Dullaron |
Diablo III - Dunard #1884
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MAME for Android. Info here on how to make it. On Windows. (Update)
#354374 - 05/18/16 07:22 AM Attachment: MAME.zip 3 KB (1 downloads)
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https://www.dropbox.com/s/tnp4u3ktv0o3hz5/20160605_184341.jpg?dl=0 Snapshot.
At this time a lot of things doesn't seem to work right. Sounds, controller, keyboard and many more. This is a Alpha version.
Code:
http://mamedev.org/tools/ Get the 64 or 32. Unzip it and then move it to C:\msys64
Download the source. http://mamedev.org/release.html or https://github.com/mamedev/mame Unzip it and then move it to C:\source
Open up the cmd.
call C:\msys64\win32\env.bat
1. Update repositories pacman -Sy
2. Install/update needed packages pacman -S mame-essentials android-ndk android-sdk java
3. Restart console so new env.bat is actually called and set.
Open up the cmd again.
call C:\msys64\win32\env.bat
cd C:\source
make SUBTARGET=tiny "SDL_INI_PATH = .;/storage/emulated/0/MAME/;ini;" android-arm -j5
or
make SUBTARGET=tiny "SDL_INI_PATH = .;/storage/emulated/0/MAME/;ini;" android-mips -j5
or
make SUBTARGET=tiny "SDL_INI_PATH = .;/storage/emulated/0/MAME/;ini;" android-x86 -j5
cd C:\source\android-project
gradlew assemble
7. in android-project\app\build\outputs\apk\ there are generated APK files that you can install on any device running 4.3 and up (API 18)
I went to C:\source\src\mame\tiny.lst and then replace all those games for these. Williams already set up here. C:\source\scripts\target\mame\tiny.lua
Code:
// license:BSD-3-Clause // copyright-holders:Aaron Giles /******************************************************************************
tiny.lst
List of all enabled drivers in the system. This file is parsed by makelist.exe, sorted, and output as C code describing the drivers.
******************************************************************************/
blaster // (c) 1983 bubbles // (c) 1982 defender // (c) 1980 inferno // (c) 1984 joust // (c) 1982 joust2 // (c) 1986 robotron // (c) 1982 sinistar // (c) 1982 splat // (c) 1982 stargate // (c) 1981
Drop MAME folder into your Android devise. You can change the paths on the mame.ini.
Using MAME 0.174 ROM's.
Give Micko thanks for the make and tools info.
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Dullaron |
Diablo III - Dunard #1884
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Loc: Fort Worth, Tx
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R. Belmont reply to me.
[Re: Dullaron]
#354420 - 05/19/16 05:24 AM
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"MAME doesn't have touch support, you'd need to use a keyboard or controller."
There the answer on why the orange arrow doesn't work right using the touch screen.
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Re: MAME for Android. Info here on how to make it. On Windows.
[Re: Dullaron]
#354421 - 05/19/16 07:11 AM
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> http://mamedev.org/tools/ Get the 64 or 32. Unzip it and then move it to C:\msys64 > > Download the source. http://mamedev.org/release.html Unzip it and then move it to > C:\source > > Open up the cmd. > > call C:\msys64\win32\env.bat > > 1. Update repositories > pacman -Sy > > 2. Install/update needed packages > pacman -S mame-essentials android-ndk android-sdk java > > 3. Restart console so new env.bat is actually called and set. > > Open up the cmd again. > > call C:\msys64\win32\env.bat > > cd C:\source > > make SUBTARGET=tiny android-arm -j9 > > or > > make SUBTARGET=tiny android-mips -j9 > > or > > make SUBTARGET=tiny android-x86 -j9 > > cd C:\source\android-project > > gradlew assemble > > 7. in android-project\app\build\outputs\apk\ there are generated APK files that you > can install on any device running 4.3 and up (API 18) > > Note: I think this is for the Nvidia Shield only. I never could get the arrow to move > off of the edges of the screen. Phone (Galaxy Core Prime with 5.1.1) and Tablet > (Amazon Fire with 5.1.2). > > Wouldn't install on my Samsung Tablet (4.4.4) at all. The devise couldn't read it. > > Info from here. > http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=105619#Post105619
Please advise on the -j parameter. On a machine that does not have 8 cores it will be slow and painful.
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Dullaron |
Diablo III - Dunard #1884
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Re: MAME for Android. Info here on how to make it. On Windows.
[Re: anikom15]
#354425 - 05/19/16 08:46 AM
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> Please advise on the -j parameter. On a machine that does not have 8 cores it will be > slow and painful.
That right. I'm using the -j5.
Those of you have no clue then remove the -j9 from the commands. For safety.
make SUBTARGET=tiny android-arm
or
make SUBTARGET=tiny android-mips
or
make SUBTARGET=tiny android-x86
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Dullaron |
Diablo III - Dunard #1884
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Updated the first post.
[Re: Dullaron]
#355378 - 06/06/16 08:55 PM
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Just edit it with some changes.
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Re: MAME for Android. I get this error
[Re: Dullaron]
#355396 - 06/07/16 07:10 AM
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I get this error when compiling:
Compiling src/lib/netlist/nl_base.cpp... Compiling 3rdparty/zlib/compress.c... In file included from ../../../../../src/osd/osdcore.cpp:4: ../../../../../src/osd/osdcore.h:51:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base In file included from classes../../../../../src/osd/modules/debugger/debugqt.cpp r11 : virtualIn file included from ../../../../../src/osd/modules/debugger/debug_module.hfunctions: 11[-Wincompatible-ms-struct]:
In file included from class osd_file../../../../../src/osd\osdepend.h : ^16:
In file included from Compiling 3rdparty/zlib/crc32.c... ../../../../../src/emu\emucore.h:35../../../../../src/osd/osdcore.h: :In file included from 832../../../../../src/emu/emualloc.h::718:: ../../../../../src/osd\osdcore.herror:: 51:ms_struct7 :may noterror : produce ms_structMicrosoft-compatible maylayouts notfor produceclasses Microsoft-compatiblewith layoutsbase for classesclasses orwith virtualbase functions classes[-Wincompatible-ms-struct] orclass osd_midi_device virtual ^ functions [-Wincompatible-ms-struct] class osd_file../../../../../src/osd/osdcore.h :892 ^: 7: error: ms_struct may ../../../../../src/osd\osdcore.hnot: 832Compiling src/osd/osdnet.cpp... produce: 7Microsoft-compatible: layouts errorfor: ms_structclasses maywith notbase produce classesMicrosoft-compatible orlayouts virtual forfunctions classes[-Wincompatible-ms-struct] withclass osd_output base ^ classes or virtual functions [-Wincompatible-ms-struct] class osd_midi_device ^ ../../../../../src/osd\osdcore.h:892:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class osd_output ^ In file included from Compiling src/lib/formats/cassimg.cpp... ../../../../../src/osd/modules/debugger/debugqt.cpp:11: In file included from ../../../../../src/osd/modules/debugger/debug_module.h:11: In file included from ../../../../../src/osd\osdepend.h:16: In file included from ../../../../../src/emu\emucore.h:35: ../../../../../src/emu/emualloc.h:39:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class resource_pool_item ^ ../../../../../src/emu/emualloc.h:66:7: error: 3ms_struct errors generated. may not produce Microsoft-compatibleocore_sdl.make:308: recipe for target '../../../../android-arm/obj/Release/ocore_sdl/src/osd/osdcore.o' failed layoutsmake[2]: *** [../../../../android-arm/obj/Release/ocore_sdl/src/osd/osdcore.o] Error 1 for classesmakefile:22: recipe for target 'ocore_sdl' failed make[1]: *** [ocore_sdl] Error 2 make[1]: *** Waiting for unfinished jobs.... with base classes or virtual functions [-Wincompatible-ms-struct] class resource_pool_object : public resource_pool_item ^Compiling src/lib/util/aviio.cpp...
../../../../../src/emu/emualloc.h:85:36: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] template class resource_pool_array : public resource_pool_item ^ ../../../../../src/emu/emualloc.h:105:7: error: ms_struct may not produce Microsoft-compatible Compiling 3rdparty/zlib/deflate.c... layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class resource_pool ^ In file included from ../../../../../src/osd/modules/debugger/debugqt.cpp:11In file included from : ../../../../../src/osd/osdnet.cppIn file included from :../../../../../src/osd/modules/debugger/debug_module.h3:: 11In file included from : ../../../../../src/emu\emu.hIn file included from :../../../../../src/osd\osdepend.h28:: 16In file included from : ../../../../../src/emu/emucore.hIn file included from :../../../../../src/emu\emucore.h35:: 36In file included from : ../../../../../src/emu/emualloc.hIn file included from :../../../../../src/lib/util\corestr.h18:: 17../../../../../src/osd\osdcore.h: :../../../../../src/lib/util/strformat.h51::8967::7 :error : errorms_struct: ms_structmay maynot notproduce produceMicrosoft-compatible Microsoft-compatiblelayouts layoutsfor forclasses classeswith withbase
baseclasses classesor orvirtual virtualfunctions functions[-Wincompatible-ms-struct] [-Wincompatible-ms-struct]class osd_file
class format_output© Nettomo> : protected format_output ^
^../../../../../src/osd\osdcore.h :832../../../../../src/lib/util/strformat.h::71144:: 7:error : errorms_struct: mayms_struct notmay producenot Microsoft-compatibleproduce layoutsMicrosoft-compatible forlayouts classesfor withclasses basewith
classesbase orclasses virtualor functionsvirtual [-Wincompatible-ms-struct]functions class osd_midi_device[-Wincompatible-ms-struct]
^class format_argument_pack_impl
../../../../../src/osd\osdcore.h ^: 892../../../../../src/lib/util/strformat.h::71183:: 7:error : errorms_struct: mayms_struct notmay producenot Microsoft-compatibleproduce layoutsMicrosoft-compatible forlayouts classesfor withclasses basewith
classesbase orclasses virtualor functionsvirtual [-Wincompatible-ms-struct]functions class osd_output[-Wincompatible-ms-struct]
^class format_helper : public format_chars
In file included from ^../../../../../src/osd/osdnet.cpp :3In file included from : ../../../../../src/osd/modules/debugger/debugqt.cppIn file included from :../../../../../src/emu\emu.h11:: 28In file included from : ../../../../../src/osd/modules/debugger/debug_module.hIn file included from :../../../../../src/emu/emucore.h11:: 35In file included from : ../../../../../src/osd\osdepend.h../../../../../src/emu/emualloc.h::1639: :In file included from 7../../../../../src/emu\emucore.h:: 37: error: ../../../../../src/lib/util\bitmap.h:ms_struct119 :may7 :not produceerror : Microsoft-compatiblems_struct layoutsmay fornot classesproduce withMicrosoft-compatible baselayouts forclasses classesor withvirtual basefunctions [-Wincompatible-ms-struct]classes class resource_pool_itemor ^virtual functions [-Wincompatible-ms-struct] ../../../../../src/emu/emualloc.hclass bitmap_t: 66: ^7 : error: ms_struct may ../../../../../src/lib/util\bitmap.hnot: 194produce: 7Microsoft-compatible: layouts errorfor: ms_structclasses maywith notbase produce classesMicrosoft-compatible orlayouts virtualfor functionsclasses [-Wincompatible-ms-struct]with class resource_pool_object : public resource_pool_itembase
^ classes ../../../../../src/emu/emualloc.hor: 85virtual: 36functions: [-Wincompatible-ms-struct] errorclass bitmap8_t : public bitmap_t: ms_struct ^ may not produce Microsoft-compatible layouts ../../../../../src/lib/util\bitmap.hfor: 217classes: 7with: base error : classes ms_structor mayvirtual notfunctions produce[-Wincompatible-ms-struct] Microsoft-compatible template class resource_pool_array : public resource_pool_itemlayouts ^for classes with ../../../../../src/emu/emualloc.hbase: 105 :classes7 r virtualerror : functionsms_struct [-Wincompatible-ms-struct]may class bitmap16_t : public bitmap_tnot ^produce Microsoft-compatible../../../../../src/lib/util\bitmap.h :layouts240 :for7 :classes errorwith: basems_struct mayclasses notor producevirtual Microsoft-compatiblefunctions layouts[-Wincompatible-ms-struct] forclass resource_pool classes ^with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap32_t : public bitmap_t ^ ../../../../../src/lib/util\bitmap.h:263:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap64_t : public bitmap_t ^ ../../../../../src/lib/util\bitmap.h:289:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap_ind8 : public bitmap8_t ^ ../../../../../src/lib/util\bitmap.h:306:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap_ind16 : public bitmap16_t ^ ../../../../../src/lib/util\bitmap.h:323:7: error: ms_struct may not produce Microsoft-compatible layouts for classes withCompiling 3rdparty/softfloat/fsincos.c... base classes or virtual functions [-Wincompatible-ms-struct] class bitmap_ind32 : public bitmap32_t ^ ../../../../../src/lib/util\bitmap.h:340:7Compiling 3rdparty/zlib/inffast.c... : error: ms_struct may not produceIn file included from ../../../../../src/osd/osdnet.cppMicrosoft-compatible: 3layouts: In file included from for../../../../../src/emu\emu.h :classes28 : withIn file included from ../../../../../src/emu/emucore.hbase: 36 : classesIn file included from ../../../../../src/lib/util\corestr.hor: 17virtual: functions../../../../../src/lib/util/strformat.h :[-Wincompatible-ms-struct]896 :class bitmap_ind64 : public bitmap64_t7 : ^ error: ms_structfatal error : maytoo notmany produceerrors Microsoft-compatibleemitted, layoutsstopping fornow classes[-ferror-limit=] with base classes or virtual functions [-Wincompatible-ms-struct] class format_output© Nettomo> : protected format_output ^ ../../../../../src/lib/util/strformat.h:1144:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class format_argument_pack_impl ^ ../../../../../src/lib/util/strformat.h:1183:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class format_helper : public format_chars ^ In file included from ../../../../../src/osd/osdnet.cppCompiling src/lib/formats/flopimg.cpp... :3: In file included from ../../../../../src/emu\emu.h:28: In file included from ../../../../../src/emu/emucore.h:37: ../../../../../src/lib/util\bitmap.h:119:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions Compiling 3rdparty/zlib/inflate.c... [-Wincompatible-ms-struct] class bitmap_t ^ ../../../../../src/lib/util\bitmap.h:194:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or 20 errorsvirtual generated. functions [-Wincompatible-ms-struct] class bitmap8_t : public bitmap_t ^ ../../../../../src/lib/util\bitmap.h:217:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap16_t : public bitmap_t ^ ../../../../../src/lib/util\bitmap.h:240:7:qtdbg_sdl.make:256: recipe for target '../../../../android-arm/obj/Release/qtdbg_sdl/src/osd/modules/debugger/debugqt.o' failed make[2]: *** [../../../../android-arm/obj/Release/qtdbg_sdl/src/osd/modules/debugger/debugqt.o] Error 1 makefile:16: recipe for target 'qtdbg_sdl' failed make[1]: *** [qtdbg_sdl] Error 2 error: ms_struct mayCompiling 3rdparty/expat/lib/xmlrole.c... notCompiling src/lib/netlist/nl_parser.cpp... produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap32_t : public bitmap_t ^ ../../../../../src/lib/util\bitmap.h:263:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap64_t : public bitmap_t ^Compiling 3rdparty/softfloat/fyl2x.c...
../../../../../src/lib/util\bitmap.h:289:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap_ind8 : public bitmap8_t ^ ../../../../../src/lib/util\bitmap.h:306:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap_ind16 : public bitmap16_t ^ ../../../../../src/lib/util\bitmap.h:323:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap_ind32 : public bitmap32_t ^ ../../../../../src/lib/util\bitmap.h:340:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class bitmap_ind64 : public bitmap64_t ^ fatal error: too many errors emitted, stopping now [-ferror-limit=] Compiling src/osd/watchdog.cpp... Compiling 3rdparty/expat/lib/xmltok.c... 20 errors generated. osd_sdl.make:822: recipe for target '../../../../android-arm/obj/Release/osd_sdl/src/osd/osdnet.o' failed make[2]: *** [../../../../android-arm/obj/Release/osd_sdl/src/osd/osdnet.o] Error 1 Archiving libsoftfloat.a... make[2]: *** Waiting for unfinished jobs.... Compiling src/lib/util/bitmap.cpp... Compiling 3rdparty/zlib/infback.c... Compiling src/lib/formats/imageutl.cpp... In file included from ../../../../../src/osd/watchdog.cpp:12: ../../../../../src/osd/osdcore.h:51:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class osd_file ^ ../../../../../src/osd/osdcore.h:832:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with Compiling 3rdparty/zlib/inftrees.c... base classes or virtual functions [-Wincompatible-ms-struct] class osd_midi_device ^ ../../../../../src/osd/osdcore.h:892:7: error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] class osd_output Compiling src/lib/util/cdrom.cpp...
I thought I had followed the guide correctly, anyone know what I've done wrong?.
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Dullaron |
Diablo III - Dunard #1884
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https://github.com/mamedev/mame
I have no idea what happen there.
[ATTACHED IMAGE]
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Re: Try the source from here. This is where the source get the updates a lot.
[Re: Dullaron]
#355401 - 06/07/16 10:19 AM
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Yeah, all I get when I update the source with [MINGW64] D:\source> git pull https://github.com/mamedev/mame From https://github.com/mamedev/mame * branch HEAD -> FETCH_HEAD Already up-to-date.
so that seems to be the same as just saying "git pull", thanks for your help though, Dullaron, it is appreciated.
Standard Windows Mame still compiles fine from D:\source
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Dullaron |
Diablo III - Dunard #1884
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Had you tried on the C drive?
[Re: hotgraphics]
#355422 - 06/07/16 11:03 PM
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> Standard Windows Mame still compiles fine from D:\source
I had to move the MinGW/msys and source to there long time ago because of the make issue in the past. I have it there for a while. I do know the Android make bat file doesn't work because of it being in the G drive. But yea I still use the bat file just for the MAME make only. Have the tools and source on the C drive would be better.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: Had you tried on the C drive?
[Re: Dullaron]
#355431 - 06/08/16 04:52 AM
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Yes, moved everything to C:\source & C:\msys64 but still the same error unfortunately. Thanks again, Dullaron, for your help. Maybe I need to re-download the buildtools?, can't do that at the moment though. Anyone else having this error?.
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Dullaron |
Diablo III - Dunard #1884
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Re: Had you tried on the C drive?
[Re: hotgraphics]
#355433 - 06/08/16 05:52 AM
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> Maybe I need to re-download the buildtools?
Windows 10?
msys64-2016-02-16.exe < This one you should be using. There no new released.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: Had you tried on the C drive?
[Re: Dullaron]
#355434 - 06/08/16 05:55 AM
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Windows 10, core i7. Yep, that's the one I have installed msys64-2016-02-16.exe
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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> Windows 10, core i7. Yep, that's the one I have installed msys64-2016-02-16.exe
Using this? Admin will causes errors.
[ATTACHED IMAGE]
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: Had you tried on the C drive?
[Re: Dullaron]
#355436 - 06/08/16 06:01 AM
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No, I was using win32con.bat.
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Re: Had you tried on the C drive?
[Re: hotgraphics]
#355437 - 06/08/16 06:04 AM
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> No, I was using win32con.bat.
Try out the command prompt to see it works. I don't use those bat files.
I will try out the win32con.bat to see I get the same problem that you have.
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Re: Had you tried on the C drive?
[Re: Dullaron]
#355438 - 06/08/16 06:11 AM
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Oddly now that I've moved it all to C:\ the error seems to happen earlier on in compiling, but the same error: ms_struct may not produce Microsoft-compatible layouts for classes with base classes or virtual functions [-Wincompatible-ms-struct] problem. I tried that Command Prompt but same error.
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Dullaron |
Diablo III - Dunard #1884
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Re: Had you tried on the C drive?
[Re: hotgraphics]
#355439 - 06/08/16 06:19 AM
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> Oddly now that I've moved it all to C:\ the error seems to happen earlier on in > compiling, but the same error: ms_struct may not produce Microsoft-compatible layouts > for classes with base classes or virtual functions [-Wincompatible-ms-struct] > problem. I tried that Command Prompt but same error.
ok I tried that win32con.bat and it is working fine. No errors on make.
I still don't understand why you getting the errors.
R. Belmont or someone might know.
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Re: Had you tried on the C drive?
[Re: Dullaron]
#355440 - 06/08/16 06:28 AM
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I found I had to set the Environment Variables under System variables for PKG_CONFIG_PATH C:\msys64\mingw32\lib\pkgconfig;C:\msys64\mingw64\lib\pkgconfig or compiling didn't work hardly at all
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Dullaron |
Diablo III - Dunard #1884
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Re: Had you tried on the C drive?
[Re: hotgraphics]
#355443 - 06/08/16 09:41 AM
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> I found I had to set the Environment Variables under System variables for > PKG_CONFIG_PATH C:\msys64\mingw32\lib\pkgconfig;C:\msys64\mingw64\lib\pkgconfig or > compiling didn't work hardly at all
Oh ok.
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Re: Had you tried on the C drive?
[Re: Dullaron]
#355444 - 06/08/16 10:12 AM
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No disk errors on C:\ or D:\
Edited by hotgraphics (06/08/16 10:13 AM)
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6125
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Loc: Fort Worth, Tx
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Re: Had you tried on the C drive?
[Re: hotgraphics]
#355488 - 06/09/16 02:38 AM
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> No disk errors on C:\ or D:\
Glad that you fix it.
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Re: Had you tried on the C drive?
[Re: Dullaron]
#355491 - 06/09/16 03:38 AM
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Ah yeah, as in hard drive errors, I've still got the compiling error.
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Dullaron, how did you get past this error?
[Re: hotgraphics]
#355940 - 06/25/16 02:58 PM
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Dullaron, how did you get past this error?, 'pkg-config' is not recognized as an internal or external command, operable program or batch file. Thanks
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