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krazyminer
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Reged: 04/29/18
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Pitfall 2 using MAME 0.196 does not work, bug in MAME?
#375894 - 04/29/18 10:37 AM


Hello!

I try to play Pitfall 2 using MAME, but the game misbehaves, goes crazy and crashes. The behaviour is completely unpredictable, seems like a bug in MAME. I use Fedora Linux 27 package and run it like this:

mame coleco -window -cart /usr/share/mame/roms/coleco/pitfall2.col

[kalevi@localhost ~]$ sha1sum /usr/share/mame/roms/coleco/pitfall2.col
2642c458899c1cafa2f3b9e0959b9ead5829aa68 /usr/share/mame/roms/coleco/pitfall2.col

[kalevi@localhost ~]$ rpm -qi mame
Name : mame
Version : 0.196

Using ColEm Unix-version, this same ROM file works just fine in NTSC mode.



RobbbertModerator
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Reged: 08/21/04
Posts: 3207
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Re: Pitfall 2 using MAME 0.196 does not work, bug in MAME? new [Re: krazyminer]
#375895 - 04/29/18 11:13 AM


>



krazyminer
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Reged: 04/29/18
Posts: 10
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Re: Pitfall 2 using MAME 0.196 does not work, bug in MAME? new [Re: Robbbert]
#375896 - 04/29/18 11:24 AM


Man, thanks for confirming this. I just did a GIT checkout from Github and am in the process of building MAME. Hoping the newest snapshot would work.



krazyminer
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Reged: 04/29/18
Posts: 10
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Re: Pitfall 2 using MAME 0.196 does not work, bug in MAME? new [Re: krazyminer]
#375897 - 04/29/18 11:45 AM


> I just did a GIT checkout from Github and am in the
> process of building MAME. Hoping the newest snapshot would work.

No, Coleco Pitfall 2 goes crazy with the newest snapshot, too.



Haze
Reged: 09/23/03
Posts: 5246
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Re: Pitfall 2 using MAME 0.196 does not work, bug in MAME? new [Re: krazyminer]
#375898 - 04/29/18 12:26 PM


> > I just did a GIT checkout from Github and am in the
> > process of building MAME. Hoping the newest snapshot would work.
>
> No, Coleco Pitfall 2 goes crazy with the newest snapshot, too.

was broken by this change
https://github.com/mamedev/mame/commit/4...3a6d26369445683

dev responsible should have been alerted by the notification there now

thanks for testing



krazyminer
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Reged: 04/29/18
Posts: 10
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Re: Pitfall 2 using MAME 0.196 does not work, bug in MAME? new [Re: Haze]
#375899 - 04/29/18 12:46 PM


> > > I just did a GIT checkout from Github and am in the
> > > process of building MAME. Hoping the newest snapshot would work.
> >
> > No, Coleco Pitfall 2 goes crazy with the newest snapshot, too.
>
> was broken by this change
> https://github.com/mamedev/mame/commit/4...3a6d26369445683
>
>
> dev responsible should have been alerted by the notification there now
>
> thanks for testing

No problem, thanks to you!!!



Trebor
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Reged: 01/18/05
Posts: 509
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Re: Pitfall 2 using MAME 0.196 does not work, bug in MAME? new [Re: Haze]
#376186 - 05/14/18 10:08 PM


> > > I just did a GIT checkout from Github and am in the
> > > process of building MAME. Hoping the newest snapshot would work.
> >
> > No, Coleco Pitfall 2 goes crazy with the newest snapshot, too.
>
> was broken by this change
> https://github.com/mamedev/mame/commit/4...3a6d26369445683
>
>
> dev responsible should have been alerted by the notification there now
>
> thanks for testing

And thanks to you and the dev for correcting the issue. The aforementioned change not only broke Pitfall II, but also brought Q*bert to playing at a near crawl.

Tested with a GIT release from May 10, and all is well.

Thank again.


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