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Is the 3D-models ripping from Model 2 games possible?
#368843 - 08/18/17 03:34 PM
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I would like to take a models from Gunblade NY and Virtual Cop 1/2 concretely. And I would like to know about possibility of ripping from Model 3 (Step 2.1), Namco System Super 23 (GMEN) and Konami Viper games also.
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R. Belmont |
Cuckoo for IGAvania
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Reged: 09/21/03
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Posts: 9716
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Loc: ECV-197 The Orville
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Re: Is the 3D-models ripping from Model 2 games possible?
[Re: VasiliyFamiliya]
#368964 - 08/23/17 05:25 PM
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> I would like to take a models from Gunblade NY and Virtual Cop 1/2 concretely. And I > would like to know about possibility of ripping from Model 3 (Step 2.1), Namco System > Super 23 (GMEN) and Konami Viper games also.
You'll need to reverse-engineer the model format for each game then. Good luck
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Re: Is the 3D-models ripping from Model 2 games possible?
[Re: R. Belmont]
#368983 - 08/24/17 05:20 AM
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About the Gunblade NY - I read in the Model 2 MAME driver, this game stores its models in
Code:
mpr-18980.17 mpr-18981.21 mpr-18982.18 mpr-18983.22
files. Now main piece of question is how to take this models from there. Besides this, the textures are stored separately from the models also, in the mpr-18985.27 and mpr-18984.25.
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Re: Is the 3D-models ripping from Model 2 games possible?
[Re: VasiliyFamiliya]
#369558 - 09/09/17 08:48 PM
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I've tried to extract some models from model1/2 before. Main technical difficulties are:
1. Most models are stored as many small parts. The way how those parts are orgnized requires lots of time to reverse-engineering. More over, the ways of orgnization may be different from game to game, even with the same kind of hardware;
2. Color and texture data are stored seperately, and pointers linking color/material/texture/polygon data are also scattered here and there, sometimes mixed with program code;
3. Most of those 1990's 3D hardware used z-sort, instead of z-buffer. When extracted them to a modern 3D rendering engine, one may experience some unconfortable visual effect. There were also many 'tricks' when using z-sort, the head-light on the subway train in vcop2, for example.
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BTW, can anyone remember, if this bus really appears in vcop2, model-2 arcade version? Thanks!
[ATTACHED IMAGE]
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