>Petition to force mamedevs to simulate skee ball physics >we got an undumped Namco ND-1 game called Gynotai.
Aaron did a great job figuring out a method of handling unique input arrangements that used alternative game input methods instead of the usual input methods.
Grand Products/Incredible Technologies Dyno Bop MACHINE_MECHANICAL )
Grand Products/Incredible Technologies Slick Shot MACHINE_MECHANICAL ) Strata/Incredible Technologies Super Strike Bowling (V1) MACHINE_MECHANICAL ) -
I wonder if Dyno Bop solution could be enough for working with Gynotai. Maybe not, but it might give a hint or two of how to deal with input method for Gynotai.