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taito_en sound issue
#374207 - 02/28/18 03:05 AM
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All gunbustr.cpp、taito_f3.cpp、undrfire.cpp、superchs.cpp marked MACHINE_IMPERFECT_SOUND,so if the taito_en sound device has issue?
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Re: taito_en sound issue
[Re: jasd]
#374224 - 02/28/18 10:58 AM
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as noted in the source, ES5510 ESP emulation is not perfect. Also the ES5510 is currently disabled.
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R. Belmont |
Cuckoo for IGAvania
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Reged: 09/21/03
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Posts: 9716
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Loc: ECV-197 The Orville
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Re: taito_en sound issue
[Re: Osso1]
#374290 - 03/01/18 11:07 PM
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> as noted in the source, ES5510 ESP emulation is not perfect. > Also the ES5510 is currently disabled.
It is? That doesn't make any sense, we put through an external patch with the specific intent of enabling it for 0.195.
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Re: taito_en sound issue
[Re: R. Belmont]
#374294 - 03/02/18 12:41 AM
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Re: taito_en sound issue
[Re: R. Belmont]
#374305 - 03/02/18 08:13 AM
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Lines 202-203 of taito_en.cpp are:
MCFG_CPU_ADD("esp", ES5510, XTAL(10'000'000)) // ES5510 Clock is unverified MCFG_DEVICE_DISABLE()
It's possible the macro does something different than I think it does, I guess.
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R. Belmont |
Cuckoo for IGAvania
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Reged: 09/21/03
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Posts: 9716
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Loc: ECV-197 The Orville
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Send PM
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Re: taito_en sound issue
[Re: Osso1]
#374623 - 03/11/18 11:02 PM
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> Lines 202-203 of taito_en.cpp are: > > MCFG_CPU_ADD("esp", ES5510, XTAL(10'000'000)) // ES5510 Clock is unverified > MCFG_DEVICE_DISABLE() > > It's possible the macro does something different than I think it does, I guess.
Oh, yeah, the code enables it elsewhere when it's needed. At boot there's no valid program loaded so running it would be bad.
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