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Shooting game kept alive and updated through operating systems for 21+ years
#366855 - 06/16/17 11:46 PM
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Re: Shooting game kept alive and updated through operating systems for 21+ years
[Re: Smitdogg]
#366862 - 06/17/17 03:08 AM
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Nice game
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Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM
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CTOJAH |
MAME Addict
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Re: Shooting game kept alive and updated through operating systems for 21+ years
[Re: Smitdogg]
#366869 - 06/17/17 01:19 PM
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> http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html > > Originally made for the X68000 computer which was unfortunately only released in > Japan.
I've downloaded Windows version (which is the same with X68000) and I am surprised how good it is ! By the way, X68000 was(is) the best 16 bit home computer ever. X68000 games/ports is the closest to the arcade originals (in some cases even better) and Sharp should have been considered to release their beautiful computer in the rest of the world. Commodore ruled in the 16bit market at that time with their Amiga 500, but Sharp would blown away them with X68000. Atari ST was a weak concurrent to Amiga and Commodore didn't try better until it was too late (A1200). Having Sharp home computer in Europe would changed history of video gaming by miles. (so called healthy concurrence)
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Re: Shooting game kept alive and updated through operating systems for 21+ years
[Re: CTOJAH]
#366870 - 06/17/17 02:06 PM
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> > http://www2.tky.3web.ne.jp/~yosshin/my_works/download.html > > > > Originally made for the X68000 computer which was unfortunately only released in > > Japan. > > I've downloaded Windows version (which is the same with X68000) and I am surprised > how good it is ! > By the way, X68000 was(is) the best 16 bit home computer ever. X68000 games/ports is > the closest to the arcade originals (in some cases even better) and Sharp should have > been considered to release their beautiful computer in the rest of the world. > Commodore ruled in the 16bit market at that time with their Amiga 500, but Sharp > would blown away them with X68000. > Atari ST was a weak concurrent to Amiga and Commodore didn't try better until it was > too late (A1200). Having Sharp home computer in Europe would changed history of video > gaming by miles. (so called healthy concurrence)
from a technical point of view, yeah, the x68k is far more suited to arcade ports than anything we had over here, but cost would still have been a thing, I don't believe the x68k was cheap.
the Amiga and ST were relatively cheap, that's how they became popular, but even then people were using 8-bits like the ZX Spectrum here well into the 90s. The cost of localising and releasing games here even if we had the x68k simply wouldn't have been worth it because the userbase would have been too small for it to be profitable.
The more expensive competition we did have, such as the Acorn Archimedes simply didn't take off outside of schools (and no, that definitely wasn't really suited to arcade ports either, but did have a much nicer OS I feel)
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Moose |
Don't make me assume my ultimate form!
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Re: Shooting game kept alive and updated through operating systems for 21+ years
[Re: Smitdogg]
#366948 - 06/19/17 02:31 PM
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Wow, what a labour of love. Awesome work.
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Re: Shooting game kept alive and updated through operating systems for 21+ years
[Re: CTOJAH]
#366949 - 06/19/17 03:03 PM
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> Commodore ruled in the 16bit market at that time with their Amiga 500, but Sharp > would blown away them with X68000.
In 1987 (according to the internet):
A500 $699 X68000 $3000
The Atari ST was the cheap option, the Amiga 500 was the highest cost that the market would bear.
The Acorn Archimedes was also launched around that time and was very capable, but it was more expensive & didn't make much of a dent in the UK.
If the X68000 had been launched in the west around the same price as the Amiga 500 then yeah it would have blown them away. I don't think that would have been possible.
commodore management didn't know what they should be doing. It's a miracle that the A500 and A1200 ever came to market. It appears they were too busy messing other things up at the time, so they left the engineers to get on with it.
Edited by John Doe (06/19/17 03:08 PM)
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R. Belmont |
Cuckoo for IGAvania
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Re: Shooting game kept alive and updated through operating systems for 21+ years
[Re: CTOJAH]
#366953 - 06/19/17 04:20 PM
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> Commodore ruled in the 16bit market at that time with their Amiga 500, but Sharp > would blown away them with X68000.
Not true. The X68K was very good for arcade ports and console-style games, but the Amiga was far more flexible, as evidenced by the fact that demo coders are still pulling new effects out of it. You never could've done Desert Dream on the X68K, for instance.
And yeah, the price would've been a problem too. For $3000 in the late 80s/early 90s you could buy a fully loaded 486 and play the hell out of DOOM, which the X68k couldn't do.
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Re: Shooting game kept alive and updated through operating systems for 21+ years
[Re: Smitdogg]
#366959 - 06/19/17 06:34 PM
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If anyone interested here is the changelog from latest version:
Change log
2017/05/23 - Fixed a problem that the sound was broken in multi-core environment · Rebuild with VS 2015 Visual Studio 2015 Visual C ++ redistributable package is required.
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Re: Shooting game kept alive and updated through operating systems for 21+ years
[Re: Smitdogg]
#367048 - 06/21/17 01:07 AM
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Anyone tried it and succeded to run with a XBOX controler for windows?
I have a wireless one here and no luck... only keyboard works.
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