Comboman |
Can't think of a good title
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Reged: 12/30/12
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Posts: 431
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Loc: Halifax, Canada
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I finally found a decent photo of the bezel for Midway's Dogpatch. Took a lot of clean up but it turned out OK. I also redid the old backdrop using bits of higher resolution images from the flyer and other sources. I'm not sure if the game had blacklight or not so I included both normal and "blacklight glow" backdrops. Layers are setup as follows and can be turned on/off individually in Video Options:
Marquee/Glass Bezel Combo = Marquees Inner Cardboard Bezel = Bezels Backdrop = Backdrops Control Panel (for Nightvoice)= Cpanels
I can't believe it's been over a year since my last submission. Things got busy at work but hopefully I soon have time to get back to the Universal project.
[ATTACHED IMAGE]
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Comboman |
Can't think of a good title
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Reged: 12/30/12
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Posts: 431
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Loc: Halifax, Canada
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Send PM
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Re: Dogpatch (update)
[Re: Comboman]
#379345 - 11/04/18 01:00 AM
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Wow! Nice work. Thanks
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Re: Dogpatch (update)
[Re: Sky25]
#379346 - 11/04/18 01:41 AM
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Great job as always,Comboman.
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Re: Dogpatch (update)
[Re: Comboman]
#379380 - 11/05/18 11:48 AM
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gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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Posts: 8616
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Loc: southern CA, US
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Re: Dogpatch *edit*
[Re: Comboman]
#379386 - 11/05/18 08:36 PM
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>I finally found a decent photo of the bezel for Midway's Dogpatch. Took a lot of clean up > but it turned out OK. I also redid the old backdrop using bits of higher resolution images >from the flyer and other sources.
Good work there. If bezels were still being scanned and the Dogpatch bezel were available for sale, I likely would have purchased that bezel so it can be scanned.
I have Frogs bezel on my want list, but saving any spare money first so more logic schematics can be scanned and uploaded to go online like what was done months earlier with For-Play schematics etc.
> I'm not sure if the game had blacklight or not so I included both normal and "blacklight glow" backdrops.
Midway Dog Patch parts catalog:
0017-00003-0232 24" fluorescent lamp
As for cab artwork pieces besides the bezel piece:
back ground scenery card front cardboard scenery - left front cardboard scenery - right
- Layers are setup as follows and can be turned on/off individually in Video Options:
Marquee/Glass Bezel Combo = Marquees Inner Cardboard Bezel = Bezels Backdrop = Backdrops Control Panel (for Nightvoice)= Cpanels -
It has been a long time with seeing a Dog Patch cab in person, but at least a decent cab reference photo is in the Dog Patch parts catalog. iirc Seth S. had a Dog Patch cab and Seth did make a video to show what gameplay is like along with audio sound effects and Derrick Renaud was able to emulate discrete audio of one of the sound effects. It would have taken more work for Derrick to emulate other Dog Patch audio effects and Derrick was calling it quits in 2009 so only one sound effect was emulated.
Dog Patch logic schematics show: right side shot sound effect, left side shot sound effect, target hit sound effect. Does not appear to be anything else on logic schematics regarding analog audio sounds, but I thought Dog Patch had intro music.....something similar to Midway's Boot Hill...maybe not. I'll have to see if I still have Derrick's message because he did mention he had to do something with Dog Patch first in order to emulate one audio sound effect.
>I can't believe it's been over a year since my last submission. Things got busy at work >but hopefully I soon have time to get back to the Universal project.
Thanks for Dog Patch in meantime.
Edited by gregf (11/05/18 10:19 PM)
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Re: Dogpatch (update)
[Re: Comboman]
#379544 - 11/13/18 04:46 PM
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Looks great! Thanks muchly.
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