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B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
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etabeta: Time is ticking out…
#355370 - 06/06/16 04:14 PM


http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/



Foxhack
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Reged: 01/30/04
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Re: etabeta: Time is ticking out… new [Re: B2K24]
#355375 - 06/06/16 07:08 PM


> http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/

This is so rad.

Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I mean, the rumble bit could potentially be added to MAME, but I know that's pad-specific, so I don't know if it's actually... you know, feasible. Especially considering non-MS pad manufacturers don't get it to work the same way as the original one does.)



gregf
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Re: etabeta: Time is ticking out… new [Re: B2K24]
#355383 - 06/06/16 09:34 PM



Impressive improvements there with GB hardware.



Shoegazr
Rockstar
Reged: 01/21/06
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Re: etabeta: Time is ticking out… new [Re: Foxhack]
#355388 - 06/07/16 03:02 AM


> > http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/
>
> This is so rad.
>
> Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I
> mean, the rumble bit could potentially be added to MAME, but I know that's
> pad-specific, so I don't know if it's actually... you know, feasible. Especially
> considering non-MS pad manufacturers don't get it to work the same way as the
> original one does.)

Rumble isn't necessarily pad-specific. It can be implemented in a platform-independent way i.e. via SDL2 - would be great to see MAME do that for games like outrun and consoles like the psx, but I'm sure that's still a ways off.



etabeta
Reged: 08/25/04
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Re: etabeta: Time is ticking out… new [Re: Foxhack]
#355475 - 06/08/16 10:33 PM


> > http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/
>
> This is so rad.
>
> Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I
> mean, the rumble bit could potentially be added to MAME, but I know that's
> pad-specific, so I don't know if it's actually... you know, feasible. Especially
> considering non-MS pad manufacturers don't get it to work the same way as the
> original one does.)

current approach is to let 3rd party applications to take care of redirecting the output to the appropriate controllers, so that OS-specific applications can exploit the corresponding APIs.
right now, MAME output is being reworked so that this is probably not the best moment to tackle such a task, but the idea is that an external program shall listen for the output and redirect it to the controller...



Shoegazr
Rockstar
Reged: 01/21/06
Posts: 658
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Re: etabeta: Time is ticking out… new [Re: etabeta]
#355496 - 06/09/16 06:03 AM


> > > http://mamedev.emulab.it/etabeta/2016/06/06/time-is-ticking-out/
> >
> > This is so rad.
> >
> > Is the Xbox 360 Windows Pad's rumble implementation... considered non-standard? I
> > mean, the rumble bit could potentially be added to MAME, but I know that's
> > pad-specific, so I don't know if it's actually... you know, feasible. Especially
> > considering non-MS pad manufacturers don't get it to work the same way as the
> > original one does.)
>
> current approach is to let 3rd party applications to take care of redirecting the
> output to the appropriate controllers, so that OS-specific applications can exploit
> the corresponding APIs.
> right now, MAME output is being reworked so that this is probably not the best moment
> to tackle such a task, but the idea is that an external program shall listen for the
> output and redirect it to the controller...

Hm ok, but the only such external program I'm aware of is Windows-only, cumbersome to use, supports a limited set of MAME drivers since each needs to be individually added, and hasn't been updated in years. I realize SDL2 isn't the greatest API, but from what I understand it would at least allow for such functionality to be added directly to MAME in a platform-independent way without the need for such extra software.

I recall this being discussed as a long-term goal a while ago - has this changed, or is that what you mean by "MAME output is being reworked?" MAME's direct support for rumble/ff has been a hope since OutRun was added to MAME back in the .3X days, and was only realistic since the recent update from SDL1 > SDL2, or so I had thought..

Anyway, what you are doing with the GBA is really cool regardless, certainly a nice surprise to catch all the new developments there.


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