MAMEWorld >> EmuChat
View all threads Index   Threaded Mode Threaded  

Pages: 1

andreol263
MAME Fan
Reged: 05/27/17
Posts: 17
Send PM


c68.bin made System21(Ace Combat, Cyber Sled) much more demanding than Super System22 and System22 games
#379265 - 11/02/18 12:28 PM


Why would that happen? there will be optimization?



PC: Ryzen 3600 4.2Ghz, 16GB DDR4, RTX 2070 SUPER



Haze
Reged: 09/23/03
Posts: 5245
Send PM


Re: c68.bin made System21(Ace Combat, Cyber Sled) much more demanding than Super System22 and System22 games new [Re: andreol263]
#379266 - 11/02/18 12:50 PM


> Why would that happen? there will be optimization?

It's an entirely different MCU architecture, running on an entirely different CPU core in MAME, presumably one that is more demanding, that said, there could be multiple reasons it runs slower now, the driver got a major code overhaul as a lot of things were just plain wrong (using the wrong IO MCU included in that)

The driver will likely only get slower before it gets faster, the DSP setups need properly emulating to share tasks between the multiple slaves rather than to a single overclocked slave (which are now defined, but disabled)

It might get faster if somebody does a recompiler for the DSP core.


Pages: 1

MAMEWorld >> EmuChat
View all threads Index   Threaded Mode Threaded  

Extra information Permissions
Moderator:  Robbbert, Tafoid 
1 registered and 298 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 776