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gregf
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Apple stuff again
#377178 - 06/25/18 10:14 PM





While MAME has helped Sega or Gaelco with their 1980s and 1990s games now preserved, it is the same thing on Apple II side with another example of 4AM saving someone's butt once again.

https://twitter.com/a2_4am


A software author being thankful with 4AM's work in which a 1980s era software program, that the author created back in the days, can now be run on a more modern computer now that the old protection scheme has been altered to where the software program originally written decades ago can be run from a different computer system.


-

https://twitter.com/Boxertown/status/1011082598519574528



@a2_4am I see your cracks are downloadable. Is it then possible to "run" the ".dsk" files on a Mac? If so, how? Thanks!

Cool, I'll give it a try! Thanks for cracking my Rubik's Cube Unlocked program. I've been wanting to run that on my Mac and been upset that I copy-protected it making that what I thought was impossible. Can't believe you got that figured out!



Moose
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Re: Apple stuff again new [Re: gregf]
#377224 - 06/27/18 12:43 PM


That's seven kinds of awesome.



Moose



gregf
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Re: Apple stuff again new [Re: Moose]
#377294 - 06/29/18 02:37 AM




>That's seven kinds of awesome.

Understatement there. ;-)


His work has to be making c64 users and IBM pc users envious wishing someone with similar talent can do the games from those computer systems.



gregf
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Apple II current status thoughts from 4AM new [Re: gregf]
#378337 - 08/29/18 09:07 PM



All the Apple fans should be familiar with 4AM's work by now

-
4am

https://twitter.com/a2_4am

https://github.com/a2-4am/passport :a verification and copy program for 5.25-inch Apple II floppy disks
--


Progress for this year includes various Apple II emulators, besides MAME, running .woz images in a virtual Apple II environment with ability to use 4AM's passport utility to crack protected diskette data images to data images of games playable in an emulated Apple II virtual environment.

See RB's post for example

-
https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=113516#Post113516

Auto-cracking protected .WOZ images inside of MAME works:

And the resulting .DSK plays fine.
-



4AM tweeted his thoughts about current status of Apple II diskettes preservation. It is worth reading for those that are Apple II fans.



--
Aug 26
https://twitter.com/a2_4am/status/1033722440562737153

Here's a thread on the current state-of-the-art of Apple II preservation.

We can now make flux-level captures of physical floppy disks with a modified Disk ][ drive + a custom hardware controller applesaucefdc.com + software.

The flux-level capture gives you an .a2r file, which contains a short header, multiple captures of the flux timings of each quarter track, and some metadata. The file format is fully documented here: .


Given an .a2r file, software can analyze the flux timings and determine how physical hardware would translate them into bits to feed to a real Apple II, then create a (much smaller) file containing just the bits on each track that actually has bits. This is a .woz file.


The .woz file format is also fully documented, here: applesaucefdc.com/woz/reference

A .woz file contains enough structure to describe every Apple II disk, i.e. you can create a .woz file of a copy protected disk that boots in an emulator and passes its own protection check.



Multiple emulators support .woz files: Virtual II , OpenEmulator , MicroM8 , MAME .


The "modified floppy drive" I mentioned earlier adds a sensor so the Applesauce controller can get exact timing of when the disk has spun around 360°, something that is otherwise impossible — and which is exploited by multiple protection schemes, most famously Electronic Arts.




The sync sensor, hardware controller, and software are part of the Applesauce project by @DiskBlitz applesaucefdc.com The hardware sold out its first run but John is gearing up for a second.

Currently, Applesauce is the only software that can take an .a2r file and create a .woz file out of it. It's still in active development, so not every .a2r file converts (yet!), and not every .woz file actually works (due to emulator bugs, mostly).


Several people, including myself, have been imaging their personal floppy disk collections and uploading .a2r files to


I have also been making .woz files and uploading some verified working images to

Realistically, many older emulators and hardware add-ons will never support .woz files. It's not simply a matter of a new file format; they need to accurately emulate how floppy drives worked. Historically, they all took shortcuts. Emulating copy protection means no shortcuts!


Cracking is not obsolete, but its importance has shifted. It used to be that clean cracks were the only way to preserve old software in a useable form. Now I would say that cracking maximizes compatibility and enables other uses (research, aggregation, derivative works).



Shoegazr
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Re: Apple stuff again new [Re: Moose]
#378344 - 08/30/18 12:23 AM


> That's seven kinds of awesome.

You're not even kidding, Moose!



gregf
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a bit more regarding Apple II software images new [Re: gregf]
#378556 - 09/12/18 07:19 PM


Regarding 4AM 's tweet weeks earlier describing how various original Apple II diskettes are in process of being fully imaged from the actual, original media format..

-
Aug 26
https://twitter.com/a2_4am/status/1033722440562737153
-



...here are links to the explanations of the imaged formats in which Apple II diskettes are preserved.

--
https://applesaucefdc.com/a2r/

A2R Disk Image Reference

On average, a 143 kilobyte floppy disk is represented by a 20 megabyte A2R file. The other difference is that an A2R file is what was read from a disk while a WOZ is what was originally written to the disk. This is where all the signal processing and such that I mentioned earlier comes into play.


The gist of all of this is that the A2R file is intended to be an archival backup of a disk. One that can be brought out and used for analysis or generation of WOZ files or anything else someone may come up with in the future. And it can be reused over and over again as the WOZ generation process matures, without potentially wearing out or causing further deterioration of the original floppy.





https://applesaucefdc.com/woz/reference/


WOZ Disk Image
-



The fact that the images of the original Apple II diskette format (including the various copy protection methods) in which the image is still in a copy protected format and yet still be playable in an emulated environment is an impressive achievement.

Think of it like an emulator being able to emulate the hardware protection mechanisms used in arcade games such as Atari System I or System II hardware without the roms from the pcb having to be patched/hacked. Emulation of Apple II diskettes in original copy protected format, sans any patching, is now a reality.






Over 50 popular Apple II games from the fully original format are now preserved.


https://twitter.com/textfiles/status/1039897128062078976

That's canonical copies of legendary Apple II games pulled from flux images of original disks, with all protection still enabled,


65 and eventually many more - https://archive.org/details/wozaday





Congrats to Apple II fans/users. I hope some similar success with IBM and Commodore diskettes will be possible later.



ICEknight
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Re: Apple stuff again. Also, cassettes new [Re: gregf]
#378563 - 09/12/18 11:54 PM


That's so awesome, shame that it's Apple-II exclusive for now.


Makes me wonder if somebody has ever tried to capture the full magnetic field of cassettes... Wouldn't mind redumping my whole collection to a similar format.



Sune
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Re: Apple stuff again. Also, cassettes new [Re: ICEknight]
#378567 - 09/13/18 01:55 AM


> That's so awesome, shame that it's Apple-II exclusive for now.
>
>
> Makes me wonder if somebody has ever tried to capture the full magnetic field of
> cassettes...

For what purpose though?

Maybe I'm missing something but why would you want to do that when you can just record whatever is on the tape?

S



Vas Crabb
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Re: Apple stuff again. Also, cassettes new [Re: Sune]
#378568 - 09/13/18 03:59 AM


> > That's so awesome, shame that it's Apple-II exclusive for now.
> >
> >
> > Makes me wonder if somebody has ever tried to capture the full magnetic field of
> > cassettes...
>
> For what purpose though?
>
> Maybe I'm missing something but why would you want to do that when you can just
> record whatever is on the tape?
>
> S

A bunch of cassette formats just store the data after demodulation, which doesn't work for cassettes that have mixed audio and data, certain copy protection schemes, or where it depends on periods of silence. Using an audio format like WAV/FLAC helps for computers that used consumer audio cassette media and player. You still need to be careful with copy protection schemes that try to mess with AGC or bias compensation.

Then there are the systems that store MFM data directly onto cassettes, that would benefit more from a specialised format...



ICEknight
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Re: Apple stuff again. Also, cassettes new [Re: Sune]
#378573 - 09/13/18 01:56 PM


> > Makes me wonder if somebody has ever tried to capture the full magnetic field of
> > cassettes...
>
> For what purpose though?
>
> Maybe I'm missing something but why would you want to do that when you can just
> record whatever is on the tape?

For one, it would be (finally) a non-split perfect representation of the cassette's contents. Right now, every cassette recording is split into tracks and wildly varies depending on things like the quality of the cassette player, the azimuth adjustment and, on top of this, each dumper's personal preferences (different volume levels, recording as Mono instead of Stereo, different sample/bit rates, etc). Think of it as dumping a CD as a "good enough" ISO+MP3 versus a proper BIN+CUE(+SUB), with TAP/TZX/CDT files being the equivalent of dumping it by copying and pasting all the CD files into a folder.

Just one file would cover both sides and as many tracks as needed.

In the case of regular audio tapes, it would also allow for emulating azimuth and volume adjusting. Hardly exciting and sometimes inconvenient, maybe, but it was a thing back in the day...


Also, it occurs to me that such format may be useful for detecting any defects in the magnetic field and maybe even create a "master" image out of it by combining a few dumps of the same tape. But that's just wishful thinking.



gregf
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Re: Apple II floppies new [Re: ICEknight]
#378580 - 09/13/18 11:08 PM


>That's so awesome, shame that it's Apple-II exclusive for now.

Being a 1980s era IBM user myself, I am envious. I can understand why Apple II diskettes could be a priority is because almost all of the Apple II diskettes (even some sample trial product demonstration diskettes) had copy protection. At least 1980s era IBM users were lucky that not as many IBM software products were copy protected at the time.


Good luck to whoever decides to update the Apple II floppy hash list because they will have to cover both cracked/deprotected .dsk images and the original protected .woz images. Happy typing whoever volunteers to do all that future hash list work. :-)



smf
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Re: Apple stuff again. Also, cassettes new [Re: Sune]
#378605 - 09/16/18 06:04 PM


> > Makes me wonder if somebody has ever tried to capture the full magnetic field of
> > cassettes...
>
> For what purpose though?
>
> Maybe I'm missing something but why would you want to do that when you can just
> record whatever is on the tape?

That is "just record whatever is on the tape".

The alternative is a lossy compression that stores an interpretation of the data. I'm not sure we need to worry about the storage requirements, a wav file should losslessly compress quite well anyway.



gregf
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2019 Apple II current status thoughts from 4AM new [Re: gregf]
#381413 - 03/07/19 05:12 PM



*keeping similar topic post in old thread*

A retrospective from 4am after seeing how quickly things have improved with the way how Apple II floppy diskettes can now be handled compared to prior times. All the fans and users of various Apple II computer systems can rejoice that maybe their favorite Apple II program (game, education, etc.) has a chance of being preserved.

--
https://twitter.com/a2_4am


https://twitter.com/a2_4am/status/1103486702990053376

archive.org has over 8,000 raw .a2r flux files of Apple II software ripped by ~dozen people. passport can convert over 5,000 of them to .woz format. Of those, about 4,500 work unmodified (pass their own protection checks) in 4 different emulators.

A2R and WOZ are very good specifications. I implemented readers and writers for both formats by reading the specifications. Find the most senior software engineer you know, and ask her how often that happens. How often that's even possible.

A year ago we had basically none of this. A few hardware prototypes, a few privately shared rips in undocumented formats created by intrepid alpha testers. No specifications, no emulator support.

Now we can boot SpiraDisc in a browser.

That's astonishing.



The hardware and ripping software is https://applesaucefdc.com by DiskBlitz . Emulator support also DiskBlitz (OpenEmulator), Gerard Putter (Virtual II), retrogeekette and jmpindirect (MicroM8), and o_galibert and R. Belmont (MAME).

After all of that work, I was able to make a few .woz files Trust me, I had the EASY part.


I used to send qkumba physical floppy disks, through the post office, like some kind of 20th century peasant. Now I send him .woz files in seconds and it's trivial. Sending perfect, working, digital representations of copy protected software is TRIVIAL. That's astonishing.
--



It somewhat reminds me of the past obstacles and challenges that CPS-2 and -3 hardware, FD 1089 and 1094 hardware, and the dreaded mcu used with Gaelco games and other products would make coinop games either becoming 'lost' or never playable. Apple II users can now relax knowing that a good chance their Apple II software item might not disappear.....assuming their software item can still be found in this day and age.



gregf
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even more Apple stuff once again new [Re: gregf]
#382745 - 06/13/19 01:11 AM



*pardon of talking to self, but another example that fits in this old thread*

Almost a year later (2019 instead of 2018) and yet another example of why emulation and Apple II preservation has a meaning.


4AM continuing his Apple II 5.25 floppy diskette preservation with recent pickup


https://pbs.twimg.com/media/D8pB2KfWsAEg1MH.jpg






https://twitter.com/a2_4am/status/1138157495531298819

https://pbs.twimg.com/media/D8uMNFxXUAA-ecP.jpg





And this old game Jenny of the Prairie is worked on.

https://twitter.com/a2_4am/status/1138875408118702081



And here is another classic example of why Apple II floppy diskette preservation is important in this day and age.


https://twitter.com/DiskBlitz/status/1138906430566674432

Rhiannon only did games for girls. @A2_Canada borrowed the complete set of disks from the woman that ran the company and made the games. We imaged and provided .woz files and an emulator to her so that she could play them again. She was very happy about them being preserved.



Firehawke
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Clean cracks are almost as important as original disks, believe it or not. new [Re: gregf]
#382747 - 06/13/19 04:14 AM


We've learned in the last few years that a significant chunk of older Apple II software had copy protection that took advantage of undocumented functionality of the old machines and won't actually run on upgraded Apple II hardware.

Also, some emulators have chosen to not support WOZ images.

That makes it all the more important that we preserve cleanly cracked copies alongside the originals, and that's where a substantial chunk of my effort has been-- getting stuff into the Apple II softlists.

This month will have a pretty serious flood of Apple II disks. Don't know if I'll be able to keep it up next month, but I'll try my best.



---
Try checking the MAME manual at http://docs.mamedev.org



gregf
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Re: more Apple - Apple II / Apple III Software directory new [Re: gregf]
#383085 - 07/18/19 07:23 PM



A tweet from 4AM's attendance at the 2019 Apple Kansasfest


https://twitter.com/a2_4am/status/1151537668053983233

https://pbs.twimg.com/media/D_sVZMVXsAA6jfW.jpg




Apple II / Apple III Software directory booklet. It isn't like the 1980s era dictionary size Whole Earth software books, but it is a good start when documenting Apple II software.

Edited by gregf (12/03/19 11:46 PM)



gregf
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Re: Hello Vanloves Apple II / Apple III Software directory book *edit* new [Re: gregf]
#384527 - 12/04/19 12:03 AM



*pardon about talking to self post here, but adding more to this post* ;-)


On 4AM's twitter is this tweet. Business software from Continental Software

https://twitter.com/a2_4am/status/1201952223649058816


then I notice this tweet from another reply

Ah, a forgotten relic from the Identically Named Business Software Multiverse. Whole bunch of those in the 1981 Vanloves catalog.

https://twitter.com/xotmatrix/status/1201964383146037248


I didn't know this was already on Internet Archive. Might need to donate money to the good folks there since this Vanloves link might get lots of usage.

https://archive.org/details/vanloves-1981-apple-ii-iii-software-directory

It isn't a 1983 version book that 4AM photographed, but it is a start. Even better find/rediscovery is this Apple software book...

---
https://archive.org/details/menu-1990-software-information-apple-ii

menu-1990-software-information-apple-ii
by Black Box Corporation, MENU

Publication date 1990

"12,000 listings for Apple II software including the Apple IIGS."

Contains 698 pages of product listings with short (one-sentence) blurb, company name, product name, requirements, ISPN/ISBN, price. Also includes an index by product, index by publisher, and publisher directory.
-


I forgot about the old thread from 2017, but here it is for any new visitors here that are/were Apple products back in the days.


Read Mr. Goodwraith's posts. To new visitors here, they are a worthwhile read.

--
09/02/17

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1


MrGoodwraith
09/07/17
http://www.mameworld.info/ubbthreads/sho...part=1&vc=1
--



Expect to see some possible progress with hash files and listings being updated or lots of new 'wanted' entries appearing here and there.


Undumped Computer Software

https://mamedev.emulab.it/undumped/index.php?title=Undumped_Computer_Software


I can picture the familiar video moments similar to these with someone facing the task of having to add the various entries over next month or so.






https://www.youtube.com/watch?v=_MJqryBX6to

No , No , no , HELL NO || Funny video from COP OUT

Tracy Morgan: 'No , No , no , HELL NO'








https://www.youtube.com/watch?v=31g0YE61PLQ

The Office- Michael Scott No God No


Michael Scott: 'No God No'



https://www.youtube.com/watch?v=8VNJRzNmnb0

Toby Returns From Costa Rica | The Office US

Edited by gregf (12/04/19 08:52 AM)



Firehawke
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You should talk to @Textfiles new [Re: gregf]
#384535 - 12/05/19 01:30 PM


Jason Scott is working on a project to put together a master list, so to speak, across several books of that variety.

You may want to have a talk with him about that to avoid duplicating effort.



---
Try checking the MAME manual at http://docs.mamedev.org



gregf
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Re: ongoing Apple II cassettes preservation work new [Re: gregf]
#385323 - 02/24/20 04:54 PM




More additions to the Apple II cassettes to hash file list in the future.

hash/apple2_cass.xml


A bit late to mention, but two more Japanese region games have been preserved. See links for details and info along with watching clips of gameplay on Youtube.


--

https://twitter.com/textfiles/status/1228095612677128192

https://www.gamingalexandria.com/wp/2020...e-ii-preserved/


Game Name – Apple Puck Man
Release Date – January 11th, 1981
Programmed by – Jun Wada
Published by – Star Craft

Game Name – Mahjong
Release Date – 1980
Programmed by – Shimamura
Published by – Tsukumo Original Soft
--



gregf
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Re: Apple stuff - all North Dakota for now new [Re: gregf]
#385622 - 03/23/20 09:43 AM



So much North Dakota in past couple weeks can mean only one thing...

-
https://twitter.com/a2_4am

https://twitter.com/a2_4am/status/1241823004453146624
North Dakota Database Project

https://gamehistory.org/where-in-north-dakota-is-carmen-sandiego/
-



.. "He's fleeing the interview. He's fleeing the interview!" Coen brothers' film - Fargo


https://www.youtube.com/watch?v=nj4CjsbuTWQ

Fargo | Car Dealership Scene





gregf
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meanwhile..over on IBM side new [Re: gregf]
#386668 - 06/08/20 10:59 PM




Some softlist update improvements for the five and quarter inch size floppy diskettes medium. (pre - PC AT hardware stuff)


--
ICEknight 's post https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=117400#Post117400


Somebody has just uploaded the PC booter games from Demonlord's site over here:

According to the ibm5150 softlist, some of these had been MIA since the site went down.
-


What a contributor had uploaded (via another link from another forum from ICEknight's post) might somewhat help fill the missing gap here and there.


From the hash/ibm5150.xml hash file entry list is this known list of what is yet to be found and supported with many being boot-up type games.

--
Known PC Booter Games Not Dumped, Or Dumped and Lost when Demonlord's Site went down.


- Attack On Altair
- Beneath Apple Manor
- Borrowed Time / Time to Die
- Chess88*
- Climber 5
- Decision in the Desert
- Destroyer
- Dunjonquest: Morloc's Tower
- Floppy Frenzy*
- Forbidden Castle
- Forbidden Quest
- FriendlyWare PC Introductory Set
- Full Count Baseball
- Galactic Gladiators
- Harrier Combat Simulator
- High Stakes
- Holy Grail, The
- Infidel*
- International Hockey
- James Bond 007: Goldfinger*
- Kindercomp
- Master Miner
- Math Maze
- MicroLeague Baseball*
- Miner 2049er*
- Moon Bugs*
- Night Stalker
- PC Pool*
- Rescue at Rigel
- Sherlock Holmes: Another Bow
- Snack Attack II
- Solomon's Key
- Sorcerer*
- Starcross*
- Strategy Games
- Sub Mission
- Suspect*
- Voodoo Island*
- Wizard and the Princess
- Word Spinner
--


Some of the following posts from page 78

https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=80278&page=78


https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=117402#Post117402



including some Atarisoft entry fixes...

https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=117404#Post117404


..in which original diskette images became parent....

https://github.com/mamedev/mame/commit/fdc44f82acc3ec828dde6a2a81ad43b687beae36

ibm5150.xml: add original dumps for Centipede and Ms. Pac-Man

.....and the non-originals such as the: (cracked) cloneof=

...were moved down to the clones status.


https://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=117407#Post117407


The IBM additions might not be a fully working assembly line compared to the Apple II community at this time, but any current IBM floppy diskette preservation and updates helps out.


I hope to see more original IBM bootup games being added.



gregf
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text file list of contents from booters_demondlord.zip new [Re: gregf]
#386670 - 06/09/20 12:18 AM


As already known and shown in the hash/ibm5150.xml file is this list

--
Known PC Booter Games Not Dumped, Or Dumped and Lost when Demonlord's Site went down.


- Attack On Altair
- Beneath Apple Manor
- Borrowed Time / Time to Die
- Chess88*
- Climber 5
- Decision in the Desert
- Destroyer
- Dunjonquest: Morloc's Tower
- Floppy Frenzy*
- Forbidden Castle
- Forbidden Quest
- FriendlyWare PC Introductory Set
- Full Count Baseball
- Galactic Gladiators
- Harrier Combat Simulator
- High Stakes
- Holy Grail, The
- Infidel*
- International Hockey
- James Bond 007: Goldfinger*
- Kindercomp
- Master Miner
- Math Maze
- MicroLeague Baseball*
- Miner 2049er*
- Moon Bugs*
- Night Stalker
- PC Pool*
- Rescue at Rigel
- Sherlock Holmes: Another Bow
- Snack Attack II
- Solomon's Key
- Sorcerer*
- Starcross*
- Strategy Games
- Sub Mission
- Suspect*
- Voodoo Island*
- Wizard and the Princess
- Word Spinner
--


For any that are curious of what booters_demondlord.zip shows comes from the
booters.txt file that is within the zip file. It is a 74Mb file that hopefully can help fill some of the IBM software list gaps. I don't know if all of these were bootup games, some of them I was familiar with. I thought it was crazy that even Defender of the Crown was a bootup game when it was marketed because it arrived in markets about 1986 or 1987 and most games already had files that can be looked at and maybe the game be installed on a hard disk drive instead of being played on a floppy drive? I never understood the company's decision still doing it that way. I thought it was a dumb decision imo, but nowhere on the level of Ashton-Tate's major fuckup of the disasterous dBASEIV release when the software was still not ready when it was shipped.

I am familiar with Windmill and Electronic Arts releasing IBM bootup games.

I still have some of the originals such as EA's Archon, various Atarisoft titles (IBM version in blue boxes) and backup copies of original bootup of J-Bird, and a few others that I don't remember the game names. The diskettes have always been kept in room temperature environment (not in any cellar nor attic). I'd like to believe the disks might still be readable...but the disks need to be sent/mailed out to someone that has equipment to make proper backup images from.


here is what should be in booters_demondlord.zip file for any that can find and grab the file themselves.

-
3K Trivia (IBM, 1984) (N)
Aces High (Wizball, Top Gun, World Series Baseball, Arkanoid) (Ocean,Imagine?) (D)
Adventure in Serenia (On-line systems, 1980/IBM, 1982) (D)
Agent USA (Scholastic Wizware and Tom Snyder Productions, 1984) (D)
Alley Cat (SynSoft, IBM, 1984) (D)
The Alpine Encounter (Ibidinc, Random House, 1985) (D)
Amnesia (Thomas M Disch/Cognetics Corp, 1984-86) (D)
Apple Panic (Broderbund, 1982) (D)
Archon (Free Fall Associates, Electronic Arts, 1983) (D)
Astro-Dodge (Dave Gangola, 1982) (D)
Backgammon 5.0 (Willy Chaplin, ?) (D)
Battlezone (Atari, 1983) (D)
BC's Quest for Tires (Sierra on-line, 1984) (D)
Below the Root (Windham classics, 1984) (D)
Beyond Castle Wolfenstein (Muse Software, 1985) (N)
Big Top (Funtastic Inc, 1983) (D)
The Black Cauldron v1.1J (Sierra on-line Inc/Walt Disney productions, 1984, 85) (2 disks) (D)
The Black Cauldron v1.1K (Sierra on-line Inc/Walt Disney productions, 1984, 85) (2 disks) (D)
The Black Cauldron v1.1K Licensed by Tandy (Sierra on-line Inc/Walt Disney productions, 1984, 85) (2 disks) (D)
The Black Cauldron v1.1M (Sierra on-line Inc/Walt Disney productions, 1984, 85) (2 disks) (D)
Boulder Dash (First star software, 1984) (D)
Boulder Dash 1+2 (First Star Software/Electronic Arts, 1984) (D) (also known as Super Boulder Dash)
Bruce Lee (Datasoft, Inc, 1984) (D)
Buck Rogers (Sega, 1984) (D)
Buggy Ranger (Dinamic, Iron-Byte, 1990) (D)
BurgerTime (Mattel/Data East USA, 1982) (D)
Centipede (Atari, 1983) (D)
Championship Lode Runner (Broderbund Software, 1983,1984) (N)
Commando (Data East USA, 1986) (D)
Conflict in Vietnam (Microprose, 1986) (D)
Congo Bongo (Sega, 1984) (D)
Conquest (Windmill software, 1983) (D)
Cosmic Crusader (Funtastic, Inc, 1982) (D)
Crusade in Europe (Microprose, 1986) (D+M)
Cutthroats (Infocom, 1984) (D)
Cyborg (Sentient Software Inc, 1982) (D)
Czorian Siege (CAU, 1983) (D)
Deadline (Infocom, 1982) (D)
Defender (Williams 1980, Atari 1983) (D)
Defender of the Crown EGA (Cinemaware, 1986, 87) (2 disks) (N)
Demon's Forge (Mastertronic, 1987) (D) (8088/CGA only??)
Dig Dug (Namco, 1982/Atari, 1983) (D)
Digger (Windmill Software, 1983) (D)
Donald Duck's Playground (The Walt Disney Company, Sierra On-Line, 1986) (D)
Donkey Kong (Nintendo, Atari, 1981, 83) (D)
Dunzhin: Warrior of Ras Volume 1 (CAU, 1982) (D)
Earthly Delights (Roger Webster/Dan'l Leviton, 1983) (N)
Enchanter (Infocom, 1983) (D)
Executive Suite (Armonk Corporation, 1982) (D)
Exploring the IBM PCjr v1.1 (IBM, 1983) (N) (PCjr only)
F-15 Strike Eagle CGA (Microprose, 1985) (D+M)
F-15 Strike Eagle EGA (Microprose, 1985) (D+M)
Facemaker (Spinnaker Software Corp, 1982) (D)
Five-a-side (Mastertronic software, 1986) (N)
Fleet Sweep (Mirror Images Software, Inc., 1983) (D)
Freddy Fish (Mirror Images Software, Inc., 1983) (D)
Freddy Hardest (Dinamic, 1988) (N)
Frederick Forsyth's The Fourth Protocol (Frederick Forsyth 1984,1985) (D)
Friendlyware PC Arcade (Friendlysoft, 1983) (D)
Frogger (Sierra on-line, 1983) (D)
Frogger 2:Three deep (Sega, 1984) (D)
Galaxian (Atari, 1983) (D)
Galaxian (Tengen, 1983) (D)
Game Over + Phantis Spanish (Dinamic, 1988) (N)
Game Over 2 (Dinamic, 1988) (N)
Gamma Force: The Pit of a Thousand Screams (Infocom/Tom Snyder, 1988) (D)
Ghostbusters (Activision, 1984, 85) (D)
Goody (Opera Soft, 1987) (D)
Gremlins (Atari, Warner Bros, 1984) (D)
Guerilla War (Data East, 1988) (N) (2x360k + 720k)
Hacker 2 (Activision, 1986) (D)
Hard Hat Mack (Electronic Arts, 1984) (D)
Hellcat Ace (Microprose, 1984) (D+M)
The Hitchhiker's Guide to the Galaxy (Infocom, 1984) (D)
The Hobbit (The Hobbit (Melbourne House, 1983) (N)
The Holy Grail (Hayden Software Company, 1984) (D)
I, Damiano (The Wizard of Partestrada) (Bantam Software, 1985) (D)
Ikari Warriors (SNK Corporation, 1986) (D)
Ikari Warriors 2: Victory Road (SNK Corporation, 1986) (N)
J-Bird (Orion software, 1983) (D)
Jet (Sublogic, 1985) (D)
John Elway's Quarterback (Leland Corporation, 1987) (N)
Julius Erving and Larry Bird go One on One (Eric Hammond 1983,84/Electronic Arts 1984) (D)
Jumpman (Epyx, 1983/IBM, 1984) (D)
Jungle Hunt (Taito 1982, Atari 1984) (D)
Karnov (Data East USA Inc, 1987) (2 disks) (N)
King's Quest I:Quest for the crown (Sierra on-line Inc, 1984) (D) (magic beans text fixed)
King's Quest I PCJr version (D)
King's Quest I Tandy version (D)
King's Quest II:Romancing the throne v1.0W (Sierra on-line Inc, 1985) (2 disks) (D)
King's Quest II:Romancing the throne v1.1H (Sierra on-line Inc, 1985) (2 disks) (D) (score problem fixed)
Kobayashi Naru (Mastertronic, 1987) (N)
Lane Mastodon vs the Blubbermen (Infocom/Tom Snyder, 1988) (D)
The Last Mission (Opera Soft, 1987) (D)
Livingstone 2 (Opera Soft, 1989) (D kind of) (lacks EGA/VGA Part 2)
Lock-on (Tatsumi corp, 1986) (2 disks) (N)
Lode Runner (Broderbund, 1985) (D)
Marble Madness (Atari games/Electronic arts, 1984, 86) (2 disks) (D)
Metropolis (Arcadia/Mastertronic, 1987) (2 disks) (N)
Microsoft Adventure (IBM, 1981/SoftWin 1979) (D)
Microsoft Decathlon (Timothy W. Smith/IBM, 1982) (D)
Microsoft Flightsimulator 1.05 (Bruce A. Artwick, 1982) (D)
Microsoft Flightsimulator 2.1 (Bruce A. Artwick, 1984) (D)
Microsoft Flightsimulator 2.12 (Bruce A. Artwick, 1984) (D)
Microsoft Flightsimulator 2.13 (Bruce A. Artwick, 1984) (D)
Mindshadow (Activision, 1984) (D)
Mineshaft (IBM, Sierra, 1983) (D) (my fake PCjr conversion)
Montezuma's Revenge (Parker Brothers, 1984) (D)
Moon Patrol (Williams/Atari, 1982, 83) (D)
Ms Pacman (Atari, 1983) (D)
Ms Pacman (Namco, 1983) (D)
Murder on the Zinderneuf (Free Fall Associates/Electronic Arts, 1983, 84) (D)
Music Construction Set (Will Harvey/Electronic arts, 1983, 84) (D)
Narco Police (Dinamic, 1989) (N)
Night Mission Pinball (Bruce A. Artwick, 1982) (D)
Oilswell (Sierra on-line Inc, 1984) (D)
Pack PC Opera Soft (contains Livingstone Supongo, The Last Mission and Goody all in Spanish) (Opera Soft, 1987) (N)
Pacman (Atari, 1983) (D)
Paratrooper (Orion Software, 1982) (N)
PC-Man (Orion Software, 1982) (D)
PC Pool Challenges (HesWare/IBM/Dale Jurich, 1984) (D)
Pinball Construction Set (Bill Budge/Electronic arts, 1982-85) (D)
Pirates! (Microprose, 1987) (2 disks) (D+M)
Pitstop 2 (Epyx, 1984) (D)
Planetfall (Infocom, 1983) (D)
Portal (Activision, 1986) (D)
Prowler (Mastertronic, 1987) (N)
PSI-5 Trading Company (Accolade, 1985, 86) ("DOS" booter)
Rasterscan (Mastertronic, 1987) (N)
Robotron 2084 (Williams Electronics 1982, Atari 1983) (D)
Rollo and the Brush Bros (Windmill software, 1984) (D)
Satan (Dinamic Software, 1990) (N) (2 disks)
Seastalker (Infocom, 1984) (D)
Serpentine (Broderbund, 1982) (D)
Seven Cities of Gold (Ozark Softscape/Electronic Arts, 1984, 85) (D)
Shamus (SynSoft, IBM, 1984) (D)
Sidewinder (Arcadia Software Inc, 1988) (N)
Sierra Championship Boxing (Sierra On-line Inc, 1985) (D)
Silent Service (Microprose, 1985) (D+M)
The Slugger (Mastertronic, 1988) (N)
Solo Flight (Microprose, 1985) (D+M)
Space Strike (Michael Abrash, 1982) (D)
Spiderbot (Epyx, 1988) (D)
Spitfire Ace (Microprose, 1984) (D+M)
Spyhunter (Bally Midway, 1984) (D)
Storm (Mastertronic, 1986) (D)
Styx (Windmill Software, 1983) (D)
Summergames 2 (Epyx, 1985, 86) (N)
Super Football Sunday (The Avalon Hill Game Co, 1985) (N)
Super Zaxxon (composite mode only) (Sega, 1984) (D)
Suspended (Infocom, 1983)
Tag Team Wrestling (US Gold, 1985) (N)
Tapper (RGB & Composite) (Bally Midway, 1983) (D)
Tass Times in Tonetown (Activision, 1986) (D)
Time to Die (aka Borrowed Time) (Interplay, 1989) (N)
Timothy Leary's Mind Mirror (Futique, Electronic Arts, 1985, 86) (D)
Touchdown Football (IBM, Imagic, 1984) (PCjr only) (N)
The Tracer Sanction (Activision, 1984) (N)
Trilogy (Mastertronic, 1987) (N)
Trivia 101 (IBM, Digital Learning Systems, Inc, 1984) (D)
Trolls Tale (Sierra On-line, 1984) (D)
TV and Cinema 101 (IBM, Digital Learning Systems, Inc, 1984) (D)
Ulysses and the Golden Fleece (Sierra On-line, 1981) (D)
Wintergames (Epyx, 1985, 86) (N)
Winter Olympiad 88 (Tynesoft, 1988) (N) (2 disks)
The Witness (Infocom, 1983) (N)
Wizardry: Proving Grounds of the Mad Overlord original release (Sir-tech, 1984) (D)
Wizardry: Proving Grounds of the Mad Overlord (Sirtech, 1984) (2 disks) (D)
Wizardry 2: The Knight of Diamonds (Sirtech, 1985) (720k) (D)
Wizardry 3: Legacy of Llylgamyn (Sirtech, 1986) (720k) (D)
Wizardry 4: The Return of Werdna (Sirtech, 1988) (720k) (M)
Wizardry 5: Heart of the Maelstrom (Sirtech, 1988) (720k) (M)
Wizball (Ocean, 1987) (D)
World Games (Epyx, 1986) (N)
The World's Greatest Baseball Game (Epyx, 1985) (D)
World Karate Championship (Epyx, 1986) (N)
Zaxxon (Sega Enterprises Inc, 1984) (D)
Zork I: The Great Underground Empire (Infocom, 1981-83) (D)
Zork II: The Wizard of Frobozz (Infocom, 1981) (D)
Zork III: The Dungeon Master (Infocom, 1982)
Zork Quest: Assault on Egreth Castle (Infocom/Tom Snyder, 1988) (D)
Zork Quest II: The Crystal of Doom (Infocom/Tom Snyder, 1989) (D)
Zyll (IBM, 1984) (D)

(D) = Disk protection, cracked by Demonlord (or dumped by Demonlord)
(M) = Manual protection, cracked by Demonlord
(N) = No protection, or already removed when I got it
("DOS booter") = PSI-5 disk has DOS files on it, but when booted, it loads
a INT 21 emulator that handles the files, even though DOS
is never booted... (works from DOS too, though)



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
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4AM's Apple visual to-do list for 2021 new [Re: gregf]
#389666 - 01/24/21 12:51 AM




https://twitter.com/a2_4am/status/1353071363506860033

-
My organizational style can be described as "everything face down, on the floor, or in one
of the closed unlabeled boxes is done, and everything else is in progress."
-

https://pbs.twimg.com/media/EscTJOFUYAA90z-?format=jpg&name=900x900


If that isn't a visual stack of to do along with a couple of those boxes for the year of 2021, I don't know what is.




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