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RobbbertModerator
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ARCADE32/64 0.180
#360727 - 11/30/16 02:55 AM


http://arcade.mameworld.info/

After a couple of test releases, at last we have a proper site and the first official release.

Enjoy!



grog
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Re: ARCADE32/64 0.180 new [Re: Robbbert]
#360729 - 11/30/16 03:50 AM



super!

may i ask, is it an ongoing collaboration between yourself and mamesick?



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Re: ARCADE32/64 0.180 new [Re: grog]
#360739 - 11/30/16 09:12 AM


> super!
>
> may i ask, is it an ongoing collaboration between yourself and mamesick?

It was to start with, in order to set it up. Now, he makes suggestions now and then, but in reality he has pretty much finished up with development, and concentrating on real life.



DaffyDuck
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Re: ARCADE32/64 0.180 new [Re: Robbbert]
#360740 - 11/30/16 10:24 AM


> http://arcade.mameworld.info/
>
> After a couple of test releases, at last we have a proper site and the first official
> release.
>
> Enjoy!

thank you



Daffy Duck



mcx997
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Re: ARCADE32/64 0.180 new [Re: Robbbert]
#360742 - 11/30/16 01:10 PM


Congrats Robert
And tnx for v180



CTOJAH
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Re: ARCADE32/64 0.180 new [Re: Robbbert]
#360748 - 11/30/16 03:50 PM


Thank You VERY much !
I can say that this is Old Good MAME.



Mamesick
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Re: ARCADE32/64 0.180 new [Re: Robbbert]
#360765 - 11/30/16 10:08 PM


Exact.



Traso
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Indeed.... new [Re: CTOJAH]
#360772 - 11/30/16 11:24 PM


> Thank You VERY much !
> I can say that this is Old Good MAME.


And 64bit makes baby jesus happy. I love having the background feature in UI, but the ui is missing features and seems to be fucking with settings written to ini.



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uman
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Re: ARCADE32/64 0.180 new [Re: Robbbert]
#360796 - 12/01/16 11:07 AM


Thank you both very much. I hope he is doing well and i wish you both all the best for the future.



Maria Fernanda
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Re: ARCADE32/64 0.180 new [Re: Mamesick]
#360820 - 12/02/16 01:57 AM


Thanks for this release, Arcade is the best UI MAME version:
-Fast searching roms
-Easy configurate shader effects (HLSL, GLSL)
-Nice icons in the menus
-When you audit roms, the menu shows the missing roms in case of incomplete romset
Thanks Mamesick for your legacy, and thanks Robbbert for continue the project.




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Re: ARCADE32/64 0.180 new [Re: Robbbert]
#360857 - 12/02/16 09:15 PM


If I may ask here :
There are no Namco System 10 and PolyGame Master 2 games included - Why ?
Also want to make suggestion :
Change the grey colour to NAG screen - very hard to read white text on it.
Thank You.



Haze
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Re: ARCADE32/64 0.180 new [Re: CTOJAH]
#360882 - 12/03/16 10:36 PM


> If I may ask here :
> There are no Namco System 10 and PolyGame Master 2 games included - Why ?
> Also want to make suggestion :
> Change the grey colour to NAG screen - very hard to read white text on it.
> Thank You.

because it's a shitty anti-MAME project that says fuck you to actual development by excluding any drivers that don't have a 'working' game.



DiodeDude
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Re: ARCADE32/64 0.180 new [Re: Haze]
#360886 - 12/04/16 04:49 AM


> > If I may ask here :
> > There are no Namco System 10 and PolyGame Master 2 games included - Why ?
> > Also want to make suggestion :
> > Change the grey colour to NAG screen - very hard to read white text on it.
> > Thank You.
>
> because it's a shitty anti-MAME project that says fuck you to actual development by
> excluding any drivers that don't have a 'working' game.

Not taking sides, but if the end user had no interest in what was excluded, then those things were never going to be looked at anyway. You know full well who the target audience is for this fork. This is nothing more than a hard-coded filter.

People that want to contribute to MAME know where to get the real thing.

I'm sure this will cause a shit storm, but you kinda paved the way for these "anti-MAME" projects. The majority of your audience is made up of people who want to play games. When MAME's mission changed from being about preserving Arcade Hardware/Software to preserve everything that can be preserved, it just became a mess (pun intended) from a user perspective. Most probably would've been fine with the addition of console systems/games but that's not what happened.

Filtering needs to be more granular inside built-in UI, the whole thing has been setup in such a way that it's just easier to torrent everything than simply get what you actually want to use, neat features like HLSL aren't worth the time to configure because you'd need to be an engineer to understand most of the controls. I could go on, but no point really.


Guess I ended up taking a side

EDIT: I was completely wrong about the filtering. MAME is an on/off thing for me these days, so sometimes I forget things have changed. Apologies to Haze

Edited by vram74 (12/08/16 12:57 AM)



Haze
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Re: ARCADE32/64 0.180 new [Re: DiodeDude]
#360894 - 12/04/16 11:02 AM


> > > If I may ask here :
> > > There are no Namco System 10 and PolyGame Master 2 games included - Why ?
> > > Also want to make suggestion :
> > > Change the grey colour to NAG screen - very hard to read white text on it.
> > > Thank You.
> >
> > because it's a shitty anti-MAME project that says fuck you to actual development by
> > excluding any drivers that don't have a 'working' game.
>
> Not taking sides, but if the end user had no interest in what was excluded, then
> those things were never going to be looked at anyway. You know full well who the
> target audience is for this fork. This is nothing more than a hard-coded filter.
>
> People that want to contribute to MAME know where to get the real thing.
>
> I'm sure this will cause a shit storm, but you kinda paved the way for these
> "anti-MAME" projects. The majority of your audience is made up of people who want to
> play games. When MAME's mission changed from being about preserving Arcade
> Hardware/Software to preserve everything that can be preserved, it just became a mess
> (pun intended) from a user perspective. Most probably would've been fine with the
> addition of console systems/games but that's not what happened.
>
> Filtering needs to be more granular inside built-in UI, the whole thing has been
> setup in such a way that it's just easier to torrent everything than simply get what
> you actually want to use, neat features like HLSL aren't worth the time to configure
> because you'd need to be an engineer to understand most of the controls. I could go
> on, but no point really.
>
>
> Guess I ended up taking a side

and your argument is completely invalid. it's always been possible to filter non-working stuff AT RUNTIME.

but once negative people start stripping things away because they think one thing is more worthy than another due to their selfish nature it ends up harming the very things MAME, documentation and preservation.

in those kind of hands, you never know what damage is going to be caused, maybe tomorrow they'll decide that all adult games will be taken out too (wouldn't be the first time, some of the other 'preservation' projects outright refuse to touch them) Maybe it will be Mahjong games instead? Maybe I shouldn't plant such ideas because yeah, half the forum might cheer on the idea of it being Mahjong free too (about half of them are gambling games too FWIW)

MAME unfortunately did similar in the past by excluding gambling games, and even if that was only for what is now a relatively short part of the project life even that did some nasty damage in terms of making sure some boards were scrapped instead of preserved, and due to those initial rules, even for a long time even after that people were not realising they were wanted. Excluding them was a big mistake, however, we realised it and corrected that mistake.

I expect nothing less from those behind this tho, remaking old mistakes, undoing hard work..



DiodeDude
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Re: ARCADE32/64 0.180 new [Re: Haze]
#360900 - 12/04/16 04:43 PM


If the end user had no interest in mahjong, gambling, pinball, etc. and they only dl'd it to play the games they have, what harm did it cause the project? Those users aren't examining the source or submitting contributions. At best they're going to submit a bug report on the stuff they play because it affects them. Are you concerned about people mistaking something like Arcade for official MAME?



Haze
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Re: ARCADE32/64 0.180 new [Re: DiodeDude]
#360901 - 12/04/16 05:00 PM


> If the end user had. I interest in mahjong, gambling, pinball, etc. and they only
> dl'd it to play the games they have, what harm did it cause the project? Those users
> aren't examining the source or submitting contributions. At best they're going to
> submit a bug report on the stuff they play because it affects them. Are you concerned
> about people mistaking something like ArcadeMAME for official MAME?

I just think it's a selfish project that sends completely the wrong messages.

We need to be projecting the message that we're happy to emulate and help preserve anything people have an interest in. Fraction groups, especially when one of the people behind them is part of the team, and have hosting on MW end up basically saying 'nope, only the arcade stuff actually matters'

It's destructive, negative behavior.

As a result of removing drivers with non-working games, you're more likely to see 'complete romsets' with them missing distributed, rather than them being there but unused (and people will say 'good, not wasting my space' but if you're looking at it from a preservation point of view such attitudes are nothing but selfish - and you have to consider, harmful to development if such sets become easier to find than the ones with non-working titles as a lot of developers need to be able to access non-working sets in order to actually make them work) Right now we're lucky and the main sources for these things ignore these silly partial-builds and ensure everything is easily accessible to anybody who might need it, but should they disappear it could be a real problem as obviously we have to distance ourselves from being involved in that kind of thing and rely on the understanding, selflessness and good efforts of others to keep things accessible.

Basically, negative attitudes like the one demonstrated by the people behind this completely go against everything the project stands for in order to satisfy more selfish desires by excluding anything the author deems not interesting.

Yes, I know some people don't have an interest in specific parts of the project, but they're also doing far more good by being there than by not being there if people are willing to look outside of their own selfish little bubbles.

We've seen great strides in the last year, some fantastic work on the non-arcade stuff etc. and people really are starting to see where we're going with this, there's a userbase for it, a lot of which has developed out of the convenience of it being there and part of what people already have (what they don't use one day, they might use another) and it's a real shame to see people trying to take that backwards because the improvements and relevance it's brought about for the non-arcade stuff in the project have exceeded even my own expectations. (considering before you would very rarely even see people mention MESS, but now there are quite frequent posts about the non-arcade side of things in MAME as well as some absolutely tremendous development happening on them) It's even managed to bring in developers who otherwise weren't interested / didn't know about issues with the emulation of some arcade systems, and resulted in significant improvements to those too as they realised their skills were transferable there.

So it would be nice to see people embrace that, understand it's what is good for the project, understand it's what's driving the project these days etc. rather than trying to be disruptive about it.

Unfortunately, I already know that most people would rather have something that just plays a few of their favourite games, and don't give a flying fuck about preservation or the future in any way whatsoever, which is exactly why a strong stance is needed because long-term preservation is far more important and it's really sad that some people can't see that. So yes, seeing things like non-working drivers being removed hits a nerve with me, because I was the one to originally make the decision to enable the non-working drivers in release builds and have seen first hand the benefits that has brought to the project in terms of actual development, and getting people involved (and as mentioned we're now seeing the same happening with non-arcade too). It's easy to see why/how it's a cheap way to score popularity points with the 'just want to play games' crowd, but it's also a rather shitty thing to do.

at the end of the day tho, I'm probably asking too much of people by saying 'think about the future instead' and when there are people being enablers the more selfish behaviour it frustrates me, hence the dislike for these builds.

it's not much different to my dislike for the libretro / retroarch stuff fwiw, because it hides the need to actually create a good emulator (proper shared, reusable cores for each device, a scalable unified architecture that only needs to be learned once regardless of what you're aiming to emulate etc.) by appealing to people who don't know / understand / care better.



DiodeDude
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Re: ARCADE32/64 0.180 new [Re: Haze]
#360902 - 12/04/16 05:33 PM


Simple solution: Forbid derivatives from using "MAME" in its name, but require a notification on first run that informs the user that X project uses source code obtained from MAME project and that its not affiliated with MAME in any way.



Haze
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Re: ARCADE32/64 0.180 new [Re: DiodeDude]
#360903 - 12/04/16 05:37 PM


> Simple solution: Forbid derivatives from using "MAME" in its name, but require a
> notification on first run that informs the user that X project uses source code
> obtained from MAME project and that its not affiliated with MAME in any way.

still wouldn't make me *like* it tho, I'd still see it as a destructive cancer going against everything that actually matters by appealing to a dumber, more selfish audience. (much the same reasons I dislike RA / LR as mentioned in the previous post)



DiodeDude
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Re: ARCADE32/64 0.180 new [Re: Haze]
#360904 - 12/04/16 06:08 PM


Probably 98% of MAME's userbase is in it for the games. If people were really honest, the majority of people donating $$$ aren't doing it to preserve games for future generations. They're donating to eventually be able to play those games in MAME or maybe they donate to clear their conscience over the games they've already DL'd.

I get that you don't like it, but its the best solution available to you. Robbert didn't use MAME in his derivative's name. You still have the hosting issue that bothers you though.

Edited by vram74 (12/04/16 06:18 PM)



Haze
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Re: ARCADE32/64 0.180 new [Re: DiodeDude]
#360905 - 12/04/16 06:51 PM


> Probably 98% of MAME's userbase is in it for the games. If people were really honest,
> the majority of people donating $$$ aren't doing it to preserve games for future
> generations. They're donating to eventually be able to play those games in MAME or
> maybe they donate to clear their conscience over the games they've already DL'd.
>
> I get that you don't like it, but its the best solution available to you. Robbert
> didn't use MAME in his derivative's name. You still have the hosting issue that
> bothers you though.

and pandering to the 98% is a problem, because they don't have the best interests of preservation at heart so really need their hands forced if they're going to be helpful to the cause rather than a hindrance.

projects like this, and RA give them an easy way to not be helpful to the cause at all, and when you're talking about such a large %, that's dangerous, so I find the project entirely irresponsible.



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Re: ARCADE32/64 0.180 new [Re: Haze]
#360908 - 12/04/16 07:54 PM


But again we're back to the if they're not looking at those parts then how helpful are they really being thing. If you try to force people to see/use things they don't care about, then most will move on to something else. Path of least resistance blah blah blah.... I just don't believe there would be a measurable increase in contributions from this audience if official MAME were the only option.

You'd have to be real dedicated and have a special interest in something to spend time on some of the stuff in MAME these days. That small percentage of people are not interested at all in a project like ARCADE.



Haze
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Re: ARCADE32/64 0.180 new [Re: DiodeDude]
#360909 - 12/04/16 08:36 PM


> But again we're back to the if they're not looking at those parts then how helpful
> are they really being thing. If you try to force people to see/use things they don't
> care about, then most will move on to something else. Path of least resistance blah
> blah blah.... I just don't believe there would be a measurable increase in
> contributions from this audience if official MAME were the only option.
>
> You'd have to be real dedicated and have a special interest in something to spend
> time on some of the stuff in MAME these days. That small percentage of people are not
> interested at all in a project like ARCADE.

As I said, we're lucky at the moment that the main rom guys have their heads screwed on straight, but I doubt they'll be around forever, what if the next lot decide to only off the 'arcade' set instead because it's 'what people want' (despite it costing so very much little space to just do things properly)

bad enough there are so many offering ancient romsets.

it's what people do for MAME / preservation *without realising it* that often helps the most.

another example (more RA related than this) but if somebody just uses cores of old, long dead, or old emulators mixed then they're not helping anybody if they find bugs in them, and more often than not, even if they do, and somebody comes up with a quick hack to fix them it really doesn't benefit the bigger picture. If people are using MAME, because it's there then if they find a bug it's a bug in an active project, and identifying it could potentially help fix something beyond the scope of the thing they're emulating, it might not always get fixed immediately, but it's an actual useful contribution that doesn't happen otherwise.

it's also about building the support networks, the familiarity gained from noticing new features in passing etc.

there's no reason to strip out non-working stuff, it can be filtered, at runtime. there are zero performance benefits to doing so, it only means you're offering a degraded, less capable product that can't identify known roms and provides incomplete database output and therefore has degraded documentation value, not something that should be encouraged in 2016. Why? because some people are selfish and lazy.

it actually annoys me more than the removal of the subjective removal of other stuff, although maybe that's because I imagine within the space of a year or two it simply won't be possible to build an 'arcade' version (because the internal organization / build system will have evolved to something more hardware / manufacturer based)



DiodeDude
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Re: ARCADE32/64 0.180 new [Re: Haze]
#360915 - 12/05/16 02:02 AM



> I imagine within the space of a year or two it simply
> won't be possible to build an 'arcade' version (because the internal organization /
> build system will have evolved to something more hardware / manufacturer based)

Can you elaborate on this?



Mamesick
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Re: ARCADE32/64 0.180 new [Re: Haze]
#360924 - 12/05/16 08:53 AM


I respect and understand your point of view but in my opinion the scenery you're designing is a little bit too tragic. I'm no more involved in any derivative MAME Project but since ARCADE is using my GUI modernized source code I think I can spend two words without (hopefully) harming or make angry anyone else around here.
I don't follow anymore MAME submissions with the necessary attention like before, though when I visit GitHub and have a look, all I see is a bunch of submissions focused on code modernizations and fixes/improvements on DEVICES that are related more to the "MESS SIDE" of the Project. The "ARCADE SIDE" (if we can call in this way) seems pretty abandoned and the submissions from external contributors are in practice equal to zero. I could be wrong because as I said I visit the Development site rarely though this was my general impression.
So I don't see where the problem really is, if this is caused by a derivative build focused and designed for gamers which are only interested in play the latest KOF version or instead there's a general declining interest in the global project. Also, for what I understood, not-working drivers are temporarily excluded from ARCADE and ready to be enabled again when there will be improvements.
My two cents.



Haze
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Re: ARCADE32/64 0.180 new [Re: Mamesick]
#360925 - 12/05/16 09:03 AM


> I respect and understand your point of view but in my opinion the scenery you're
> designing is a little bit too tragic. I'm no more involved in any derivative MAME
> Project but since ARCADE is using my GUI modernized source code I think I can spend
> two words without (hopefully) harming or make angry anyone else around here.
> I don't follow anymore MAME submissions with the necessary attention like before,
> though when I visit GitHub and have a look, all I see is a bunch of submissions
> focused on code modernizations and fixes/improvements on DEVICES that are related
> more to the "MESS SIDE" of the Project. The "ARCADE SIDE" (if we can call in this
> way) seems pretty abandoned and the submissions from external contributors are in
> practice equal to zero. I could be wrong because as I said I visit the Development
> site rarely though this was my general impression.
> So I don't see where the problem really is, if this is caused by a derivative build
> focused and designed for gamers which are only interested in play the latest KOF
> version or instead there's a general declining interest in the global project. Also,
> for what I understood, not-working drivers are temporarily excluded from ARCADE and
> ready to be enabled again when there will be improvements.

While Phil committed it the progress on Space Lords (and next, Future Flash) could very much be considered 'outside' submissions, and they're the two most significant pieces of Arcade related progress in recent builds...

There's just less arcade stuff in general because what's left isn't always a good starting point for a lot of people. The other parts of the project, especially misc devices represent a really good way for people to learn the ropes. Full awareness that the project is about those things these days really is vital as far as getting people involved is concerned.

> My two cents.



B2K24
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Re: ARCADE32/64 0.180 new [Re: Haze]
#360930 - 12/05/16 06:49 PM


It's already been possible for a long time to have the filtering done externally instead of distributing a derivative binary that removes drivers/machines.

Front ends like GameEX or HyperSpin achieve this so baseline MAME can be used and the person has the option of manually looking at other drivers/machines either using command line or another front end like QMC2.

After all there isn't any law that says you can't have 2 or more front ends pointed to the same binary so they can have their arcade experience and the full package with the exact same binary.

Here's how you do Arcade edition correctly without cheating users out of everything that's possible which is included with baseline


https://youtu.be/Sgmw9Qg0v_E



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Re: ARCADE32/64 0.180 new [Re: B2K24]
#360936 - 12/05/16 08:13 PM


In the end things like taking out non-working drivers in derivative builds is arguably more "lame" from a dev or preservation standpoint than "scorched earth". It's not going to slow development even if you can come up with a worst case scenario in your head where it does, and it's the same deal for the torrent crew going into the future. If those guys care enough to make separate split and merged torrents every release for the same roms I don't see a complete mame torrent of some type going away any time. That said, if I was personally designing an arcade only build I wouldn't take out nonworking drivers because the goal would/should still be to preserve all arcade data.



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I've always promoted current MAME - and I've always enjoyed MAMEUI/UIFX.... new [Re: Smitdogg]
#360946 - 12/05/16 11:04 PM


UI/FX is simpler than any contemporaries, and prettier because of it. Plus, I play only arcade machines (though I still have slightly baited breath at the possibility of a full pinball experience via MAME).



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Traso
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I second the loading screen color.... (nt) new [Re: CTOJAH]
#360948 - 12/05/16 11:21 PM





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cricri_pingouin
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Ace! new [Re: Robbbert]
#360962 - 12/06/16 12:59 AM



Quote:



- NO pinball
- NO poker games
- NO gambling games
- NO systems that require software, such as computers and consoles
- If all the games of a specific source file are not functional, then they are removed.




Awesome, thanks! I've been excluding this stuff from my ClrMAME scan for years, but this just makes everything neat and lean.
Not sure what Haze is going apeshit (again) for: there is a clear demand for something like this, you provide it while giving due credits, but because your opinion diverges with his, it's (I quote) "a shitty anti-MAME project". Personally (and from the other comments I'm far from alone), I'll have this "shit" any day over the official MAME awesome perfection that emulates my boiler timer, the musical Christmas card I got from my mom and my nipper's Fisher Price Pound N Giggle hammer (and I understand the iKettle coming in 0.181).
No offence to MAMEdev and the DU though, you do some awesome work.



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Re: ARCADE32/64 0.180 new [Re: Robbbert]
#360964 - 12/06/16 01:07 AM


I rather do a clean up using the clrmamepro and dat files. I don't need over 9000 custom MAME builds for that.

People just stop making the custom dat files.

Arcade.dat
Pinball.dat
MESS.dat
CleanArcade.dat
CleanMESS.dat
NEOGEO.dat
and so on.



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B2K24
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Re: Ace! new [Re: cricri_pingouin]
#360972 - 12/06/16 03:02 AM


> Awesome, thanks! I've been excluding this stuff from my ClrMAME scan for years, but
> this just makes everything neat and lean.
> Not sure what Haze is going apeshit (again) for: there is a clear demand for
> something like this, you provide it while giving due credits, but because your
> opinion diverges with his, it's (I quote) "a shitty anti-MAME project". Personally
> (and from the other comments I'm far from alone), I'll have this "shit" any day over
> the official MAME awesome perfection that emulates my boiler timer, the musical
> Christmas card I got from my mom and my nipper's Fisher Price Pound N Giggle hammer
> (and I understand the iKettle coming in 0.181).
> No offence to MAMEdev and the DU though, you do some awesome work.

And to think people have criticized Haze in the past as to having fanboyz and such. From this post, I clearly understand now why these kind of builds keep getting released when there's been superior filtering options available for years...

If you're too stupid to organize your very own setup and you need someone to exclude things for you, then so be it.



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Re: ARCADE32/64 0.180 new [Re: Mamesick]
#361061 - 12/07/16 09:48 PM




>I don't follow anymore MAME submissions with the necessary attention like before, though
>when I visit GitHub and have a look, all I see is a bunch of submissions focused on code
>modernizations and fixes/improvements on DEVICES that are related more to the "MESS SIDE"
>of the Project.

Some of that work does help out on any arcade games that utilized computer parts components. A couple examples to show, but there are other titles.

Rise of the Robots
Tetris (Korean bootleg of Mirrorsoft PC-XT Tetris)



>The "ARCADE SIDE" (if we can call in this way) seems pretty abandoned and
>the submissions from external contributors are in practice equal to zero.

What is missing is another couriersud clone that can do more netlist related work on the analog hardware side. Lots of non-cpu or analog audio work remain.



LRa
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Show info in tab? new [Re: Robbbert]
#361755 - 12/25/16 03:37 PM


Hi,
Just transfer from MAMEUIFX to Arcade.
I am trying to "display info on tab" but it will only show the info on the info tab, and not in the flyers, title or whatever tab I choose in the inferface options.

Any ideas?



AntoPISA
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Re: ARCADE32/64 0.180 new [Re: Robbbert]
#361817 - 12/26/16 10:07 PM


Added on my page, the packages to update the image collections "Snap" and "Titles" for Arcade32/64.

The page is this: http://www.progettosnaps.net/arcade/



Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



Traso
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Reged: 01/15/13
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Re: Show info in tab? new [Re: LRa]
#361892 - 12/28/16 03:48 AM


> Hi,
> Just transfer from MAMEUIFX to Arcade.
> I am trying to "display info on tab" but it will only show the info on the info tab,
> and not in the flyers, title or whatever tab I choose in the inferface options.
>
> Any ideas?


- interface options > upper-right > display info on tab > dropdown - all :: works for me. Clicking on another tab in the cue, and re-starting Arcade most definitely, should visually enable it.



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LRa
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Re: Show info in tab? new [Re: Traso]
#361910 - 12/28/16 02:17 PM


> > Hi,
> > Just transfer from MAMEUIFX to Arcade.
> > I am trying to "display info on tab" but it will only show the info on the info
> tab,
> > and not in the flyers, title or whatever tab I choose in the inferface options.
> >
> > Any ideas?
>
>
> - interface options > upper-right > display info on tab > dropdown - all :: works for
> me. Clicking on another tab in the cue, and re-starting Arcade most definitely,
> should visually enable it.

Not working I think.

You get the info from the Info tab to display below the images on all the other tabs?



Traso
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Re: Show info in tab? new [Re: LRa]
#362173 - 01/03/17 01:45 AM


> > > Hi,
> > > Just transfer from MAMEUIFX to Arcade.
> > > I am trying to "display info on tab" but it will only show the info on the info
> > tab,
> > > and not in the flyers, title or whatever tab I choose in the inferface options.
> > >
> > > Any ideas?
> >
> >
> > - interface options > upper-right > display info on tab > dropdown - all :: works
> for
> > me. Clicking on another tab in the cue, and re-starting Arcade most definitely,
> > should visually enable it.
>
> Not working I think.
>
> You get the info from the Info tab to display below the images on all the other tabs?



What's funny is right after I posted to this thread, I had the same problem. I have .168 in the same folder as .178, started .168, then .178, and apparently the former ginked some ini setting somewhere. The main ini was correct, and re-typing and saving didn't fix it. I had to re-do the directories from within UI for it to take.



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LRa
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Posts: 132
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Re: Show info in tab? new [Re: Traso]
#362217 - 01/04/17 02:09 PM


> > > > Hi,
> > > > Just transfer from MAMEUIFX to Arcade.
> > > > I am trying to "display info on tab" but it will only show the info on the info
> > > tab,
> > > > and not in the flyers, title or whatever tab I choose in the inferface options.
> > > >
> > > > Any ideas?
> > >
> > >
> > > - interface options > upper-right > display info on tab > dropdown - all :: works
> > for
> > > me. Clicking on another tab in the cue, and re-starting Arcade most definitely,
> > > should visually enable it.
> >
> > Not working I think.
> >
> > You get the info from the Info tab to display below the images on all the other
> tabs?
>
>
> What's funny is right after I posted to this thread, I had the same problem. I have
> .168 in the same folder as .178, started .168, then .178, and apparently the former
> ginked some ini setting somewhere. The main ini was correct, and re-typing and saving
> didn't fix it. I had to re-do the directories from within UI for it to take.


What do you mean?
The directory for the dats?



Traso
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Re: Show info in tab? new [Re: LRa]
#362271 - 01/06/17 12:29 AM


> > I had to re-do the directories from within UI for it to take.


> What do you mean?
> The directory for the dats?


And all the image files. Right pane was showing nothing.


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