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Vas Crabb
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MAME 0.210
#382626 - 05/30/19 08:44 PM


MAME 0.210

It’s time for the delayed release of MAME 0.210, marking the end of May. This month, we’ve got lots of fixes for issues with supported systems, as well as some interesting additions. Newly added hand-held and tabletop games include Tronica’s Shuttle Voyage and Space Rescue, Mattel’s Computer Chess, and Parker Brothers’ Talking Baseball and Talking Football. On the arcade side, we’ve added high-level emulation of Gradius on Bubble System hardware and a prototype of the Neo Geo game Viewpoint. For this release, Jack Li has contributed an auto-fire plugin, providing additional functionality over the built-in auto-fire feature.

A number of systems have had been promoted to working, or had critical issues fixed, including the Heathkit H8, Lola 8A, COSMAC Microkit, the Soviet PC clone EC-1840, Zorba, and COMX 35. MMU issues affecting Apollo and Mac operating systems have been addressed. Other notable improvements include star field emulation in Tutankham, further progress on SGI emulation, Sega Saturn video improvements, write support for the CoCo OS-9 disk image format, and preliminary emulation for MP3 audio on Konami System 573 games.

There are lots of software list additions this month. Possibly most notable is the first dump of a Hanimex Pencil II cartridge, thanks to the silicium.org team. Another batch of cleanly cracked and original Apple II software has been added, along with more ZX Spectrum +3 software, and a number of Colour Genie cassette titles.

That’s all we’ve got space for here, but there are lots more bug fixes, alternate versions of supported arcade games, and general code quality improvements. As always, you can get the source and Windows binary packages from the download page.

MAMETesters Bugs Fixed

  • 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars are missing in attract mode. (Couriersud)
  • 05447: [Graphics] (studio2.cpp) studio2 and clones: Graphics display incorrectly. (Curt Coder)
  • 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP switches are not documented. (kamilz)
  • 06242: [Graphics] (cgenie.cpp) cgenie [labyfear]: Missing graphics on labyrinth map. (Dirk Best)
  • 07232: [Crash/Freeze] (studio2.cpp) studio2: Cannot boot software. (Curt Coder)
  • 07286: [Media Support] (spectrum.cpp) spectrum and clones: Loading Sabre Wulf from a TZX cassette image fails. (AmatCoder)
  • 07287: [Sound] (jr100.cpp) jr100, jr100u: After pressing a key, machine freezes and emits a continuous tone. (Robbbert)
  • 07296: [Media Support] (neogeocd.cpp) neocdz: Software will not boot. (AJR)
  • 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Analog controls are unresponsive. (AJR)
  • 07307: [Sound] (snes.cpp) snes: SPC700 plays at incorrect rate after restoring saved state. (Ivan Vangelista)
  • 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: Watchdog reset a few seconds after starting a game. (AJR)
  • 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Map graphics missing or shifted. (Robbbert)
  • 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots, then immediately gets stuck at a white screen. (Ivan Vangelista)
  • 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Settings are not preserved. (Dirk Best)
  • 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: MAME crashes when sliders are selected. (cam900)
  • 07317: [DIP/Input] (zorba.cpp) zorba: Keyboard is not working. (Patrick Mackinlay)
  • 07319: [Interface] (tmc600.cpp) tmc600s2: Keyboard is not working. (Robbbert)
  • 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen is displayed incorrectly. (O. Galibert, AJR)
  • 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 graphics are displayed incorrectly. (Ivan Vangelista)
  • 07326: [Crash/Freeze] (cosmicos.cpp) cosmicos: Machine doesn’t boot correctly, just producing a blank display. (Robbbert)
  • 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2-player game. (AJR)
  • 07334: [DIP/Input] (microtan.cpp) microtan: Out-of-memory when trying to run BASIC. (Robbbert)
  • 07335: [Media Support] (comx35.cpp) comx35p,comx35n: Cannot load software from cassette. (Robbbert)


New working machines

  • Computer Chess (Mattel) [hap, Sean Riddle]
  • Gradius (Bubble System) [ArcadeHacker, Bryan McPhail]
  • Parker Brothers Starting Lineup Talking Baseball [hap, Kevin Horton]
  • Parker Brothers Superstar Lineup Talking Football [hap, Kevin Horton]
  • Player's Edge Plus (X000403P+XP000013) 4 of a Kind Bonus Poker [Brian Troha]
  • Player's Edge Plus (X000556P+XP000038) Dueces Joker Wild Poker [Brian Troha]
  • SciSys Chess Partner 2000 [hap, bataais]
  • SKB Kontur Krokha [shattered]
  • Tronica Shuttle Voyage [Sean Riddle, avlixa]
  • Tronica Space Rescue [algestam]


New working clones

  • Boxy Boy (World, SB2) [Corrado Tomaselli, The Dumping Union]
  • Carnival (upright, PIT8253 music) [hap, Andrew Welburn]
  • Deer Hunting USA V4.4.1 (Japan) [Brian Troha, The Dumping Union]
  • Elektronika Merry Cook [algestam]
  • Fidelity Electronics Chess Challenger 10 (model CCX) [bataais]
  • Game & Watch: Climber (crystal screen) [algestam]
  • GunNail (bootleg) [xodaraP, sylphia]
  • Gunlock (Ver 2.0O 1993/12/15) [Action Jackson]
  • Jack Potten's Poker (set 11, German, W.W.) [Roberto Fresca, TeamEurope]
  • Jack Potten's Poker (set 12, no Double-Up) [Roberto Fresca, TeamEurope]
  • Kid Niki (bootleg) [Bonky0013]
  • Last Fortress - Toride (Japan, VG460 PCB) [twistedsymphony]
  • Moon Cresta (bootleg set 4) [Darran, The Dumping Union]
  • Ms. Pac-Man (Impeuropex bootleg) [Corrado Tomaselli]
  • Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [Brian Troha]
  • Point Blank 2 (World, GNB2/VER.A) [Guru, smf]
  • Point Blank 2 (World, GNB2/VER.A alt) [Guru, smf]
  • Royal Card Part-Two (Nichibutsu HW, Ver. 1.02) [Roberto Fresca, TeamEurope]
  • Street Fighter EX2 (Euro 980312) [Jorge Silva]
  • Super Bobble Bobble (bootleg, set 6) [Bonky0013]
  • Super Cobra (encrypted) [TeamEurope]
  • Tetris (D.R. Korea, set 2) [Fabrice Arzeno, The Dumping Union]
  • Touchmaster 7000 (v8.04 Germany) [Alex Meijer, The Dumping Union]
  • Viewpoint (prototype) [Brian Hargrove]


Machines promoted to working

  • Bubble System BIOS [ArcadeHacker, Bryan McPhail]
  • Eckhard Schiller BCS 3 rev 2.4 [Robbbert]
  • Electronic Milton [hap]
  • Heath Company Heathkit H8 Digital Computer [Robbbert]
  • Institut Ivo Lola Ribar Lola 8A [Robbbert]
  • RCA COSMAC Microkit [Robbbert]


Clones promoted to working

  • EC-1840 [shattered]


New machines marked as NOT_WORKING

  • Cricket [@LosTrastosDeXaX, ClawGrip]
  • Ensoniq TS-10 [R. Belmont, DBWBP.com]
  • MegaTouch XL Titanium (Version r0?, cracked) [C. Ward, R. Belmont]
  • Motorola MVME-162 [Edström, Bitsavers]
  • Percussion Freaks 2nd Mix (GE912 VER. KAA) [Windy Fairy, smf]
  • Power Sled (Slave, Revision A) [Phil Bennett]
  • Ensoniq TS-12 [R. Belmont, DBWBP.com]
  • Game & Watch: Chef [algestam]
  • Sega Network Taisen Mahjong MJ 3 Evolution Firmware Update (GDX-0023) [Wiggy2k]
  • Sega Yonin Uchi Mahjong MJ (Update Disc Ver.1.008, Japan) (CDP-10002B) [Wiggy2k]
  • SpongeBob SquarePants Ticket Boom [brizzo, MetalliC]
  • Star Horse 2002 (sound, Export/Taiwan) [CoolFox, MetalliC]
  • Star Rider [Vas Crabb, Matt Ownby, TrevEB]
  • Super Mini-Boy [Roberto Fresca, TeamEurope]
  • Telex Computer Products Telex 274-61C Sixteen Station Control Unit [Al Kossow, Bitsavers]
  • Video Technology Video Painter (PAL) [ClawGrip, The Dumping Union]


New clones marked as NOT_WORKING

  • 80286 Standard System (SARC RC2015 chipset) [rfka01, AJR]
  • Abit FU340 [rfka01, AJR]
  • Asus PCI/I-486SP3G [rfka01, AJR]
  • Asus PCI/I-A486S [rfka01, AJR]
  • Asus PVI-486AP4 [rfka01, AJR]
  • Asus PVI-486SP3 [rfka01, AJR]
  • Asus VL/EISA-486SV1 [rfka01, AJR]
  • Asus VL/I-486SV2G [rfka01, AJR]
  • Biostar MB8433-UUD-A [rfka01, AJR]
  • Commodore Business Machines DT386 [rfka01]
  • Commodore Business Machines DT486 [rfka01]
  • Commodore Business Machines Laptop C286LT [rfka01]
  • Commodore Business Machines Laptop C386SX-LT [rfka01]
  • Commodore Business Machines PC 45-III [rfka01]
  • Commodore Business Machines PC 50-II [rfka01]
  • Commodore Business Machines PC 60-III [rfka01]
  • Commodore Business Machines PC 70-III [rfka01]
  • Commodore Business Machines SL 286-16 [rfka01]
  • Commodore Business Machines Tower 386 [rfka01]
  • Commodore Business Machines Tower 486 [rfka01]
  • Compaq SLT/286 [rfka01]
  • CX Technology CX SXD [rfka01, AJR]
  • Cycle Warriors [Sugoi Helsinki]
  • Dell Computer Corporation System 200 [rfka01]
  • Dolphin Treasure (0101250V, Queensland) [Dam0, Heihachi_73]
  • Elitegroup Computer Systems ECS-386/32 [rfka01, AJR]
  • Elitegroup Computer Systems UM386 (Rev 1.1) [rfka01, AJR]
  • Everex Systems EV-1806 [rfka01, AJR]
  • First International Computer 486-VIP-IO [AJR]
  • First International Computer 486-VIP-IO2 [AJR]
  • Forex Computer Company unknown 386 AT clone with Forex chipset [rfka01, AJR]
  • Indian Dreaming (0101340V, Queensland) [Dam0, Heihachi_73]
  • J-Bond A433C-C/A450C-C [rfka01, AJR]
  • KT Technology KT216WB5-HI Rev.2 [rfka01, AJR]
  • LM-103S [rfka01, AJR]
  • Magitronic Technology Magitronic B233 [AJR]
  • MAT286 Rev.D [AJR]
  • NCR PC-8 [rfka01]
  • Nixdorf Computer AG 8810 M15 [rfka01]
  • Nixdorf Computer AG 8810 M16 CGA version [rfka01]
  • Nixdorf Computer AG 8810 M16 VGA version [rfka01]
  • Nixdorf Computer AG 8810 M30 [rfka01]
  • Nixdorf Computer AG 8810 M55 [rfka01]
  • Nixdorf Computer AG 8810/25 CPC - PC01 [rfka01]
  • Olivetti M290 [rfka01]
  • The Phantom of the Opera (3.1) [Gerald (COY)]
  • Power Sled (Main, hack of Relay) [Phil Bennet, MetalliC]
  • Power Sled (Relay, Revision A) [Phil Bennet]
  • Shuttle Computer InternationalHOT-409 [rfka01, AJR]
  • Siemends-Nixdorf PCD-3Nsx [rfka01]
  • Siemends-Nixdorf PCD-4H, PCD-4M [rfka01]
  • Siemends-Nixdorf PCD-4ND [rfka01]
  • Siemends-Nixdorf PCD-4NL [rfka01]
  • Toptek Micro Computer 286 Turbo [AJR]
  • Triumph-Adler Walkstation 386DX [rfka01]
  • Triumph-Adler Walkstation 386 SX [rfka01]
  • unknown 286 AT clone (HT12/A chipset) [rfka01, AJR]


New working software list additions

  • apple2_flop_clcracked: Concentrate on Words and Concepts (cleanly cracked), Concentrate on Words and Concepts II (cleanly cracked), Concentration (cleanly cracked), Conflict in Vietnam (Version 2) (128K enhanced) (cleanly cracked), Conglomerates Collide (cleanly cracked), Congo (cleanly cracked), Congo Bongo (cleanly cracked), Conquering Worlds (cleanly cracked), Consonant Carnival (cleanly cracked), Contraction Concentration (cleanly cracked), Converting Fractions and Percents - Problems with Percents (cleanly cracked), Correct Behavior - The Mexican Way (cleanly cracked), Counting Coins (cleanly cracked), Counting Patterns I (cleanly cracked), Counting Patterns II (cleanly cracked), Countries of the World (cleanly cracked), Cranston Manor (cleanly cracked), Crazy Mazey (cleanly cracked), Create Lessons (cleanly cracked), Create with Garfield Deluxe Edition (cleanly cracked), Create-Spell It (cleanly cracked), Creative Play (cleanly cracked), Creativity, Unlimited (cleanly cracked), Creature Chorus (cleanly cracked), Creature Magic (cleanly cracked), Creatures of the Night (cleanly cracked), Crime Stopper (cleanly cracked), Crime Wave (cleanly cracked), Cross Country California (cleanly cracked), Crossbow (cleanly cracked), Crossfire (cleanly cracked), Crown of Arthain (cleanly cracked), Crozzzwords (cleanly cracked), Crusade in Europe (128K version) (cleanly cracked), Crusade in Europe (64K version) (cleanly cracked), Crush Crumble and Chomp (cleanly cracked), Crypto Cube (Revision 2) (cleanly cracked), Crypto Cube 1984 (cleanly cracked), Crystal Caverns (cleanly cracked), Cubit (cleanly cracked), Curious George Visits The Library (cleanly cracked), Customized Alphabet Drills (cleanly cracked), Cut and Paste (cleanly cracked), Cutthroats (Revision 23) (cleanly cracked), Darkhorn (cleanly cracked), Dave Winfield's Batter Up (cleanly cracked), Deadline (Revision 18) (cleanly cracked), Deadline (Revision 26) (cleanly cracked), Death in the Caribbean (cleanly cracked), Decimal Dungeon (cleanly cracked), Decimals (Version 1.2) (cleanly cracked), Decimals - Multiplication and Division (Version 3.1.6) (cleanly cracked), Decimals Practice (cleanly cracked), Deck the Halls with Random House Software (cleanly cracked), Delta Drawing (Version 3.33) (cleanly cracked), Demolition Division (1985) (cleanly cracked), Demolition Division (Version 1982.0) (cleanly cracked), Demolition Division (Version 1982.1) (cleanly cracked), Design Your Own Home - Architectural Design (1986) (cleanly cracked), Design Your Own Home - Interior Design (1987) (cleanly cracked), Design Your Own Home - Landscape Design (cleanly cracked), Design Your Own Train (cleanly cracked), Designasaurus (Version 2.12) (cleanly cracked), Destroyer (cleanly cracked), Developing Basic Writing Skills Level I (cleanly cracked), Developing Basic Writing Skills Level II (cleanly cracked), Diagramming Grammatical Relationships (cleanly cracked), Dig Dug (Datasoft) (cleanly cracked), Dino Spell (cleanly cracked), Dinosaur Days (cleanly cracked), Discover (cleanly cracked), Discovering the Scientific Method - Snigs, Flirks, and Blorgs (cleanly cracked), Diskovery Word Bird (cleanly cracked), Dividing Fractions (cleanly cracked), Division Made Easy (cleanly cracked), Division One Digit Divisor No Renaming (cleanly cracked), Division One-Digit Divisor One Renaming (cleanly cracked), Division Shooting Gallery (Version 1.5) (cleanly cracked), Division of 1, 2, 3 Digits by 1 Digit Numerals No Remainders (cleanly cracked), Dogs and Puppies (cleanly cracked), Don't Quote Me and Adjective Scramble (cleanly cracked), Donald Duck's Playground (cleanly cracked), Dondra - A New Beginning (cleanly cracked), Double 'N' Trouble (cleanly cracked), Double Trouble (cleanly cracked), Dr. Peet's Talk-Writer (cleanly cracked), Dr. Peet's Talk-Writer ABC Discovery (cleanly cracked), Dragon Fire (cleanly cracked), Dragon Mix (1982) (cleanly cracked), Dragon Mix (Revision 0) (cleanly cracked), Dragon's Keep (cleanly cracked), Drug Alert (Revision 0) (cleanly cracked), Drug Alert (cleanly cracked), Early Bird (cleanly cracked), Early Discoveries - Observation and Classification (Version 09.23.85) (cleanly cracked), Early Elementary (Compu-Tations) (cleanly cracked), Early Emerging Rules - Negation (cleanly cracked), Early Emerging Rules - Plurals (cleanly cracked), Early Games - Matchmaker (cleanly cracked), Early Games - Music (cleanly cracked), Early Heroes of the Bible (cleanly cracked), Early Skills (Version 06.05.86) (cleanly cracked), Earth Orbit Stations (cleanly cracked), Earthquake San Francisco 1906 (cleanly cracked), EasyGraph (cleanly cracked), Grammar Gremlins (1987) (cleanly cracked), Seven Cities of Gold (cleanly cracked), Stickybear Printer (Revision 2) (cleanly cracked) [4am, Firehawke]
  • apple2_flop_orig: Adventureland (Version 2.0/416), The Arcade Machine, Battlezone, Blister Ball and Mad Bomber, Buzzard Bait, The Count (Version 2.1/115), The Crimson Crown, Cutthroats (Release 23), Dueling Digits, Elite, Firebug, Fore, Gold Rush (1982) (Sentient Software), Gorgon, Hacker, Heavy Barrel, Impossible Mission, Juggler, Locksmith 4.1, Magic Spells, Micro Invaders, Microsoft Adventure, Mission Impossible (Version 2.1/306), Neptune, Pirate Adventure (Version 2.1/408), The Print Shop Companion (Version 1.2), Robotwar, The Sands of Egypt, Sorcerer of Siva, Space Warrior, Stationfall (Release 107), Strange Odyssey (Version 2.1/119), Tass Times in Tonetown, Top Fuel Eliminator, Trinity (Release 11), Typing Tutor, Voodoo Castle (Version 2.1/119), Where in Europe is Carmen Sandiego, Wishbringer (Release 68 / 850501), Zork II (Revision 7), Zykron Hearts [4am, Firehawke]
  • c64_cart:
    The Final ChessCard (Eng, v0.9/v1.0) [hap, Ratuv]
    The Final ChessCard (Ger, v1.3/v1.5) [hap, DDI]
  • c64_flop: The Final ChessCard [hap, Forum64.de]
  • cd32: Amiga CD32 - Volume 1, Amiga CD32 - Volume 2, Amiga CD32 Gamer - Volume 1, Amiga CD32 Gamer - Volume 2, Amiga CD32 Gamer - Volume 3, Amiga CD32 Gamer - Volume 4, Arcade Pool, Arcade Pool (Alt), ATR: All Terrain Racing [FakeShemp]
  • cgenie_cass: Abenteuerland, Adressdatei II, Africa, Ballon, Basic-Packer 2.13 (alternate), Benchmark Test, Botschaft, Brücke, Bumm Bumm, CIA-Agent, Cave Man, Charset, Chess Machine, Crazy Chaser, Deathstar, Deathtrap, Defender, Der Flohwalzer, Dez-Hex, Die Juwelen des Grafen Dracula, Die Physik des Transistors, Disastrous Villa, EBASIC (32k version), Editor fuer definierbare Zeichen, Empire, ExReversic, Extended Copy, Extra-Basic, Fast Food, Genie I II / TRS 80 Cassettenlader, Gorilla, Hektik (alternate), Horror Castle, House of Death, Joker Poker, King, Kniffel, Labyrinth of Fear, Las Vergas Spiel-Automat, Länder-Quiz, Madtree, Mord im Zeppelin, Mysterious Tavern, NODOS 80, Nato Morsing Standard Code, Peng, Primzahlsuche, Real-Compiler, Santa Paravia und Fuimaccio, Schiff des Grauens, Schnick Schnack Schnuck, Screen Editor (incl. Adventure screen), Shift Transformation, Sprite-Editor, Tape-Edit, Trash-Man, Utilities Package Ver. 2.0, Wurm, Zalaga [Dirk Best]
  • ibm5170: The Final ChessCard [hap]
  • neogeo: Viewpoint (prototype) [Brian Hargrove]
  • ngpc: Rockman - Battle & Fighters (Jpn, Demo), Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) [The Hidden Palace]
  • pcw: CP/M Plus v1.4 (Swe) work copy [Edström]
  • pencil2: Treasure Hunt / Le Plongeur a la Recherche du Tresor [silicium.org, David Viens]
  • specpls3_flop:
    1943, 3D Pool, 6-Pak Vol 1, The Alkatraz Protection System v 2.2, Answer Back Factfile 500 - General Science, Arcade Muscle, Ball Breaker, Bionic Commando, Chart Attack, Crack Down (Spa), DICE v2.0, Fun School 4 For The Under-5s, G1WVN ZX Pak Term v3.0 Beta Test, Granny's Garden, Hercules - Slayer Of The Damned, Judge Dredd, Lords Of Chaos Expansion Kit One, Lords Of Chaos Expansion Kit One (alt), M3 Unlock, Mercs, Motor Massacre, Navy SEALs, Obliterator (alt), Outcast, Outlet issue 058, Outlet issue 063, Outlet issue 075, Outlet issue 076, Outlet issue 078, Outlet issue 085, Outlet issue 117, Pirate, Platinum, Puffy's Saga, Rock Star Ate My Hamster, Shoot-Out, Skate Crazy, Skate or Die, The Spanish Tutor, The Star Wars Trilogy, Starship Quest + Helvera - Mistress of the Park, Strider, The Sunflower Number Show, Switchblade, SWIV, Tiger Road, Tops and Tails, Ultimate Play The Game: The Collected Works, Winners [Antonio M, Fede Jerez, Gorski, Jaime González Soriano, José Manuel, Marino Arribas, Metalbrain, robcfg, Simon Owen, Syx, Zup, TZX Vault, ICEknight]
    Coin-Op Hits [Dlfrsilver, ICEknight]
    4 Soccer Simulators (Spa) [Gorski, ZXdenied, ICEknight]
    LC-10 Colour Screen printer v 1.1 (+2a/+3) [Guy Bearman, ICEknight]
  • vsmile_cart: The Batman - Gotham City Rescue (UK), Disney Aladdin - Il magico mondo di Aladdin (Italy), Disney Topolino - Le Magiche Avventure di Topolino (Italy), Disney's Cinderella - Cinderella's Magic Wishes (UK), Disney's The Little Mermaid - Ariel's Majestic Journey (UK), Disney/Pixar Cars - Rev It Up in Radiator Springs (UK), Disney/Pixar Toy Story 2 - Operation-Rescue Woody! (UK), DreamWorks Shrek - Het Verhaal Van Draakje (Netherlands), Noddy - Detective for a Day (UK), Spider-Man & Friends - Missioni Segrete (Italy), Thomas & Friends - Engines Working Together (UK), Winnie the Pooh e la caccia al miele (Italy) [Walter Agazzi]


Software list items promoted to working

  • c64_cart: The Final ChessCard (Ger, v0.9/v1.0) [hap]
  • cd32: Alfred Chicken, Arabian Nights [FakeShemp]


New NOT_WORKING software list additions

  • cd32: Amiga CD32 Gamer - Volume 5, Amiga CD32 Gamer - Volume 6, Amiga CD32 Gamer - Volume 7, Amiga CD32 Gamer - Volume 8, Amiga CD32 Gamer - Volume 9, Amiga CD32 Gamer - Volume 10, Amiga CD32 Gamer - Volume 11, Amiga CD32 Gamer - Volume 12, Amiga CD32 Gamer - Volume 13, Amiga CD32 Gamer - Volume 14, Amiga CD32 Gamer - Volume 15, Amiga CD32 Gamer - Volume 16, Amiga CD32 Gamer - Volume 17, Amiga CD32 Gamer - Volume 18, Amiga CD32 Gamer - Volume 19, Amiga CD32 Gamer - Volume 20, Amiga CD32 Gamer - Volume 21, Amiga CD32 Gamer - Volume 22 [FakeShemp]
  • cgenie_cass: Exterminator II: The Mad Menagerie, Super Star Treck [Dirk Best]
  • ekara_japan_ac: KR-1 Kirarin Cartridge Vol.1 (Japan) (AC0009-KIR) [Sean Riddle, David Haywood]
  • gameboy: Game Boy Test Cartridge (Euro, USA) [ClawGrip]
  • icanguit: Barbie Guitar Party (K9901), Rock 101 (K9906) [Sean Riddle, David Haywood]
  • leapfrog_leappad_cart: Disney Princess - Princess Stories (UK), Disney's Pooh Gets Stuck (UK), Leap 1 - Reading - Cartoon Network Scooby-Doo! and the Disappearing Donuts (UK), Richard Scarry's Best Little Word Book Ever! (UK), Sed de Saber - Libro 1 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 2 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 3 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 4 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 5 - Spanish as a second Language Edition (UK), Sed de Saber - Libro 6 - Spanish as a second Language Edition (UK), Toy Story 2 (UK) [TeamEurope]
  • vsmile_cart: Bob The Builder - Bob's Busy Day (UK), DreamWorks Shrek the Third - Arthur's School Day Adventure (UK), Scooby-Doo! - Funland Frenzy (UK), Scooby-Doo! - Funland Frenzy (UK, Rev. 1?), Thomas & Friends - Engines Working Together (UK, Rev. 1?) [Walter Agazzi]


Source Changes

• Added very preliminary Intel 82355 bus master interfaces controller device. [AJR]

• miniboy7: Fixed lamp blinking. [AJR]

• ti89, ti89t, ti92p, v200: Corrected Flash memory type and size. [AJR]

• unidasm: Allow hexadecimal values for -skip with 0x prefix. [AJR]

• m68000: Read the initial SP and PC from memory after rather than during machine reset time. [AJR]
 * Removes the need for many drivers to reset the CPU an extra time to load the correct vector.

• z100 improvements: [AJR]
 * Render video through CRTC instead of working around it by caching registers, and map video RAM using PROM module.
 * Added 8253 timer and associated interrupt, cursor, video interrupt, and Centronics port.
 * Converted keyboard to low-level emulation, and added keyboard click/beep sound.
 * Corrected numerous clocks.

• m68705: Don’t register debug state entries for non-existent port latches and direction registers. [AJR]

• Added Adaptec AIC-565 device. [AJR]

• Added preliminary emulation of Toshiba T6963C and related LCD controllers [AJR]

• bmcbowl: Added missing video-related interrupt, and re-guessed VIA clock. [AJR]

• 5clown: Documented how to access the hidden settings table. [AJR]

• pk8020.cpp updates: [AJR]
 * Emulated programmable logic device used for banked address decoding.
 * Improve serial port/USART hookup, added save state support, and cleaned up code.

• z8000: Added save state support and cleaned up code. [AJR]

• raiden2.cpp, r2dx_v33.cpp: Added sprite RAM buffering (fixes zeroteam starting bikes), and improved sprite sort DMA. [AJR]

• polepos.cpp: Added save state support. [AJR]

• i186 peripheral register refinements: [AJR]
 * Emulated strange but documented behavior of unaligned accesses and byte writes to internal peripheral registers.
 * Use more official register mnemonics.

• i386: Improved splitting of unaligned accesses (excluding program fetches). [AJR]

• at386, at486: Started splitting out and documenting mainboards. [AJR]

• Added preliminary emulation of Advanced Storage Concepts ASC-88 SCSI adapter. [AJR, minuszerodegrees.net]

• Improved sorting of items for machine input menu. [AJR]
 * Inputs of the same type are sorted by name, and keyboard keys are sorted by their assigned character codes (if any).

• mc68340: Fixed interrupt vectoring. [AJR]

• z80netf: Fixed error in keyboard configuration. [AJR]

• tzx_cas.cpp: Pause for 1 ms between data blocks (fixes MT07296). [AmatCoder]

• cntsteer.cpp: Added PROM dumps to Counter Steer, and added preliminary color PROM decoding. [Anonymous, Angelo Salese]

• Removed unnecessary handler arguments and unnecessary trampoline handlers for many devices and drivers. [cam900]

• flkatck.cpp: Clarified 6809 CPU type and corrected clock source. [cam900]

• tc0280grd.cpp, atarirle.cpp, tms57002, igs_m027.cpp, cubeqcpu.cpp: Cleaned up code. [cam900]

• asic65.cpp, atarigen.cpp, deco_irq.cpp, taitoio.cpp: Suppress read side effects correctly, and cleaned up code. [cam900]

• k033906.cpp: Deferred allocation of registers and RAM until start time, and cleaned up code. [cam900]

• igs017_igs031.cpp updates: [cam900]
 * Made palette internal, made PIA tag configurable, and added save state support.
 * Improved region and member names, and cleaned up code.

• k052109.cpp, vendetta.cpp, rungun.cpp, konamigx.cpp, moo.cpp, gijoe.cpp, dec8.cpp, gal3.cpp: Corrected comments. [cam900]

• k054156_k054157_k056832.cpp, xmen.cpp: Updated code in comments. [cam900]

• konmedal.cpp: Fix sound output routing. [cam900]

• wswan.cpp: Implemented device_video_interface to obtain screen. [cam900]

• dgpix.cpp: Reduced runtime tag map lookups, restricted drawing to clipping rectangle, and cleaned up code. [cam900]

• cedar_magnet*.cpp updates: [cam900]
 * Reduced runtime tag map lookups and deferred frame buffer allocation to start.
 * Reduced redundancy and cleaned up code.

• igs017.cpp, igs011.cpp, mlanding.cpp: Reduced runtime tag map lookups, reduced redundancy, and cleaned up code. [cam900]

• taito_helper.cpp, pc080sc.cpp, tc0080vco.cpp: Implemented masked priority, and cleaned up code. [cam900]

• k053246_k053247_k055673.cpp: Reduced redundancy and cleaned up code. [cam900]

• overdriv.cpp: Corrected object DMA mapping. [cam900]

• 1945kiii.cpp: Corrected flicker behavior, added notes, and cleaned up code. [cam900]

• deco16ic.cpp: Implemented masked priority, and cleaned up code. [cam900]

• tc0110pcr.cpp: Implemented device_palette_interface, and cleaned up code. [cam900]

• ninjaw.cpp, warriorb.cpp: Split graphics decoding for screens that use different tiles, and cleaned up code. [cam900]

• dec8.cpp: Fixed srdarwin sprite/tilemap priorities. [cam900]

• taitoair.cpp, fcombat.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]

• taitoio_yoke.cpp: Reduced runtime tag map lookups. [cam900]

• taito_h.cpp: Simplified graphics decoding, reduced redundant code, reduced runtime tag map lookups, and cleaned up code. [cam900]

• taito_o.cpp updates: [cam900]
 * Simplified graphics decoding, reduced runtime tag map lookups, and reduced redundant code.
 * Corrected metadata for parentj, updated notes, and cleaned up code.

• blockout.cpp: Converted palette to use a format handler, improved drawing behavior, improved member names, and cleaned up code. [cam900]

• galgames.cpp: Added save state support, suppress side effects correctly, and cleaned up code. [cam900]

• legionna.cpp: Simplified graphics decoding, reduced redundancy, mark tilemaps dirty on bank change, and cleaned up code. [cam900]

• rohga.cpp, taito_x.cpp, klax.cpp: Simplified graphics decoding, and cleaned up code. [cam900]

• tecmosys.cpp: Fixed graphics decoding. [cam900]

• gunbustr.cpp, superchs.cpp, undrfire.cpp: Simplified graphics decoding, reduced redundancy, reduced runtime tag map lookups, and cleaned up code. [cam900]

• alpha68k.cpp: Simplified graphics decoding, fixed sound ROM banking, and cleaned up code. [cam900]

• deckarn.cpp: Simplified configuration, added a callback for color/priority mapping, and cleaned up code. [cam900]

• groundfx.cpp, rastan.cpp, slapshot.cpp: Simplified graphics decoding, reduced runtime tag map lookups, and cleaned up code. [cam900]

• xexex.cpp: Add note on audio emulation issue and link to reference. [cam900]

• vgmplay.cpp: Fixed volume behavior, and fixed stereo output. [cam900]

• limenko.cpp: Cleaned up sprite drawing, fixed some drawing behavior, and cleaned up code. [cam900]

• decbac06.cpp: Allowed for priority drawing, and cleaned up code. [cam900]

• taito_z.cpp: Simplified graphics decoding, eliminated register_postload, reduced redundancy, and cleaned up code. [cam900]

• namcona1.cpp updates: [cam900]
 * Don’t unnecessarily mark all tiles dirty, and set palette when relevant video register is written.
 * Correctly suppress read side effects, eliminated register_postload, simplified graphics decoding, and cleaned up code.

• decmxc06.cpp: Added callback for colour/priority mapping, simplified configuration, and cleaned up code. [cam900]

• dec0.cpp: Implemented priority drawing. [cam900]

• kaneko_tmap.cpp: Internalized graphics decoding, and cleaned up code. [cam900]

• tc0080vco.cpp: Internalized graphics decoding and sprite drawing routines, simplified configuration, and cleaned up code. [cam900]
 * Also expanded and updated notes.

• taito_f2.cpp updates: [cam900]
 * Reduced runtime tag map lookups.
 * Fixed sound program banking.
 * Simplified graphics decoding, reduced redundancy, cleaned up code, and added notes.

• namco_c355spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]

• kaneko_spr.cpp: Internalized graphics decoding, and cleaned up code. [cam900]

• namcos2_sprite.cpp: Simplified and corrected graphics select select behavior, and cleaned up code. [cam900]

• namcos2.cpp: Simplified graphics decoding. [cam900]

• galastrm.cpp: Simplified graphics decoding, cleaned up code, and added notes. [cam900]

• kaneko16.cpp: Corrected buffered sprite RAM behavior, and added notes. [cam900]

• seibucats.cpp, seibuspi.cpp: Simplified graphics decoding, fixed DMA drawing, and cleaned up code. [cam900]

• seibucats.cpp: Separated configuration for machines without tilemaps, fixed sound routing, and added notes. [cam900]

• pgm.cpp, pgmprot_*.cpp updates: [cam900]
 * Restricted sprite drawing to clipping rectangle, and corrected tile region sizes.
 * Reduced runtime tag map lookups, correctly suppress read side effects, cleaned up start/reset members, and reduced redundancy.
 * Simplified graphics decoding, made class members protected/private as appropriate, cleaned up code, and corrected comments.

• cave.cpp updates: [cam900]
 * Separated graphics decoding, palettes and bitmaps for each screen in ppsatan.
 * Fixed save states for third tilemap in sailormn.
 * Added partial implementation of sprite mixing when multiple chips draw to the same screen.
 * Correctly suppress read side effects, reduced runtime tag map lookups, cleaned up code, and added notes.

• segaic16_road.cpp: Simplified configuration, removed hard-coded takes, suppress read side effects, and cleaned up code. [cam900]

• ms32.cpp, bnstars.cpp, tetrisp2.cpp: Made graphics decoding use native ROM arrangement, and updated notes. [cam900]

• viewgfx.cpp: Show palette alpha values in graphics viewer. [cam900]

• machine/segaic16.cpp: Moved palette shadow/highlight handling into palette write handler, and cleaned up code. [cam900]

• 315_5124.cpp updates: [cam900]
 * Added a lookup table with correct levels and added SMS-compatible color mode for 315-5313.
 * Cleaned up code, and added notes. [cam900]

• 315_5313.cpp updates: [cam900]
 * Converted to 32-bit direct color drawing, and implemented 3-bit color mode..
 * Fixed save states, fixed external palette mode, and cleaned up code.

• mega32x.cpp: Implemented device_palette_interface, converted to use color lookup, and cleaned up code. [cam900]

• sknsspr.cpp: Added link to reference video for jchan. [cam900]

• jchan.cpp: Corrected sprite delay, reduced runtime tag map lookups, and cleaned up code. [cam900]

• jalblend.cpp: Moved alpha table into palette, improved behavior, and cleaned up code. [cam900]

• dreamwld.cpp: Corrected video RAM data type, converted line RAM to memory share, and cleaned up code. [cam900]

• stvvdp2.cpp: Fixed blending when tilemap transparency pen is disabled, improved transparency behaviour, and cleaned up code. [cam900]

• stvvdp1.cpp: Fixed transparency, Gouraud shading and end-code behavior, fixed sprite limit, added notes, and cleaned up code. [cam900]

• avgdvg.cpp: Removed hard-coded absolute tags, reduced runtime tag map lookups, and cleaned up code. [cam900]

• omegrace.cpp: Correctly suppress read side effects. [cam900]

• audio/jaguar.cpp: Correctly derive serial timer rate from DSP clock speed. [cam900]

• jaguar.cpp updates: [cam900]
 * Removed banked ROM from memory map for 68EC020 games that lack it (fixes crash).
 * Added palette device for pre-calculated YCC lookup.
 * Derive GPU timer rates from current clock frequency.
 * Updated comments.

• igs022.cpp: Reduced hard-coded absolute tags and runtime tag map lookups, and cleaned up code. [cam900]

• momoko.cpp: Reduced runtime tag map lookups and cleaned up code. [cam900]

• rebound.cpp: Added performance hint. [Couriersud]

• Netlist library updates: [Couriersud]
 * Added power terminals to most logic devices, removing the assumption that the negative supply rail is connected to ground.
 * Added additional validation checks and addressed issues identified.
 * Added validation support to nltool.
 * Changed from numeric to alphabetical identifiers for logic components within a package.
 * Added ability to enable runtime performance statistics via an environment variable or command-line option.
 * Changed netlist parsing code to explicitly set locale.
 * Fixed a memory leak in plib when a constructor throws an exception.
 * Added option to disable queue statistics at compile time, and prevented queue statistics from being printed when disabled.
 * Moved the 7448 truth table implementation into the macro file, and added power terminals.
 * Made nltool -v --version display valued of compile-time options.
 * Added example using state in truth tables to implement a J-K type flip-flop.
 * Changed 9316 to use an output array.

• pong.cpp updates: [Couriersud]
 * Increased horizontal resolution for pong and pongf to improve alignment of graphical elements.
 * Fixed breakout SLOW_BUT_ACCURATE mode and updated notes.

• tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru]
 * Konami 084 and bootleg star fields are implemented, selectable in machine configuration.
 * Colors are now based on galaxian, giving a better approximation.

• c64 updates: [Curt Coder]
 * Added BusCard IEEE-488/Centronics interface cartridge device, and added skeleton BusCard II cartridge device.
 * Added enhanced disassembly for zero page locations and Kernal vectors.
 * Route LORAM to expansion port interface for BusCard.

• abc80: Added skeleton Owoco Super Smartaid device. [Curt Coder, Anders Sandahl]

• c64: Added Westfalia Technica 1541 clone ROM. [Curt Coder, dec_hl]

• cosmac: Fixed long branch instruction timing. [Curt Coder]

• c1541: Added ROMs for a number of 1541 clones. [Curt Coder]

• TV Game work in progress: [David Haywood]
 * Continued work on newer µ'nSP CPU cores and GCM394 system-on-a-chip (used by smartfp and wrlshunt).
 * Started documenting GCM394 video register locations based on code analysis.
 * Started implementing GCM394 video DMA and sprite drawing.

• cgenie updates: [Dirk Best]
 * Fixed color RAM accesses.
 * Confirmed floppy drive controller type and crystal, and added more DOS versions as BIOS options.
 * Re-organized software lists.

• vtech1: Fixed cassette input polarity. [Dirk Best]

• multi16 updates: [Dirk Best]
 * Corrected metadata, and added notes including a list of models.
 * Added PIT, floppy drive controller, and floppy drives.
 * Corrected CRT controller type to HD6845, added raw screen parameters, and added 3-bit RGB palette.

• splus.cpp: Fixed segmentation fault on starting spset005, spset015, and spset026. [Dirk Best]

• hotblock: Hooked up I²C EEPROM. [Dirk Best]

• 315_5649.cpp: Set I/O lines to input on reset (fixes MT07315). [Dirk Best]

• punchout: Use generic graphics decoding layouts. [Dirk Best]

• pzletime.cpp: Split static and dynamic palettes, and changed screen update function to use direct RGB color. [Dirk Best]

• quizo.cpp updates: [Dirk Best]
 * Cleaned up ROM banking, cleaned up video RAM banking, and converted screen update function to use direct RGB color.
 * Changed clocks to use crystal values, added second coin input, and documented more DIP switches.

• flopimg.h: Uncluttered the global namespace. [Edström]

• pcw.xml: Added Swedish CP/M v1.04 – adds Swedish keyboard mapping and error messages. [Edström]

• force68k.cpp: Made latest firmware the default, and started work on internal layout for CPU-1. [Edström]

• 6850acia.cpp: Silenced verbose logging by default. [Edström]

• diablo1300 updates: [Edström]
 * Added new microcode and table ROM, and started looking at a callback interface.
 * Fixed conditional jump JNC and table ROM offset from XLAT instruction.

• screen.cpp: Fixed screen_device::update_now() when drawing partial lines, and changed pixel accessors to use current screen bitmap. [Enik Land]

• Lua engine: Exposed machine flags, and corrected and expanded documentation comments. [feos]

• Add DS1994 1-wire real-time clock/backup RAM device, and hooked it up to Amatic Multi Game systems. [Grull Osgo]

• by35.cpp sound improvements: [hackbar]
 * Added support for Bally AS3022, Sounds Plus, Sounds Good and Cheap Squeak sound boards.
 * Converted AS8888 sound system to a proper device.
 * Refactored and cleaned up code.

• m6800: Fixed a bug where 6801 interrupt is never triggered. [hackbar]

• Added an auto-fire plugin with more flexibility than the built-in auto-fire feature. [Jack Li]

• galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindřich Makovička, Wolfgang Scherr, Couriersud]

• X11 lightgun support improvements: [Kiall Mac Innes]
 * Changed build options to include X11 XInput support by default.
 * Added documentation for lightgun configuration on Linux.
 * Disabled Wii Remote lightgun hack by default.

• mazerbla.cpp: Fixed inadvertent palette size reduction. [MASH]

• Added new NCR 5380 device to arcade sub-target build. [MASH]

• i960: Implemented logr and expr opcodes (used by Power Sled). [MetalliC]

• sharc: Implemented compute_fcopysign. [MetalliC]

• chihiro.cpp: Updated satellite DVD documentation. [MetalliC]

• tms9901 updates: [Michael Zapf]
 * Changed input line reading from 8-bit units to single bits
 * Fixed decrementer so it continues counting even when initial value is zero.
 * Ensure INT3 input is disabled when clock is enabled.

• sam6883: Mirror 32K RAM in 64K mode (fixes segmentation fault when Dunjunz checks for 32/64K). [Nigel Barnes]

• bbc: Added ATPL AutoPrommer and User Port Splitter devices, and implemented PMS Genie ROM device. [Nigel Barnes]

• coco12.cpp: Added handlers for CTS region $C000-$FEFF, allowing cartridges to implement devices in this region. [Nigel Barnes]

• dragon.cpp updates: [Nigel Barnes]
 * Fixed cursor keys in natural keyboard mode.
 * Added support for Premier Sprites board.

• coco2: Converted all coco/dragon extension devices to use CTS handlers. [Nigel Barnes]

• mu50: Improved emulation, and added SWP00 device. [O. Galibert]

• m680x0: Converted code generator to Python and refactored. [O. Galibert]

• Fixed drivers that depended on RAM auto-sharing in preparation for its removal. [O. Galibert]

• vsnes.cpp: Re-implemented bootlegs’ Z80 interfacing according to schematics (still doesn’t work). [R. Belmont, Kevin Horton]

• apple2: Fixed long hang on SCSI Card boot when a CD-ROM is present with no disc inserted. [R. Belmont]

• mac.cpp: Fixed missing audio for SE and Classic. [R. Belmont]

• 8080bw.cpp: Added sound to Invader's Revenge. [Robbbert, Andrew Welburn]
 * Sound ROM dump for invrvngegw is bad.

• jr100.cpp: Fixed speaker, got rid of superfluous beeper, fixed cassette save, and added notes about the CPU. [Robbbert]

• h8.cpp: Fixed cassette, added reset button, and promoted machine to working. [Robbbert]

• lola8a.cpp: Added missing keys, added some some notes, and promoted machine to working. [Robbbert]

• poly880: Fixed booting sequence, machine now starts correctly. [Robbbert]

• mc6847.cpp: Added PAL color artifact emulation. [robcfg]

• goldnpkr.cpp: Fixed inputs, added default non-volatile RAM contents and added button lamps for potnpkrj. [Roberto Fresca]

• miniboy7.cpp updates: [Roberto Fresca]
 * Fixed button lamp order.
 * Documented PIA input multiplexing, and additional notes.
 * Added support for Super Mini-Boy.

• Added basic SGI GIO slot device support to the Indy and Indigo² drivers. [Ryan Holtz]

• SGI Newport graphics updates: [Ryan Holtz]
 * Converted to GIO slot card device, with 8-bit XL and 24-bit XL versions.
 * Added support for 4 bits per pixel RGB frame buffer display.
 * Added dithering support, and fixed shaded rendering mode.
 * Added several modes used by Metero Blast demo.
 * Added support for Scr2Scr Block transfers on planes other than RGB/CI (fixes pop-up menus).
 * Added support for single-pixel line iteration.
 * Added a few more command configurations (fixes SceneView, albeit with glitches).
 * Fixed start_y advancement to handle moving up, and fixed span-mode Z-patterning.
 * Added 12 and 24 bits per pixel RGB frame buffer modes.
 * Fixed host data port readback behavior.
 * Added 4, 12 and 32 bits per pixel host read support.
 * Fixed color fetching in RGB mode.
 * Added 12 bits per pixel dithering.
 * Removed unnecessary parameters from various functions.
 * Fixed fast-clear color packing, and fixed splatting of packed color fractions.
 * Added alpha blending support.
 * Re-implemented integer-line and added correct fractional-line support based on pseudocode in SGI REX3 docs.
 * Fixed off-by-one in Length32 handling.
 * Fixed erroneous advancing of start_y when in span mode.
 * Added 12-bit CI mode to frame buffer readout.
 * Added basic (untested) overlay/underlay support.
 * Added Length32 flag handling to line drawing.
 * Unified command handling – should function better and faster as a result.
 * Fixed fast-clear mode.
 * Base visible area and screen size on actual timing parameters.
 * Fixed video RAM tests and several fast-clear bugs.
 * Improved handling of COLORHOST mode bit.
 * Fixed pixel format conversion on HOSTRW access.

• sgi_mc: Fixed fill-mode DMA not advancing memory address. [Ryan Holtz]

• Added skeleton device for SGI VINO (Video In, No Out) chip. [Ryan Holtz]

• SGI HPC3 updates: [Ryan Holtz]
 * Added intstat register and DAC volume controls.
 * Split into Indy (Guinness) and Indigo² (Full House) versions.
 * Fixed second SCSI controller handling in Full House mode.
 * Fixed serial EEPROM hookup – Indigo² now plays its boot tune.
 * Fixed several SGI IDE tests.

• SGI IOC2 updates: [Ryan Holtz]
 * Fixed mappable interrupt checks – fixes IRIX 6.5 installer hanging on keyboard input.
 * Fixed System ID register handling – Indy and Indigo² are now properly identified.

• r4000: Added bus error functionality. [Ryan Holtz]

• ec1840: Added separate motherboard device, and promoted to working. [shattered]

• MISP3 DRC: Fixed TLB miss when fetching instruction in branch delay slot. [Ted Green]
 * Previously the branch would not be taken, even if the branch condition was met.

• Added read/write support for OS-9 disk images. [Tim Lindner]

• Corrected sector interleaving for JVC disk image format. [Tim Lindner]

• coco_multi.cpp: Call ROM update handler if Multi-Pak switch is changed. [Tim Lindner]

• Added AMD/Plessey 2812 FIFO device. [Vas Crabb]

• Added IBGR 4444 format to palette_device. [Vas Crabb]

• Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]
 * Added minimp3 MP3 decoding library as a temporary solution until MAME’s implementation is available.
 * Added high-level emulation of decryption and playback.

• segahang.cpp: Verified ROM labels for the Hang-On (ride-on) set. [Andrew Welburn, The Dumping Union]

• bus/a800: Added dumps of Atari 800 floppy controller ROMs. [Atari Age]

• konamim2.cpp: Re-dumped totlvica CD-ROM. [AWBACON / Video Game Esoterica]

• bublbobl.cpp: Re-dumped graphics ROMs for sboblboblf set. [Bonky0013]

• oneshot.cpp: Corrected clocks for CPU and audio components. [caius, The Dumping Union]

• mosaic.cpp: Decapped and dumped PIC microcontroller for mosaic. [Caps0ff, caius, The Dumping Union]

• by35.cpp: Added DIP switch names for Bally Frontier, and fixed incorrect DIP switch labels for a number of machines. [d e]

• wpc_95.cpp: Fixed typo in afm outputs. [d e]

• castool: Use first argument as command name in usage message. [Dan Church]

• msx: Added alternate ROM version Yamaha SFG05 sound cartridge. [David Viens]

• lb186: Added RAM Disk BIOS. [Don Maslin Archive]

• naomi.cpp: Brute forced DES key for Sega Yonin Uchi Mahjong MJ. [f205v]

• seta.cpp: Improved PCB documentation for Crazy Fight. [Guru]

• m68000: Fixed MMU problem preventing Domain/OS from working without breaking Mac system software. [Hans Ostermeyer]

• 3c505: fixed Apollo DIP switch labels. [Hans Ostermeyer]

• z100: Dumped 8041 keyboard controller program. [Herb Johnson]

• specpls3_flop.xml: Improved and corrected metadata. [ICEknight]

• ti85.cpp: Corrected OS version numbers for the CE calculators. [Julian Lachniet]

• hiscore.dat: Updated for latest changes to MAME. [Leezer]

• at.cpp: Added additional BIOS versions for at, at386sx, at386 and at486. [rfka01, minuszerodegrees.net]
 * Also added BIOS strings in comments for at, atvga, neat, at386sx, ct386sx, at386, at486 and ficpio2.

• Moved Commodore PC-I from pc.cpp to compc.cpp, and added a BIOS version that runs. [rfka01]

• genpc.cpp: Added additional BIOS versions for pc. [rfka01]

• at.cpp: Added 8742 keyboard controller dump. [rfka01]

• clickstart.cpp: Added note about the keyboard microcontroller. [Sean Riddle]

• cromptons.cpp: Added timekeeper dump for ffruits. [SpinalFeyd, The Dumping Union]



agard
MAME Fan
Reged: 08/04/13
Posts: 346
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Re: MAME 0.210 new [Re: Vas Crabb]
#382628 - 05/30/19 09:29 PM


Thanks for all the hard work done on this release.

I read somewhere that there is 2 different working ideas for the star field in Galaga & Gaplus is this right ?



TrevEB
Brokering peace between the collectors and the Mame Community
Reged: 03/11/05
Posts: 770
Loc: Oakland, CA
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Re: MAME 0.210 new [Re: agard]
#382633 - 05/31/19 12:53 AM


Vas, you the man. Thanks again for stepping up.

Star Rider is finally in Mame!

Bouncer? still looking. Assumed to be in a hollywood studio storage building somewhere in Los Angeles.

Tron Prototype: MIA, still looking (seriously, we can’t find the PCB!)
prototype roms have an early version of DOT along with the other games and apparently its not fun. Prototype cabinet is cherry.

Vortex: (Tempest Prototype) currently available in misfit Mame. Actual Vortex board restored to its original roms and resides in the prototype cabinet.



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8650
Loc: southern CA, US
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Re: MAME 0.210 new [Re: agard]
#382640 - 05/31/19 08:17 AM




>I read somewhere that there is 2 different working ideas for the star field in Galaga & Gaplus is this right?


Two different items regarding star field emulation and the various links self-explain the details.


This link provides the details: https://github.com/mamedev/mame/pull/3532

Item #1 -

galaga.cpp: Replaced star field lookup table with Galois LFSR implementation. [Jindřich Makovička, Wolfgang Scherr, Couriersud]


2019-05-12
https://github.com/mamedev/mame/commit/4be4bb12e983c6e4effba4e8c5e462fae2c59581


galaga: Manually apply pull request #3532: star field lfsr
implementation

Manually applied the lfsr part of #3532 and verifying against static
star field. Also added documentation and my findings about the known
star field decoding algorithms.

==


Item #2 -

tutankham.cpp: Implemented star field, and improved colors. [Couriersud, Guru]
* Konami 084 and bootleg star fields are implemented, selectable in machine configuration.
* Colors are now based on galaxian, giving a better approximation.


bug report: https://mametesters.org/view.php?id=2932


2019-05-07

https://github.com/mamedev/mame/commit/1c0ed14c006d68b1b45616ddaed7472f52fddc41


tutankham: Implement starfield, better colors. [Guru, Couriersud]

Used color code from galaxian for better color approximation.
The starfield code was added to better document the 084 custom chip.
There are two star fields implemented now. The active one can be
selected in Machine Configuration.

a) Scramble Starfield

1/3 star width like scramble/galaxian, starfield code same as scramble.
This one is similar to the Konami starfield video below. The 084 uses
the same signals as scramble.

b) Bootleg Starfield

Guru provided schematics of a daughter-board which on a Konami bootleg
replaced the custom chip 084. This starfield matches the starfield
(picture) of this bootleg.
At least there is now a starfield which matches a real-life(tm) bootleg.

None of the two alterntives reproduces the star field which can be
observed in the Stern videos on youtube.

The Konami video mentioned in video/tutankhm.cpp is different from
tutankhm. Looks like we are missing an early board dump



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8650
Loc: southern CA, US
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Re: MAME 0.210 *edit* new [Re: TrevEB]
#382641 - 05/31/19 08:40 AM



>Star Rider is finally in Mame!

Good to know that some preliminary source code and some roms documented in MAME source code.


>Bouncer? still looking. Assumed to be in a Hollywood studio storage building somewhere in Los Angeles.

Folks are fortunate that Turbosub was able to be preserved which is better than nothing.

It seems like Chris http://www.turbosub.com/

would have an actual lead by this time if a cab was still around somewhere in southern California. He has probably done for more searches than anyone else that comes to mind.



I'd like to wish that were still possible that a cab or pcb can be found, but I doubt it.
It probably received similar treatment like this familiar movie scene.

https://www.youtube.com/watch?v=FRP0MBNoieY




-


David Pack - That Girl Is Gone (1985)

https://www.youtube.com/watch?v=HrCETBS35DE






Time to paraphrase Pack's song: That Cab[upright] is Gone

"Ohhh. That cab is gonnnnne. It is gonnnnne. It doesn't matter whether it is really right or wrong. But....ohhhhh that cab is gone. It is gone. For very, very, very, very long."



Edited by gregf (06/01/19 07:30 PM)



gregf
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Re: MAME 0.210 new [Re: Vas Crabb]
#382643 - 05/31/19 09:17 AM



Props to all contributors.

-
rebound.cpp: Added performance hint. [Couriersud]

Netlist library updates: [Couriersud]

pong.cpp updates: [Couriersud]
* Increased horizontal resolution for pong and pongf to improve alignment of graphical elements.
* Fixed breakout SLOW_BUT_ACCURATE mode and updated notes.
-

Thanks to couriersud for latest round of work including netlist work. Now that all the latest netlist work is accounted for in this release, Rebound can be bug tested.






>and preliminary emulation for MP3 audio on Konami System 573 games.

--
Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems: [Windy Fairy]

* Added minimp3 MP3 decoding library as a temporary solution until MAME’s implementation is available.
* Added high-level emulation of decryption and playback.
-


A good start. I hope to see more progress later.


11/19/12 - http://www.mameworld.info/ubbthreads/sho...part=1&vc=1



http://www.mameworld.info/ubbthreads/userfiles/299431-Picture_1423.JPG

*familiar drummer agrees too*




agard
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Re: MAME 0.210 new [Re: gregf]
#382649 - 05/31/19 02:12 PM


Thanks for reply, so what is actually wrong with Galaga & Gaplus as it says imperfect graphics ?



gregf
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Re: MAME 0.210 new [Re: agard]
#382651 - 05/31/19 07:16 PM




>so what is actually wrong with Galaga & Gaplus as it says imperfect graphics


Going by couriersud's comments in src/mame/video/galaga.cpp

--
Star field documentation
Couriersud, May 2019:

about the 05XX
-

I am guessing the specific custom chip has yet to be considered correctly emulated.



agard
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Re: MAME 0.210 new [Re: gregf]
#382653 - 05/31/19 08:47 PM


Thanks for info & 1 day they will get promoted to fully working but it's close enough for me to remember my childhood in arcades rather than doing my homework.



Foxhack
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Re: MAME 0.210 new [Re: Vas Crabb]
#382655 - 06/01/19 01:19 AM


> • Added support for encrypted MP3 audio on Konami System 573 Digital I/O systems:
> [Windy Fairy]
>  * Added minimp3 MP3 decoding library as a temporary solution until MAME’s
> implementation is available.
>  * Added high-level emulation of decryption and playback.

This is something I didn't think I'd ever see done. (I didn't know Konami used MP3s on these games!) So damn awesome. Thanks to everyone who worked on this. My young adult years are flashing back.



BIOS-D
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Re: MAME 0.210 new [Re: Foxhack]
#382656 - 06/01/19 01:57 AM


> This is something I didn't think I'd ever see done. (I didn't know Konami used MP3s
> on these games!) So damn awesome. Thanks to everyone who worked on this. My young
> adult years are flashing back.

Well, that has always been the main difference and the reason they couldn't emulate it like Konami Bemani System 573 Analog. Also the MPEG patents getting in the way. Hence DDR 3rd Mix onward didn't work at all.

I can't believe one of my yearly wishes is becoming true, I have to admit it was so sudden and I didn't expect that. In an ironic turn of events I lost a hard drive with all my CHDs inside, my speakers are busted and I don't have any headphones at hand. I'll find a way somehow. Thank you all involved for making this happening.



gregf
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Re: MAME 0.210 new [Re: BIOS-D]
#382674 - 06/03/19 09:22 PM



>I can't believe one of my yearly wishes is becoming true, I have to admit it was so sudden and I didn't expect that.


These two maybe happening next year ....mainly the improved, future laser disc support.

- Laserdisc dumping standard settled

- Original XBOX emulation

Edited by gregf (06/05/19 07:12 PM)



Master O
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Re: MAME 0.210 new [Re: gregf]
#382679 - 06/04/19 02:35 AM


> > I can't believe one of my yearly wishes is becoming true, I have to admit it was so
> sudden and I didn't expect that.
>
>
> WF and OG making progress here and there with bug fixes underway with pull:
>
> Fix regressions in k573dio/k573fpga/mas3507d #5133
>
> https://github.com/mamedev/mame/pull/5133
>
>
> And these two maybe happening next year ....mainly the improved, future laser disc
> support.
>
> - Laserdisc dumping standard settled
>
> - Original XBOX emulation

I sure hope so on the Laserdisc front, especially given how they eventually succumb to laserdisc rot.



"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

C.D.~"



gregf
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Re: MAME 0.210 new [Re: Master O]
#382686 - 06/05/19 12:16 AM




>I sure hope so on the Laserdisc front, especially given how they eventually succumb to laserdisc rot.

Battery dependent games (Gaelco, Sega etc) would be highest priority and then laser discs
and tapes and diskettes in that order. Probably fortunate that maybe around 15 to 20 percent of all items (diskettes, tapes, etc) manufactured are preserved at this time.


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