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Mr Ric
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Asteroids
#353943 - 05/05/16 11:10 PM


Are there any settings that mask the "broken" outline appearance of the asteroids? In some versions of MAME, these outlines appeared cleaner and more solid but not so lately.



Mr Ric
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Re: Asteroids new [Re: Mr Ric]
#354280 - 05/15/16 11:13 PM


> Are there any settings that mask the "broken" outline appearance of the asteroids? In
> some versions of MAME, these outlines appeared cleaner and more solid but not so
> lately.

This issue is caused by switching resolutions to one with a higher refresh rate than Asteroids to give me 100% speed. If I use my monitors default resolution with 60Hz refresh, the asteroid outlines are solid and sharp but the speed is only 60%. I'm using HLSL. Aside from frame skipping, are there any other settings I can try to bring up the speed?



Jezze
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Re: Asteroids new [Re: Mr Ric]
#354289 - 05/16/16 11:02 AM


Can you be a little more precise?

To what resolution with which refresh rate you change? Does this issue also appear with other renderer like GDI or BGFX and did you try D3D without HLSL. In addition, can you post a screenshot of the problem?



Traso
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Sounds like you need to upgrade from you ghetto machine..... new [Re: Mr Ric]
#354324 - 05/17/16 12:18 AM


Or perhaps use a 64-bit OS.....



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Mr Ric
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Re: Asteroids new [Re: Jezze]
#354336 - 05/17/16 02:31 AM Attachment: 0000.png 37 KB (8 downloads)


> Can you be a little more precise?
>
> To what resolution with which refresh rate you change? Does this issue also appear
> with other renderer like GDI or BGFX and did you try D3D without HLSL. In addition,
> can you post a screenshot of the problem?

The native resolution is 1920x1080@60. If I switch to any other resolution it looks bad. Leaving it on Auto or 1920x1080@60 looks good unless switchres is on. If I turn on switchres both Auto and 1920x1080@60 looks bad.

D3D without HLSL / noswitchres - good / 98%
D3D without HLSL / switchres - bad / 100%
GDI / noswitchres - good / 100%
GDI / switchres - good /100%
BGFX / noswitchres - good / 95%
BGFX / switchres - good / 94%

The PC has a Core i5-4460 3.20 Ghz CPU. It's 64-bit.

If you enlarge the snapshot you can see the broken edges.

[ATTACHED IMAGE]

Attachment



Jezze
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Re: Asteroids new [Re: Mr Ric]
#354361 - 05/17/16 08:05 PM


The attached image cannot be enlarged, but I think I know what you mean by "broken edges". Do you mean the junction points of the vectors, which look more like a crosses, than a points? I will try to find a solution for that issue.

Regarding to the bad resolution. When the -switchres option is used in full screen D3D renders the screen in its native resolution, which is 640x480 for vector screen. I don't know if this is the correct behavior and if so, why the other renderers don't behave like that. But this is how it works since years.



Traso
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Just magnify the page in your browser.... new [Re: Jezze]
#354394 - 05/18/16 09:19 PM Attachment: brokens.PNG 94 KB (1 downloads)


Regardless: there's no reason anyone should be using switchres these days......

[ATTACHED IMAGE]

Attachment



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Mr Ric
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Re: Asteroids new [Re: Jezze]
#354407 - 05/18/16 11:07 PM


> The attached image cannot be enlarged, but I think I know what you mean by "broken
> edges". Do you mean the junction points of the vectors, which look more like a
> crosses, than a points? I will try to find a solution for that issue.
>
> Regarding to the bad resolution. When the -switchres option is used in full screen
> D3D renders the screen in its native resolution, which is 640x480 for vector screen.
> I don't know if this is the correct behavior and if so, why the other renderers don't
> behave like that. But this is how it works since years.

I don't mean the junction points. I mean the vector line between the junction points. You can see that the vectors are broken and jagged in between the junction points. It doesn't look as bad in the posted image as it does when the game is running. If it's running at 640x480 that makes sense. That also accounts for the vectors being very thick in full screen.

They didn't always look this way. I always used switchres only because it gave me 100% speed. It's just recently that the vectors started looking this way.

You mention that the vector screen is 640x480. Are all vector games this resolution? The listxml doesn't show a width and height for the vector games.



Mr Ric
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Re: Asteroids - Update: Bloom Scale causing the slow down new [Re: Mr Ric]
#354508 - 05/21/16 05:04 PM


Jezze, the slow down here is caused by Bloom Scale. I can leave switchres off (like is should be) and get 98% in Asteroids and the vectors are clean and not "broken or jagged". When I change Bloom Scale from the default of 0.00 to the vector preset 0.75 (or to 0.01 for that matter), then it slows to 60%.



Firehawke
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Re: Asteroids new [Re: Mr Ric]
#354519 - 05/21/16 09:09 PM


What's your video card?



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Traso
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Apparently it blows...... new [Re: Firehawke]
#354523 - 05/21/16 09:19 PM


Know your hardware, folks.



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Mr Ric
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Re: Asteroids new [Re: Firehawke]
#354524 - 05/21/16 09:20 PM


> What's your video card?

NVIDIA GeForce GT 705



MooglyGuy
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Re: Asteroids - Update: Bloom Scale causing the slow down new [Re: Mr Ric]
#354540 - 05/21/16 11:15 PM


> Jezze, the slow down here is caused by Bloom Scale. I can leave switchres off (like
> is should be) and get 98% in Asteroids and the vectors are clean and not "broken or
> jagged". When I change Bloom Scale from the default of 0.00 to the vector preset 0.75
> (or to 0.01 for that matter), then it slows to 60%.

Yeah, bloom requires a somewhat beefy GPU for all of the downscale passes. Your GPU isn't good enough. Soz.



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Re: Asteroids new [Re: Mr Ric]
#354541 - 05/21/16 11:15 PM


The bloom shader requires the most performance of all post-processing effects and the GT 705 is a quite underpowered graphics card.

Could you run vector games with bloom in previous versions of MAME and if so, can you remember the last version?



CiroConsentino
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Re: Asteroids - Update: Bloom Scale causing the slow down new [Re: MooglyGuy]
#354545 - 05/22/16 12:22 AM


I have a eVGA GeForce GTX 970 and the game doesn't slowdown if running at 1920x1080 res. But if run in a higher res, 2560x1440 or 3840x2160 (I have a 4K monitor), not even a GTX 970 can run the game at full speed.
My computer CPU is a Core I7 3.4GHz (Sandy Bridge), with 16GB of RAM.

Bloom is enabled, of course.



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Mr Ric
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Re: Asteroids - Update: Bloom Scale causing the slow down new [Re: CiroConsentino]
#354547 - 05/22/16 02:28 AM


Yea, I figured the GPU wasn't quite up to par. I'm limited with choices as my Power Supply is 300 Watts. Are there any better than mine that will work with 300 watts? I'd rather not have to replace the power supply if possible. Anyone know how a GeForce GTX 750Ti would perform?

Jeeze, I was getting full speed back around .170 or .171. However, I was running with switchres so I don't think that will help you. I'm not sure what bloom value I was using. I would have used a value that was recommended in one of the other posts here where you may have made some suggestions to others.

Edited by Mr Ric (05/22/16 03:18 PM)



Heihachi_73
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Re: Sounds like you need to upgrade from you ghetto machine..... new [Re: Traso]
#354548 - 05/22/16 02:53 AM


> Or perhaps use a 64-bit OS.....

A Core i5 is ghetto? What's my trusty old Celeron then? Granted, it can't run practically anything later than CPS2 without stuttering, but it runs MAME 0.173 fine (with HLSL turned off, of course, as a Radeon 9550 simply doesn't cut it).



jonwil
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Re: Asteroids - Update: Bloom Scale causing the slow down new [Re: Mr Ric]
#354551 - 05/22/16 08:19 AM


Unless you have some sort of weird or non-standard setup, a new power supply would probably not cost all that much money...



anikom15
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Re: Sounds like you need to upgrade from you ghetto machine..... new [Re: Heihachi_73]
#354567 - 05/22/16 08:39 PM


A core i5 should have no problem running CPS-III, Model 1, Ridge Racer, etc.



Traso
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My i5 with embedded is fine with stock HLSL... new [Re: anikom15]
#354587 - 05/23/16 11:56 PM


up to at least Xevious 3D/G, Wing Shooting Championship, and Turkey Hunting. I have nothing heavier. Love the new HLSL look.

BGFX seems fine, though in running through the included shaders or chains or whatever, the effect doesn't produce lines or even dots, just very subtle shading changes. Resolution is only 1280x1024, so maybe that's the issue.

And though my monitor will handle up to 2048x1560 (Viewsonic 22" CRT), SXGA is the highest my adapter will allow. Hmmm.....



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Traso
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Fifty bucks, tops. new [Re: jonwil]
#354588 - 05/24/16 12:00 AM


I'm using the stock PS (I think it's 300w) in my new-to-me Acer i5 rig because I'm not running a card.



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