> > I backed mainly to support Iga and *ESPECIALLY* Michiru Yamane, who is the most > > beautiful, most talented women in the universe. > > Why do people seem to feel the need to describe women they admire as "beautiful" even > when it's irrelevant and they clearly aren't?
> > I backed mainly to support Iga and *ESPECIALLY* Michiru Yamane, who is the most > > beautiful, most talented women in the universe. > > If Iga were a handsome guy you wouldn't be saying the same. :P #notyourshield
That's the thing, neither IGA nor Yamane-san are attractive IMO, yet we have people somehow feel compelled to describe Yamane-san as "beautiful" but don't feel the same compulsion to describe IGA as "handsome".
> > I backed mainly to support Iga and *ESPECIALLY* Michiru Yamane, who is the most > > beautiful, most talented women in the universe. > > Why do people seem to feel the need to describe women they admire as "beautiful" even > when it's irrelevant and they clearly aren't?
She has a DX7-IIFD in her living room. Your argument is invalid.
LOL Vas Crabb you are the wost troll I've seen on this forum. What are you like 16? Who the hell are YOU to tell me, a grown ass man, who I should find beautiful or attractive? Every man has different tastes in women and I personally find Yamane-san to be very attractive and yes, BEAUTIFUL!
I'm an older guy and have dated Japanese women in the past and Yamane would give several of the girls I've dated a run for their money in the looks department. She is downright HOT to me, she has very unique facial features that I find attractive. And no, I'm not saying all this because she's a talented musician. Her being an incredible musician is besides the point.
If you have a problem with me calling Yamane-san beautiful don't read my fucking posts.
> > If you have a problem with me calling Yamane-san beautiful don't read my fucking > > posts. > > Fortunately for us, you have as little control over whether other people read and > reply to your posts as you do over your yellow fever, apparently!
Hey buddy Yellow isn't the only color I have a fever for
> > It's considerably cheaper if you just set aside monies and purchase a PS4. > > Never going to happen. I refuse to buy a game console that requires a monthly > subscription to function. Fuck that.
Well don't blame them for not committing to a port on an old console, then, Gramps. Many Kickstarter-funded game projects have failed due to teams stretching themselves too thin with too many promises; moaning that they're not targeting your deprecated console isn't going to change the fact that porting a modern game to last-gen hardware is a bad use of their crowd-funded time.
> > It's considerably cheaper if you just set aside monies and purchase a PS4. > > Never going to happen. I refuse to buy a game console that requires a monthly > subscription to function. Fuck that.
PS4 works perfectly fine without the subscription, just minus online multiplayer (and free games every 2 weeks).
> I can't believe that they won't even consider a PS3 port. > > They've got a fuck-ton of money. How much could it cost?
UE4 doesn't run on the PS3, and given UE3 always ran like dogshit on the PS3 it would be a substantially more involved port than WiiU/Vita. Since Bloodstained is 2.5D and everything's made of polygons, it really does require something like next-gen hardware.
> PS4 works perfectly fine without the subscription, just minus online multiplayer (and > free games every 2 weeks).
I'm glad Wii U doesn't need a subscription for online multiplayer. But I agree demanding a PS3 port is silly. Developing for the older GPU generation would be a drag, and structuring your engine to work well on the in-order PowerPC and SPUs is difficult at the best of times. There are better things to do with the budget.
> What happens if your PS3 no longer functions by the time Bloodstained ships? :P
I have two PS3 consoles. One for the living room, one for the den.
Incidentally, I still play games on my PS2. The GTA: Vice City port for the PS3 was a bug filled mess so I play the original on my PS2 (ripped to the internal hard drive, of course).
I'm still waiting on a game Kickstarted in 2012- SpaceVenture from the Two Guys from Andromeda (original programmers of the Space Quest games). Their last update was last November stating the game was about to go into beta testing. I'm hoping they have been quiet due to the testing and there is truly nothing to report, as opposed to, well, other reasons...
> I'm still waiting on a game Kickstarted in 2012- SpaceVenture from the Two Guys from > Andromeda (original programmers of the Space Quest games). Their last update was last > November stating the game was about to go into beta testing. I'm hoping they have > been quiet due to the testing and there is truly nothing to report, as opposed to, > well, other reasons...
Sucks that the racer game seems to now be a different game. Perhaps backers of the original will at least get a copy if/when "soon" arrives, but I wouldn't hold my breath on that, or even a discount.
> I'm still waiting on a game Kickstarted in 2012- SpaceVenture from the Two Guys from > Andromeda (original programmers of the Space Quest games). Their last update was last > November stating the game was about to go into beta testing. I'm hoping they have > been quiet due to the testing and there is truly nothing to report, as opposed to, > well, other reasons...
Same.
At least Bloodstained already had a playable demo that proved they've got the feel exactly right, it just needed all the content.
> I got no problem with 8bit style castlevania type game, but not really feeling the > characters. > > Hope this didn't contribute to the hold up in ROTN.
It didn't.
Really am itching to play this on my Sony Trinitron but that PC that I call my funbox is just a basic Win 7 X64 setup that's offline only. I'm too lazy to update it properly so it can be networked with Steam.
I must say that I like it. Feels/plays like a 8-bit Castlevania but the controls don't feel as stiff, if that makes sense. Graphics could be described as 8-bit, with 16 bit ass driving them. By that I mean no flicker/slowdown with parallax scrolling and some sprites that wouldn't have been possible on something like an NES.
> I must say that I like it. Feels/plays like a 8-bit Castlevania but the controls > don't feel as stiff, if that makes sense. Graphics could be described as 8-bit, with > 16 bit ass driving them. By that I mean no flicker/slowdown with parallax scrolling > and some sprites that wouldn't have been possible on something like an NES.
Yeah. Strictly speaking it's implausible as an NES game, but not so much that it kills the immersion like a lot of pixel-art indie games have done. The color usage is basically dead-on for 2bpp tiles and sprites except I think Not Alucard has one color too many. And the music sounds like real FamiTracker.
But most importantly, like main Bloodstained, the control feel is really good. Expect to see this a lot at GDQs in the future. There are likely some interesting exploits available from the "switch characters at any time" mechanic.
I'm playing through the Steam version on "Casual" mode and it's still pretty difficult in a few spots.
I'm stuck on Stage 8. There's a section where you have to climb to the top of the screen by hopping on platforms while something that appears to be a swarm of demon-bees races up from the bottom, destroying the platforms as it goes. It doesn't matter which character I use, I can't out run the demon-bees. I've tried at least 20 times so far.
I'm using a PS2 controller on my PC through a "Twin USB Gamepad" adapter and I'm wondering if I'm getting killed by lag or something.
It's been a few days, but if you're still stuck, remember you can jump onto stairs by holding up while jumping. You can't jump off of them, but you can speed up climbing by switching to your high jumper (hint, hint) and vault the stairs.
Oh my goodness, yes. Both on the PC with a 360 controller and on my Switch.
One time I managed to get in there with enough magic points to have Not Alucard fly all the way to the top just behind the bees and then I managed to fall off the platform. Doh.
The boss fight at the end of the ship is *much* harder now, although you can still pick up her pattern and use it against her. Having gotten through the village and into the castle now I have to say it feels like a direct follow-on from Order of Ecclesia, but without the unfair difficulty level.