B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
|
|
|
Reged: 10/25/10
|
Posts: 2663
|
|
|
Send PM
|
|
|
etabeta: Time is ticking out…
#355370 - 06/06/16 04:14 PM
|
|
|
|
Foxhack |
Furry guy
|
|
|
Reged: 01/30/04
|
Posts: 2409
|
Loc: Spicy Canada
|
|
Send PM
|
|
|
Re: etabeta: Time is ticking out…
[Re: B2K24]
#355375 - 06/06/16 07:08 PM
|
|
|
> http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/
This is so rad.
Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I mean, the rumble bit could potentially be added to MAME, but I know that's pad-specific, so I don't know if it's actually... you know, feasible. Especially considering non-MS pad manufacturers don't get it to work the same way as the original one does.)
|
|
|
gregf |
Ramtek's Trivia promoter
|
|
|
Reged: 09/21/03
|
Posts: 8616
|
Loc: southern CA, US
|
|
Send PM
|
|
|
Re: etabeta: Time is ticking out…
[Re: B2K24]
#355383 - 06/06/16 09:34 PM
|
|
|
Impressive improvements there with GB hardware.
|
|
|
|
Re: etabeta: Time is ticking out…
[Re: Foxhack]
#355388 - 06/07/16 03:02 AM
|
|
|
> > http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/ > > This is so rad. > > Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I > mean, the rumble bit could potentially be added to MAME, but I know that's > pad-specific, so I don't know if it's actually... you know, feasible. Especially > considering non-MS pad manufacturers don't get it to work the same way as the > original one does.)
Rumble isn't necessarily pad-specific. It can be implemented in a platform-independent way i.e. via SDL2 - would be great to see MAME do that for games like outrun and consoles like the psx, but I'm sure that's still a ways off.
|
|
|
|
Re: etabeta: Time is ticking out…
[Re: Foxhack]
#355475 - 06/08/16 10:33 PM
|
|
|
> > http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/ > > This is so rad. > > Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I > mean, the rumble bit could potentially be added to MAME, but I know that's > pad-specific, so I don't know if it's actually... you know, feasible. Especially > considering non-MS pad manufacturers don't get it to work the same way as the > original one does.)
current approach is to let 3rd party applications to take care of redirecting the output to the appropriate controllers, so that OS-specific applications can exploit the corresponding APIs. right now, MAME output is being reworked so that this is probably not the best moment to tackle such a task, but the idea is that an external program shall listen for the output and redirect it to the controller...
|
|
|
|
Re: etabeta: Time is ticking out…
[Re: etabeta]
#355496 - 06/09/16 06:03 AM
|
|
|
> > > http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/ > > > > This is so rad. > > > > Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I > > mean, the rumble bit could potentially be added to MAME, but I know that's > > pad-specific, so I don't know if it's actually... you know, feasible. Especially > > considering non-MS pad manufacturers don't get it to work the same way as the > > original one does.) > > current approach is to let 3rd party applications to take care of redirecting the > output to the appropriate controllers, so that OS-specific applications can exploit > the corresponding APIs. > right now, MAME output is being reworked so that this is probably not the best moment > to tackle such a task, but the idea is that an external program shall listen for the > output and redirect it to the controller... Hm ok, but the only such external program I'm aware of is Windows-only, cumbersome to use, supports a limited set of MAME drivers since each needs to be individually added, and hasn't been updated in years. I realize SDL2 isn't the greatest API, but from what I understand it would at least allow for such functionality to be added directly to MAME in a platform-independent way without the need for such extra software.
I recall this being discussed as a long-term goal a while ago - has this changed, or is that what you mean by "MAME output is being reworked?" MAME's direct support for rumble/ff has been a hope since OutRun was added to MAME back in the .3X days, and was only realistic since the recent update from SDL1 > SDL2, or so I had thought..
Anyway, what you are doing with the GBA is really cool regardless, certainly a nice surprise to catch all the new developments there.
|
|
|