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Steel Gunner 2 won't take credits?
#378584 - 09/14/18 01:21 PM
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Hey guys, I have noticed since I think 195 that Steel Gunner 2 doesn't seem to take credits. I have to set it to free play.
Is this a possible bug?
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Posts: 3137
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Loc: USA
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Re: Steel Gunner 2 won't take credits?
[Re: Dante82]
#378586 - 09/14/18 05:09 PM
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> Hey guys, I have noticed since I think 195 that Steel Gunner 2 doesn't seem to take > credits. I have to set it to free play. > > Is this a possible bug?
Reported and fixed a short time ago. MAME 0.202 should have this corrected. https://mametesters.org/view.php?id=7091
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gregf |
Ramtek's Trivia promoter
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Reged: 09/21/03
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the Namco overhaul work
[Re: Tafoid]
#378588 - 09/14/18 07:23 PM
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>Reported and fixed a short time ago. MAME 0.202 should have this corrected.
*rooting for Galaxian 3 to be considerably improved to the point that only remaining stuff needed is laser disc side of emulation to be done and Galaxian 3 will be working*
disclaimer: laser disc emulation portion ....still way down the road from happening.
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Re: the Namco overhaul work
[Re: gregf]
#378589 - 09/14/18 08:41 PM
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> > Reported and fixed a short time ago. MAME 0.202 should have this corrected. > > *rooting for Galaxian 3 to be considerably improved to the point that only remaining > stuff needed is laser disc side of emulation to be done and Galaxian 3 will be > working* > > > disclaimer: laser disc emulation portion ....still way down the road from happening.
the work definitely makes it more realistic as it's much easier to have multiple copies of each chip now.
just keep in mind for video alone it's a doubled up version of the later system 21 hardware (5 dsps per pcb stack, cybersled etc.) as well as 2 laserdiscs. it's not going to be fast.
a shorter term plan is to get the PCB stacks converted into devices so that we can run the full cage of Drivers Eyes, which is an older style System 21 (single DSP) for each screen.
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