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MooglyGuy
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Picked up playing Minecraft again
#356722 - 07/21/16 02:41 AM


After roughly 6-ish months of not playing, this past Sunday I decided to update my server from 1.8 to 1.10 and check out the new features along with a handful of friends.

This evening, the better half provided a phenomenal example of why you should always verify the mechanics of how fire spreads in the game on the wiki before you build a fireplace in a building made of wood:

http://i.imgur.com/CY2A0u0.png

That's the damage that happened in the roughly 30-60 seconds it took me to log onto the server's control panel and kill the stupid thing. I ended up downloading the map onto my local machine, then went into creative mode and did a /gamerule doFireTick false to stop the fire from spreading, then manually cleared out all the fire and reuploaded the map. I figure everyone deserves a mulligan at some point.

The one thing that pisses me off about this update is how they changed the combat mechanics in 1.9. Everything else is great, and I love the idea of shields that you can put a banner on, but the combat modifications seem entirely arbitrary and half-baked.

The main two changes which I can't stand, in no particular order:

- Prior to 1.9, a sword swing was downward, and had a width of roughly 1 block. I could easily target a specific cow or whatever in my animal pens if I wanted to cull some of them. In the 1.9 update, your sword now swings in a horizontal arc, affecting roughly a 4-block-wide swath in front of you. In practice, this means that I can't cull the goddamn adult animals without also taking out a few of the baby animals in the process. And honestly, if you've got 3-4 creepers or other baddies all within striking distance, you're fucked anyway. It just strikes me as a change for the sake of making a change, rather than anything that has any practical benefit outside of PvP.

- Prior to 1.9, you could spam sword swings to some extent and easily take out mobs, but there was still a brief cooldown, and the game more or less enforced a cooldown as well by knocking the mob back a bit. You could do an overpowered swing by hitting the mob with the sword while in midair, and there would be visual feedback by way of a particle effect, and everything was grand. Now in 1.9, they nerfed how much mobs get knocked back, and not only that, there's a longer cooldown period during which your sword does absolutely fuckall in damage. The problem is there's no visual feedback that you have this cooldown debuff apart from a tiny icon on your crosshair which is easy to lose sight of when you're concentrating on the creeper in front of you. I've been surprised several times now because I've been swatting at a creeper 10+ times with an enchanted diamond sword only to have the damn thing still explode.

At any rate, I like all the other changes, but the combat really shits me.



TriggerFin
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For the cows, axes are the way to go. new [Re: MooglyGuy]
#356725 - 07/21/16 04:53 AM



> - Prior to 1.9, you could spam sword swings to some extent and easily take out mobs,
> but there was still a brief cooldown, and the game more or less enforced a cooldown
> as well by knocking the mob back a bit. You could do an overpowered swing by hitting
> the mob with the sword while in midair, and there would be visual feedback by way of
> a particle effect, and everything was grand. Now in 1.9, they nerfed how much mobs
> get knocked back, and not only that, there's a longer cooldown period during which
> your sword does absolutely fuckall in damage. The problem is there's no visual
> feedback that you have this cooldown debuff apart from a tiny icon on your crosshair
> which is easy to lose sight of when you're concentrating on the creeper in front of
> you. I've been surprised several times now because I've been swatting at a creeper
> 10+ times with an enchanted diamond sword only to have the damn thing still explode.

Axes were made viable weapons. An axe with Mending should sit in a chest near the culling pen. With care it will never wear out.

I do wish I could make that cooldown bar more visible, but I don't feel like editing it (though I'm sure it would be easy to change to a colored ring like some other games have).



GatKongModerator
Tetris Mason
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Re: Picked up playing Minecraft again new [Re: MooglyGuy]
#356729 - 07/21/16 06:05 AM


Mooglydude, pass me your player name, I'll whitelist you into our world at MAME World.

=)

Might be a good excuse for me to get back on there again. Been a long while. I bet Herobrine called the Humane society on me and my neglected dogs by now.







TriggerFin
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Re: Picked up playing Minecraft again new [Re: GatKong]
#356739 - 07/21/16 09:45 AM


> Mooglydude, pass me your player name, I'll whitelist you into our world at MAME
> World.
>
> =)
>
> Might be a good excuse for me to get back on there again. Been a long while. I bet
> Herobrine called the Humane society on me and my neglected dogs by now.

Yeah, I've been off there, since I may as well play single player if I'm playing alone.



Crazy Otto
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Re: For the cows, axes are the way to go. new [Re: TriggerFin]
#356756 - 07/21/16 05:06 PM


Yeah, axes are often better than swords. In the early stages I don't even bother making a sword now.



MooglyGuy
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Re: Picked up playing Minecraft again new [Re: GatKong]
#356793 - 07/22/16 02:04 AM


> Mooglydude, pass me your player name, I'll whitelist you into our world at MAME
> World.
>
> =)
>
> Might be a good excuse for me to get back on there again. Been a long while. I bet
> Herobrine called the Humane society on me and my neglected dogs by now.

I've got about three friends in addition to the BF that I play on my server with, so I'm reluctant to give up and go to a separate server. I'd open my server to you guys instead, but I'd be worried about someone who doesn't liking me griefing my stuff, no offense.



GatKongModerator
Tetris Mason
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Re: Picked up playing Minecraft again new [Re: MooglyGuy]
#356802 - 07/22/16 03:01 AM


Yeah, bring your whole crew! Would just need everyone's player names. Would be a nice change to see.extra players







TriggerFin
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Re: Picked up playing Minecraft again new [Re: MooglyGuy]
#356804 - 07/22/16 04:48 AM


> > Mooglydude, pass me your player name, I'll whitelist you into our world at MAME
> > World.
> >
> > =)
> >
> > Might be a good excuse for me to get back on there again. Been a long while. I bet
> > Herobrine called the Humane society on me and my neglected dogs by now.
>
> I've got about three friends in addition to the BF that I play on my server with, so
> I'm reluctant to give up and go to a separate server. I'd open my server to you guys
> instead, but I'd be worried about someone who doesn't liking me griefing my stuff, no
> offense.

Have you built a giant shrine to Carl Marx or something?

(I'm pretty sure that's not a thing you'd do. Maybe Che?)



GatKongModerator
Tetris Mason
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Re: Picked up playing Minecraft again new [Re: TriggerFin]
#356805 - 07/22/16 05:06 AM



> Have you built a giant shrine to Carl Marx or something?


I dunno, bro. Millenials love that shit anymore.







DMala
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Re: Picked up playing Minecraft again new [Re: MooglyGuy]
#356806 - 07/22/16 05:17 AM


Funny, I just picked it up again after not playing for a long time, too. My kids wanted to see what it was all about, and after showing them around, I kind of got the bug again. I've just been playing single player, though. I always feel like a peasant logging onto a server. Here I am with my little hovel, and Triggerfin's putting the finishing touches on his luxury condo, with electricity, running water, a working elevator, and a doorman.

Combat took some getting used to. I always used to just wade in, slashing like a maniac. Now, you definitely have to have more finesse, but it's not bad once you're used to it. It's nice having the axe as a viable weapon now, you can skip the sword and have one less thing to carry if inventory space is tight.



TriggerFin
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Re: Picked up playing Minecraft again new [Re: DMala]
#356807 - 07/22/16 06:15 AM


> Funny, I just picked it up again after not playing for a long time, too. My kids
> wanted to see what it was all about, and after showing them around, I kind of got the
> bug again. I've just been playing single player, though. I always feel like a peasant
> logging onto a server. Here I am with my little hovel, and Triggerfin's putting the
> finishing touches on his luxury condo, with electricity, running water, a working
> elevator, and a doorman.

The "doorman" is really just a villager I trapped in my cellar. He keeps trying to get out through the secret exit though. And I haven't had an elevator in years. In fact, I don't think I ever finished the one I had been working on way back. My condo is a shack on a mountain peak... oh wait, there is a slime block exit. Only goes down though. Sure I have running water in the lab, but I never use that stuff, and I need to go outside to shovel coal for the furnace.

We set about trying to find a skeleton spawner way back, and that turned into a giant mine that never yielded the desired result. I abandoned the world after going a few months without seeing anyone. Lately I've been... well, I have electricity in a modded 1.7.10 world. Not compatible with the Mojang-run* server.

*(I don't need to be told that they only sell the space, and they're actually handled by a third party.)



TriggerFin
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Re: Picked up playing Minecraft again new [Re: GatKong]
#356811 - 07/22/16 10:08 PM


> > Have you built a giant shrine to Carl Marx or something?
>
>
> I dunno, bro. Millenials love that shit anymore.

I'm trying to imagine what might inspire such hatred. Perhaps a giant wool mural of Red XIII gnawing on Trumpiroth's neck? Because such a work of art would be quite a horror were it made political like that.




Tomu Breidah
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How do you play this?... new [Re: MooglyGuy]
#356812 - 07/22/16 10:11 PM


First off, obviously.... Find resources, make things, find/get more stuff, expand your territory, make something else cooler.

I mean, I'm playing Terraria. This is the first time I'm playing a game like this (well, other than that 2 or 3 year thing I had with Farmville, my sister invited me to play, don't judge!) And every time I end up playing for HOURS. Lately, I've been planning what I'd do for a particular play session before I start. Like, finish working on a few things, go look for whatever in this area... The next things I know; Uh-oh, monsters to fight... Then I'll find another new area, make or find something else, and now I need this special thing to make something so I can (whatever).

Or, let's redecorate (or make a variation of) this building. That'd look nice in smooth marble, then contrast it with (a) granite wall. Gotta have some glowing mushrooms for a subtle bit of light....


So, yeah. 'Guess I need to set a timer and just quit. And no coming back to it 2 hours later.


Crafting and resource management games = Time Vampires.



LEVEL-4



TriggerFin
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Re: How do you play this?... new [Re: Tomu Breidah]
#356817 - 07/23/16 01:24 AM


> First off, obviously.... Find resources, make things, find/get more stuff, expand
> your territory, make something else cooler.
>
> I mean, I'm playing Terraria. This is the first time I'm playing a game like this
> (well, other than that 2 or 3 year thing I had with Farmville, my sister invited me
> to play, don't judge!) And every time I end up playing for HOURS. Lately, I've been
> planning what I'd do for a particular play session before I start. Like, finish
> working on a few things, go look for whatever in this area... The next things I know;
> Uh-oh, monsters to fight... Then I'll find another new area, make or find something
> else, and now I need this special thing to make something so I can (whatever).
>
> Or, let's redecorate (or make a variation of) this building. That'd look nice in
> smooth marble, then contrast it with (a) granite wall. Gotta have some glowing
> mushrooms for a subtle bit of light....

You've got more variety in options in Terraria than you would have in Minecraft, as far as that goes.

> So, yeah. 'Guess I need to set a timer and just quit. And no coming back to it 2
> hours later.
>
>
> Crafting and resource management games = Time Vampires.

Minecraft lacks the unending series of boss battles. There are only two of those, and both happen only when you expressly want them to (unless someone builds a Wither in your house).
So after the initial couple nights when you need to secure food and shelter, the game only threatens harm when you allow it to. It's otherwise all building stuff.

Oh, wait, there is that one new skeletal event that snuck up on me by being behind me when I exited a stairwell up from my tool repair dungeon.

You do kind of need to set limits, yes. Games come after reducing my DVR backlog to 50% of available space when allocating free time, and there are usually no more than two games competing for that time. Keep that timer set if there's anything else you're doing with the night.

---

Looking at No Man's Sky. I am, or had been (not sure) contemplating actually spending that much on the game, even though my favorite games have all been purchased for under $20 and I've been disappointed by any pricier games I've purchased (well, there hasn't been one since Skyrim that I paid more than $30 for). As it nears launch, it looks less impressive, so.... I don't know.



DMala
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Re: How do you play this?... new [Re: TriggerFin]
#356821 - 07/23/16 06:45 AM


> You do kind of need to set limits, yes. Games come after reducing my DVR backlog to
> 50% of available space when allocating free time, and there are usually no more than
> two games competing for that time. Keep that timer set if there's anything else
> you're doing with the night.

That's where I feel like my latest dalliance with Minecraft will fall apart. The only time resource I have
left to trade is sleep. My DVR is a lost cause, I have two full seasons of Vikings, and the entire Night Manager series completely untouched.



jeremymtc
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Re: Picked up playing Minecraft again new [Re: TriggerFin]
#356822 - 07/23/16 07:54 AM


> > Mooglydude, pass me your player name, I'll whitelist you into our world at MAME
> > World.
> >
> > =)
> >
> > Might be a good excuse for me to get back on there again. Been a long while. I bet
> > Herobrine called the Humane society on me and my neglected dogs by now.
>
> Yeah, I've been off there, since I may as well play single player if I'm playing
> alone.

Apologies for having fallen off the world. I've always enjoyed playing online with you guys, much fun has been had. My newish/current job has me working 60-70 hours a week and I've fallen off the gaming log pretty hard. I still want to be able to get back to playing with you guys though.



TriggerFin
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Re: How do you play this?... new [Re: DMala]
#356828 - 07/23/16 09:45 AM


> > You do kind of need to set limits, yes. Games come after reducing my DVR backlog to
> > 50% of available space when allocating free time, and there are usually no more
> than
> > two games competing for that time. Keep that timer set if there's anything else
> > you're doing with the night.
>
> That's where I feel like my latest dalliance with Minecraft will fall apart. The only
> time resource I have
> left to trade is sleep. My DVR is a lost cause, I have two full seasons of Vikings,
> and the entire Night Manager series completely untouched.

When I tossed my 27" tube TV and plugged the DVR into my PC's monitor the recordings had to be upgraded from 480i to 1080p. That cut the hours stored WAY down, and the setup stops me from viewing both at once. I can't store a season's worth any more; three weeks of stuff is about the limit.



TriggerFin
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Re: Picked up playing Minecraft again new [Re: jeremymtc]
#356829 - 07/23/16 09:54 AM



> Apologies for having fallen off the world. I've always enjoyed playing online with
> you guys, much fun has been had. My newish/current job has me working 60-70 hours a
> week and I've fallen off the gaming log pretty hard. I still want to be able to get
> back to playing with you guys though.

If I had a way to know when people were (going to be) on....



I think it's just about time for me to start building a real hub for my Sky Factory 2.5 base. I almost have enough solar power to turn stone into everything without needing to do any of the "mine" part of the game. More than enough if I sleep the nights away.



MooglyGuy
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Re: Picked up playing Minecraft again new [Re: TriggerFin]
#356838 - 07/23/16 09:55 PM


> Have you built a giant shrine to Carl Marx or something?
>
> (I'm pretty sure that's not a thing you'd do. Maybe Che?)

No, but like many failed socialist states I have ongoing construction of a boring-ass building filled with public housing where every room is exactly the same:



The BF's place is a bit more welcoming, it kind of looks like an upside-down boat. It's got a couple of dorms in it and I tried to make it where the world spawn would be, but I failed.



Lastly, my fellow expat friend Xan's place is across the fence, he's the guy who grows all the crops. I do like the addition of beetroot.




TriggerFin
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Re: Picked up playing Minecraft again new [Re: MooglyGuy]
#356848 - 07/24/16 03:50 AM


> > Have you built a giant shrine to Carl Marx or something?
> >
> > (I'm pretty sure that's not a thing you'd do. Maybe Che?)
>
> No, but like many failed socialist states I have ongoing construction of a boring-ass
> building filled with public housing where every room is exactly the same:
>
>
> The BF's place is a bit more welcoming, it kind of looks like an upside-down boat.
> It's got a couple of dorms in it and I tried to make it where the world spawn would
> be, but I failed.
>
>
> Lastly, my fellow expat friend Xan's place is across the fence, he's the guy who
> grows all the crops. I do like the addition of beetroot.

Is that spider-proofing I see on those buildings? There surely must be creeper defense measures too, then?

Curious at the failure; did spawn end up on his roof? Or at the top of that tree maybe....

It occurred to me that my second post on it made it sound like I was trying to insult you into letting us on. Because I'm sure that tactic would work wonderfully.



MooglyGuy
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Re: Picked up playing Minecraft again new [Re: TriggerFin]
#356905 - 07/26/16 02:04 AM


> > > Have you built a giant shrine to Carl Marx or something?
> > >
> > > (I'm pretty sure that's not a thing you'd do. Maybe Che?)
> >
> > No, but like many failed socialist states I have ongoing construction of a
> boring-ass
> > building filled with public housing where every room is exactly the same:
> >
> >
> > The BF's place is a bit more welcoming, it kind of looks like an upside-down boat.
> > It's got a couple of dorms in it and I tried to make it where the world spawn would
> > be, but I failed.
> >
> >
> > Lastly, my fellow expat friend Xan's place is across the fence, he's the guy who
> > grows all the crops. I do like the addition of beetroot.
>
> Is that spider-proofing I see on those buildings? There surely must be creeper
> defense measures too, then?

No creature-proofing other than spider-proofing and having a fenced area for the town that has a grid of torches placed with 3 spaces in between, to suppress any mob spawns.

> Curious at the failure; did spawn end up on his roof? Or at the top of that tree
> maybe....

No, it's just that as far as I'm aware, vanilla spawns new players inside the chunks around 0,0 but anywhere within them that doesn't have an unobstructed view of the sky, which meant that we can't get people to spawn on one set location without it being inordinately huge. Also, a ravine partially intersects the spawn chunks, and we've safety lit it, but as a result people tend to spawn down there sometimes too.

The actual burn damage was because I warned him that he should double-check the fire spread rules on the MC wiki before lighting his fireplace, but he didn't listen to me.

> It occurred to me that my second post on it made it sound like I was trying to insult
> you into letting us on. Because I'm sure that tactic would work wonderfully.

Didn't even think of it that way.



MooglyGuy
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Updates from spawn-town new [Re: MooglyGuy]
#356919 - 07/26/16 12:25 PM


The screenshots are a bit big (1920x1080-ish), so I've put them in a gallery here: http://imgur.com/a/q5kAm

Managed to cajole a couple of Swedish friends into picking the game back up as well. One of them is building a castle over the water, and one of them has built a square house on a hill.

I ended up running out of cobblestone a couple days ago, of all the damn things. I ended up with less than a stack left after I'd made a batch of stone brick and then used a number of stacks to make furnaces for furnishing the hotel I'm building. Fortunately, I've got a mine down at Y=6 where I tend to dig a 2-block-high tunnel in a grid pattern with torches every 5 spaces (torch on the 6th space), so I was able to get a bunch more in short order.

Lastly, I built a tunnel through the Nether to a point that exits right next to a desert biome, so I built a pretty rad portal room that exits into a shitty house, but at least the house is good enough to have a bed and use it to harvest sand from the desert. I also built a railway for convenience.

In one of the screenshots, you can also see a new brick building that the BF has decided to start building. I'm not sure what he's aiming for with it as he already has a house, but it looks cool and really holds the town together. You can also see the cobblestone perimeter fence, inside which we've safety-lit every square, so there are no random mob spawns at night. Every so often a baddie will get around the fence by swimming, but it's a rare enough event that we haven't really worried about it.

The BF also managed to find a jungle biome and brought back cocoa, jungle saplings, and melon slices, so we've now got all six types of trees growing in the town orchard, I've got a bunch of cocoa growing, and my fellow expat friend's got melons growing in his fields, so things are great.

One thing that's pissing me off, though, is that Mojang still haven't fixed an issue that originally cropped up (crapped up?) in 1.8, where animals will somehow manage to migrate through fences or other blocks that you can breathe through, or otherwise kill themselves by gradually pushing themselves into solid walls. Every in-game week or so I end up having to recapture an escaped dyed sheep, and there's honestly no fucking point in me even bothering to have separate pens for my animals anymore, because they manage to migrate through the fences into neighboring pens anyway.

We're trying to get more people playing on the server, as it's a pretty new map, but the five of us tend to only add people that we know, and the number of people playing Minecraft these days seems to be dwindling.


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