John IV |
IV/Play, MAME, MAMEUI
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Reged: 09/22/03
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Posts: 1970
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Loc: Washington, USA
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[Annc] MameUI64 .186 and snaps/icons released.
#366439 - 05/31/17 08:12 AM
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Re: [Annc] MameUI64 .186 and snaps/icons released.
[Re: John IV]
#366443 - 05/31/17 11:05 AM
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Re: [Annc] MameUI64 .186 and snaps/icons released.
[Re: John IV]
#366488 - 06/02/17 07:09 AM
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Anybody else having problems with MAMEUI64 .186?
It crashes after running/exiting a few games...this didn't happen with the previous version.
Reproduce:
fire up MAMEUI64
navigate to any game. run that game exit the game run a different game exit the game...
about 4 or five times and the UI starts getting sluggish, moving up or down the list is very slow and it finally crashes.
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redk9258 |
Regular
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Reged: 09/21/03
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Posts: 3968
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Loc: Troy, Illinois USA
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Re: [Annc] MameUI64 .186 and snaps/icons released.
[Re: Jorge]
#366494 - 06/02/17 12:18 PM
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Seems fine to me. Launched about 10 - 15 games.
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Re: [Annc] MameUI64 .186 and snaps/icons released.
[Re: redk9258]
#366507 - 06/02/17 10:57 PM
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For some reason, it crashes for me. using regular MAME with a frontend works perfectly, though.
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Re: [Annc] MameUI64 .186 and snaps/icons released.
[Re: John IV]
#366524 - 06/03/17 05:33 PM
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This is buggy and some games I tried to select crashes the app on my computer. Please fix it or I won't use yours again.
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redk9258 |
Regular
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Reged: 09/21/03
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Posts: 3968
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Loc: Troy, Illinois USA
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Re: [Annc] MameUI64 .186 and snaps/icons released.
[Re: zeromoon95]
#366554 - 06/04/17 05:41 PM
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> This is buggy and some games I tried to select crashes the app on my computer. Please > fix it or I won't use yours again.
LOL. Maybe request a refund.
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Posts: 3137
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Loc: USA
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Re: [Annc] MameUI64 .186 and snaps/icons released.
[Re: redk9258]
#366558 - 06/04/17 09:37 PM
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> > This is buggy and some games I tried to select crashes the app on my computer. > Please > > fix it or I won't use yours again. > > LOL. Maybe request a refund.
Hard to say what the problem is other than the UI builds had built their binaries from a more current Git source, sadly, instead of using the frozen release branch which was set up 3 days prior to release. So, you have the UI builds not matching with baseline builds again with the same release integer, containing romset(s) which may not show up for some time in the wild as well as causing bugs which cannot be duplicated in baseline builds. That is simply bad for business... all around.
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