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I saw the artwork creations of some of the guys here.
and i started making some from pics of real cabinets. The better the resolution of the pic the better it looks
Here is my latest update with an MK II cabinet I did some before but the resolution with this one, you should try it! It gives me a sort of feeling as im in front of an mk2 cab
my computer is connected to a Samsung TV 80cm/31 inch screen (with a vertical view it should look greater)
so idont think it will look good on a small monitor screen
This looks really good with HLSL settings you can adjust 2 views included (cabinet & close view)
Im curious what you guys think , as i dont see to many try it
the zip is included
Edited by Moksi (07/11/16 10:14 PM)
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I did a quick one for you.
Attached.
Note I did NOT include the official artwork, so make a copy of your current file before copying this over to your ARTWORK folder.
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one from some that uploaded here only i edited out the moves list around the screen
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
Edited by Moksi (07/11/16 08:14 PM)
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THis one is a higher res of an MK2 Cab
maybe someone likes it
[ATTACHED IMAGE]
Edited by Moksi (06/09/16 09:14 PM)
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Thanks ! man ive put some time in making a few others
i enjoy it
[ATTACHED IMAGE]
Edited by Moksi (06/10/16 05:23 PM)
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battletoads if people are interested i have the zip
[ATTACHED IMAGE]
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Re: orginal cabinet bezels
[Re: Moksi]
#355602 - 06/11/16 11:52 PM
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Comboman |
Can't think of a good title
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Reged: 12/30/12
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Posts: 431
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Loc: Halifax, Canada
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Send PM
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Re: orginal cabinet bezels
[Re: Nightvoice]
#355747 - 06/17/16 02:51 AM
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> I'm hoping that at some point they will add a "trapezoid" parameter to the HLSL > settings for files like this where the monitor has slight perspective in the artwork > file. It would be great for games like these, Tron, and Cosmic Chasm.
I'd prefer a tilt/trapezoid setting that is part of the standard LAY file options (or at least some way to set HLSL parameters from the LAY file). Otherwise you've got to rely on the user tweaking the HLSL setting to get things to line up with the artwork. A "fisheye" setting for Aztarac would be nice too (though it would be a lot of work just to support one game).
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Re: orginal cabinet bezels
[Re: Comboman]
#356156 - 07/02/16 09:13 AM
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I was busy wrking a few new ones will post them if done managed to find some higher res pics from cabinets some look really good
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This is the latest MKII i was working on already posted it above.
in the pics beneath are samples that are included in the zip
Edited by Moksi (07/11/16 10:20 PM)
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example
[ATTACHED IMAGE - CLICK FOR FULL SIZE]
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example 2
[ATTACHED IMAGE]
Edited by Moksi (09/06/16 06:39 AM)
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[ATTACHED IMAGE]
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Re: orginal cabinet bezels
[Re: Comboman]
#358360 - 09/06/16 02:27 PM
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> > I'm hoping that at some point they will add a "trapezoid" parameter to the HLSL > > settings for files like this where the monitor has slight perspective in the > artwork > > file. It would be great for games like these, Tron, and Cosmic Chasm. > > I'd prefer a tilt/trapezoid setting that is part of the standard LAY file options (or > at least some way to set HLSL parameters from the LAY file). Otherwise you've got to > rely on the user tweaking the HLSL setting to get things to line up with the artwork. > A "fisheye" setting for Aztarac would be nice too (though it would be a lot of work > just to support one game).
You could use the crt-geom shader from BGFX, as it has a tilt-prameter, that you can adjust on the fly. Also its easier to "correct" the screen, by doing it with the artwork itself, i.e. creating proper orthagonal views with Photohop or similar, rather than changing shaders. If you are satisfied with the tilt settings, you can duplicate the shader and change the tilt settings accordingly inside them. Afterwards you can change the game .ini setting to load your copy of the shader file. This way you dont need to change it everytime the game is loaded. This is a provisionally solution, until we have BGFX shader settings, that are saved automatically.
"fisheye" settings (and to some degree manipulations to fit the screen), can be done with HLSL with these parameters:
distortion 0.0 cubic_distortion 0.0 distort_corner 0.0 round_corner 0.0 smooth_border 0.0
you need to play with them, to find your settings.
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Re: orginal cabinet bezels
[Re: uman]
#358369 - 09/06/16 05:39 PM
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I found these hlsl settings on a forum and i use it on MK2 only things i adjusted was brightness/contrast/gamma & scanline darkness with the artwork
# DIRECT3D POST-PROCESSING OPTIONS # hlsl_enable 1 hlslpath hlsl hlsl_ini_read 0 hlsl_ini_write 0 hlslini %g hlsl_prescale_x 3 hlsl_prescale_y 3 hlsl_preset -1 hlsl_write hlsl_snap_width 2048 hlsl_snap_height 1536 shadow_mask_alpha 0.200000 shadow_mask_texture aperture.png shadow_mask_x_count 320 shadow_mask_y_count 240 shadow_mask_usize 0.09375 shadow_mask_vsize 0.109375 curvature 0.000000 pincushion 0.050000 scanline_alpha 1.000000 scanline_size 1.000000 scanline_height 1.000000 scanline_bright_scale 1.000000 scanline_bright_offset 0.600000 scanline_jitter 0.000000 defocus 0.000000,0.000000 converge_x -0.100000,0.000000,0.100000 converge_y 0.100000,0.000000,-0.100000 radial_converge_x 1.300000,0.000000,-1.300000 radial_converge_y -0.300000,0.000000,0.300000 red_ratio 1.000000,0.000000,0.000000 grn_ratio 0.000000,1.000000,0.000000 blu_ratio 0.000000,0.000000,1.000000 saturation 1.000000 offset 0.000000,0.000000,0.000000 scale 1.000000,1.000000,1.000000 power 1.000000,1.000000,1.000000 floor 0.000000,0.000000,0.000000 phosphor_life 0.200000,0.200000,0.200000
# # NTSC POST-PROCESSING OPTIONS # yiq_enable 0 yiq_cc 3.59754545 yiq_a 0.5 yiq_b 0.5 yiq_o 1.570796325 yiq_p 1.0 yiq_n 1.0 yiq_w 4.1887902047863909846168578443727 yiq_y 6.0 yiq_i 1.2 yiq_q 0.6 yiq_fsc 1.5 yiq_fsc_scale 0.5 yiq_scan_time 52.6 yiq_phase_count 2
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