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AimTrak GUN#2 is seen as GUN#1 by MAME, help
#352959 - 04/13/16 07:25 PM
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I've exhausted the help provided by Andy at ULTIMARC, who cannot seem to resolve the issue, and it does appear to be MAME related. MAME wont see GUN#2, it just see's both guns as GUN#1, when I point both at the screen both of them produce blue (player 1) crosshairs at the same time.
Im testing on the latest mame, but older versions (I think my main set is .158) produce the same issue.
Here is my verbose output-
C:\Users\Media\Desktop\mame172>mame64.exe ptblank2 -verbose Video: Monitor 0000000008c74708 = "\\.\DISPLAY1" (primary) Direct3D: Using Direct3D 9 Physical width 1920, height 1080 Direct3D: Configuring adapter #0 = AMD Radeon HD 5450 Direct3D: Using dynamic textures Direct3D: YUV format = RGB Direct3D: Max texture size = 16384x16384 Direct3D: Device created at 1920x1080 Value 1 not supported for option sound - falling back to auto RawInput: APIs detected RawInput: APIs detected DirectInput: Using DirectInput 8 DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels Input: Adding Kbd #0: HID Keyboard Device Input: Adding Mouse #0: HID-compliant mouse Input: Adding Mouse #1: HID-compliant mouse Input: Adding Mouse #2: HID-compliant mouse Input: Adding Gun #0: Win32 Gun 1 Input: Adding Joy #0: Controller (XBOX 360 For Windows) Input: Adding Joy #1: Controller (XBOX 360 For Windows) Input: Adding Joy #2: THT Arcade console 2P USB Player Input: Adding Joy #3: THT Arcade console 2P USB Player Input: Adding Joy #4: THT Arcade console 2P USB Player Input: Adding Joy #5: THT Arcade console 2P USB Player Input: Adding Joy #6: ATRAK Device #1 Input: Adding Joy #7: ATRAK Device #8
Here are the options I've put in my mame.ini -
coin_lockout 1 ctrlr mouse 1 joystick 1 lightgun 1 multikeyboard 0 multimouse 1 steadykey 0 ui_active 0 offscreen_reload 1 joystick_map auto joystick_deadzone 0.3 joystick_saturation 0.85 natural 0 joystick_contradictory 0 coin_impulse 0 paddle_device keyboard adstick_device keyboard pedal_device keyboard dial_device keyboard trackball_device keyboard lightgun_device lightgun positional_device keyboard mouse_device mouse global_inputs 0 dual_lightgun 0
And as you can see from the verbose output, my AimTrak devices have been registered with different ID's (#1 and #8) .....so as far as I can figure out they SHOULD be seen as GUN#1 and GUN#2, but MAME does not see GUN#2
Im testing on point blank, a 2 player shooter.
Any help is greatly appreciated, these guns are very expensive and I've had them for a week and cannot get player 2 gun working. Im so excited to play with friends/girfriend but cannot get past this problem
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R. Belmont |
Cuckoo for IGAvania
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Reged: 09/21/03
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Posts: 9716
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Loc: ECV-197 The Orville
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Re: AimTrak GUN#2 is seen as GUN#1 by MAME, help
[Re: Sorn]
#353005 - 04/14/16 09:45 PM
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> dual_lightgun 0
Try setting this to 1, given that you indeed have dual lightguns.
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^--------- Um, yah right? (nt)
[Re: R. Belmont]
#353099 - 04/17/16 09:08 AM
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Scifi frauds. SF illuminates.
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