added 4, 12 and 32 bits per pixel host read support. * Fixed color fetching in RGB mode. * Added 12 bits per pixel dithering. * Removed unnecessary parameters from various functions. * Fixed fast-clear color packing, and fixed splatting of packed color fractions. * Added alpha blending support. * Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs. * Fixed off-by-one in Length32 handling. * Fixed erroneous advancing of start_y when in span mode. * Added 12-bit CI mode to frame buffer readout. * Added basic (untested) overlay/underlay support. * Added Length32 flag handling to line drawing. * Unified command handling – should function better and faster as a result. * Fixed fast-clear mode. * Base visible area and screen size on actual timing parameters. * Fixed video RAM tests and several fast-clear bugs. * Improved handling of COLORHOST mode bit. * Fixed pixel format conversion on HOSTRW access.
• Added skeleton device for SGI VINO (Video In, No Out) chip. [Ryan Holtz]
• SGI HPC3 updates: [Ryan Holtz] * Added intstat register and DAC volume controls. * Split into Indy (Guinness) and Indigo² (Full House) versions. * Fixed second SCSI controller handling in Full House mode. * Fixed serial EEPROM hookup – Indigo² now plays its boot tune. * Fixed several SGI IDE tests.
• SGI IOC2 updates: [Ryan Holtz] * Fixed mappable interrupt checks – fixes IRIX 6.5 installer hanging on keyboard input. * Fixed System ID register handling – Indy and Indigo² are now properly identified.
• r4000: Added bus error functionality. [Ryan Holtz]
• ec1840: Added separate motherboard device, and promoted to working. [shattered]
• MISP3 DRC: Fixed TLB miss when fetching instruction in branch delay slot. [Ted Green] * Previously the branch would not be taken, even if the branch condition was met.
• Added read/write support for OS-9 disk images. [Tim Lindner]
• Corrected sector interleaving for JVC disk image format. [Tim Lindner]
• coco_multi.cpp: Call ROM update handler if Multi-Pak switch is changed. [Tim Lindner]
• Added AMD/Plessey 2812 FIFO device. [Vas Crabb]
• Added IBGR 4444 format to palette_device. [Vas Crabb]
• Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy] * Added minimp3 MP3 decoding library as a temporary solution until MAME’s implementation is available. * Added high-level emulation of decryption and playback.
• segahang.cpp: Verified ROM labels for the Hang-On (ride-on) set. [Andrew Welburn, The Dumping Union]
Bouncer? still looking. Assumed to be in a hollywood studio storage building somewhere in Los Angeles.
Tron Prototype: MIA, still looking (seriously, we can’t find the PCB!) prototype roms have an early version of DOT along with the other games and apparently its not fun. Prototype cabinet is cherry.
Vortex: (Tempest Prototype) currently available in misfit Mame. Actual Vortex board restored to its original roms and resides in the prototype cabinet.
galaga: Manually apply pull request #3532: star field lfsr implementation
Manually applied the lfsr part of #3532 and verifying against static star field. Also added documentation and my findings about the known star field decoding algorithms.
==
Item #2 -
tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru] * Konami 084 and bootleg star fields are implemented, selectable in machine configuration. * Colors are now based on galaxian, giving a better approximation.
Used color code from galaxian for better color approximation. The starfield code was added to better document the 084 custom chip. There are two star fields implemented now. The active one can be selected in Machine Configuration.
a) Scramble Starfield
1/3 star width like scramble/galaxian, starfield code same as scramble. This one is similar to the Konami starfield video below. The 084 uses the same signals as scramble.
b) Bootleg Starfield
Guru provided schematics of a daughter-board which on a Konami bootleg replaced the custom chip 084. This starfield matches the starfield (picture) of this bootleg. At least there is now a starfield which matches a real-life(tm) bootleg.
None of the two alterntives reproduces the star field which can be observed in the Stern videos on youtube.
The Konami video mentioned in video/tutankhm.cpp is different from tutankhm. Looks like we are missing an early board dump
would have an actual lead by this time if a cab was still around somewhere in southern California. He has probably done for more searches than anyone else that comes to mind.
I'd like to wish that were still possible that a cab or pcb can be found, but I doubt it. It probably received similar treatment like this familiar movie scene.
Time to paraphrase Pack's song: That Cab[upright] is Gone
"Ohhh. That cab is gonnnnne. It is gonnnnne. It doesn't matter whether it is really right or wrong. But....ohhhhh that cab is gone. It is gone. For very, very, very, very long."
pong.cpp updates: [Couriersud] * Increased horizontal resolution for pong and pongf to improve alignment of graphical elements. * Fixed breakout SLOW_BUT_ACCURATE mode and updated notes. -
Thanks to couriersud for latest round of work including netlist work. Now that all the latest netlist work is accounted for in this release, Rebound can be bug tested.
>and preliminary emulation for MP3 audio on Konami System 573 games.
-- Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]
* Added minimp3 MP3 decoding library as a temporary solution until MAME’s implementation is available. * Added high-level emulation of decryption and playback. -
Thanks for info & 1 day they will get promoted to fully working but it's close enough for me to remember my childhood in arcades rather than doing my homework.
> • Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: > [Windy Fairy] > * Added minimp3 MP3 decoding library as a temporary solution until MAME’s > implementation is available. > * Added high-level emulation of decryption and playback.
This is something I didn't think I'd ever see done. (I didn't know Konami used MP3s on these games!) So damn awesome. Thanks to everyone who worked on this. My young adult years are flashing back.
> This is something I didn't think I'd ever see done. (I didn't know Konami used MP3s > on these games!) So damn awesome. Thanks to everyone who worked on this. My young > adult years are flashing back.
Well, that has always been the main difference and the reason they couldn't emulate it like Konami Bemani System 573 Analog. Also the MPEG patents getting in the way. Hence DDR 3rd Mix onward didn't work at all.
I can't believe one of my yearly wishes is becoming true, I have to admit it was so sudden and I didn't expect that. In an ironic turn of events I lost a hard drive with all my CHDs inside, my speakers are busted and I don't have any headphones at hand. I'll find a way somehow. Thank you all involved for making this happening.
> > I can't believe one of my yearly wishes is becoming true, I have to admit it was so > sudden and I didn't expect that. > > > WF and OG making progress here and there with bug fixes underway with pull: > > Fix regressions in k573dio/k573fpga/mas3507d #5133 > > https://github.com/mamedev/mame/pull/5133 > > > And these two maybe happening next year ....mainly the improved, future laser disc > support. > > - Laserdisc dumping standard settled > > - Original XBOX emulation
I sure hope so on the Laserdisc front, especially given how they eventually succumb to laserdisc rot.
"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
>I sure hope so on the Laserdisc front, especially given how they eventually succumb to laserdisc rot.
Battery dependent games (Gaelco, Sega etc) would be highest priority and then laser discs and tapes and diskettes in that order. Probably fortunate that maybe around 15 to 20 percent of all items (diskettes, tapes, etc) manufactured are preserved at this time.