Retro27 |
Play The Past
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Reged: 06/28/05
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Posts: 146
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Loc: leeds (UK)
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Hi I've been working on the artwork for Virtua Racing.
I created a lay file but it no longer works as it was based on the old outputs. I'm wondering if anyone knows what the new outputs are for Virtua Racing.
See attached part of my Lay file
Cheers if anyone can help
Retro Play the Past
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Retro
Play the Past.
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Re: Virtua Racing light outputs LAY file help
[Re: Retro27]
#381915 - 04/11/19 06:57 PM
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model1.cpp vr // 7------- race leader lamp // -6------ vr4 (green) lamp // --5----- vr3 (yellow) lamp // ---4---- vr2 (blue) lamp // ----3--- vr1 (red) lamp // -----2-- start lamp // ------1- coin counter 2 // -------0 coin counter 1 You'll need to have an on and off image for each led like you have for start.
Also in your lay file you have all leds layed one on top of the other.
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Mr. Do |
MAME Art Editor
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Reged: 09/21/03
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Posts: 4883
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Loc: California
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Re: Virtua Racing light outputs LAY file help
[Re: Divemaster]
#381930 - 04/12/19 08:28 AM
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> model1.cpp > vr > // 7------- race leader lamp > // -6------ vr4 (green) lamp > // --5----- vr3 (yellow) lamp > // ---4---- vr2 (blue) lamp > // ----3--- vr1 (red) lamp > // -----2-- start lamp > // ------1- coin counter 2 > // -------0 coin counter 1 > You'll need to have an on and off image for each led like you have for start. > > Also in your lay file you have all leds layed one on top of the other.
Way ahead of me... but I tried LED2-LED7; LED02-LED07, etc., in a temp artwork file when he first posted, and it still didn't work for me... we're missing something else.
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RELAX and just have fun. Remember, it's all about the games.
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Re: Virtua Racing light outputs LAY file help
[Re: Mr. Do]
#381931 - 04/12/19 12:47 PM
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It looks like they were removed by accident?
I readded them. "out3" = red lamp, "out4" = blue lamp, etc.
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Retro27 |
Play The Past
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Reged: 06/28/05
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Posts: 146
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Loc: leeds (UK)
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Re: Virtua Racing light outputs LAY file help
[Re: hap]
#381937 - 04/12/19 09:50 PM
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