B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Posts: 2663
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Haze: Fall of the M68705
#367127 - 06/22/17 11:19 PM
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Re: Haze: Fall of the M68705
[Re: B2K24]
#367130 - 06/23/17 12:36 AM
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Excelent
Now wait for the next version for check the differences (like enemies behavior, etc.)
Thanks for this great work
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Re: Haze: Fall of the M68705
[Re: B2K24]
#367134 - 06/23/17 03:30 AM
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> https://mamedev.emulab.it/haze/2017/06/22/fall-of-the-m68705/
I'm curious as to what the MCU for Onna Sanshirou / Typhoon Gal does. Was it protecting the graphics, AI logic, or something else?
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"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
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R. Belmont |
Cuckoo for IGAvania
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Reged: 09/21/03
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Posts: 9716
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Loc: ECV-197 The Orville
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Re: Haze: Fall of the M68705
[Re: Master O]
#367165 - 06/23/17 10:08 PM
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> > https://mamedev.emulab.it/haze/2017/06/22/fall-of-the-m68705/ > > I'm curious as to what the MCU for Onna Sanshirou / Typhoon Gal does. Was it > protecting the graphics, AI logic, or something else?
Feel free to disassemble the game program and find out The beauty of dumping the MCU is that we don't have to know everything that it was controlling.
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Foxhack |
Furry guy
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Reged: 01/30/04
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Posts: 2409
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Loc: Spicy Canada
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Re: Haze: Fall of the M68705
[Re: B2K24]
#367170 - 06/24/17 02:24 AM
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