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nate67000
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Night Slasher Games Question
#363823 - 02/24/17 05:30 AM Attachment: night_slasher_jpeg.jpg 35 KB (0 downloads)


Does anyone know this code af 50 0.313726 in the game
night slasher in the intro and in game play
not sure what this means any ideas?

thanks,
nate67000

[ATTACHED IMAGE]

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B2K24
MAME @ 15 kHz Sony Trinitron CRT user
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Re: Night Slasher Games Question new [Re: nate67000]
#363825 - 02/24/17 05:59 AM


I searched MT as well as deco32.cpp and couldn't find any reference for it.

A Dev will hopefully comment and they would know why it's there.

Seems to be debug messages perhaps relating to protection, unmapped reads, or something to that effect.



TafoidAdministrator
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Re: Night Slasher Games Question new [Re: nate67000]
#363839 - 02/24/17 02:47 PM


> Does anyone know this code af 50 0.313726 in the game
> night slasher in the intro and in game play
> not sure what this means any ideas?
>
> thanks,
> nate67000

It is a WIP output to trace volume control in nslasher and fhgthist. You can adjust your volume up in the service mode and it will adjust the message. I'll ask the developer if he meant to keep it in regular builds or make it a debug output. Not really an emulation bug in any case.

Based on this commit:
https://github.com/mamedev/mame/commit/0fe60aba29ad32ea5ea0948e9cf3f85d49c2ba19



nate67000
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Re: Night Slasher Games Question new [Re: B2K24]
#363858 - 02/25/17 08:56 AM


Ok, i figured it out it has something to do with the sound
level and each code is a sound level for instants
af 50 0.313726 code is level 80 why it show i'm not sure.
but i do know that it has imperfect sound
maybe that's the case.

well, i think i found my answer
know i just have to figure out how to fix it
thanks for all your help.



Bad A Billy
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Re: Night Slasher Games Question new [Re: nate67000]
#363877 - 02/25/17 09:43 PM


Remove or comment out this:

Line# 465
popmessage("%02x %02x %f",raw_data,raw_vol,vol_output);

from the source (deco32.cpp) & recompile, that should do it.

Edited by Bad A Billy (02/25/17 09:48 PM)



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nate67000
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Re: Night Slasher Games Question new [Re: Bad A Billy]
#363878 - 02/25/17 11:41 PM


ok, i'll try that

thank you



nate67000
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Re: Night Slasher Games Question new [Re: nate67000]
#363881 - 02/26/17 01:37 AM


That did the trick ,
Thanks for all your help.



Sharky79
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Reged: 05/01/17
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Re: Night Slasher Games Question new [Re: nate67000]
#365588 - 05/01/17 09:22 AM


Great to hear you have found a solution for this problem. Could you please explain how to do it. I appreciate that someone has suggested commenting out or removing a line of text/ code from the ROM but as an absolute novice I don't even know where to start how to find the line if code, what program to use, how to recompile etc. Any chance if an idiot's guide or pointing me in the right direction please. 🙂



B2K24
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Re: Night Slasher Games Question new [Re: Sharky79]
#365599 - 05/01/17 04:15 PM


> Great to hear you have found a solution for this problem. Could you please explain
> how to do it. I appreciate that someone has suggested commenting out or removing a
> line of text/ code from the ROM but as an absolute novice I don't even know where to
> start how to find the line if code, what program to use, how to recompile etc. Any
> chance if an idiot's guide or pointing me in the right direction please. 🙂

You have to download the source, make the modification, then recompile.

https://github.com/mamedev/mame/blob/master/src/mame/drivers/deco32.cpp

It looks like it's already been done for you, so just grab the latest binary and you should be good to go.



Sharky79
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Re: Night Slasher Games Question new [Re: B2K24]
#365846 - 05/08/17 05:51 PM


Thank you for replying so if I download latest Mame builds then issues will have already been fixed? Do I need aN udated Night Slashers Rom
? 👍🏻



B2K24
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Re: Night Slasher Games Question new [Re: Sharky79]
#365847 - 05/08/17 07:54 PM


> Thank you for replying so if I download latest Mame builds then issues will have
> already been fixed? Do I need aN udated Night Slashers Rom
> ? 👍🏻

Everything for that game should still be the same AFAIK.

You can always extract the latest binary package from mamedev.org into an empty directory so you can fallback to your old setup if needed.


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